Certain items, when right-clicked, would create a two-block long particle effect in front of the player as if it were being blown outwards, consuming the item in the process. This particle effect would last for five seconds. Mobs or players that walk into the cloud will be given a layer of dust on their model and a special effect. Placing these items in a dispenser will also blow it out, though a dispenser's cloud will be four blocks long rather than two.
The dust effect can be washed off with water.
Redstone
Blowing redstone dust onto an entity would give it the ability to conduct a redstone signal from circuitry adjacent to the block the entity is currently standing on. Uses for this include farming using villagers, integrating mob pathfinding into circuitry and carefully placed traps on other players. The redstone effect will last thirty seconds.
Sugar
Blowing sugar onto an entity would give it a speed effect for five seconds, followed by a slowness effect for ten seconds. Useful in PvP for slowing down players or for giving yourself a short speed boost.
Blaze Powder
Blaze powder would do fire damage when blown onto an entity. Any meats dropped by the entity will be cooked but the items will still be preserved. Useful for automatic mob farms. The blaze effect lasts five seconds.
Gunpowder
Blowing gunpowder onto an entity will do nothing by itself. However, if the entity comes near an open flame or is hit by an explosion, additional blast damage will be done and the entity will be knocked back two blocks. Useful in PvP or traps.
Yes, the dust will always be consumed. I think I forgot to put that in the OP, I'll edit it now.
What is the force of the explosion (in "F" unities)?
I need details, I suppose that you are not suggesting a big explosion like TNT, it would be impractical and overpowered.
It wouldn't be an explosion at all, but rather if the player/mob is near an explosion/flame then they will be dealt blast damage and knocked back a good few blocks.
Redstone - This just sounds tedious and fidgety, a mob walking into the wrong part of a redstone contraption could break it.
Sugar - Pretty useless... Just use a potion. A potion effect should apply from some sugar hitting something's skin.
Blaze Powder - This does what Flint & Steel does while lasting longer.
Gunpowder - This one's kind of interesting, though if you want something on fire or exploded, you can easily do this without the powder.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Would this extend to a way (however comical) to cause hissing creepers to reset? Instead of running away and coming back to repair the damage done, just blow on the creeper to put him out.
The redstone one seems a little iffy to me. Redstone dust on it's own isn't usually a power source. (Granted all it takes to make it one is to craft it with a stick... so I don't have much of an argument here.)
What would be more interesting in my opinion is if a mob sprayed with redstone dust were able to conduct a redstone signal. It could still be used in redstone circuitry but the mob would have to be standing near a powered redstone signal to be detected by redstone circuitry. This enables the mob to interact directly without any visible buttons, switches, or tripwires and without mucking up existing redstone circuitry by only powering circuits that have an appropriate "mob sized gap."
The other three I have no problem with, I particularly like the gunpowder one.
Redstone - This just sounds tedious and fidgety, a mob walking into the wrong part of a redstone contraption could break it.
Sugar - Pretty useless... Just use a potion. A potion effect should apply from some sugar hitting something's skin.
Blaze Powder - This does what Flint & Steel does while lasting longer.
Gunpowder - This one's kind of interesting, though if you want something on fire or exploded, you can easily do this without the powder.
Redstone - That's why it'd have to be carefully built and streamlined. It's the same for all redstone contraptions, isn't it? Sugar - That's why I picture this as a low-tech alternative to potions that can be used early on, with a heavy drawback.
Would this extend to a way (however comical) to cause hissing creepers to reset? Instead of running away and coming back to repair the damage done, just blow on the creeper to put him out.
The redstone one seems a little iffy to me. Redstone dust on it's own isn't usually a power source. (Granted all it takes to make it one is to craft it with a stick... so I don't have much of an argument here.)
What would be more interesting in my opinion is if a mob sprayed with redstone dust were able to conduct a redstone signal. It could still be used in redstone circuitry but the mob would have to be standing near a powered redstone signal to be detected by redstone circuitry. This enables the mob to interact directly without any visible buttons, switches, or tripwires and without mucking up existing redstone circuitry by only powering circuits that have an appropriate "mob sized gap."
I think you're right; while both a powered mob and an unpowered mob would be useful, it doesn't really make sense that only redstone could create a signal.
Redstone - That's why it'd have to be carefully built and streamlined. It's the same for all redstone contraptions, isn't it?
Sugar - That's why I picture this as a low-tech alternative to potions that can be used early on, with a heavy drawback.
Redstone - Ehhhh, that seems a bit cop-outish. Not every redstone contraption has the luxury of being perfectly protected like that. What's easier, simply not having redstoned entities or making sure every single contraption out there is active-wrongly proof? Sugar - That's actually a lazy, cheap view in game design. This is just an underpowered mini-potion. But worst of all, it's a mini-potion.
Flint & steel is weapon difficult to use in big battles.
You must click in a block to cause fire, direct click to oponent does not causes fire, and obviously can not be used in the air to do fast attacks.
Also to can click the block where is the mob or oponent, you must be near, and this is hazarous.
Direct clicking on your enemies like this is just as hard in said big battles...
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I don't think you would be directly clicking on them. Overall, I imagine this as a way to spew fire over a group. The less opponents, the less fire you get from it.
Aand on to the suggestion.
I like the idea! I actually really like the Redstone idea, but that seems to be just me... Personally, I don't see the issue, because its not like every mob is going to be wandering around while covered in redstone. Only the ones you blow it on, either with your hand or with a dispenser. I would just be careful what mobs you cover in dust. And of course, test it beforehand with an expendable mob, so you can kill it if it gets out of hand.
