"Hi im new to the forums and I think we should add jaydeecium which is found in the end and is twice as strong as dimonz..."
Yeah, no, don't worry. I may be new but I'm not that new. And yes, I've read the suggestion guide.
Redstone Delayer
The Problem
If you're an avid redstoner, or you like making adventure maps, you may have run into a situation where you needed to make a huge delay. Currently, the simplest and most accurate way to do that would be to have a long line of repeaters set to maximum tick delay. However, this takes a lot of space, and hiding such a contraption could be a challenge of itself.
The Solution
To fix this, I propose a new block added to minecraft: the redstone delayer. It allows for much longer delays in a shorter space, but at a cost.
Crafting
A single delayer is made from two redstone torches, a redstone repeater, and three quartz blocks. This makes it moderately expensive and requires that the nether has been visited.
Usage
TL;DR: You can manually set the amount of ticks to delay, but it costs nether quartz.
The delayer is placed just like a repeater. It faces a direction, and takes up 1/8 of a block. It can take a redstone input on one side, and outputs a signal on the other. However, when placed and powered, the delayer will initially do nothing and will not output anything. To make the delayer usable, you must click on it to open its GUI.
The delayer GUI has a slot, a text box, and two buttons, along with a bit of text. Your inventory is also shown at the bottom. The slot is on the left. The slot accepts only nether quartz. If empty, this slot will have a silhouette of nether quartz. Below the slot is a number, showing its quartz inventory. The text box is in the center and accepts only number characters. To the right of the text box is a button that says either C or P. Below the textbox is a bit of text that says "Max" and a number, and below that is a button that says "Confirm." If you're having trouble visualizing this, I've attached a mock-up GUI below.
So, basically, how this works is that the delayer needs quartz to increase its delay. One quartz is needed for five ticks. So, five quartz gives the delayer the power to delay for 25 ticks. The "Max" value I mentioned above would tell you how many ticks the delayer can currently support.
Once you've put in the quartz you need to specify how many ticks you need the delay for. Type in a number that you'd like. If it's too much, the "Max" phrase will turn red, and the confirm button will be unclickable and grey out. Once you've picked a valid number, press the confirm button. All of the quartz in the slot is then added to the delayer's hidden quartz inventory, which is displayed by the numbers to the left of the slots. This is so the delayer can accept more than a full stack of quartz.
In Creative mode, you can set any tick amount regardless of the amount of quartz in the delayer.
To get the quartz back, you will need to break the delayer. You can also click on the quartz inventory number to get one quartz back at a time, or shift-click the number to get up to 64 at a time.
Because the delayer isn't meant to be a container, if you exit the delayer's GUI while there is quartz in the slot, they will drop on the floor in front of you, similar to a crafting table.
You can put in blocks of quartz to save time. 1 quartz block will add 4 quartz.
You do not need to refill the delayer after use. The quartz is used purely to determine the maximum delay you can get. They are never consumed, but become part of the delayer. If you need to get the quartz back, break the delayer and they will drop.
When you break the delayer, it will drop the block form of items when possible. So, if it's got 38 quartz, it will drop 9 quartz blocks and 2 quartz. This will save space if you have very long delays.
You will also need to determine the mode of the delayer by clicking on the C/P button. Clicking on the button will toggle between Constant and Pulse mode. In constant mode, the delayer will function like a repeater: when it receives a signal, it will wait the required ticks, then output a signal for as many ticks as it received one. In pulse mode, once it receives power, it will wait the required ticks, then output a signal for one tick. If it constantly receives power, it will output a signal for one tick every time the required tick amount has expired, causing it to work as a compressed clock.
GUI-free option: An alternative to having a GUI is to have a black rectangle on the delayer displaying the tick delay, similar in rendering to a sign. Clicking on it with quartz or quartz blocks in your hand will consume the held item and add the appropriate amount of tick delay. Clicking on it with anything else in your hand will give you back one quartz and reduce the delay by 5 ticks. This means, to get a precise delay, you must combine the delayer with a repeater. Shift-clicking it will switch between Constant and Pulse mode, which will light up the back two torches.
