I think it's one of the best, including elytra and the new end battle. But people think that instead of pvp being more about skill, they're too used to using a level 300 diamond sword to click spam a noob to death. The new combat is about strategy, not about who has the better sword and armor.
Wow, Minecraft seems to have gone down the drain. Honestly, they should've quit while they were ahead instead of continually adding nonsensical updates to the game. It seems to me that the developers have become stuck on fulfilling the promise to keep updating it, even though all of the major things are there. They're revising some of the basic things that have been there since the beginning, even when most of them were things that people liked. I think that instead of making the combat system different or brewing system different they should be adding stuff to make the world more interesting, such as new animals or structures.
1.9 didn't turn combat into a game of strategy. It's still spamclicking but now the players run away for a bit then click again until one of them dies
I'd have to disagree. It's nowhere near the spamclicking nonsense it was before. There certainly is much more strategy/skill involved than before. Mechanics are still simple, but is advanced just enough to where multiple different styles (I.E: Skills) can be used during combat.
No, it isn't the most skill-based game still, but skill certainly is there.
You now have to waste blaze powder to use a brewing stand.
1 Blaze powder is 20 brewing operations. That's 60 potions. I feel this is just complaining just to complain. This is part of game balance. Blaze powder is easy enough to come by anyways, you know exactly where to find it.
Weapons have cooldown, making jitterclicking ineffective.
Which, again is game balance.
Sword sweep attack is killaura in a way.
Again, seems like complaining just to complain. This isn't kill aura. It only works in front of you, when striking an enemy, and only deals 1/2 a heart to entities. Kill aura suggests being able to illogically attack literally anything within range, this is different in where you're attacking in a logical ark, something you can literally physically do.
Spectral arrows take away the satisfaction of finding a player you're hunting for.
.... What? You can't possibly be serious on this... But whatever. I don't get satisfaction when I play hide an seek with whatever I'm trying to kill.
But all of that nonsense aside, you completely forgot that your target must be in line of sight before you can strike them with an arrow, and at that the potion effect only lasts a few seconds. Are you sure you're really bothered by this, or are you just trying to nit-pick?
Sword blocking is removed, meaning you can't blockhit anymore.
Which was an exploit. It offered no bonus except to get an advantage to people who didn't use it. It made your guy's "Fast paced" combat 2x slower. That's literally it.
Potion arrows, most of these are stupid (nobody wants to give opponents positive effects, its team griefing) and instant damage arrows allow one
So... Don't strike them with positive effects... Strike your teammates instead...? What's the issue here? There's now variety?
shot kills without power.
What?
Chorus fruit allow you to teleport through walls, RIP factions
It's end-game, and if I remember correctly, it teleports you to the highest block, so you wouldn't teleport inside the base, but rather on top of it.
Where you teleport is also purely random. Don't see how it ruins anything. Adjust your bases.
Jitterclicking does require skill. No matter how much blaze power needed, its still a waste of what could've been used on strength pots.
That's almost as funny as strafing being skill.
It isn't.
OT: People will try to hate everything just because. Some of it is valid hate, sure, but most of it simply stems from just general mis-information. People hopped on the band-wagon heavily this time around and decided to put a ton of hate in something they never tried out because they heard "It was bad". I
You now have to waste blaze powder to use a brewing stand.
Weapons have cooldown, making jitterclicking ineffective.
Sword sweep attack is killaura in a way.
Spectral arrows take away the satisfaction of finding a player you're hunting for.
Sword blocking is removed, meaning you can't blockhit anymore.
Potion arrows, most of these are stupid (nobody wants to give opponents positive effects, its team griefing) and instant damage arrows allow one shot kills without power.
Chorus fruit allow you to teleport through walls, RIP factions.
you can disable cooldown in pvp maps with nbt tags and there are now shields instead of blockhitting
How is mashing two buttons a skill, and how is it more of than shields.
Blockhitting is basically impossible to do wrong, the only people who don't do it either choose not to or don't know about it. Not that they can't because it's hard. It isn't. At all.
Shields are trickier to use and overall require both more skill and strategy to use. They're a heck of a lot more indepth than endlessly mashing the right mouse key.
i will go ahead with alll the awesome additions of future versions and enjoying a harder (and funnier, better) PvE and PvP.
Now this is about strategy, intelligence, smartness. No fast clicking, really! How can be fun to press a button a lot of times per second!
Seems like every new person is hating the new sistem and veterans always wanted a new battle system and we finally got it!
