I've tried most of the usual suggestions; I also use the JVM arguments you suggested by default, plus -Xincgc and -Xss1024K (to avoid this issue; 1024K is the default stack size for 64 bit Java on Windows, 320K on 32 bit), but none of them work, including the fancy new default JVM arguments (presumably to optimize garbage collection for the game), and as I said it can somehow disappear after leaving the game for a while, and not come back.
Here are a couple screenshots showing the issue I am referring to, in 1.7.10 with Optifine to show the lagometer (Optifine has no effect as stated before, only reducing "normal" lag spikes); despite it showing 58 FPS in the first screenshot it looks a lot lower in-game due to the off-the-charts lag spikes, which also lower average FPS, moreso in 1.8. the second shows the effect of lowering the FPS limit down to 5 FPS; the spikes diminish and overall FPS stability improves (there is also an up-and-down oscillation in rendering time before I lower it, that by itself wouldn't be noticeable though) but they are still present, only hidden behind low overall FPS. Note also that the interval stays the same; in other words, they occur every fixed number of frames rendered; the lag spikes are also green, indicating rendering is the culprit, as opposed to chunk updates (red, not sure what the red is when I lower the FPS limit) or ticks (white):
The only other thing I can think of is that the game now uses version 2.9.1 of LWJGL (graphics/audio library), as opposed to 2.9.0 for 1.6.4, and based on threads like this certain versions can cause problems for some people.
If they are really going to optimize the game they need to make it like this; 60 FPS even with high chunk updates (and modded with newer features, as you can see by the ravine walls):
Of course, this is what happens when I try to use Fancy graphics in one of my modded Mega Taiga/Forest biomes (far more leaves than vanilla jungles, which also cause it to a lesser extent), probably because my graphics card runs out of dedicated memory (only 256 MB) but I don't see that as a problem (the Fast leaves look better to me anyway and Optifine can make grass look fancy, etc; 1.8 even made it permanent, not surprising as I never saw a difference) and running in full screen with nothing else running, as I usually do, gives me better performance (less VRAM used to render the desktop and other stuff; I had 6 other programs running when I did this):
However, I'm pretty sure VRAM isn't an issue with 1.7+ because this causes a huge, sudden drop in FPS (from around 30-50, still perfectly acceptable to me); it happens even in Fast in windowed mode without Advanced OpenGL on, which was removed in 1.8 but it doesn't seem to be a problem due to other rendering changes (though those changes cause FPS drops when moving due to chunk updates).
Also, this is the console output from flying to find a mega taiga biome; only once did the game have any problems, when I encountered the mega taiga biome, and flying in Creative puts a much higher strain on the game than walking in Survival:
2014-08-25 15:24:00 [SERVER] [INFO] Starting integrated minecraft server version 1.6.4
2014-08-25 15:24:00 [SERVER] [INFO] Generating keypair
[OptiFine] ViewRadius: 10, for: jp@4bffa1 (constructor)
[OptiFine] ViewRadius: 10, for: jp@be0cc7 (constructor)
[OptiFine] ViewRadius: 10, for: jp@1b2cb98 (constructor)
2014-08-25 15:24:01 [SERVER] [INFO] Preparing start region for level 0
2014-08-25 15:24:02 [SERVER] [INFO] Preparing spawn area: 78%
loading single player
2014-08-25 15:24:02 [SERVER] [INFO] PogomanMaster[/127.0.0.1:0] logged in with entity id 287 at (85.37123412596719, 39.0, 270.2388917785779)
2014-08-25 15:24:02 [SERVER] [INFO] PogomanMaster joined the game
Setting up custom skins
2014-08-25 15:24:03 [SERVER] [INFO] Saving and pausing game...
2014-08-25 15:24:03 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Overworld
2014-08-25 15:24:04 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Nether
2014-08-25 15:24:04 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/The End
2014-08-25 15:28:42 [SERVER] [INFO] [PogomanMaster: Set the time to 0]
2014-08-25 15:28:42 [CLIENT] [INFO] [CHAT] Set the time to 0
2014-08-25 15:30:57 [SERVER] [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
2014-08-25 15:30:58 [CLIENT] [WARNING] Memory connection overburdened; after processing 2500 packets, we still have 586 to go!
2014-08-25 15:32:35 [SERVER] [INFO] Saving and pausing game...
2014-08-25 15:32:35 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Overworld
2014-08-25 15:32:35 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Nether
2014-08-25 15:32:35 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/The End
2014-08-25 15:33:40 [CLIENT] [INFO] [CHAT] Saved screenshot as 2014-08-25_15.33.40.png
2014-08-25 15:34:46 [SERVER] [INFO] Saving and pausing game...
