I do think that 1.8 was great (and that rhymed), as my favorite addition was /fill. It multiplies my efficiency at building challenge maps hundredfold. However, my least favorite change in a recent update (namely 1.7) is that caves became less interconnected, with less surface entrances. Until 1.7, cave exploring was actually fun. Do you have anything that you particularly hate about 1.7 or 1.8?
Rollback Post to RevisionRollBack
If you follow your heart, it will only lead to your arteries.
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
Who knows, maybe Mojang is choosing to release very little info so that everyone's eyes will bulge out of their sockets when the full release or snapshots come out. Now that I think about it, after a year, more should have come. But I just don't like it when people complain about everything in minecraft (not saying you are). Anyway, what I'm not too happy about is the upcoming potion effect arrows. I love potions the way they are, and arrows with potion effects seem way too much like a mod thing, rather than vanilla. The quiver idea was better than them.
Rollback Post to RevisionRollBack
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
What I don't like is the lack of new things for the time we wait. We wait months, and months to get updates, and then wait many more months for all the server plugins to catch up, and lately Mojang in their updates have not given us a lot of new things to play around with, so that's why I hope 1.9 will be different.
Rollback Post to RevisionRollBack
"The only way to do great work is to love what you do" - Steve Jobs
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
That's sadly typical of mojang. I sincerely wish they created as much content as Terarria did.
That's sadly typical of mojang. I sincerely wish they created as much content as Terarria did.
I sincerely wish they don't. Terraria is worse the later the game goes, precisely because the amount of content they pack in without any thought for game balance is ridiculous.
I sincerely wish they don't. Terraria is worse the later the game goes, precisely because the amount of content they pack in without any thought for game balance is ridiculous.
Mojang think about their updates throughly.
I'm with you on that Terraria is horrible at balance. They have like five bajillion swords in that game. A late-game sword is dropped by a medium-game enemy, and so I don't need the twenty swords in between until in the really, really late game, and that keeps happening repeatedly.
However, I'm not so sure that Mojang actually thinks through their updates thoroughly.
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
OK, OK, hold up.
First of all, I don't see how Mojang are just "slapping together" things. As we've all seen, unless you were hibernating or in a console cave, the updates have been of pretty good quality. And what unorganisation? Also, so far as I've seen, there are a lot more than three people working on it. Sure, most of the time you'll see Jeb and Dinnerbone as the main communicators to the community. But what about others like Nathan Adams, Marc Watson, Daniel Kaplan, Patrick, and many others on the Mojang team?
And anyway, there's a lot more than what you said in your post that is to be included in 1.9. If anything, you'll end up eating your own words when Mojang come out with another stellar update while you're trying to delete this thread and telling people you never doubted Mojang all along.
Basically, get your facts right.
Rollback Post to RevisionRollBack
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. StoneMiner:Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.BudderGold Miner:Sky Army Stuck At Home: It's a nightmare Redstone Miner:Electrician.Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!
First of all, I don't see how Mojang are just "slapping together" things. As we've all seen, unless you were hibernating or in a console cave, the updates have been of pretty good quality.
I stated at the very start of my post that I didn't have any problems with the updates themselves, I had a problem with the time they took to develop and the way they are getting developed. Please read my posts more carefully.
And what unorganisation?
Remember that whole subtitles thing we heard about for a couple days a while back and then never saw it again, even though it was barely functional? Mojang starts projects and never finishes them, making their "to-do list" cluttered with half-finished stuff. This increases the time it takes for them to put out updates that really don't have that much content.
Also, so far as I've seen, there are a lot more than three people working on it. Sure, most of the time you'll see Jeb and Dinnerbone as the main communicators to the community. But what about others like Nathan Adams, Marc Watson, Daniel Kaplan, Patrick, and many others on the Mojang team?
As you can see, there are 4 people developing the Computer Edition of Minecraft. Technically 3 1/2, since Jeb spends most of his time on Pocket Edition. I'm not talking about their artists or musicians; I'm talking about their game developers and leaders.
