First, by Old, I don't mean as in age.. I just turned 20, 3-4 years absent from playing Minecraft. But I remembered the good ol days where servers used to be PLAY-to-Win, not PAY-to-Win..
If you are an old player like me, you must've heard about Buxville, it was one of the best server, even Notch tweeted about it. I doubt many players today even know about who Notch is.. Back in the day, most servers are like Buxville.. server owners didn't simply ask for donations as if they are starving to death trying to feed their kids. And they didn't sell unfair ranks and in-game items/money.. it was taboo! why? because it's unfair for others who can't simply afford to spend daddies money for such luxury.. Even tho I did some donations, and I got cool server ranks which gave me perks to change my name, have my own world in the server, custom title, etc etc.. But the servers I donated deserved it. All the perks for donating was fair! But look at todays servers, they give out unfair perks.. such as in game commands for storages/crafting/chests or even those unfair commands which give you armor, weapon, tools, and foods.
Back in the days, the Minecraft community used to be full of mature people. I still remember most players I played with who were 13-16 year olds, they were very mature for their age. Compared to todays players tho, way too many immatures around, such as annoying titles beside their names with flashing rainbow colors cursing at each other.. makes me want to puke, seriously. Note: I don't dislike kids.. but I think they are also to blame in ruining Minecraft.. By kids I mean those who act like little bullies, and those who's got no clues but have mommies and daddies money to spend for unfair perks in game whenever they want. These immature kids simply don't care about other players as long as they get cool perks. This is Pay-to-Win.. and the worst is most of you don't care, most of you just ignore it, like it's normal.
Anyway, if you know a server or two with mature community in it, I don't care if it's only 20 people playing in the server, please let me know by PM or just reply to this thread. Thank you!
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I don't speak English. Don't expect everyone to speak English. Seeing expressions and grammar errors? Not my problem. Deal with it.
I think that any sensible player would agree that Pay to Win is a bad thing and is damaging the Minecraft Server community, not just the ones that view the game through Nostalgia goggles.
Ditto. I think it's sad that so many people enjoy pay-to-win servers.
That's part of what console players are upset about with the Better Together Update: pay to win minigames. At the moment, there are three built-in minigames that are in no way pay to win. They are Battle (Survival Games), Tumble (Spleef), and Glide (Elytra Course). You can pay to play on dlc maps, but there is no paid advantage. That is what is so cool about it.
Pay-to-win is bad in any game, unless the features that can be obtained can also be eventually obtained through progress in the game. Then it's a matter of pay-to-progress and whose mother is the most lenient with her debit card.
This is why I usually only played on vanilla servers with little or no plugins.
Pay-to-win is bad anywhere, but pay-to-play is especially terrible. Don't even get me started on Club Penguin Island..
Anyways, if I'm honest, I don't see many pay-to-win servers. On servers I play on, ranks usually give you cosmetics such as pets. I see a few that I believe break the EULA, but other than that, I don't see much worse, so I don't exactly know what you're talking about. I'm sure they exist, though.
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Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Honestly it sad to see that I see people talking about servers that disobey the EULA just because they "can" or "won't get caught" or "we will stop if we do".
As a player you has to vote with your passion and dedication. Don't like the monetizing means of a server? Pack your bags and move a server that you are able to "live with".
On the other side of the coin we many of servers that charge, do it because they need to rather than a 6 pack and a supreme pizza out of it a week. Now there may be a FEW that does it to "bring home the bacon" but let's be honest. We all has to put that "bread on the table" somehow right?
It's the ways that you do it rather than if you do it that it boils down to. As per EULA I agree on the fairness.
Here is what I believe is a "fair" donation for getting "in game changing" contents.
It's either all or none. NOT both.
So I will take my monetizing for example.
What I disagree and off limits of the EULA....
Charging claim blocks to a "donor" and make people who don't pay wait for them.
What is EULA compliance and something that I can deemed as "fair"...