2014-08-25 15:34:46 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Overworld
2014-08-25 15:34:46 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Nether
2014-08-25 15:34:46 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/The End
2014-08-25 15:34:54 [SERVER] [INFO] PogomanMaster lost connection: disconnect.quitting
2014-08-25 15:34:54 [SERVER] [INFO] PogomanMaster left the game
2014-08-25 15:34:54 [SERVER] [INFO] Stopping singleplayer server as player logged out
2014-08-25 15:34:54 [SERVER] [INFO] Stopping server
2014-08-25 15:34:54 [SERVER] [INFO] Saving players
2014-08-25 15:34:54 [SERVER] [INFO] Saving worlds
2014-08-25 15:34:54 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Overworld
2014-08-25 15:34:55 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/Nether
2014-08-25 15:34:55 [SERVER] [INFO] Saving chunks for level 'World1-TMCW2'/The End
2014-08-25 15:35:16 [CLIENT] [INFO] Stopping!
Meanwhile, is what happens when I try flying in 1.8:
[16:11:45] [Server thread/INFO]: PogomanMaster joined the game
[16:11:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3558ms behind, skipping 71 tick(s)
[16:11:50] [Server thread/INFO]: PogomanMaster has just earned the achievement [Taking Inventory]
[16:11:51] [Client thread/INFO]: [CHAT] PogomanMaster has just earned the achievement [Taking Inventory]
[16:14:26] [Client thread/INFO]: [CHAT] Saved screenshot as 2014-08-25_16.14.26.png
[16:14:35] [Server thread/INFO]: Saving and pausing game...
[16:14:35] [Server thread/INFO]: Saving chunks for level 'World1-18pre2'/Overworld
[16:14:39] [Server thread/INFO]: Saving chunks for level 'World1-18pre2'/Nether
[16:14:39] [Server thread/INFO]: Saving chunks for level 'World1-18pre2'/The End
[16:14:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 53963ms behind, skipping 1079 tick(s)
The real kicker is what happens after I stopped moving; I don't notice block lag (switched to Survival to test) but the server still puts out can't keep up warnings:
[16:18:40] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2989ms behind, skipping 59 tick(s)
[16:19:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 18525ms behind, skipping 370 tick(s)
[16:19:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3726ms behind, skipping 74 tick(s)
[16:19:54] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14713ms behind, skipping 294 tick(s)
[16:20:02] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2555ms behind, skipping 51 tick(s)
[16:20:22] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6223ms behind, skipping 124 tick(s)
[16:20:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 9590ms behind, skipping 191 tick(s)
[16:20:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3011ms behind, skipping 60 tick(s)
[16:21:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2996ms behind, skipping 59 tick(s)
[16:21:43] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 12708ms behind, skipping 254 tick(s)
[16:21:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4020ms behind, skipping 80 tick(s)
[16:22:08] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4097ms behind, skipping 81 tick(s)
[16:22:09] [Server thread/INFO]: [PogomanMaster: Set own game mode to Survival Mode]
[16:22:09] [Client thread/INFO]: [CHAT] Your game mode has been updated
[16:22:25] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4307ms behind, skipping 86 tick(s)
Here's a comparison of average tick times between modded 1.6.4 and 1.8-pre2, both after standing in the same spot for a minute; based on this the latter uses 9 times more resources, and that while I was still in that mega taiga biome!
I should also note that there were twice as many entities in 1.6.4 due to the render distance-mob spawning issue in 1.7.4 and later; I can fix this by forcing the server to load a minimum of 10 chunks out but then server lag is worse; 1.6.4 always loads this many chunks (21x21 for 441 total), compared to 17x17 (289) for a render/view distance of 8 - so 1.8-pre2 is really MUCH more than 9 times more resource intensive (granted, not all of those 441 chunks are actively being updated but the active area is limited on lower view distances, and more entities = more processing time).
I am on an alternate account at the moment, but if you head over to this thread, you will see the issues that have been occurring for me. In the 1.8-pre1 was actually quite a bit faster performance and stability-wise, but 1.8-pre2 has the same performance of the older snapshots.
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HappyKiller1O1
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Honestly, Mojang has no care into making Minecraft a unique game anymore. They basically wait for modders to make something that is amazing than, decompile it and add it without giving any credit to the author. At least when someone made the piston mod Mojang gave credit to him but, then again, the piston mod was very popular so you kind of had to give credit. Although, complaining about the time it takes to release updates is a form of ignorance towards how long it actually takes through trial and error to make something work. Myself as a coder spends a lot of time trying to make things work in the correct fashion and, making it look pretty. But, I say again; Mojang just doesn't care anymore.
Honestly, Mojang has no care into making Minecraft a unique game anymore. They basically wait for modders to make something that is amazing than, decompile it and add it without giving any credit to the author. At least when someone made the piston mod Mojang gave credit to him but, then again, the piston mod was very popular so you kind of had to give credit. Although, complaining about the time it takes to release updates is a form of ignorance towards how long it actually takes through trial and error to make something work. Myself as a coder spends a lot of time trying to make things work in the correct fashion and, making it look pretty. But, I say again; Mojang just doesn't care anymore.
I disagree. it's like saying mojang should give credit to nature because they added trees to minecraft, armor stand is a real thing.
Also I don't get these crap load of summon commands; don't see how they are useful either.
Have you ever played minecraft maps? This allows even more possibilities that mapmakers can use, and easier ways to things you could already do. They are helpful, and make for more possibilities in minecraft maps
I really expected more, such as an overhaul to the terrain generator. I know that in the previous update there were many new biomes added, but I and many others for a few years wanted more variation and hilly terrain. And no, amplified just creates a mess that doesn't even make variance/sense. Or just something that would actually change Minecraft.
