So I was testing out the 1.9 snapshot(s), and I saw some pretty dumb things about villagers, which turned out to extend to all mobs.
I suggest that all mobs with arms should be able to climb ladders and open trapdoors, and mobs in general should have better pathfinding.
The first is simple: Allow mobs with arms to climb ladders and open trapdoors.
If this makes it too hard, then either exclude this from Easy difficulty or limit it to Villagers on Easy.
The last one is a bit complicated.
I was burning down a village in creative (I was testing dual wielding, so that makes it ok... ._.), and a zombie was chasing a villager. There was a crater and a large opening in the hut. The villager went through the door, and...the zombie was stuck. It tried to break the door, despite that he could get out of the house and cut the villager off. I just broke the door.
I don't see why mobs climbing ladders would be limited to one difficulty, why not have that for all of them? Better pathfinding is easy to put on paper, but not-so-simple to implement, as you need to optimizing the movement of mobs for an infinite amount of possibilities of terrain.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I don't see why mobs climbing ladders would be limited to one difficulty, why not have that for all of them?
I meant this would be the same on every difficulty EXCEPT easy, and either leave it as it is, or let just villagers have this behavior on Easy. Why did I make it difficulty specific? Because I'm sure someone is going to say it makes the game unbalanced or too hard. I personally don't think so, though. it makes them smarter, so you can't just climb and escape. You'll have to block them off or trap them. And it also has helpful additions (villagers would climb up ladders, giving the players more ways they can maneuver past zombies
Better pathfinding is easy to put on paper, but not-so-simple to implement, as you need to optimizing the movement of mobs for an infinite amount of possibilities of terrain.
Yeah, I agree. This could've been a one-time thing for how the terrain was shaped.
If there's a bug in the AI, it should always be fixed and/or improved.
That said, a snapshot isn't really a good measuremtn to see if something's wrong with the AI. Snapshots are experimental builds, and completely unstable. For every new thing implemented, there are at least five new bugs that came along sneakily. The broken AI with that Zombie you described could simply be an unwanted side effect from all of the changes 1.9 brings to hostile mobs.
I thought only skeletons were changed in 1.9. What else is changed for hostile mobs?
And what do you think about the ladder and trapdoor suggestions?
ZOmbies and such climbing ladders would be nice, but I wouldn't really mind if it weren't added at the same time.
As for the changes 1.9 brought; it mainly has to do with the new off-hand. All mobs that are capable of carrying items will also be able to use their other hands.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
So I was testing out the 1.9 snapshot(s), and I saw some pretty dumb things about villagers, which turned out to extend to all mobs.
I suggest that all mobs with arms should be able to climb ladders and open trapdoors, and mobs in general should have better pathfinding.
The first is simple: Allow mobs with arms to climb ladders and open trapdoors.
If this makes it too hard, then either exclude this from Easy difficulty or limit it to Villagers on Easy.
The last one is a bit complicated.
I was burning down a village in creative (I was testing dual wielding, so that makes it ok... ._.), and a zombie was chasing a villager. There was a crater and a large opening in the hut. The villager went through the door, and...the zombie was stuck. It tried to break the door, despite that he could get out of the house and cut the villager off. I just broke the door.
So, long story short: better pathfinding.
I don't see why mobs climbing ladders would be limited to one difficulty, why not have that for all of them? Better pathfinding is easy to put on paper, but not-so-simple to implement, as you need to optimizing the movement of mobs for an infinite amount of possibilities of terrain.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I think almost everyone would like better path finding but like Cerroz say, it is much easier said then done.
anyone remember what happened to mobs running away from creepers about to explode, just like that it could also cause a bit more lag.
Anyway... I guess Support!
I thought only skeletons were changed in 1.9. What else is changed for hostile mobs?
And what do you think about the ladder and trapdoor suggestions?
Oh, alright.
The reason I brought up the difficulty dilemma is the many contexts of dealing with mobs. For example...
"Hostile mobs shouldn't climb ladders on Easy because they can't chase you up them."
but one could also go...
"Hostile mobs should go up ladders on Easy because it can make them more susceptible to some traps."
Edit: I was gonna have both quotes in different colors but this forum breaks itself all the time when I try that...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048