Because a delayer isn't supposed to completely replace a repeater, a delayer outputs a signal of the input strength subtracted by two. Use repeaters (and keep in mind their added delay) to stretch the signal.
When powered, or in Pulse mode, the delayer gets a glowing texture, similar to a powered repeater, and outputs a light level of two.
Additional Information
Datatags:
Tags common to all block entities: id, x, y, z
Lock: Prevents the delayer's GUI from being opened unless you open it while holding an item with the same custom name as the lock. Useful in adventure maps when you can't hide the delayer and you want to avoid letting the player sabotage it.
QuartzCount: The delayer's quartz inventory.
TickDelay: The amount of ticks the delayer needs to wait before it can output a signal. Can be set to any positive integer, even if the GUI-free method of implementation is used.
Mode: Can be 0 (Constant) or 1 (Pulse).
DelayCountdown: The amount of ticks since the delayer received power. Used to determine when it should output power. In pulse mode, resets to 0 if it is equal to TickDelay. It also automatically resets to 0 in either mode if TickDelay is changed.
QuartzSlot: The amount of nether quartz in the slot. If the Confirm button is pressed, the slot is emptied and added to QuartzCount. If the GUI is exited, the slot is emptied and its contents ejected.
Blockstates:
The delayer has eight unique blockstates determined by two tags:
Facing: Can be north, south, east, or west. Determines which way the delayer is facing.
Powered: Can be true or false. Determines whether the delayer is powered.
Changelog:
Edit 3: removed redstone cost, increased quartz delay from 4 to 5 ticks, updated pictures, and added a GUI-free option.
Edit 2: added the ability to use blocks of redstone and quartz, and made it so that the delayer drops blocks when possible.
Edit 1: made it more clear that the delayer does not consume redstone or quartz.
I'm a bit confused by one thing, why do you need resources to power it? From a map-making standpoint, this would be great, but it wouldn't work forever looping? Or am I misreading something?
NVM, read through it again, it should be map-maker friendly.
I'm a bit confused by one thing, why do you need resources to power it? From a map-making standpoint, this would be great, but it wouldn't work forever looping? Or am I misreading something?
NVM, read through it again, it should be map-maker friendly.
SUPPORT
Thanks for the support! I was originally going to make it creative mode only, but then I realized that survival redstoners would have a good use for this as well. However, I couldn't just let you have infinite delay with no additional cost other than the recipe, as that would be OP, so I made it cost resources to increase the delay.
I don't like the idea of having to refill a redstone contraption with resources just so it can work. Instead, consider making the recipe more expensive. No support.
I don't like the idea of having to refill a redstone contraption with resources just so it can work. Instead, consider making the recipe more expensive. No support.
You don't have to refill it, you only add redstone and quartz to increase the maximum delay. If you give it 64 redstone dust and 16 quartz, you'll be able to make a delay of 64 ticks, permanently. Then, if you later need to increase the delay, just add more redstone and quartz. Adding 8 more redstone and 2 more quartz would increase the maximum delay to 72 ticks. And if you ever need the redstone and quartz back, just break the delayer and the redstone and quartz contained inside will drop with it.
You don't have to refill it, you only add redstone and quartz to increase the maximum delay. If you give it 64 redstone dust and 16 quartz, you'll be able to make a delay of 64 ticks, permanently. Then, if you later need to increase the delay, just add more redstone and quartz. Adding 8 more redstone and 2 more quartz would increase the maximum delay to 72 ticks. And if you ever need the redstone and quartz back, just break the delayer and the redstone and quartz contained inside will drop with it.
Oh, completely misunderstood the post. Thought they were consumed. Support!
Why so complicated? Just make it so it delays 1 second, and can be toggled to up to 5, 30, and 60.
If we did it like that, then it would kind of defeat the purpose. What if I need a 42 tick (4.2 second) delay? If it was like this, I would either need to create four of these moderately expensive delayers and a repeater, or 11 repeaters. Then, let's say I need exactly 50 ticks (5 seconds) of delay. Then I would only need to create one delayer, which means I would have to create less for a longer delay. This suggestion is to give the player an exact delay, without costing them a huge amount of space.