[ World Type: Amplified ] Note: Just for fun <------
I like how Mojang is spending THEIR time to update the game, working to make YOUR experience more enjoyable, doing this for FREE, and what do you do? you sit there and whine about how long its taking. If Mojang wanted, they could stop development of minecraft. No more wait for updates! wouldn't that be great? Or, they could not allow modding of THEIR game. Then they wouldn't take any from mods, because there wouldn't be any! But you know WHY they don't do that? Because they take it upon their selves to make your experience enjoyable. No one is forcing them to do this. But they do it anyway, so they can take as long as they want.
I already think this update was stupid enough, and now it's even worse when I hear that Mojang just ripped off some modders.. why Mojang, just why? I remember when Minecraft was the best thing since Sliced Bread (Including its workers), and now it's just 'eh', and the workers said 'We're just going to knock off some modders additions and say we made them!'.. *sigh* I'm not going to update to 1.8. The Bunnies went from decent to terrible AI wise, making me not like this update, and now when I hear this news, I'm not convinced that Minecraft will be that grand now. I am not going to update to 1.8.
Rollback Post to RevisionRollBack
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Definitely agree. Especially the stupid endermites. So pointless and annoying.
The only three things I actually like about the 1.8 update is the Sea Temples/ Guardians, the banners, and the different wood fences and doors. Everything else is pointless/has no use for me.
They still aren't completely finished though, it's still a pre-release, so there's a chance that Thursday will be a big update with something they've been working on the whole time, like Dinnerbone's "Ultimate Plan"
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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Ok guys, I get that they did a lot of optimizations to modders. However, 9 months is just way too long.
oh ok my programmer, I guess you know how long all this work should take. It's a good thing you're their manager to make sure they know that the work they did took to long.
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took.
oh ok my programmer, I guess you know how long all this work should take. It's a good thing you're their manager to make sure they know that the work they did took to long.
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took.
It's a good thing you're their manager to make sure they know that the work they did took to long. = Unnecessary
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took. = Unnecessary and mean
I guess you know how long all this work should take = There is a high chance you don't know either
oh ok my programmer = what? Do you work for mojang and trollsack is a programmer for you or is that just an insult of some sort?
I already think this update was stupid enough, and now it's even worse when I hear that Mojang just ripped off some modders.. why Mojang, just why? I remember when Minecraft was the best thing since Sliced Bread (Including its workers), and now it's just 'eh', and the workers said 'We're just going to knock off some modders additions and say we made them!'.. *sigh* I'm not going to update to 1.8. The Bunnies went from decent to terrible AI wise, making me not like this update, and now when I hear this news, I'm not convinced that Minecraft will be that grand now. I am not going to update to 1.8.
Just because Mojang put it in game doesn't mean they ripped off a mod. Since Bibliocraft did not invent the armor stand.
Your sexism is really disgusting.
You should consider growing up and dealing with the thinner arms until you are able to disable them.
I am on an alternate account at the moment, but if you head over to this thread, you will see the issues that have been occurring for me. In the 1.8-pre1 was actually quite a bit faster performance and stability-wise, but 1.8-pre2 has the same performance of the older snapshots.
Excellent point! I love posts that put things into perspective. You earned a +1, and also have a cupcake!
I disagree. it's like saying mojang should give credit to nature because they added trees to minecraft, armor stand is a real thing.
Miner's nightmare preset
Miner's nightmare preset (original terrain)
Killing the Ender Dragon, no damage (no armor/potions/enchantments/pumpkin)
When there's a bug in a mod, the general reaction is "oh well, it's a mod, bugs are to be expected. If you don't want this many bugs, play vanilla."
When there's a bug in vanilla, the general reaction is "MOJANG IS SO LAZY ABOUT FIXING BUGS!"
Mojang and modders get held to very different standards.
v
Have you ever played minecraft maps? This allows even more possibilities that mapmakers can use, and easier ways to things you could already do. They are helpful, and make for more possibilities in minecraft maps
[ World Type: Amplified ]
Note: Just for fun <------
Click on this spoiler to see mods and ideas that I support!
The only three things I actually like about the 1.8 update is the Sea Temples/ Guardians, the banners, and the different wood fences and doors. Everything else is pointless/has no use for me.
He scream
..fan-made edition? Or do you mean more beds?
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oh ok my programmer, I guess you know how long all this work should take. It's a good thing you're their manager to make sure they know that the work they did took to long.
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took.
It's a good thing you're their manager to make sure they know that the work they did took to long. = Unnecessary
Oh, wait, you're just some pointless kid who no one would ever care about your opinion on how long this update took. = Unnecessary and mean
I guess you know how long all this work should take = There is a high chance you don't know either
oh ok my programmer = what? Do you work for mojang and trollsack is a programmer for you or is that just an insult of some sort?
Just because Mojang put it in game doesn't mean they ripped off a mod. Since Bibliocraft did not invent the armor stand.