Minecraft was too easy before just spam click and boom, creeper killed with 3 hits. Still 3 hits but you have to run away. Why is this good?
Imagine you are with a sword, it's heavy, if that moving creature explodes when you are close you should get away avery strike (that is good for me)
the fisrts time i tested this in survival i was amazed when a skelleton started to attack me, it felt more intense and when I blocked its arrow and it came bac to it, killing it, it was awesome!
Making potions was too cheap, now i have a use for my blazefarm more than fuel.
Rollback Post to RevisionRollBack
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
Here's my standpoint. 1.9 is great for PvE, but terrible for PvP.
I wouldn't say it's great for PvE, some mobs are near impossible to kill now (unless you have diamond armour and a weapon that can kill in no less that 2 hits).
No offense, placing a block is a skill, moving diagonally is a skill, crouching while moving is a skill, crouching while jumping is a skill. Now think about it like that
I wouldn't say it's great for PvE, some mobs are near impossible to kill now (unless you have diamond armour and a weapon that can kill in no less that 2 hits).
I don't know of any mobs that are impossible to kill. Endermen remain the hardest, but not close to impossible.
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If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
Clicking very fast isn't a skill. Nor is it necessary. Everything has a .5th of a second of invincibility (mercy) frames. That means you cannot deal damage during that time. So clicking 10 times a second not only is a horrible excuse for skill, but also a useless one. If you want to tell me it's skill, please at least tell me how it's a skill without saying "It takes practice" and "Not everyone can do it".
Its removing skill.
Again, tell me how. The only thing truly removed was jitterclicking. All whatever excuses for skill you guys had in 1.7/1.8 exist in 1.9, along with more tactics. Timing your attacks is vital, because now there are multiple ways to fight, and each way counters one another. You now have to practice for every scenario instead of just knowing to "Strafe and jitterclick". I can go on with a huge in-depth list of a 1.8/1.9 comparison, but that'd take up too much space and be horribly off-topic of this thread.
Still its a skill that can be bypassed with an item.
I'm not even sure what you're referring to here. Finding your opponent isn't skill. It's luck. You can try and predict where they'll be at, sure, but again that's just luck and a bit of simple logic sometimes (Tactics at most if you really want to push it)
Skill, not exploit. It did increase kb taken but it did reduce damage taken.
The devs literally tried to patch this because it literally was an exploit. You literally cannot say it's not an exploit at all because it's literally a fact that it's an exploit. Literally.
You can get a one-shot kill without the power enchant if you use an instant damage 2 arrow.
Chorus fruit
You completely skipped the last part of my statement about this. You can't teleport inside a base. And if you can, that means you have to change up your base. Simple as that.
They're both skills. The one who clicks faster gets more kills. Those who strafe are harder to hit. They both make you harder to kill so they're both skills.
Read above about mercy frames. Also strafing is not a skill. It's literally holding down a A or D. That's it. Holding down a button is not a skill.
Right. I didn't ask what it was, I asked how using two mouse buttons is considered skill.
It's not. Clicking left and right mouse buttons are not skills. They are not an uncommon thing someone does. Anyone that owns a computer uses both of those mouse buttons on a daily basis.
Why should players be unable to jitterclick with a sword? Steve can literally carry over 3000 diamonds and wear full diamond armour yet still be able to run at 13mph.
Gameplay > Realism. Players unable to jitterclick falls into gameplay because of game balance. Minecraft isn't unrealistic nor realistic. It's Minecraft. Some things make sense, others don't. The reason why is for both game balance and enjoyment.
This is as far as I'm going to go as so the thread doesn't turn into another generic "1.8 is better than 1.9/1.9 is better than 1.8" thread and thus getting it locked. If you really want to continue this topic for whatever reason, then we can continue it elsewhere. . Anything I didn't reply to was most likely because it just was generic complaints and there's really no point to argue about them (I.E; The Brewing Stand costing blaze powder to use, etc.)
And to be on topic more, a lot of people have had a hard time adjusting to the attack cooldown for whatever reason, so that also contributes to the hate 1.9 gets. Be it because they actually didn't give the thing a chance longer than 2 minutes, or they just somehow can't get it. Though I've noticed a lot of the hate has kinda went silent, it seems people either just dealt, actually started to enjoy the features, or are still happily (Or slightly less happily) sticking with their favorite versions. So this thread is kinda late on the topic.
