Title says it all. I want to do a vanilla survival campaign, starting in a very early version, and then gradually updating to 1.11, but I'm not sure what is the earliest possible version I can start in. I assume Infdev would be some sort of limit, since all worlds before that wouldn't be infinite(and hence, I assume they're using a drastically different save format). If there are any tools that might be useful, do suggest them.
Do you have a plan for gradually expanding the explored part of the world so as to have examples of all versions of the world?
I have no practical experience with upgrading older versions but a changed save format isn't necessarily a problem if the version after the change was written to convert the old format as at least some versions were (though they may have been later.)
Do you have a plan for gradually expanding the explored part of the world so as to have examples of all versions of the world?
I have no practical experience with upgrading older versions but a changed save format isn't necessarily a problem if the version after the change was written to convert the old format as at least some versions were (though they may have been later.)
Good luck and enjoy your time travel!
Yep, that's my plan.
Yes, I think that there was also a save format change after alpha, but it was possible to convert old to new worlds. I think that the differences between Infdev and Indev worlds are far more fundamental and harder to reconcile, though.
Back until they switched to Anvil level format I believe, so possibly the newer 1.3 1.2. But you could go eariler since I think Minecraft can convert older file formats to the newer Anvil format.
The last time the world generator was changed was with Release 1.7.2.
Any world created with a version earlier than that will NOT be smoothly integrated with any terrain created with the newer world generator.
Biomes borders would be quite strange at those locations also since the biome maps for earlier version won't be the same as the one produced with the current world generator.
Therefore, don't use PCMCv 1.6.4 or earlier, start with PCMCv1.7.2.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The last time the world generator was changed was with Release 1.7.2.
Any world created with a version earlier than that will NOT be smoothly integrated with any terrain created with the newer world generator.
Biomes borders would be quite strange at those locations also since the biome maps for earlier version won't be the same as the one produced with the current world generator.
Therefore, don't use PCMCv 1.6.4 or earlier, start with PCMCv1.7.2.
They want to know what the oldest possible version you can play in that can be converted by later versions up to the current version; in other words, they want to start playing in InfDev (or whatever) and gradually update to newer versions, as if they had started playing back then and updated as Mojang released new updates, which I've seen other people do for the fun of it. In either case you'll have biome borders and more (versions before 1.2 did not save biomes with the save data so when you update you'll get funny things like snow in deserts and vice-versa). They even said that they wanted a world generated under multiple versions.
I know that versions up to (at least) 1.6.4 are able to convert worlds in the MCRegion format, which was introduced in Beta 1.3 (1.6.4 even creates a "level.dat_mcr" file, which is supposed to be a backup made when you convert a MCRegion world, when you create a new world; however this file is no longer present in the latest versions. Of note, if you use NBTExplorer to set the world type to default_1_1 you can get the 1.1 world generator, which was identical to 1.2-1.6.4 except for not having jungles).
Similarly, Beta 1.3 (at least) can convert Alpha formatted worlds, possibly some later versions (up to 1.1).
Back until they switched to Anvil level format I believe, so possibly the newer 1.3 1.2. But you could go eariler since I think Minecraft can convert older file formats to the newer Anvil format.
I'm pretty sure you can use older versions, due to converters existing in the game itself, as you said yourself. I have several worlds from Beta and Alpha that still work(to some extent), so it's certainly possible.
The last time the world generator was changed was with Release 1.7.2.
Any world created with a version earlier than that will NOT be smoothly integrated with any terrain created with the newer world generator.
Biomes borders would be quite strange at those locations also since the biome maps for earlier version won't be the same as the one produced with the current world generator.
Therefore, don't use PCMCv 1.6.4 or earlier, start with PCMCv1.7.2.
Yeah, I assumed that 1.7.2 is the oldest version one can use and expect the world to stay flawless when changing between versions. However, I'm willing to take a risk and use much older versions, even though world conversion between versions might not exactly be perfect.
They want to know what the oldest possible version you can play in that can be converted by later versions up to the current version; in other words, they want to start playing in InfDev (or whatever) and gradually update to newer versions, as if they had started playing back then and updated as Mojang released new updates, which I've seen other people do for the fun of it. In either case you'll have biome borders and more (versions before 1.2 did not save biomes with the save data so when you update you'll get funny things like snow in deserts and vice-versa). They even said that they wanted a world generated under multiple versions.