And, in practice, it's not really that complicated, it just requires a little bit of multiplication so you can determine the needed quartz. The only reason the post is so long is because I decided to go into great detail. But otherwise, it's fairly simple to use. If you're skilled enough with redstone to bother with using a delayer in a machine, then you should be skilled enough to be able to operate the delayer. Put in redstone and quartz, and type how many ticks you want it to delay. It's not really that complicated.
If we did it like that, then it would kind of defeat the purpose. What if I need a 42 tick (4.2 second) delay? If it was like this, I would either need to create four of these moderately expensive delayers and a repeater, or 11 repeaters. Then, let's say I need exactly 50 ticks (5 seconds) of delay. Then I would only need to create one delayer, which means I would have to create less for a longer delay. This suggestion is to give the player an exact delay, without costing them a huge amount of space.
And, in practice, it's not really that complicated, it just requires a little bit of multiplication so you can determine the needed quartz. The only reason the post is so long is because I decided to go into great detail. But otherwise, it's fairly simple to use. If you're skilled enough with redstone to bother with using a delayer in a machine, then you should be skilled enough to be able to operate the delayer. Put in redstone and quartz, and type how many ticks you want it to delay. It's not really that complicated.
Good point, but still no need for the extra resources. Just type in the ticks.
Good point, but still no need for the extra resources. Just type in the ticks.
But if it worked like that, it would be OP, as it would be too cheap.
Currently, if you want a 10-second delay, you need 25 repeaters, and you'll need to clear anywhere from 25-60 blocks of space. That would cost you 13 planks, 75 redstone, and 75 stone (and likely 10 coal to smelt that stone). The delayer costs only 1 block of space, 5 redstone, 2 planks, 3 stone, and 12 nether quartz (and 1 coal for smelting the stone). If the delayer could have any amount of tick delay for just that cost, then it would be too easy to get and the only way to balance it would be to give it a limit to how many ticks it could delay, maybe like 2 seconds (20 ticks). However, that would defeat the purpose of this block, as it's supposed to be used for long delays (with short delays you're better off using repeaters). So, to offset the fact that you won't be taking up a lot of space or smelting a lot of stone, you will have to instead spend a lot of redstone and quartz.
Also, keep in mind that in creative mode you can set any value, regardless of the resources.
Because some people need very specific timing for their mechanisms, that would actually complicate it even more.
Yeah but the "last second" timing leg if things really needed to be that precise, could always be made with a mere 5 repeaters which really don't take up a lot of space.
Also, I don't agree with the need to allocate 6000 redstone dust + 1500 quartz if I want say to create a measly five minutes delay. EVEN with the items not being consumed, that is just a ridiculous price for such a "basic" function.
I agree it is a bit too complicated interface. And theroretically you could put delays of HOURS in this, loading it, one stack at a time, with more and more redstone dust and quartz shards until the day you need to break this, just because you have to move it just ONE measly block to the side because of some other redstone stuff going on, and BOOM you get an explosion of BLEEEP tens of thousands of items that will probably despawn before you manage to picked them all up again.
Also, the item itself costs extra redstone and extra quartz to make already. I don't think a mere delay, even if it's hours, need to be all that super costly.
I don't support such a convoluted interfacing and would prefer an easy of use solution to our common delay problem. Apart from that, it's 2 modes of operation seem perfect.
And the way to make really long delays without needing hundreds of Repeaters, that can become very "hi-tech" as far as redstone goes:
So I'd go with this approach instead: Repeaters simply get improved instead !
Long Repeater is new block using your recipe above (start with Repeater recipe, use Quartz blocks instead of Smooth Stone, and a Repeater instead of the Redstone Dust). It would be 1 pixel thicker than a Repeater (in order to make it stand out a bit compared to other stone-base redstone plate circuits), and would use a quartz texture base instead of stone. The torches would be likje for a Repeater, but two pairs of "double torches" so it looks more like 4 torches were used instead of 2, but the torches wouldn't be in the corners, more like a Repeater's torch placement along the mibble, just two pairs of torches instead of 2 torches, the central axis would just look wider. The input side pair would also be "settable" into 4 settings, moving closer to the front as you increase the setting. They would move together as if attached together so you would not get 16 settings total, only the 4 basic settings like for a normal Repeater.