There is a reason most of the modding community is stuck in 1.7
Yes, there is, and it has nothing to do with the combat changes. 1.8 vastly changed the basic way that Minecraft mods have to be coded, enough that the overhauls from 1.7.10 to 1.8 would be even more than most version changes, and not at all worth it, for bigger mods, because a huge amount of code would have to be just flat-out rewritten, for just a few changes that users would actually notice.. Most modders would much rather prefer to add in some new content, instead of re-doing their entire mod.
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Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
You need one blaze powder for 20 brewing operations, five blazes killed and you are set for 200 brewing operations, the old pvp system means that the winner is who have the better mouse amd the better ping.
There is a reason most of the modding community is stuck in 1.7
Actually it's because Mojang changed the source code dramatically in 1.8, and it's harder to do a lot of things, but that's a discussion for another time.
Do we really need another discussion on this topic? Haven't there already been like seven threads about this exact same thing? The new combat mechanic is designed to prevent you from being able to just recklessly barge into a group of hostile mobs, it's important for the survival aspect of... y'know... survival mode. If you don't like it for PvP, that's fine, just revert your game back to 1.8 and continue playing, problem solved. Stop complaining about the update and let the people who like it enjoy the game.
Honestly, everything about this topic that can be said has already been said probably 100 times on this site alone by now.
Rollback Post to RevisionRollBack
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
Do we really need another discussion on this topic? Haven't there already been like seven threads about this exact same thing? The new combat mechanic is designed to prevent you from being able to just recklessly barge into a group of hostile mobs, it's important for the survival aspect of... y'know... survival mode. If you don't like it for PvP, that's fine, just revert your game back to 1.8 and continue playing, problem solved. Stop complaining about the update and let the people who like it enjoy the game.
Honestly, everything about this topic that can be said has already been said probably 100 times on this site alone by now.
I haven't been on the forums in a long time, and I didn't realize this kind of topic was said a lot.
I'm surprised threads like this don't get insta-locked now. How many times does the update need to be argued over? Wasn't the first 17 threads enough?
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I think it's one of the best, including elytra and the new end battle. But people think that instead of pvp being more about skill, they're too used to using a level 300 diamond sword to click spam a noob to death. The new combat is about strategy, not about who has the better sword and armor.
To some, 1.9 was an awesome update. I can see why lots of people like it, as to them the combat was boring (I am bored with the current selection of blocks, and it was probably the same for combat with them.) and so I think it is good that they did something about it. HOWEVER, not everyone wanted the combat to be more challenging and involved. Some (including myself) were happy with the old one and prefer it to the new one. Unfortunately there is no option to turn off the new combat system that removes the sweep attack and high axe damage. I don't like how the new combat is about strategy instead of who has the better sword and armor, and diamond swords did not deal 300 damage without hacks. I am used to the "skill" of the new combat system and have become very good at it. Does this mean I like it? No! It still takes longer to kill mobs with the new combat system no matter how you look at it. I prefer quickly killing them and moving on, not wasting 20 seconds dealing with a skelly in a forest. A gamerule to revert to the old combat would be perfect but apparently adding that would mean wasting several months and it "would divide the community even more".
I think it's one of the best, including elytra and the new end battle. But people think that instead of pvp being more about skill, they're too used to using a level 300 diamond sword to click spam a noob to death. The new combat is about strategy, not about who has the better sword and armor.
Wow, Minecraft seems to have gone down the drain. Honestly, they should've quit while they were ahead instead of continually adding nonsensical updates to the game. It seems to me that the developers have become stuck on fulfilling the promise to keep updating it, even though all of the major things are there. They're revising some of the basic things that have been there since the beginning, even when most of them were things that people liked. I think that instead of making the combat system different or brewing system different they should be adding stuff to make the world more interesting, such as new animals or structures.
All that is gold does not glitter, Not all those who wander are lost
The old that is strong does not wither, Deep roots are not reached by the frost
From the ashes a fire shall be woken, A light from the shadows shall spring
Renewed shall be the blade that was broken, The crownless again shall be king
Because all of the good mods are made for 1.7. I will stay in 1.7 until you can get kitchen sink mods for higher.
I'd have to disagree. It's nowhere near the spamclicking nonsense it was before. There certainly is much more strategy/skill involved than before. Mechanics are still simple, but is advanced just enough to where multiple different styles (I.E: Skills) can be used during combat.
No, it isn't the most skill-based game still, but skill certainly is there.
1 Blaze powder is 20 brewing operations. That's 60 potions. I feel this is just complaining just to complain. This is part of game balance. Blaze powder is easy enough to come by anyways, you know exactly where to find it.