And anyway, there's a lot more than what you said in your post that is to be included in 1.9. If anything, you'll end up eating your own words when Mojang come out with another stellar update while you're trying to delete this thread and telling people you never doubted Mojang all along.
Try to avoid making things so personal while trying to have a discussion. Until Mojang starts clearing some things up or AT LEAST when they can work faster than a solo modder, I'm keeping my opinion.
First of all, I don't see how Mojang are just "slapping together" things. As we've all seen, unless you were hibernating or in a console cave, the updates have been of pretty good quality. And what unorganisation? Also, so far as I've seen, there are a lot more than three people working on it. Sure, most of the time you'll see Jeb and Dinnerbone as the main communicators to the community. But what about others like Nathan Adams, Marc Watson, Daniel Kaplan, Patrick, and many others on the Mojang team?
And anyway, there's a lot more than what you said in your post that is to be included in 1.9. If anything, you'll end up eating your own words when Mojang come out with another stellar update while you're trying to delete this thread and telling people you never doubted Mojang all along.
Basically, get your facts right.
Umm... Nathan Adams is dinnerbone... Get your facts right.
I feel like ever since Dinnerbone started working on Minecraft. The updates started getting so lazy and sloppy, meaning they release an update every 4 - 8 months and half of the time they only add a couple of boring items.
First of all, I don't see how Mojang are just "slapping together" things. As we've all seen, unless you were hibernating or in a console cave, the updates have been of pretty good quality. And what unorganisation? Also, so far as I've seen, there are a lot more than three people working on it. Sure, most of the time you'll see Jeb and Dinnerbone as the main communicators to the community. But what about others like Nathan Adams, Marc Watson, Daniel Kaplan, Patrick, and many others on the Mojang team?
And anyway, there's a lot more than what you said in your post that is to be included in 1.9. If anything, you'll end up eating your own words when Mojang come out with another stellar update while you're trying to delete this thread and telling people you never doubted Mojang all along.
Basically, get your facts right.
Mojang has many, many things they put in one update, and they don't generally fit the theme they give it. 1.8 was the Bountiful Update simply because they couldn't find a theme, for crying out loud. 1.9 looks to be better, but it could be that it's because they're only showing the best features, and combat is so general that it could relate to the majority of the game.
If you look up on the Minecraft Wiki who's actually working on Minecraft itself, you'll end up with five people. Jeb, Dinnerbone, Grum, Johan, and Searge. Jeb works on Pocket Edition half the time, Dinnerbone constantly adds and then removes features, who knows what Grum's doing, Johan's only working on the OSX launcher, and Searge is a massive troll. Of them, I only trust Grumm and Searge to actually produce something on a daily basis, as I don't know Grum well enough not to trust him and Searge at least demonstrates new features he's made a lot without removing any of them.
This is not an organized effort. This is a bunch of people who code for fun and occasionally work together. They get an idea? They put it in immediately. Now, most of the time they'll remove the ideas that sucked before releasing them. But they're just as likely to remove good ideas without even trying to fix the easily fixed problems with them. Like rabbits running away from you, or mobs fleeing from creepers.
Umm... Nathan Adams is dinnerbone... Get your facts right.
Sorry, I just got mixed up a little, concentrating on one thing too much.
Rollback Post to RevisionRollBack
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. StoneMiner:Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.BudderGold Miner:Sky Army Stuck At Home: It's a nightmare Redstone Miner:Electrician.Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
You know why 1.9 takes so long to be released because of optimization for the nether in PE.
BTW 1.9 it's kind a massive update as it completely recreates the End, ads dual weilding and they don't speak about the other 70% of the update.
Of course the updates have not always that much content. If they want to update the game for years to come, they have to keep the updates not too big, to prevent that they are all out of ideas after a few updates.
Thereby, the updating is more in a slowly evolving style: every update does complete some old features more and bring in new features that will be more completed the next updates. Just like your worlds slowly evolve from dirt huts to eleborate bases, so does the game.
It is, as to say, just like if you as player are inventing new items and discovering new things, but don't know right away to use them in their full potential.
