The Meaning of Life, the Universe, and Everything.
Location:
Here
Join Date:
2/5/2015
Posts:
98
Location:
There
Minecraft:
Rainbow_Bacchus
Member Details
I've been gone for a while, so I'm a little out of the loop. Allow me to spew out my likely completely biased opinions based off what I read on the wiki.
"World of Color Update," huh? I like it. I always thought Minecraft was a little dead-looking at times. Some color variance will do it some good.
I love the idea of savable toolbars in creative. My main concern is with the specific button combination. I hope there's some way to edit the combination, because it seems like it could easily duck over players who are crouching and try to simply switch the held item in the current toolbar but accidentally end up loading a different toolbar entirely.
New decorative blocks are always a plus. Not really much more to say on that.
Like the new colors. Brighter, but not murder on the eyes.
Trying to figure out why beds are only just now becoming dyeable.
Still not sure what "advancements" are supposed to be, so no real opinion there.
EDIT: Oh, and parrots. Sounds cool. Wondering if they'll have a function likes cats and wolves or if they'll be more like tamable bats.
Bear in mind that I tend not to future-proof my posts. If I said something a while back that doesn't make sense, it probably did make sense at the time.
Also, unless my avatar at the time is a Minecraft skin, I probably didn't make it. Google image search is a very real thing.
As we may or may not know, Advancements are a rework of achievements, made to be fully customize-able and to support multiple trees and a reward system, as well as possibly being able to lock recipes and create custom ones.
So, I'm hoping they keep the original Achievement tree as one of the Advancement tabs, or maybe the default one, as the examples Dinnerbone has given in his spoilers seem to be a little bit grind-based, though they may just be examples.
Notch's original vision (as I remember it) for the achievement system was for each achievement to act like markers to your progress or like challenges, and to lead you to new areas of the game, and to be like something you might want to do but not something you have to do, as well as not grind tasks.
Also, I feel Advancements might make Minecraft vanilla more linear, (also against Notch's vision), depending on the path they take with the recipe-lock thing, and if they incorporate the features into the default game.
We aren't limiting progression any more than the current achievements - we'll recommend you do x before y, but if you do y before x then that's entirely your thing!
Mods or maps or anyone making their own custom advancements can change that, of course. This is the decision we made for vanillas own advancements.
I have been out of the loop for about a month so if someone could give me the links to the snapshots- especially the parrot one- that would be greatly appreciated.
I think I will be able to live if they only implement that little book by the crafting menu. However, if they go full autocrafting like console and PE, my heart will break.
Rollback Post to RevisionRollBack
"The moment one gives close attention to anything, even a blade of grass,
it becomes a mysterious, awesome, incredibly magnificent world in itself"-Henry Miller
One thing I've thought for years is that it is ridiculous that the game still does not have help with crafting recipes.
To me, there is nothing that makes me want to shut a game off faster than lack of instructions and no help unless you look up guides online. When I'm playing a game, all I should need is the game, not google to teach me how everything works. I still have trouble even though I've been playing since 2012. Especially when the recipe has been changed since the beta days(fences) or is something I rarely make.
Pretty happy about the latest crafting change.
Rollback Post to RevisionRollBack
Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
I guess if you have a water-covered base, you can use a concrete launcher to open up the waterfalls or cover the tops, and because Concrete has low blast resistance, you can make holes by launching TNT at the same time...
What's wrong with full (completely optional) auto crafting? All it does is assist new players and makes crafting a little bit faster.
Sometimes you have to sit back and look at it from multiple standpoints to understand something.
As for my own opinion, I think it's great for newer players and crafting things en mass. Though, yet, I do feel it kind of takes away part of that feel of mystery, learning recipes through friends and the wiki as it was done in the days of old. I wonder how mods will make use of it.
Sometimes you have to sit back and look at it from multiple standpoints to understand something.
As for my own opinion, I think it's great for newer players and crafting things en mass. Though, yet, I do feel it kind of takes away part of that feel of mystery, learning recipes through friends and the wiki as it was done in the days of old. I wonder how mods will make use of it.