Repeaters and Long Repeaters would each have 3 modes of operation:
"One-Mode": NONE of the Repeater's/Long Repeater's sides are powered.
"Five-Mode": EXACTLY ONE of the Repeater's/Long Repeater's sides are powered.
"Sixty-Mode": BOTH of the Repeater's/Long Repeater's sides are powered.
Effect:
Basic delaying unit of a Repeater is 1 game tick (20 game ticks per second). Basic delaying unit of a Long Repeater is 1 minute.
The Setting value goes from 1 to 4 for both Repeater and Long Repeater.
In One-Mode, Repeater/Long Repeater delay is directly the Setting value times the basic delay unit.
In Five-Mode, Repeater/Long Repeater delay is five times that. So, 1/4 second per Setting for Repeater, 5 minutes per Setting for Long Repeater.
In Sixty-Mode, Repeater/Long Repeater delay is sixty times that. So, 3 seconds per Setting for Repeater, 1 hour per Setting for Long Repeater.
That would do the trick nicely and VERY simply and most of all quickly and painlessly.
Say I want a 5 minutes + 1 second delay in a room to make sure items have despawned ?
Current way: 1505 Repeaters or a VERY complex "long delayer" redstone contraption. Or a complex redstone delaying machine that is hard to modify as it allows only some specific delays.
Your way: Loading 305 redstone dust and 77 quartz clicking confirm 6 times until there is a big enough reserve. Single block solution. Tile Entity plus complex GUI.
My way: A Long Repeater in Five-Mode at Setting 1, plus a Repeater in Five-Mode at Setting 4. Normal blocks and simple interface.
Each method has it's advantages I guess. The weakness of my way is that since current designs often have redstone repeaters right besides other components, it would break many existing designs because suddenly some of these would jump from one-mode int othe new five-mode or even sixty-mode. But yeah replacing these bulky huge "broken" designs with simple sets of a few repeaters ? Would be easy.
But if it worked like that, it would be OP, as it would be too cheap.
Currently, if you want a 10-second delay, you need 25 repeaters, and you'll need to clear anywhere from 25-60 blocks of space. That would cost you 13 planks, 75 redstone, and 75 stone (and likely 10 coal to smelt that stone). The delayer costs only 1 block of space, 5 redstone, 2 planks, 3 stone, and 12 nether quartz (and 1 coal for smelting the stone). If the delayer could have any amount of tick delay for just that cost, then it would be too easy to get and the only way to balance it would be to give it a limit to how many ticks it could delay, maybe like 2 seconds (20 ticks). However, that would defeat the purpose of this block, as it's supposed to be used for long delays (with short delays you're better off using repeaters). So, to offset the fact that you won't be taking up a lot of space or smelting a lot of stone, you will have to instead spend a lot of redstone and quartz.
Also, keep in mind that in creative mode you can set any value, regardless of the resources.
No, it wouldn't. Eating up resources to make large ticks defies the point of the item. Just give it a somewhat expensive recipe in terms of redstone item use, and there you go. Just because an item does something large doesn't mean it's op.
I guess the interface is a little complicated, but that's simply to give the player more control. I guess the possibility of a "simple mode" could be implemented, maybe similar to your repeater. (Although that "hi-tech" long delay seems a lot more complicated than putting resources into the delayer and typing a value.)
The main point of this suggestion was to give map makers the ability to give compressed delays between Command Blocks or other contraptions, but I saw it had a use in survival as well. Why create a convoluted machine to make a large delay when you could have a 1-block solution, at the price of it taking slightly more redstone and costing quartz? It also wouldn't replace that machine, because if you could make something more efficient than the delayer, then you have the choice of using more resources or more space.