I know that versions up to (at least) 1.6.4 are able to convert worlds in the MCRegion format, which was introduced in Beta 1.3 (1.6.4 even creates a "level.dat_mcr" file, which is supposed to be a backup made when you convert a MCRegion world, when you create a new world; however this file is no longer present in the latest versions. Of note, if you use NBTExplorer to set the world type to default_1_1 you can get the 1.1 world generator, which was identical to 1.2-1.6.4 except for not having jungles).
Similarly, Beta 1.3 (at least) can convert Alpha formatted worlds, possibly some later versions (up to 1.1).
Thanks for the info! So, using only Minecraft and it's internal format-conversion abilities, one could go back all the way to Infdev, which is pretty much enough since anything before that is exceedingly primitive and probably not particularly fun to play. However, I'm curious - using workarounds and third-party tools, would it be possible to convert an Indev or perhaps even Classic/Survival test world into the Alpha file format? Even if it exists(which I have a feeling that it does), it probably wouldn't be worth the hassle.
Title says it all. I want to do a vanilla survival campaign, starting in a very early version, and then gradually updating to 1.11, but I'm not sure what is the earliest possible version I can start in. I assume Infdev would be some sort of limit, since all worlds before that wouldn't be infinite(and hence, I assume they're using a drastically different save format). If there are any tools that might be useful, do suggest them.
Interesting idea.
Do you have a plan for gradually expanding the explored part of the world so as to have examples of all versions of the world?
I have no practical experience with upgrading older versions but a changed save format isn't necessarily a problem if the version after the change was written to convert the old format as at least some versions were (though they may have been later.)
Good luck and enjoy your time travel!
Just testing.
Yep, that's my plan.
Yes, I think that there was also a save format change after alpha, but it was possible to convert old to new worlds. I think that the differences between Infdev and Indev worlds are far more fundamental and harder to reconcile, though.
Thanks for your response
Back until they switched to Anvil level format I believe, so possibly the newer
1.31.2. But you could go eariler since I think Minecraft can convert older file formats to the newer Anvil format.Been playing Minecraft for too long.
The last time the world generator was changed was with Release 1.7.2.
Any world created with a version earlier than that will NOT be smoothly integrated with any terrain created with the newer world generator.
Biomes borders would be quite strange at those locations also since the biome maps for earlier version won't be the same as the one produced with the current world generator.
Therefore, don't use PCMCv 1.6.4 or earlier, start with PCMCv1.7.2.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
They want to know what the oldest possible version you can play in that can be converted by later versions up to the current version; in other words, they want to start playing in InfDev (or whatever) and gradually update to newer versions, as if they had started playing back then and updated as Mojang released new updates, which I've seen other people do for the fun of it. In either case you'll have biome borders and more (versions before 1.2 did not save biomes with the save data so when you update you'll get funny things like snow in deserts and vice-versa). They even said that they wanted a world generated under multiple versions.
I know that versions up to (at least) 1.6.4 are able to convert worlds in the MCRegion format, which was introduced in Beta 1.3 (1.6.4 even creates a "level.dat_mcr" file, which is supposed to be a backup made when you convert a MCRegion world, when you create a new world; however this file is no longer present in the latest versions. Of note, if you use NBTExplorer to set the world type to default_1_1 you can get the 1.1 world generator, which was identical to 1.2-1.6.4 except for not having jungles).
Similarly, Beta 1.3 (at least) can convert Alpha formatted worlds, possibly some later versions (up to 1.1).
See:
http://minecraft.gamepedia.com/Region_file_format#Migration_and_level.dat
http://minecraft.gamepedia.com/Anvil_file_format#Further_information
http://minecraft.gamepedia.com/Alpha_level_format (this is the format used since InfDev; there is no mention of conversion from older formats)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I'm pretty sure you can use older versions, due to converters existing in the game itself, as you said yourself. I have several worlds from Beta and Alpha that still work(to some extent), so it's certainly possible.
Yeah, I assumed that 1.7.2 is the oldest version one can use and expect the world to stay flawless when changing between versions. However, I'm willing to take a risk and use much older versions, even though world conversion between versions might not exactly be perfect.
Which one?
Thanks for the info! So, using only Minecraft and it's internal format-conversion abilities, one could go back all the way to Infdev, which is pretty much enough since anything before that is exceedingly primitive and probably not particularly fun to play. However, I'm curious - using workarounds and third-party tools, would it be possible to convert an Indev or perhaps even Classic/Survival test world into the Alpha file format? Even if it exists(which I have a feeling that it does), it probably wouldn't be worth the hassle.