You still do kind of figure out things on your own. Right now it's basic, but most crafting recipies should have unique unlocks later on (Ex: Chests currently having to have a certain amount of inventory slots filled before unlocking).
As of now you don't unlock any recipies unless you have all the materials for it, so you still do eventually learn through the game instead of realizing everything at the start. You just don't have to blindly guess 90% or tab out of the game this time around.
Alrighty, these two snapshots have been very interesting... Since I've yet to comment, I should mention 17w06a first I suppose.
Really, I quite like everything about it except the glazed Terracotta. I just don't feel it really "fits" the whole Minecraft feel. Too much going on in a single block. But I can live with it, just a preference really. I definitely love the concrete though, within the first couple hours of that snapshot coming out I had built an auto-concrete powder cannon that would put out the water around a base for it to be blown up. VERY expensive, because they don't fire very far or very easily without /huge /amounts of TNT, and then have little accuracy. I don't think it'll be as viable for factions as some think. But it might be useful.
As for the current snapshot... I've dreaded the day birds entered Minecraft for years. Sucks to be me I guess. I can still live with them at least.
As for the crafting guide... Imagine if you will a server, with PvP minigames, which has this available... An old pro who crafts things the right way is killed by some noob who doesn't know more than 5 recipes but speed-crafts all his armour and weapons with a handful of clicks. Yeah... No thank you. IF it were to only show the recipe instead of put the materials in for you, I personally wouldn't use it but I'd have nothing big against it.
And lastly, the text-to-speech... I only have one complaint... Why does it not work with /say in command blocks or /execute commands?
In general, the update seems cool. Got some things I don't really like, and a few more I do, overall making a slight positive, much like 1.11 and 1.10 did. Also pretty much every one since 1.3, except the absolutely wonderful 1.9 which was pretty much perfect in every way, despite all the people who refuse to like it since combat actually requires skill now.
Seriously though I want to run text-to speech from command blocks, why is this not a thing...?
Naw, that's Grumm. He likes to hide in snapshot screenies. =P
I've been gone for a while, so I'm a little out of the loop. Allow me to spew out my likely completely biased opinions based off what I read on the wiki.
"World of Color Update," huh? I like it. I always thought Minecraft was a little dead-looking at times. Some color variance will do it some good.
I love the idea of savable toolbars in creative. My main concern is with the specific button combination. I hope there's some way to edit the combination, because it seems like it could easily duck over players who are crouching and try to simply switch the held item in the current toolbar but accidentally end up loading a different toolbar entirely.
New decorative blocks are always a plus. Not really much more to say on that.
Like the new colors. Brighter, but not murder on the eyes.
Trying to figure out why beds are only just now becoming dyeable.
Still not sure what "advancements" are supposed to be, so no real opinion there.
EDIT: Oh, and parrots. Sounds cool. Wondering if they'll have a function likes cats and wolves or if they'll be more like tamable bats.
Bear in mind that I tend not to future-proof my posts. If I said something a while back that doesn't make sense, it probably did make sense at the time.
Also, unless my avatar at the time is a Minecraft skin, I probably didn't make it. Google image search is a very real thing.
As we may or may not know, Advancements are a rework of achievements, made to be fully customize-able and to support multiple trees and a reward system, as well as possibly being able to lock recipes and create custom ones.
So, I'm hoping they keep the original Achievement tree as one of the Advancement tabs, or maybe the default one, as the examples Dinnerbone has given in his spoilers seem to be a little bit grind-based, though they may just be examples.
Notch's original vision (as I remember it) for the achievement system was for each achievement to act like markers to your progress or like challenges, and to lead you to new areas of the game, and to be like something you might want to do but not something you have to do, as well as not grind tasks.
Also, I feel Advancements might make Minecraft vanilla more linear, (also against Notch's vision), depending on the path they take with the recipe-lock thing, and if they incorporate the features into the default game.
Hi
See dinnerbone's comment on reddit:
With the addition of parrotts, will there be colored feathers?
Go Cleveland Indians! 2018 WS Champs!
Follow me on my Twitter, even though I don't talk about MC all that much: Pufflefuzz
That has yet to be seen. We'll know once the snapshot is released (hopefully) tomorrow.
Figured it was time for a change.
