I know, its probably a dumb thing to say, but I've seen mod reviews about the shaders and they said "torches and glowstone have a lighting effect," but all that looks like is bad lighting. And shaders are gonna be added to 1.9 vanilla. So I dunno if you guys agree, but if Mojang ever add the bad "lighting effects" in 1.9, I'll play a snapshot of 1.9 where the shaders didn't exist or I'll play a version of 1.8.
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"Shaders" have already been added to vanilla. They were added during the 1.7 snapshots and can be changed using the "Super Secret Settings" button. However, you probably meant the GLSL Shaders mod. I don't think such shaders would be added to vanilla, since they are often buggy and/or laggy. I also haven't seen any rumours nor spoilers about such shaders being added. Do you have any sources?
Have you not heard the news? Mojang says they will be adding GLSL shaders would be added to 1.9, I heard that a lot. But personally, I'm nervous that Mojang will screw up the good lighting to bad lighting, but I have heard Mojang say they where gonna add GLSL shaders to 1.9 (Yes, I said 1.9) vanilla.
Anyway, I heard they will improve the performance of Minecraft anyway.
Shaders and lighting really don't matter anyway because people can just crank up their Brightness settings and see in the dark. I am photophobic though due to my astigmatism so obviously I would never do that.
Ehm, yes, they can. They can bug out the lightning from for example the ender portal, or the lightning around chests. I have seen someone playing with shaders and the light was flickering quite often on certain places.
Shaders can make the lightning beautiful if they work propably, but they can otherwise also make it a horrible mess.
I haven't used shaders that much so it never happened to me. I just don't use it because it lags a lot for me. Thanks for the information.
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I feel like shaders don't destroy lighting, but instead they enhance it. And, everyone knows that shaders can be very laggy if you don't have a good computer, so, if Mojang were to add GLS shaders in vanilla they would most definitely make an on/off option.
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"The only way to do great work is to love what you do" - Steve Jobs
I feel like shaders don't destroy lighting, but instead they enhance it. And, everyone knows that shaders can be very laggy if you don't have a good computer, so, if Mojang were to add GLS shaders in vanilla they would most definitely make an on/off option.
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Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
<---- I am 0% of a Minecraft noob. That was luck...
Note: If you are sensitive to flashing images, do not click the link.
The shaders Minecraft are talking about are not the shaders seen with the GLSL Shaders Mod. Mojang meant shaders in general. A shader is a computer program which takes an image per-pixel as input and applies a bunch of algorithms on the image to generate an output image. Shaders can either build up an image, as in calculate the lighting within a scene or alter the colours of objects in real-time, or they can alter a pregenerated image by way of "overlaying" renders onto the image. Mojang were talking about the former, and the GLSL Shaders Mod does the latter.
What Mojang are talking about is moving the game from old fixed-function OpenGL calls (OpenGL calls within the game's code to control lighting and such) to a newer programmable GLSL shader to do the exact same things, but much quicker and with much greater flexibility. Using shaders, Mojang can create much more dynamic and quicker lighting within a given scene to provide the same level of detail that it currently does, for a lower impact to performance. Mojang can also use this to perform certain rendering effects such as ambient occlusion (aka "smooth lighting", calculating light relative to each point of geometry in a scene to make the lighting within a scene have a much greater level of depth to provide a realistic lighting system and a lightweight way of "faking" global illumination), anti-aliasing (the process of interpolating or "estimating" the colours of pixels around the edge of a surface to smooth out rough images, anti-aliasing can get rid of the jagged edges within a scene), anistropic filtering (a way of providing greater levels of detail in textures that are at a distance by intelligently "blurring" (actually downscaling) textures, as well as to avoid interesting artifacting that can occur at a distance (place a floor of wooden planks down, step about 20 blocks away and look at it from an angle, you should see lines form across the surface)), etc, all being calculated in real-time with a lower impact to performance compared to how Mojang currently do it. These are the shaders Mojang were talking about.
The GLSL Shaders Mod adds a shading pipeline into the game so that developers can use custom shaders to alter how the image looks; this follows the same principle of how Mojang wants to move the game to, but the uses are drastically different. While Mojang want to use shaders to optimise existing renderers, shader pack developers (such as Sonic Ether) use the GLSL Shaders Mod to run the game's output to the screen through their own shaders to add visual effects such as real-time screen-space reflections (off of water or wet surfaces), specular highlights (surfaces reflecting light), lens flares, bloom (intense light "bleeding" into dark areas of a scene, and the eyes adjusting to intense conditions), gods rays (rays of light drawn originating from the sun), etc.
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The shaders Minecraft are talking about are the shaders seen with the GLSL Shaders Mod. Mojang meant shaders in general. A shader is a computer program which takes an image per-pixel as input and applies a bunch of algorithms on the image to generate an output image. Shaders can either build up an image, as in calculate the lighting within a scene or alter the colours of objects in real-time, or they can alter a pregenerated image by way of "overlaying" renders onto the image. Mojang were talking about the former, and the GLSL Shaders Mod does the latter.