Updating too often is also not always that fun for servers, mods and resource packs, because their makers have then also contantly update their content. Especially if updates would be very big, it would be a hazzle for good resource pack makers to make all the new textures and or sounds.
Every update comes also always with new bugs, making the game a little less unstable for a short time. Not always that fun for players. And if some mechanics are changed, like soon to be with the combat mechanics, you have to get used to that again. I mean, very nice those combat improvements, but if you are very experienced with sword blocking, you will propably die a lot before you have really in your head that you need shields now. And that can be quite frustrating.
So one or two bigger updates per year is good enough, in my opinion. And those updates don't have to implement hunderds of blocks, weapons and mobs, like Terraria does. Just some good improvements, some simple, cool new stuff that opens an unlimited amount of creative usages (redstone, slimeblocks, armor stands, dual wielding, etc.) and some more ambience for the world can be good enough.
I mean, one simple slimeblock did let make players so much new stuff, from huge mecha robots to minigames with torpedos and its possibilites are by far not completely discovered yet. And just one simple @e argument made creative maps suddenly so much more dynamic, flexible and awesome.
That is the power of Minecraft, that is what people inspire to play it. And that is something that mod makers sometimes completely forget, with all their machines, advanced blocks with needlessy complicated GUI's, etc.
Of course the updates have not always that much content. If they want to update the game for years to come, they have to keep the updates not too big, to prevent that they are all out of ideas after a few updates.
Thereby, the updating is more in a slowly evolving style: every update does complete some old features more and bring in new features that will be more completed the next updates. Just like your worlds slowly evolve from dirt huts to eleborate bases, so does the game.
It is, as to say, just like if you as player are inventing new items and discovering new things, but don't know right away to use them in their full potential.
Updating too often is also not always that fun for servers, mods and resource packs, because their makers have then also contantly update their content. Especially if updates would be very big, it would be a hazzle for good resource pack makers to make all the new textures and or sounds.
Every update comes also always with new bugs, making the game a little less unstable for a short time. Not always that fun for players. And if some mechanics are changed, like soon to be with the combat mechanics, you have to get used to that again. I mean, very nice those combat improvements, but if you are very experienced with sword blocking, you will propably die a lot before you have really in your head that you need shields now. And that can be quite frustrating.
So one or two bigger updates per year is good enough, in my opinion. And those updates don't have to implement hunderds of blocks, weapons and mobs, like Terraria does. Just some good improvements, some simple, cool new stuff that opens an unlimited amount of creative usages (redstone, slimeblocks, armor stands, dual wielding, etc.) and some more ambience for the world can be good enough.
I mean, one simple slimeblock did let make players so much new stuff, from huge mecha robots to minigames with torpedos and its possibilites are by far not completely discovered yet. And just one simple @e argument made creative maps suddenly so much more dynamic, flexible and awesome.
That is the power of Minecraft, that is what people inspire to play it. And that is something that mod makers sometimes completely forget, with all their machines, advanced blocks with needlessy complicated GUI's, etc.
It is hard to remember that simplicity can make things better than complexity can most of the time. Thank you for reminding me. And also I love your description of what an update looks like to our characters (first paragraph).
In my opinion, Mojang is having a problem with time management. I not talking about how long the time has been between update-snapshots, I just talking about how they are trying to inplement content while they are trying to keep on time. This is managed quite poorly, I'm certained that it's bugged, or debunked idea or experimentation but they can at least say that:"Oh no, we encountered a massive bug that suddenly made XXXXXXX feature impossible"
It's most likely the snapshot is taking a while is that:
-Many of the team is working on the pocket edition,(Nether implementation)
-Vacations, but only a few
-only 5/24(ish) employees actually working on the PC version.
-Time managment issues, but mainly due to bugs, or other code related problems.
If Mojang has a bit of an organized schedule, they can easily get the update done ALLLLOT faster then trying the experiment method that they've been doing for the past 9+ months.
something like:
this day: implementation of XXXXX feature
tommarrow: bug fixes and compatibility fixes
the 3rd day: applying models to entities
4th Day: Playtesting and spawning algorithms
I wouldn't say that the game balance in Terraria is bad though... and at least it's fun until end game, something that Minecraft isn't.