Charging claim blocks to the ENTIRE online population shortly after a donation is placed. Then also having the normal gaining some per hour of game play.
In short if said donation feature(s)/perk(s) released to the whole community (online or "everyone who ever connected" at/soon after the time of donation). Is a good "half freeze" according to the EULA and in my opinion.
Interesting to see this, I used to be a mod there (long time ago, around Bux 3.0 I think). And I somewhat agree, Bux was definitely special in its own way and it didn't ask for donations in some of the intrusive ways which we see now. However, I also don't think that the things they provided were very EULA compliant either.
I still recall: donor islands and donor worlds. The way that worked was that you donated, got your own island (for example) but then only got that for a limited period of time. Eventually it would expire, you'd lose access to your stuff and would need to donate again to regain access. Now... those periods were very reasonable and we weren't talking massive amounts of money. But in a way there was definitely a sense of "Pay to win".
After all: on your donor world you almost had unlimited access to resources and building grounds whereas in a town this was severely limited. Therefor the better places to build and get buildings to be rated were in those donor areas. This was one of the reasons why our town of Suburbia eventually decided to move the whole town into the mayors donor world. Players got large plots (larger than in the main world), and we had more access to get our citizens to 'do' stuff.
So yeah... Although I definitely agree with you that Buxville was a very special server with a likewise special and enjoyable community, one of a kind, it also definitely had "Pay to win" written all over it. But in a much less intrusive and more honest way than you see these days.
Well... I know of a mature server which I currently play on. Most of the players I meet there are also mature enough, but you obviously always sometimes meet some of the more annoying ones too. When Bux decided on a map wipe I disliked that idea so much that I started to wonder what was keeping me there. It also didn't help that I had only been playing for 6 months and there was so much to do... I also wasn't aware of plugins such as world downloader. So I started wondering. After all: if you have to start all over, you can just as easily do that somewhere else.
I ended up on Empire Minecraft which is a pretty mature server. Of course it also has its flaws and such (which server doesn't?) but generally speaking I really enjoy myself over there. It is an economy survival server, somewhat comparable to Bux, but the main difference is that they try to remain vanilla'ish. I always call it vanilla+. So, for example, if you go out into the wastelands to mine (which was the Ether on Bux) then you don't have any means of teleportation. You can't teleport home, you can't teleport to other players, etc.
You start on an outpost and from there need to explore the area. When you're done mining you need to head back to that outpost (or another, there are 9 outposts in total) and once inside its protective area you can use /home again to get back home (or use any other teleportation commands).
They don't know about map wipes because town is a separate world. The town world is on a flat world and everyone gets a 60x64x60 residence ("plot") which you can use to build on. Although pretty static in comparison to living in the wild it does have the advantage that your stuff is fully protected and will never get reset. That is... unless you go idle for too long.
And if you prefer living in the wild then that's no problem either. The Frontier is a survival world which, like Town, also never resets. If you meet the requirements then you can claim an area there (3k blocks in total, 1500 blocks out from the center) and pretty much do with that as you please. In a way that is comparable (to a certain extend) to Bux' donor worlds.
EMC isn't Bux, not by a long shot, but I find it to be just as enjoyable. The major things you may need to get used to is that vanilla based playing is key there. No mcMMO, no massive plugins to enhance gameplay, nearly none of that. It takes getting used to, but... if you do then it's also hard to let go
One thing I always liked best about EMC over Bux (but... with all due respect for Bux as well!) is that the vanilla approach never alienated me from the game. I played on a Bux a lot just like I do now on EMC and I also enjoy single player sessions from time to time. During my Bux sessions those always felt out of place to me. Because you had fall damage, you couldn't easily teleport, didn't have mcMMO, etc, etc. Easily remedied if you simply ignored all that, but yeah.
That never happened to me on EMC.
Maybe food for thought?