I do agree that the item dropping could be problematic. I didn't think anyone would need that long of a delay in survival, but having that many items drop could cause lag/fill your inventory. I'll update the suggestion to make it so that you can load it with redstone blocks and quartz blocks to save time, and when the delayer is broken, it will drop block forms of the resources it contains first to save space, then whatever won't fit in a block will drop as an item form.
No, it wouldn't. Eating up resources to make large ticks defies the point of the item. Just give it a somewhat expensive recipe in terms of redstone item use, and there you go. Just because an item does something large doesn't mean it's op.
It doesn't consume resources, it just uses them to determine the maximum tick delay. I also don't want it completely replacing the repeater's delay function. There's no real way to balance infinity, so no matter how expensive I made it (unless I possibly made it cost a nether star, in which case no one would use it), having it able to delay for an infinite number of ticks regardless of its cost is OP. Think of it this way: diamonds are a lot more expensive than iron. However, diamonds do not completely replace the need for iron, and while diamond equipment can be pretty powerful, especially when enchanted, it doesn't (usually) provide 1-hit kills on everything and make you indestructible. This would be OP, no matter how rare and expensive diamonds were.
What about hopper clocks? No love for those, I guess. The solution exists, you just have to look for it.
Decent idea though. Half support.
I've actually never even heard of a hopper clock. I don't know how that works, but it sounds like it would cost less redstone, but more space and iron, so you could still use the hopper clock depending on your needs.
So thanks for your support, but why only half support? Is it something wrong with the suggestion, or is it just that other types of clocks exist? While this can be easily used as a clock, its primary purpose is to delay a redstone signal.
I love it!
This would be very useful , since it takes FOREVER to clear out enough stuff to put all those repeaters
I get how the quartz and stuff works, and that makes sense too. Filling it with the correct amount of stuff, the more there is the longer, actually kinda makes sense with how its conducted.
I do have a Question/Suggestion.
The Suggestion is that the interface is composed of four open spaces in a line, from right to left, Quartz blocks, Redstone Blocks, Quartz, Redstone, in that order, with a small design of torches or something at the sides, to imply the current travels through it like that.
The Question is: If you do make it accept Quartz Blocks (at a high tick value, I'm assuming), will other types of quartz blocks work, like slabs and stairs and such? Or only the plain block?
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
"Hi im new to the forums and I think we should add jaydeecium which is found in the end and is twice as strong as dimonz..."
Yeah, no, don't worry. I may be new but I'm not that new. And yes, I've read the suggestion guide.
The Problem
If you're an avid redstoner, or you like making adventure maps, you may have run into a situation where you needed to make a huge delay. Currently, the simplest and most accurate way to do that would be to have a long line of repeaters set to maximum tick delay. However, this takes a lot of space, and hiding such a contraption could be a challenge of itself.
The Solution
To fix this, I propose a new block added to minecraft: the redstone delayer. It allows for much longer delays in a shorter space, but at a cost.
Crafting
A single delayer is made from two redstone torches, a redstone repeater, and three quartz blocks. This makes it moderately expensive and requires that the nether has been visited.
Usage
TL;DR: You can manually set the amount of ticks to delay, but it costs nether quartz.
The delayer is placed just like a repeater. It faces a direction, and takes up 1/8 of a block. It can take a redstone input on one side, and outputs a signal on the other. However, when placed and powered, the delayer will initially do nothing and will not output anything. To make the delayer usable, you must click on it to open its GUI.
The delayer GUI has a slot, a text box, and two buttons, along with a bit of text. Your inventory is also shown at the bottom. The slot is on the left. The slot accepts only nether quartz. If empty, this slot will have a silhouette of nether quartz. Below the slot is a number, showing its quartz inventory. The text box is in the center and accepts only number characters. To the right of the text box is a button that says either C or P. Below the textbox is a bit of text that says "Max" and a number, and below that is a button that says "Confirm." If you're having trouble visualizing this, I've attached a mock-up GUI below.
So, basically, how this works is that the delayer needs quartz to increase its delay. One quartz is needed for five ticks. So, five quartz gives the delayer the power to delay for 25 ticks. The "Max" value I mentioned above would tell you how many ticks the delayer can currently support.