#1 - Grinding is more prevalent in Terraria. Everything is tiered. I really respect Mojang's decision to not take Minecraft in that direction.
#2 - Summoner is simultaneously the worst and best class. All summons go through walls, allowing the player to sit in a honey box with a bee continuously stinging them, and taking zero damage due to their invulnerability timer always being up (other classes require far more armor to do the same thing). On the other hand, summoners requires going much nearer to enemies than rangers and mages, while having worse armor (and an unreliable minion to boot).
#3 - Magic Mirror is easily the most OP item in the game. You should put a bed in your arena, and spam the **** out of the mirror every single time you are about to get hit.
#4 - Talking about beds, Brain of Cthulhu and Eater of Worlds are both cheeseable, something the Eye of Cthulhu is not. Both bosses also give more loot that EoC.
I do think that 1.8 was great (and that rhymed), as my favorite addition was /fill. It multiplies my efficiency at building challenge maps hundredfold. However, my least favorite change in a recent update (namely 1.7) is that caves became less interconnected, with less surface entrances. Until 1.7, cave exploring was actually fun. Do you have anything that you particularly hate about 1.7 or 1.8?
If you follow your heart, it will only lead to your arteries.
I don't "not like the updates" so much as I don't like how Mojang creates them. They sort of just slap together whatever they come up with, and because of that unorganization (and the three or so people working on it) they spend years implementing things modders can create in a couple months. When this changelog -
~ ender dungeon and other stuff
~ mesa dungeon
~ dual wielding
~ one new mob
~ block that is unusable to everyone except Mojang employees
- is all they have to offer after a year and a half of "work", it's pretty disappointing. And it's worrying that this is considered a "massive update"...
Eccccccccccccccccccccccccccccccccccccccccc
Who knows, maybe Mojang is choosing to release very little info so that everyone's eyes will bulge out of their sockets when the full release or snapshots come out. Now that I think about it, after a year, more should have come. But I just don't like it when people complain about everything in minecraft (not saying you are). Anyway, what I'm not too happy about is the upcoming potion effect arrows. I love potions the way they are, and arrows with potion effects seem way too much like a mod thing, rather than vanilla. The quiver idea was better than them.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
What I don't like is the lack of new things for the time we wait. We wait months, and months to get updates, and then wait many more months for all the server plugins to catch up, and lately Mojang in their updates have not given us a lot of new things to play around with, so that's why I hope 1.9 will be different.
"The only way to do great work is to love what you do" - Steve Jobs
That's sadly typical of mojang. I sincerely wish they created as much content as Terarria did.
That I can't play any versions over 1.7.2 because of OpenGl issues.
I sincerely wish they don't. Terraria is worse the later the game goes, precisely because the amount of content they pack in without any thought for game balance is ridiculous.
Mojang think about their updates throughly.
I'm with you on that Terraria is horrible at balance. They have like five bajillion swords in that game. A late-game sword is dropped by a medium-game enemy, and so I don't need the twenty swords in between until in the really, really late game, and that keeps happening repeatedly.
However, I'm not so sure that Mojang actually thinks through their updates thoroughly.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
OK, OK, hold up.
First of all, I don't see how Mojang are just "slapping together" things. As we've all seen, unless you were hibernating or in a console cave, the updates have been of pretty good quality. And what unorganisation? Also, so far as I've seen, there are a lot more than three people working on it. Sure, most of the time you'll see Jeb and Dinnerbone as the main communicators to the community. But what about others like Nathan Adams, Marc Watson, Daniel Kaplan, Patrick, and many others on the Mojang team?
And anyway, there's a lot more than what you said in your post that is to be included in 1.9. If anything, you'll end up eating your own words when Mojang come out with another stellar update while you're trying to delete this thread and telling people you never doubted Mojang all along.
Basically, get your facts right.
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. Stone Miner: Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.
BudderGold Miner: Sky Army Stuck At Home: It's a nightmare Redstone Miner: Electrician. Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!Eccccccccccccccccccccccccccccccccccccccccc
Umm... Nathan Adams is dinnerbone... Get your facts right.