What Mojang are talking about is moving the game from old fixed-function OpenGL calls (OpenGL calls within the game's code to control lighting and such) to a newer programmable GLSL shader to do the exact same things, but much quicker and with much greater flexibility.
*Snip*
This is exactly the information we all needed. Thanks for an explanation! I was a bit disappointed that I might not get to play the new updates (crappy computer), but that helped.
I know, its probably a dumb thing to say, but I've seen mod reviews about the shaders and they said "torches and glowstone have a lighting effect," but all that looks like is bad lighting. And shaders are gonna be added to 1.9 vanilla. So I dunno if you guys agree, but if Mojang ever add the bad "lighting effects" in 1.9, I'll play a snapshot of 1.9 where the shaders didn't exist or I'll play a version of 1.8.
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Someone get me out of this god-forbidden place. I hate it.Have you not heard the news? Mojang says they will be adding GLSL shaders would be added to 1.9, I heard that a lot. But personally, I'm nervous that Mojang will screw up the good lighting to bad lighting, but I have heard Mojang say they where gonna add GLSL shaders to 1.9 (Yes, I said 1.9) vanilla.
Anyway, I heard they will improve the performance of Minecraft anyway.
Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
Note: If you are sensitive to flashing images, do not click the link.
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Someone get me out of this god-forbidden place. I hate it.Shaders and lighting really don't matter anyway because people can just crank up their Brightness settings and see in the dark. I am photophobic though due to my astigmatism so obviously I would never do that.
Shaders doesn't effect any sort of lighting. It just makes things look more realistic.
Yeah, but it changes the lighting to make it more realistic.
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Someone get me out of this god-forbidden place. I hate it.I haven't used shaders that much so it never happened to me. I just don't use it because it lags a lot for me. Thanks for the information.
Don't shaders lag the game on older pc's?
Can't you just...I don't know...turn them off?
I feel like shaders don't destroy lighting, but instead they enhance it. And, everyone knows that shaders can be very laggy if you don't have a good computer, so, if Mojang were to add GLS shaders in vanilla they would most definitely make an on/off option.
"The only way to do great work is to love what you do" - Steve Jobs
Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
Note: If you are sensitive to flashing images, do not click the link.
http://www.omfgdogs.com/
SHINE HAS GOT!
Someone get me out of this god-forbidden place. I hate it.The shaders Minecraft are talking about are not the shaders seen with the GLSL Shaders Mod. Mojang meant shaders in general. A shader is a computer program which takes an image per-pixel as input and applies a bunch of algorithms on the image to generate an output image. Shaders can either build up an image, as in calculate the lighting within a scene or alter the colours of objects in real-time, or they can alter a pregenerated image by way of "overlaying" renders onto the image. Mojang were talking about the former, and the GLSL Shaders Mod does the latter.
What Mojang are talking about is moving the game from old fixed-function OpenGL calls (OpenGL calls within the game's code to control lighting and such) to a newer programmable GLSL shader to do the exact same things, but much quicker and with much greater flexibility. Using shaders, Mojang can create much more dynamic and quicker lighting within a given scene to provide the same level of detail that it currently does, for a lower impact to performance. Mojang can also use this to perform certain rendering effects such as ambient occlusion (aka "smooth lighting", calculating light relative to each point of geometry in a scene to make the lighting within a scene have a much greater level of depth to provide a realistic lighting system and a lightweight way of "faking" global illumination), anti-aliasing (the process of interpolating or "estimating" the colours of pixels around the edge of a surface to smooth out rough images, anti-aliasing can get rid of the jagged edges within a scene), anistropic filtering (a way of providing greater levels of detail in textures that are at a distance by intelligently "blurring" (actually downscaling) textures, as well as to avoid interesting artifacting that can occur at a distance (place a floor of wooden planks down, step about 20 blocks away and look at it from an angle, you should see lines form across the surface)), etc, all being calculated in real-time with a lower impact to performance compared to how Mojang currently do it. These are the shaders Mojang were talking about.
The GLSL Shaders Mod adds a shading pipeline into the game so that developers can use custom shaders to alter how the image looks; this follows the same principle of how Mojang wants to move the game to, but the uses are drastically different. While Mojang want to use shaders to optimise existing renderers, shader pack developers (such as Sonic Ether) use the GLSL Shaders Mod to run the game's output to the screen through their own shaders to add visual effects such as real-time screen-space reflections (off of water or wet surfaces), specular highlights (surfaces reflecting light), lens flares, bloom (intense light "bleeding" into dark areas of a scene, and the eyes adjusting to intense conditions), gods rays (rays of light drawn originating from the sun), etc.
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