Thanks for your comment by the way, it's nice to meet someone else who also enjoyed Bux back in the days
Hey, thanks for the suggestion, I like EMC too. I played around BUX 1.0 to 2.0 when it's the most popular server, when players are always in queue to join the server and have to be in whitelist lol
Rollback Post to RevisionRollBack
I don't speak English. Don't expect everyone to speak English. Seeing expressions and grammar errors? Not my problem. Deal with it.
However, there are certain things that I have to say about your statements:
YES! Pay-To-Win wasn't the overall idea when servers were first becoming popular and beginning to evolve, but in the same sense as players not being able to afford ranks and certain foot-forward items, server owners must suffer from this too! Servers aren't free, and the time it takes to keep them up and running is breathtaking, and sometimes the owners of said-servers unfortunately cannot afford for the hosting. Therefore, I can understand the need to have Pay-To-Win in servers that are largely known and spacious. Now I know you're probably thinking, well they could just have donations and not super ranks and unbreakable items, but in this day and age, a given with nothing received is nothing at all, and in some cases, players don't feel obliged to donate to a server, because that is all that it is, donation. No Items, no ranks, etc. People disagree with this because people feel like their money is worth more than genuine human actions. I agree with you, and I agree with how people run their servers today, but for totally different reasons, however to answer your question. I wish we were back in the early days too!
However, there are certain things that I have to say about your statements:
YES! Pay-To-Win wasn't the overall idea when servers were first becoming popular and beginning to evolve, but in the same sense as players not being able to afford ranks and certain foot-forward items, server owners must suffer from this too! Servers aren't free, and the time it takes to keep them up and running is breathtaking, and sometimes the owners of said-servers unfortunately cannot afford for the hosting. Therefore, I can understand the need to have Pay-To-Win in servers that are largely known and spacious. Now I know you're probably thinking, well they could just have donations and not super ranks and unbreakable items, but in this day and age, a given with nothing received is nothing at all, and in some cases, players don't feel obliged to donate to a server, because that is all that it is, donation. No Items, no ranks, etc. People disagree with this because people feel like their money is worth more than genuine human actions. I agree with you, and I agree with how people run their servers today, but for totally different reasons, however to answer your question. I wish we were back in the early days too!
Comestics are always an option. So are per monthly subs like how real games charge you to be online (think WoW for example).
First, by Old, I don't mean as in age.. I just turned 20, 3-4 years absent from playing Minecraft. But I remembered the good ol days where servers used to be PLAY-to-Win, not PAY-to-Win..
If you are an old player like me, you must've heard about Buxville, it was one of the best server, even Notch tweeted about it. I doubt many players today even know about who Notch is.. Back in the day, most servers are like Buxville.. server owners didn't simply ask for donations as if they are starving to death trying to feed their kids. And they didn't sell unfair ranks and in-game items/money.. it was taboo! why? because it's unfair for others who can't simply afford to spend daddies money for such luxury.. Even tho I did some donations, and I got cool server ranks which gave me perks to change my name, have my own world in the server, custom title, etc etc.. But the servers I donated deserved it. All the perks for donating was fair! But look at todays servers, they give out unfair perks.. such as in game commands for storages/crafting/chests or even those unfair commands which give you armor, weapon, tools, and foods.
Back in the days, the Minecraft community used to be full of mature people. I still remember most players I played with who were 13-16 year olds, they were very mature for their age. Compared to todays players tho, way too many immatures around, such as annoying titles beside their names with flashing rainbow colors cursing at each other.. makes me want to puke, seriously. Note: I don't dislike kids.. but I think they are also to blame in ruining Minecraft.. By kids I mean those who act like little bullies, and those who's got no clues but have mommies and daddies money to spend for unfair perks in game whenever they want. These immature kids simply don't care about other players as long as they get cool perks. This is Pay-to-Win.. and the worst is most of you don't care, most of you just ignore it, like it's normal.