ELEMENTALS UNLEASHED MOD
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2355420-e-l-e-m-e-n-t-a-l-s-unleashed-as-good-as-elementsAre You Ready for the Necromancer? Click Below to Find Out...
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2289723-necromancer-boss-fight
BLOCK NINJA
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2348266-1-8-block-ninja-the-game-remade-revision-edit
Mojang has many, many things they put in one update, and they don't generally fit the theme they give it. 1.8 was the Bountiful Update simply because they couldn't find a theme, for crying out loud. 1.9 looks to be better, but it could be that it's because they're only showing the best features, and combat is so general that it could relate to the majority of the game.
If you look up on the Minecraft Wiki who's actually working on Minecraft itself, you'll end up with five people. Jeb, Dinnerbone, Grum, Johan, and Searge. Jeb works on Pocket Edition half the time, Dinnerbone constantly adds and then removes features, who knows what Grum's doing, Johan's only working on the OSX launcher, and Searge is a massive troll. Of them, I only trust Grumm and Searge to actually produce something on a daily basis, as I don't know Grum well enough not to trust him and Searge at least demonstrates new features he's made a lot without removing any of them.
This is not an organized effort. This is a bunch of people who code for fun and occasionally work together. They get an idea? They put it in immediately. Now, most of the time they'll remove the ideas that sucked before releasing them. But they're just as likely to remove good ideas without even trying to fix the easily fixed problems with them. Like rabbits running away from you, or mobs fleeing from creepers.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Sorry, I just got mixed up a little, concentrating on one thing too much.
Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. Stone Miner: Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.
BudderGold Miner: Sky Army Stuck At Home: It's a nightmare Redstone Miner: Electrician. Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!You know why 1.9 takes so long to be released because of optimization for the nether in PE.
BTW 1.9 it's kind a massive update as it completely recreates the End, ads dual weilding and they don't speak about the other 70% of the update.
My Signature
I sincerely doubt that's true.
Eccccccccccccccccccccccccccccccccccccccccc
That was... Beautiful *sheds tear*
Read The Rules: http://www.minecraftforum.net/meta/rules
It is hard to remember that simplicity can make things better than complexity can most of the time. Thank you for reminding me. And also I love your description of what an update looks like to our characters (first paragraph).
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
In my opinion, Mojang is having a problem with time management. I not talking about how long the time has been between update-snapshots, I just talking about how they are trying to inplement content while they are trying to keep on time. This is managed quite poorly, I'm certained that it's bugged, or debunked idea or experimentation but they can at least say that:"Oh no, we encountered a massive bug that suddenly made XXXXXXX feature impossible"
It's most likely the snapshot is taking a while is that:
-Many of the team is working on the pocket edition,(Nether implementation)
-Vacations, but only a few
-only 5/24(ish) employees actually working on the PC version.
-Time managment issues, but mainly due to bugs, or other code related problems.
If Mojang has a bit of an organized schedule, they can easily get the update done ALLLLOT faster then trying the experiment method that they've been doing for the past 9+ months.
something like:
this day: implementation of XXXXX feature
tommarrow: bug fixes and compatibility fixes
the 3rd day: applying models to entities
4th Day: Playtesting and spawning algorithms
Mewtwo is the best pokemon!
#1 - Grinding is more prevalent in Terraria. Everything is tiered. I really respect Mojang's decision to not take Minecraft in that direction.
#2 - Summoner is simultaneously the worst and best class. All summons go through walls, allowing the player to sit in a honey box with a bee continuously stinging them, and taking zero damage due to their invulnerability timer always being up (other classes require far more armor to do the same thing). On the other hand, summoners requires going much nearer to enemies than rangers and mages, while having worse armor (and an unreliable minion to boot).
#3 - Magic Mirror is easily the most OP item in the game. You should put a bed in your arena, and spam the **** out of the mirror every single time you are about to get hit.
#4 - Talking about beds, Brain of Cthulhu and Eater of Worlds are both cheeseable, something the Eye of Cthulhu is not. Both bosses also give more loot that EoC.