The sugar... just doesn't quite make sense. I'm sure there is something you might get out of it, but when I think of sugar, its usually in larger particles anyway, ones that roll, not float. So you could't blow them into the air anyway.
Blaze powder = Yes. Sure, there would be some situations where it would be smarter to use a flint and steel. But with larger groups, its just easier and faster to use blaze powder.
Gunpowder is also a yes for me. Though I think if you cover a crowd of zombies or something with them, the blasts/explosions should continue throughout the mobs, from zombie to zombie. At the moment, it seems like the blast will only affect the mobs that directly touch whatever lit the gunpowder dust.
Rollback Post to RevisionRollBack
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
Certain items, when right-clicked, would create a two-block long particle effect in front of the player as if it were being blown outwards, consuming the item in the process. This particle effect would last for five seconds. Mobs or players that walk into the cloud will be given a layer of dust on their model and a special effect. Placing these items in a dispenser will also blow it out, though a dispenser's cloud will be four blocks long rather than two.
The dust effect can be washed off with water.
Redstone
Blowing redstone dust onto an entity would give it the ability to conduct a redstone signal from circuitry adjacent to the block the entity is currently standing on. Uses for this include farming using villagers, integrating mob pathfinding into circuitry and carefully placed traps on other players. The redstone effect will last thirty seconds.
Sugar
Blowing sugar onto an entity would give it a speed effect for five seconds, followed by a slowness effect for ten seconds. Useful in PvP for slowing down players or for giving yourself a short speed boost.
Blaze Powder
Blaze powder would do fire damage when blown onto an entity. Any meats dropped by the entity will be cooked but the items will still be preserved. Useful for automatic mob farms. The blaze effect lasts five seconds.
Gunpowder
Blowing gunpowder onto an entity will do nothing by itself. However, if the entity comes near an open flame or is hit by an explosion, additional blast damage will be done and the entity will be knocked back two blocks. Useful in PvP or traps.
Yes, the dust will always be consumed. I think I forgot to put that in the OP, I'll edit it now.
It wouldn't be an explosion at all, but rather if the player/mob is near an explosion/flame then they will be dealt blast damage and knocked back a good few blocks.
Seems like a pretty good suggestion, but I think that you should be able to wash dust off with water.
Redstone - This just sounds tedious and fidgety, a mob walking into the wrong part of a redstone contraption could break it.
Sugar - Pretty useless... Just use a potion. A potion effect should apply from some sugar hitting something's skin.
Blaze Powder - This does what Flint & Steel does while lasting longer.
Gunpowder - This one's kind of interesting, though if you want something on fire or exploded, you can easily do this without the powder.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Would this extend to a way (however comical) to cause hissing creepers to reset? Instead of running away and coming back to repair the damage done, just blow on the creeper to put him out.
The redstone one seems a little iffy to me. Redstone dust on it's own isn't usually a power source. (Granted all it takes to make it one is to craft it with a stick... so I don't have much of an argument here.)
What would be more interesting in my opinion is if a mob sprayed with redstone dust were able to conduct a redstone signal. It could still be used in redstone circuitry but the mob would have to be standing near a powered redstone signal to be detected by redstone circuitry. This enables the mob to interact directly without any visible buttons, switches, or tripwires and without mucking up existing redstone circuitry by only powering circuits that have an appropriate "mob sized gap."
The other three I have no problem with, I particularly like the gunpowder one.
Partial Support.
Sure, sounds like a good addition.
Redstone - That's why it'd have to be carefully built and streamlined. It's the same for all redstone contraptions, isn't it?
Sugar - That's why I picture this as a low-tech alternative to potions that can be used early on, with a heavy drawback.
Definitely no.
I think you're right; while both a powered mob and an unpowered mob would be useful, it doesn't really make sense that only redstone could create a signal.
Redstone - Ehhhh, that seems a bit cop-outish. Not every redstone contraption has the luxury of being perfectly protected like that. What's easier, simply not having redstoned entities or making sure every single contraption out there is active-wrongly proof?
Sugar - That's actually a lazy, cheap view in game design. This is just an underpowered mini-potion. But worst of all, it's a mini-potion.
Direct clicking on your enemies like this is just as hard in said big battles...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I don't think you would be directly clicking on them. Overall, I imagine this as a way to spew fire over a group. The less opponents, the less fire you get from it.
Aand on to the suggestion.
I like the idea! I actually really like the Redstone idea, but that seems to be just me... Personally, I don't see the issue, because its not like every mob is going to be wandering around while covered in redstone. Only the ones you blow it on, either with your hand or with a dispenser. I would just be careful what mobs you cover in dust. And of course, test it beforehand with an expendable mob, so you can kill it if it gets out of hand.
The sugar... just doesn't quite make sense. I'm sure there is something you might get out of it, but when I think of sugar, its usually in larger particles anyway, ones that roll, not float. So you could't blow them into the air anyway.
Blaze powder = Yes. Sure, there would be some situations where it would be smarter to use a flint and steel. But with larger groups, its just easier and faster to use blaze powder.
Gunpowder is also a yes for me. Though I think if you cover a crowd of zombies or something with them, the blasts/explosions should continue throughout the mobs, from zombie to zombie. At the moment, it seems like the blast will only affect the mobs that directly touch whatever lit the gunpowder dust.
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!