Which, again is game balance.
Again, seems like complaining just to complain. This isn't kill aura. It only works in front of you, when striking an enemy, and only deals 1/2 a heart to entities. Kill aura suggests being able to illogically attack literally anything within range, this is different in where you're attacking in a logical ark, something you can literally physically do.
.... What? You can't possibly be serious on this... But whatever. I don't get satisfaction when I play hide an seek with whatever I'm trying to kill.
But all of that nonsense aside, you completely forgot that your target must be in line of sight before you can strike them with an arrow, and at that the potion effect only lasts a few seconds. Are you sure you're really bothered by this, or are you just trying to nit-pick?
Which was an exploit. It offered no bonus except to get an advantage to people who didn't use it. It made your guy's "Fast paced" combat 2x slower. That's literally it.
So... Don't strike them with positive effects... Strike your teammates instead...? What's the issue here? There's now variety?
What?
It's end-game, and if I remember correctly, it teleports you to the highest block, so you wouldn't teleport inside the base, but rather on top of it.
Where you teleport is also purely random. Don't see how it ruins anything. Adjust your bases.
That's almost as funny as strafing being skill.
It isn't.
OT: People will try to hate everything just because. Some of it is valid hate, sure, but most of it simply stems from just general mis-information. People hopped on the band-wagon heavily this time around and decided to put a ton of hate in something they never tried out because they heard "It was bad". I
you can disable cooldown in pvp maps with nbt tags and there are now shields instead of blockhitting
Here's my standpoint. 1.9 is great for PvE, but terrible for PvP.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
How is mashing two buttons a skill, and how is it more of than shields.
Blockhitting is basically impossible to do wrong, the only people who don't do it either choose not to or don't know about it. Not that they can't because it's hard. It isn't. At all.
Shields are trickier to use and overall require both more skill and strategy to use. They're a heck of a lot more indepth than endlessly mashing the right mouse key.
Then keep the old booring 1.8
i will go ahead with alll the awesome additions of future versions and enjoying a harder (and funnier, better) PvE and PvP.
Now this is about strategy, intelligence, smartness. No fast clicking, really! How can be fun to press a button a lot of times per second!
Seems like every new person is hating the new sistem and veterans always wanted a new battle system and we finally got it!
Minecraft was too easy before just spam click and boom, creeper killed with 3 hits. Still 3 hits but you have to run away. Why is this good?
Imagine you are with a sword, it's heavy, if that moving creature explodes when you are close you should get away avery strike (that is good for me)
the fisrts time i tested this in survival i was amazed when a skelleton started to attack me, it felt more intense and when I blocked its arrow and it came bac to it, killing it, it was awesome!
Making potions was too cheap, now i have a use for my blazefarm more than fuel.
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
I wouldn't say it's great for PvE, some mobs are near impossible to kill now (unless you have diamond armour and a weapon that can kill in no less that 2 hits).
No offense, placing a block is a skill, moving diagonally is a skill, crouching while moving is a skill, crouching while jumping is a skill. Now think about it like that
I don't know of any mobs that are impossible to kill. Endermen remain the hardest, but not close to impossible.
If you're interested in an awesome, white-listed, pure vanilla server, consider applying!
http://www.minecraftforum.net/forums/servers/pc-servers/2811770-axiba-smp-community-focused-vanilla-survival#c4
Clicking very fast isn't a skill. Nor is it necessary. Everything has a .5th of a second of invincibility (mercy) frames. That means you cannot deal damage during that time. So clicking 10 times a second not only is a horrible excuse for skill, but also a useless one. If you want to tell me it's skill, please at least tell me how it's a skill without saying "It takes practice" and "Not everyone can do it".
Again, tell me how. The only thing truly removed was jitterclicking. All whatever excuses for skill you guys had in 1.7/1.8 exist in 1.9, along with more tactics. Timing your attacks is vital, because now there are multiple ways to fight, and each way counters one another. You now have to practice for every scenario instead of just knowing to "Strafe and jitterclick". I can go on with a huge in-depth list of a 1.8/1.9 comparison, but that'd take up too much space and be horribly off-topic of this thread.
I'm not even sure what you're referring to here. Finding your opponent isn't skill. It's luck. You can try and predict where they'll be at, sure, but again that's just luck and a bit of simple logic sometimes (Tactics at most if you really want to push it)
The devs literally tried to patch this because it literally was an exploit. You literally cannot say it's not an exploit at all because it's literally a fact that it's an exploit. Literally.