I'm looking forward to concrete, and I think the the terracotta blocks are neat, even though I probably won't use them.
Those who mind don't matter, and those who matter don't mind.
Aren't they going to be retexturing the cyan terracotta block as well? I read somewhere that they would
Go Cleveland Indians! 2018 WS Champs!
Follow me on my Twitter, even though I don't talk about MC all that much: Pufflefuzz
ok first off...PARROTS?!?!?!?!
I have been out of the loop for about a month so if someone could give me the links to the snapshots- especially the parrot one- that would be greatly appreciated.
Parrot snapshot will be tomorrow morning.
For now you can look at Maria Lemon's tweets
Concrete is going to mess with factions servers so bad. xD
The powdered form is like sand, it can be fired at a water-wall and turn into a block at that spot. Say goodbye to sand cannons.
dead account probs
New crafting thingy... gross :'(
I think I will be able to live if they only implement that little book by the crafting menu. However, if they go full autocrafting like console and PE, my heart will break.
Or you could not press the book button or make a resource pack that causes it to vanish altogether?
Hi
One thing I've thought for years is that it is ridiculous that the game still does not have help with crafting recipes.
To me, there is nothing that makes me want to shut a game off faster than lack of instructions and no help unless you look up guides online. When I'm playing a game, all I should need is the game, not google to teach me how everything works. I still have trouble even though I've been playing since 2012. Especially when the recipe has been changed since the beta days(fences) or is something I rarely make.
Pretty happy about the latest crafting change.
How?
YouTube https://www.youtube.com/channel/UC21Z2rupws5IulGQMxB1Plg
I guess if you have a water-covered base, you can use a concrete launcher to open up the waterfalls or cover the tops, and because Concrete has low blast resistance, you can make holes by launching TNT at the same time...
Hi
What's wrong with full (completely optional) auto crafting? All it does is assist new players and makes crafting a little bit faster.
Sometimes you have to sit back and look at it from multiple standpoints to understand something.
As for my own opinion, I think it's great for newer players and crafting things en mass. Though, yet, I do feel it kind of takes away part of that feel of mystery, learning recipes through friends and the wiki as it was done in the days of old. I wonder how mods will make use of it.
Figured it was time for a change.
You still do kind of figure out things on your own. Right now it's basic, but most crafting recipies should have unique unlocks later on (Ex: Chests currently having to have a certain amount of inventory slots filled before unlocking).
As of now you don't unlock any recipies unless you have all the materials for it, so you still do eventually learn through the game instead of realizing everything at the start. You just don't have to blindly guess 90% or tab out of the game this time around.
Alrighty, these two snapshots have been very interesting... Since I've yet to comment, I should mention 17w06a first I suppose.
Really, I quite like everything about it except the glazed Terracotta. I just don't feel it really "fits" the whole Minecraft feel. Too much going on in a single block. But I can live with it, just a preference really. I definitely love the concrete though, within the first couple hours of that snapshot coming out I had built an auto-concrete powder cannon that would put out the water around a base for it to be blown up. VERY expensive, because they don't fire very far or very easily without /huge /amounts of TNT, and then have little accuracy. I don't think it'll be as viable for factions as some think. But it might be useful.
As for the current snapshot... I've dreaded the day birds entered Minecraft for years. Sucks to be me I guess. I can still live with them at least.
As for the crafting guide... Imagine if you will a server, with PvP minigames, which has this available... An old pro who crafts things the right way is killed by some noob who doesn't know more than 5 recipes but speed-crafts all his armour and weapons with a handful of clicks. Yeah... No thank you. IF it were to only show the recipe instead of put the materials in for you, I personally wouldn't use it but I'd have nothing big against it.
And lastly, the text-to-speech... I only have one complaint... Why does it not work with /say in command blocks or /execute commands?
In general, the update seems cool. Got some things I don't really like, and a few more I do, overall making a slight positive, much like 1.11 and 1.10 did. Also pretty much every one since 1.3, except the absolutely wonderful 1.9 which was pretty much perfect in every way, despite all the people who refuse to like it since combat actually requires skill now.
Seriously though I want to run text-to speech from command blocks, why is this not a thing...?