Once you've put in the quartz you need to specify how many ticks you need the delay for. Type in a number that you'd like. If it's too much, the "Max" phrase will turn red, and the confirm button will be unclickable and grey out. Once you've picked a valid number, press the confirm button. All of the quartz in the slot is then added to the delayer's hidden quartz inventory, which is displayed by the numbers to the left of the slots. This is so the delayer can accept more than a full stack of quartz.
You will also need to determine the mode of the delayer by clicking on the C/P button. Clicking on the button will toggle between Constant and Pulse mode. In constant mode, the delayer will function like a repeater: when it receives a signal, it will wait the required ticks, then output a signal for as many ticks as it received one. In pulse mode, once it receives power, it will wait the required ticks, then output a signal for one tick. If it constantly receives power, it will output a signal for one tick every time the required tick amount has expired, causing it to work as a compressed clock.
GUI-free option: An alternative to having a GUI is to have a black rectangle on the delayer displaying the tick delay, similar in rendering to a sign. Clicking on it with quartz or quartz blocks in your hand will consume the held item and add the appropriate amount of tick delay. Clicking on it with anything else in your hand will give you back one quartz and reduce the delay by 5 ticks. This means, to get a precise delay, you must combine the delayer with a repeater. Shift-clicking it will switch between Constant and Pulse mode, which will light up the back two torches.
Because a delayer isn't supposed to completely replace a repeater, a delayer outputs a signal of the input strength subtracted by two. Use repeaters (and keep in mind their added delay) to stretch the signal.
When powered, or in Pulse mode, the delayer gets a glowing texture, similar to a powered repeater, and outputs a light level of two.
Additional Information
Datatags:
Blockstates:
The delayer has eight unique blockstates determined by two tags:
Changelog:
Edit 3: removed redstone cost, increased quartz delay from 4 to 5 ticks, updated pictures, and added a GUI-free option.
Edit 2: added the ability to use blocks of redstone and quartz, and made it so that the delayer drops blocks when possible.
Edit 1: made it more clear that the delayer does not consume redstone or quartz.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I actually wouldn't mind this.
Suport I guess
This should go in the Suggestions forum, really...
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Thanks!
This is the suggestions forum. What do you think about the suggestion?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I'm a bit confused by one thing, why do you need resources to power it? From a map-making standpoint, this would be great, but it wouldn't work forever looping? Or am I misreading something?NVM, read through it again, it should be map-maker friendly.
SUPPORT
Thanks for the support! I was originally going to make it creative mode only, but then I realized that survival redstoners would have a good use for this as well. However, I couldn't just let you have infinite delay with no additional cost other than the recipe, as that would be OP, so I made it cost resources to increase the delay.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I don't like the idea of having to refill a redstone contraption with resources just so it can work. Instead, consider making the recipe more expensive. No support.
You don't have to refill it, you only add redstone and quartz to increase the maximum delay. If you give it 64 redstone dust and 16 quartz, you'll be able to make a delay of 64 ticks, permanently. Then, if you later need to increase the delay, just add more redstone and quartz. Adding 8 more redstone and 2 more quartz would increase the maximum delay to 72 ticks. And if you ever need the redstone and quartz back, just break the delayer and the redstone and quartz contained inside will drop with it.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Oh, completely misunderstood the post. Thought they were consumed. Support!
Glad we got that sorted out, and thanks for the support!
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Why so complicated? Just make it so it delays 1 second, and can be toggled to up to 5, 30, and 60.
Because some people need very specific timing for their mechanisms, that would actually complicate it even more.
If we did it like that, then it would kind of defeat the purpose. What if I need a 42 tick (4.2 second) delay? If it was like this, I would either need to create four of these moderately expensive delayers and a repeater, or 11 repeaters. Then, let's say I need exactly 50 ticks (5 seconds) of delay. Then I would only need to create one delayer, which means I would have to create less for a longer delay. This suggestion is to give the player an exact delay, without costing them a huge amount of space.