Anyway, if you know a server or two with mature community in it, I don't care if it's only 20 people playing in the server, please let me know by PM or just reply to this thread. Thank you!
I don't speak English. Don't expect everyone to speak English. Seeing expressions and grammar errors? Not my problem. Deal with it.
Ditto. I think it's sad that so many people enjoy pay-to-win servers.
That's part of what console players are upset about with the Better Together Update: pay to win minigames. At the moment, there are three built-in minigames that are in no way pay to win. They are Battle (Survival Games), Tumble (Spleef), and Glide (Elytra Course). You can pay to play on dlc maps, but there is no paid advantage. That is what is so cool about it.
Check out my suggestions! Here is one of them:
Pay-to-win is bad in any game, unless the features that can be obtained can also be eventually obtained through progress in the game. Then it's a matter of pay-to-progress and whose mother is the most lenient with her debit card.
This is why I usually only played on vanilla servers with little or no plugins.
You can just call me Canary.
How not to look like a total fool in the forum games
Pay-to-win is bad anywhere, but pay-to-play is especially terrible. Don't even get me started on Club Penguin Island..
Anyways, if I'm honest, I don't see many pay-to-win servers. On servers I play on, ranks usually give you cosmetics such as pets. I see a few that I believe break the EULA, but other than that, I don't see much worse, so I don't exactly know what you're talking about. I'm sure they exist, though.
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Honestly it sad to see that I see people talking about servers that disobey the EULA just because they "can" or "won't get caught" or "we will stop if we do".
As a player you has to vote with your passion and dedication. Don't like the monetizing means of a server? Pack your bags and move a server that you are able to "live with".
On the other side of the coin we many of servers that charge, do it because they need to rather than a 6 pack and a supreme pizza out of it a week. Now there may be a FEW that does it to "bring home the bacon" but let's be honest. We all has to put that "bread on the table" somehow right?
It's the ways that you do it rather than if you do it that it boils down to. As per EULA I agree on the fairness.
Here is what I believe is a "fair" donation for getting "in game changing" contents.
It's either all or none. NOT both.
So I will take my monetizing for example.
What I disagree and off limits of the EULA....
Charging claim blocks to a "donor" and make people who don't pay wait for them.
What is EULA compliance and something that I can deemed as "fair"...
Charging claim blocks to the ENTIRE online population shortly after a donation is placed. Then also having the normal gaining some per hour of game play.
In short if said donation feature(s)/perk(s) released to the whole community (online or "everyone who ever connected" at/soon after the time of donation). Is a good "half freeze" according to the EULA and in my opinion.
Hey, thanks for the suggestion, I like EMC too. I played around BUX 1.0 to 2.0 when it's the most popular server, when players are always in queue to join the server and have to be in whitelist lol
I don't speak English. Don't expect everyone to speak English. Seeing expressions and grammar errors? Not my problem. Deal with it.
I understand and totally agree with your opinion.
However, there are certain things that I have to say about your statements:
YES! Pay-To-Win wasn't the overall idea when servers were first becoming popular and beginning to evolve, but in the same sense as players not being able to afford ranks and certain foot-forward items, server owners must suffer from this too! Servers aren't free, and the time it takes to keep them up and running is breathtaking, and sometimes the owners of said-servers unfortunately cannot afford for the hosting. Therefore, I can understand the need to have Pay-To-Win in servers that are largely known and spacious. Now I know you're probably thinking, well they could just have donations and not super ranks and unbreakable items, but in this day and age, a given with nothing received is nothing at all, and in some cases, players don't feel obliged to donate to a server, because that is all that it is, donation. No Items, no ranks, etc. People disagree with this because people feel like their money is worth more than genuine human actions. I agree with you, and I agree with how people run their servers today, but for totally different reasons, however to answer your question. I wish we were back in the early days too!
Comestics are always an option. So are per monthly subs like how real games charge you to be online (think WoW for example).