So recently, I started to get back into making Bo3 style zombie maps, and when I was making the wave system, I notcied ALOT of flaws in the mechanisim that I was using. I've tried to make fixes for these flaws, but I wanted to know if there were any more experienced people out there who could help me out.
I would like to slow down the spawn of zombies, because I think it increases zombies WAY to fast, and I also tried to allow the zombies to spawn in different locations, but it didn't really work to well.
I would like to slow down the spawn of zombies, because I think it increases zombies WAY to fast, and I also tried to allow the zombies to spawn in different locations, but it didn't really work to well.
You can slow down the increasing of the waves by decreasing the number in the command block that adds to the Z score, or just decrease the waves overall by decreasing the amount of execute commands that spawn zombies.
As far as different locations go, it depends on the specifics.If you want random spawns, spawn them in a separate cage, then run a spreadplayer command on them. If specific locations, run a command like this, instead of the normal spawn-execute blocks:
/execute @e[name=Z,type=ArmorStand] ~ ~ ~ execute @e[name=location,type=ArmorStand] ~ ~ ~ spawn Zombie ~ ~ ~
Then just teleport the "location" armor stand to where you want the zombies to spawn.
So recently, I started to get back into making Bo3 style zombie maps, and when I was making the wave system, I notcied ALOT of flaws in the mechanisim that I was using. I've tried to make fixes for these flaws, but I wanted to know if there were any more experienced people out there who could help me out.
This is the mechanisim I used:
Someone please help?
I have NO idea how this works sorry cant help ya.
What are the flaws your asking about?
I would like to slow down the spawn of zombies, because I think it increases zombies WAY to fast, and I also tried to allow the zombies to spawn in different locations, but it didn't really work to well.
You can slow down the increasing of the waves by decreasing the number in the command block that adds to the Z score, or just decrease the waves overall by decreasing the amount of execute commands that spawn zombies.
As far as different locations go, it depends on the specifics.If you want random spawns, spawn them in a separate cage, then run a spreadplayer command on them. If specific locations, run a command like this, instead of the normal spawn-execute blocks:
/execute @e[name=Z,type=ArmorStand] ~ ~ ~ execute @e[name=location,type=ArmorStand] ~ ~ ~ spawn Zombie ~ ~ ~
Then just teleport the "location" armor stand to where you want the zombies to spawn.
Hope that helps!