And, in practice, it's not really that complicated, it just requires a little bit of multiplication so you can determine the needed quartz. The only reason the post is so long is because I decided to go into great detail. But otherwise, it's fairly simple to use. If you're skilled enough with redstone to bother with using a delayer in a machine, then you should be skilled enough to be able to operate the delayer. Put in redstone and quartz, and type how many ticks you want it to delay. It's not really that complicated.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Good point, but still no need for the extra resources. Just type in the ticks.
But if it worked like that, it would be OP, as it would be too cheap.
Currently, if you want a 10-second delay, you need 25 repeaters, and you'll need to clear anywhere from 25-60 blocks of space. That would cost you 13 planks, 75 redstone, and 75 stone (and likely 10 coal to smelt that stone). The delayer costs only 1 block of space, 5 redstone, 2 planks, 3 stone, and 12 nether quartz (and 1 coal for smelting the stone). If the delayer could have any amount of tick delay for just that cost, then it would be too easy to get and the only way to balance it would be to give it a limit to how many ticks it could delay, maybe like 2 seconds (20 ticks). However, that would defeat the purpose of this block, as it's supposed to be used for long delays (with short delays you're better off using repeaters). So, to offset the fact that you won't be taking up a lot of space or smelting a lot of stone, you will have to instead spend a lot of redstone and quartz.
Also, keep in mind that in creative mode you can set any value, regardless of the resources.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah but the "last second" timing leg if things really needed to be that precise, could always be made with a mere 5 repeaters which really don't take up a lot of space.
Also, I don't agree with the need to allocate 6000 redstone dust + 1500 quartz if I want say to create a measly five minutes delay. EVEN with the items not being consumed, that is just a ridiculous price for such a "basic" function.
I agree it is a bit too complicated interface. And theroretically you could put delays of HOURS in this, loading it, one stack at a time, with more and more redstone dust and quartz shards until the day you need to break this, just because you have to move it just ONE measly block to the side because of some other redstone stuff going on, and BOOM you get an explosion of BLEEEP tens of thousands of items that will probably despawn before you manage to picked them all up again.
Also, the item itself costs extra redstone and extra quartz to make already. I don't think a mere delay, even if it's hours, need to be all that super costly.
I don't support such a convoluted interfacing and would prefer an easy of use solution to our common delay problem. Apart from that, it's 2 modes of operation seem perfect.
And the way to make really long delays without needing hundreds of Repeaters, that can become very "hi-tech" as far as redstone goes:
So I'd go with this approach instead: Repeaters simply get improved instead !
Long Repeater is new block using your recipe above (start with Repeater recipe, use Quartz blocks instead of Smooth Stone, and a Repeater instead of the Redstone Dust). It would be 1 pixel thicker than a Repeater (in order to make it stand out a bit compared to other stone-base redstone plate circuits), and would use a quartz texture base instead of stone. The torches would be likje for a Repeater, but two pairs of "double torches" so it looks more like 4 torches were used instead of 2, but the torches wouldn't be in the corners, more like a Repeater's torch placement along the mibble, just two pairs of torches instead of 2 torches, the central axis would just look wider. The input side pair would also be "settable" into 4 settings, moving closer to the front as you increase the setting. They would move together as if attached together so you would not get 16 settings total, only the 4 basic settings like for a normal Repeater.
Repeaters and Long Repeaters would each have 3 modes of operation:
"One-Mode": NONE of the Repeater's/Long Repeater's sides are powered.
"Five-Mode": EXACTLY ONE of the Repeater's/Long Repeater's sides are powered.
"Sixty-Mode": BOTH of the Repeater's/Long Repeater's sides are powered.
Effect:
Basic delaying unit of a Repeater is 1 game tick (20 game ticks per second). Basic delaying unit of a Long Repeater is 1 minute.
The Setting value goes from 1 to 4 for both Repeater and Long Repeater.
In One-Mode, Repeater/Long Repeater delay is directly the Setting value times the basic delay unit.
In Five-Mode, Repeater/Long Repeater delay is five times that. So, 1/4 second per Setting for Repeater, 5 minutes per Setting for Long Repeater.