You completely skipped the last part of my statement about this. You can't teleport inside a base. And if you can, that means you have to change up your base. Simple as that.
Read above about mercy frames. Also strafing is not a skill. It's literally holding down a A or D. That's it. Holding down a button is not a skill.
Right. I didn't ask what it was, I asked how using two mouse buttons is considered skill.
It's not. Clicking left and right mouse buttons are not skills. They are not an uncommon thing someone does. Anyone that owns a computer uses both of those mouse buttons on a daily basis.
Gameplay > Realism. Players unable to jitterclick falls into gameplay because of game balance. Minecraft isn't unrealistic nor realistic. It's Minecraft. Some things make sense, others don't. The reason why is for both game balance and enjoyment.
This is as far as I'm going to go as so the thread doesn't turn into another generic "1.8 is better than 1.9/1.9 is better than 1.8" thread and thus getting it locked. If you really want to continue this topic for whatever reason, then we can continue it elsewhere. . Anything I didn't reply to was most likely because it just was generic complaints and there's really no point to argue about them (I.E; The Brewing Stand costing blaze powder to use, etc.)
And to be on topic more, a lot of people have had a hard time adjusting to the attack cooldown for whatever reason, so that also contributes to the hate 1.9 gets. Be it because they actually didn't give the thing a chance longer than 2 minutes, or they just somehow can't get it. Though I've noticed a lot of the hate has kinda went silent, it seems people either just dealt, actually started to enjoy the features, or are still happily (Or slightly less happily) sticking with their favorite versions. So this thread is kinda late on the topic.
Yes, there is, and it has nothing to do with the combat changes. 1.8 vastly changed the basic way that Minecraft mods have to be coded, enough that the overhauls from 1.7.10 to 1.8 would be even more than most version changes, and not at all worth it, for bigger mods, because a huge amount of code would have to be just flat-out rewritten, for just a few changes that users would actually notice.. Most modders would much rather prefer to add in some new content, instead of re-doing their entire mod.
Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
You need one blaze powder for 20 brewing operations, five blazes killed and you are set for 200 brewing operations, the old pvp system means that the winner is who have the better mouse amd the better ping.
And they also added a way to revert it:
I've created a one command that revert it automatically
http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/command-blocks/2720881-1-8-pvp-system-in-1-9-one-command-block-creation
1.9 also added the new command block wich are EXTREEMY better than the old one I can't even remember how to use the old ones,
Written by AboookhTheMaster,
Feel free to ask anything.
----|Have a nice day!|----
Actually it's because Mojang changed the source code dramatically in 1.8, and it's harder to do a lot of things, but that's a discussion for another time.
Do we really need another discussion on this topic? Haven't there already been like seven threads about this exact same thing? The new combat mechanic is designed to prevent you from being able to just recklessly barge into a group of hostile mobs, it's important for the survival aspect of... y'know... survival mode. If you don't like it for PvP, that's fine, just revert your game back to 1.8 and continue playing, problem solved. Stop complaining about the update and let the people who like it enjoy the game.
Honestly, everything about this topic that can be said has already been said probably 100 times on this site alone by now.
This is a test, this is only a test.
boooooooooooooooooooooooooooooooooooooo...
I haven't been on the forums in a long time, and I didn't realize this kind of topic was said a lot.
I'm surprised threads like this don't get insta-locked now. How many times does the update need to be argued over? Wasn't the first 17 threads enough?
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
People, please keep this thread on topic. This is a thread for discussing 1.9, it is not for discussing using other alternative versions of Minecraft.
- sunperp
To some, 1.9 was an awesome update. I can see why lots of people like it, as to them the combat was boring (I am bored with the current selection of blocks, and it was probably the same for combat with them.) and so I think it is good that they did something about it. HOWEVER, not everyone wanted the combat to be more challenging and involved. Some (including myself) were happy with the old one and prefer it to the new one. Unfortunately there is no option to turn off the new combat system that removes the sweep attack and high axe damage. I don't like how the new combat is about strategy instead of who has the better sword and armor, and diamond swords did not deal 300 damage without hacks. I am used to the "skill" of the new combat system and have become very good at it. Does this mean I like it? No! It still takes longer to kill mobs with the new combat system no matter how you look at it. I prefer quickly killing them and moving on, not wasting 20 seconds dealing with a skelly in a forest. A gamerule to revert to the old combat would be perfect but apparently adding that would mean wasting several months and it "would divide the community even more".