In Sixty-Mode, Repeater/Long Repeater delay is sixty times that. So, 3 seconds per Setting for Repeater, 1 hour per Setting for Long Repeater.
That would do the trick nicely and VERY simply and most of all quickly and painlessly.
Say I want a 5 minutes + 1 second delay in a room to make sure items have despawned ?
Current way: 1505 Repeaters or a VERY complex "long delayer" redstone contraption. Or a complex redstone delaying machine that is hard to modify as it allows only some specific delays.
Your way: Loading 305 redstone dust and 77 quartz clicking confirm 6 times until there is a big enough reserve. Single block solution. Tile Entity plus complex GUI.
My way: A Long Repeater in Five-Mode at Setting 1, plus a Repeater in Five-Mode at Setting 4. Normal blocks and simple interface.
Each method has it's advantages I guess. The weakness of my way is that since current designs often have redstone repeaters right besides other components, it would break many existing designs because suddenly some of these would jump from one-mode int othe new five-mode or even sixty-mode. But yeah replacing these bulky huge "broken" designs with simple sets of a few repeaters ? Would be easy.
No, it wouldn't. Eating up resources to make large ticks defies the point of the item. Just give it a somewhat expensive recipe in terms of redstone item use, and there you go. Just because an item does something large doesn't mean it's op.
What about hopper clocks? No love for those, I guess. The solution exists, you just have to look for it.
Decent idea though. Half support.
I guess the interface is a little complicated, but that's simply to give the player more control. I guess the possibility of a "simple mode" could be implemented, maybe similar to your repeater. (Although that "hi-tech" long delay seems a lot more complicated than putting resources into the delayer and typing a value.)
The main point of this suggestion was to give map makers the ability to give compressed delays between Command Blocks or other contraptions, but I saw it had a use in survival as well. Why create a convoluted machine to make a large delay when you could have a 1-block solution, at the price of it taking slightly more redstone and costing quartz? It also wouldn't replace that machine, because if you could make something more efficient than the delayer, then you have the choice of using more resources or more space.
I do agree that the item dropping could be problematic. I didn't think anyone would need that long of a delay in survival, but having that many items drop could cause lag/fill your inventory. I'll update the suggestion to make it so that you can load it with redstone blocks and quartz blocks to save time, and when the delayer is broken, it will drop block forms of the resources it contains first to save space, then whatever won't fit in a block will drop as an item form.
It doesn't consume resources, it just uses them to determine the maximum tick delay. I also don't want it completely replacing the repeater's delay function. There's no real way to balance infinity, so no matter how expensive I made it (unless I possibly made it cost a nether star, in which case no one would use it), having it able to delay for an infinite number of ticks regardless of its cost is OP. Think of it this way: diamonds are a lot more expensive than iron. However, diamonds do not completely replace the need for iron, and while diamond equipment can be pretty powerful, especially when enchanted, it doesn't (usually) provide 1-hit kills on everything and make you indestructible. This would be OP, no matter how rare and expensive diamonds were.
I've actually never even heard of a hopper clock. I don't know how that works, but it sounds like it would cost less redstone, but more space and iron, so you could still use the hopper clock depending on your needs.
So thanks for your support, but why only half support? Is it something wrong with the suggestion, or is it just that other types of clocks exist? While this can be easily used as a clock, its primary purpose is to delay a redstone signal.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I love it!
This would be very useful , since it takes FOREVER to clear out enough stuff to put all those repeaters
I get how the quartz and stuff works, and that makes sense too. Filling it with the correct amount of stuff, the more there is the longer, actually kinda makes sense with how its conducted.
I do have a Question/Suggestion.
The Suggestion is that the interface is composed of four open spaces in a line, from right to left, Quartz blocks, Redstone Blocks, Quartz, Redstone, in that order, with a small design of torches or something at the sides, to imply the current travels through it like that.
The Question is: If you do make it accept Quartz Blocks (at a high tick value, I'm assuming), will other types of quartz blocks work, like slabs and stairs and such? Or only the plain block?
Support
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!