Well, maybe it's because Minecraft hasn't really finished "evolving" yet. There have been various updates adding a couple things here and there, but not really much to qualify as anything significant in the way of evolution. I enjoy Minecraft early on in the game, when you have to try to find a staple food source, get yourself some stone tools, and fight mobs that are kinda challenging.
However, the difficulty is the first thing to be thrown out the window, as diamond armor, enchants, potions, etc. remove any potential challenge that may have existed. The game is nice, and the beginning is fun, but the mid/endgame isn't really developed enough to still be fun. Many people often complained that certain suggestions made the game too easy, or that certain weapons (such as muskets/crossbows) would be overpowered, yet the game isn't really hard in the first place.
The problem for me is that once you have diamonds... Scratch that, once you have a dirt hut and a food source, you can't die. Mobs never try to break in, and aren't even that tough either, not like there are even that many of them anyway. The last time I played Minecraft I had diamonds within an hour, with a solid farm and a simple shelter set up as well, instantly lost interest already.
Quite a ways back, I used to check the forums frequently just to see if there was an update, and the potentially amazing things it brought. I was disappointed far more than I wish I had been. The combat is ridiculously boring, there are only two weapon types that appear the exact same (aside from colors), armor looks the exact same, etc. Sure you can still build, but I just don't even feel motivated at that point, it isn't necessary, and I don't feel like putting huge amounts of time into a structure that I don't even need to build.
On the outside, the game seems like a huge, never ending world with adventure and fun around every corner. What it turns out to be is absurdly boring mining, simple combat mechanics, and structures that appear the exact same as the last one you found. I definitely got my money's worth though, but just wish it had grown more than it has.
(To think I didn't even feel like commenting at first, but made all this. To clarify any potential issues, I do still think the game is good. However, it has the potential to be so much better than just good, but I won't be checking back too often if that ends up happening soon. MP is still decent if I actually feel like getting on Minecraft [(not PvP, just like hanging with friends and building a small town]).
Rollback Post to RevisionRollBack
"A sword yields no power if the person who wields it holds no courage."
I think the game severely lacks direction. I may catch some flak from this but I've always believed bukkit has had too large of an influence on the games update. Plugin developers pick up the slack and give players what they want. Mojang should have long since added in a viable economy, anti-griefing tools ect. Instead, we rely on a 3rd party website to provide our servers with the tools we need.
I'm very supportive of modding communities, don't take this post the wrong way, but I have a feeling Minecraft would have run its course by now if it wasn't for Bukkit. Mojang needs to focus on the survival aspect of the game and providing in-house tools for us to use for multiplayer.
I disagree with most of the things, as a small server owner, I try to make my server unique and we have a balanced number of veteran players and young players who are discovering the game and are able to be respectful. You say that most new blocks are useless? I'm a builder and when they added stained clay, it gave me the chance to build many many new things, in fact, I came back to minecraft after that update. It's bad to generalize that all server owners are greedy, unfriendly and not play with players now.
I think I said "I'm talking about my country, I don't know things in the U.S.A but here there are only 2 server types; (they aren't unique in themselves too. They're all the same)"
I'm sorry, John have you ever coded anything? Do you know java well and do you have a mod to back it up?
*sigh* another fool who refers to programming as "coding."
Yes, I have. In fact, I was even kind enough to release a Spigot plugin to the public, but you are too daft to actually spot it in my signature. I have taken (and done very well in) two Java programming courses, and I have written over 70 projects for those classes, not to mention 20-30 others for servers who paid me to do so.
Why do you find it necessary to attack me for pointing out that programming isn't "hard." It is an unacceptable excuse if the majority of your career is programming! Programming is rather easy, and the only people who claim it is hard do so because they don't know what they are doing. I am simply pointing out facts... During my first programming course I considered recursion a difficult concept because I was lost and didn't know what I was doing. Granted it is arguably the most difficult concept in Java, after getting my head wrapped around it I had no reason to claim that programming was hard.
Please do me the favor of not only supporting your "coding is hard" ideology, but also explain to my why it is an acceptable excuse for someone who is getting paid to do something, with years of experience, to say "I won't do it, it is too hard." That is the equivalent of a cashier refusing to give you change because "counting is too hard."
I think the game severely lacks direction. I may catch some flak from this but I've always believed bukkit has had too large of an influence on the games update. Plugin developers pick up the slack and give players what they want. Mojang should have long since added in a viable economy, anti-griefing tools ect. Instead, we rely on a 3rd party website to provide our servers with the tools we need.
I'm very supportive of modding communities, don't take this post the wrong way, but I have a feeling Minecraft would have run its course by now if it wasn't for Bukkit. Mojang needs to focus on the survival aspect of the game and providing in-house tools for us to use for multiplayer.
I started to agree with the beginning of your post, but then that feeling--went away. Mojang shouldn't have added anything to Minecraft other than a viable Modding API (promised what, 3 years ago?). If they simply gave us developers a way to make mods that players could download with a press of a button in-game, and automatically as they joined servers, Mojang would simply need to ensure that Minecraft was running smoothly and securely.
I could agree with "I think the game severely lacks direction." Mojang has attempted to give every play style a little of something. This makes the community so divided on many different play styles, that each groups wants something different. Minecraft turned from a survival/building game to a "game engine" of sorts for minigames and "OP <Insert phrase here>" servers.
I started to agree with the beginning of your post, but then that feeling--went away. Mojang shouldn't have added anything to Minecraft other than a viable Modding API (promised what, 3 years ago?). If they simply gave us developers a way to make mods that players could download with a press of a button in-game, and automatically as they joined servers, Mojang would simply need to ensure that Minecraft was running smoothly and securely.
I could agree with "I think the game severely lacks direction." Mojang has attempted to give every play style a little of something. This makes the community so divided on many different play styles, that each groups wants something different. Minecraft turned from a survival/building game to a "game engine" of sorts for minigames and "OP <Insert phrase here>" servers.
1) Minecraft hasn't changed much. It's still a sandbox game, but now with different colors of sand, different kinds of sand, and cool new toys to play with. That's it. Everyone seems to forget that very basic fact. Do what you want with it, PvP, survival, creative, whatever.
2) People are what make the game, not the other way around. Back when MC was new, every experience was fresh, every discovery was awesome. Nobody knew what was possible, so everyone was open-minded. It was a blank slate.
Now look at the player base. It's significantly larger and more diverse. We have mainstream YouTubers, 10 year old kids, 75 year old men, angst-riddled teens, stay-at-home mothers, etc. This could go on and on. People complaining about a bad combat system? Guess what, there's a patch coming out for that and Minecraft originally wasn't designed for nor expecting a large PvP scene. No vertical slabs? Too bad, deal with it. No cubic chunks? Too bad, deal with it. Game/server lags? Too bad, figure something out or deal with it. Mojang can't cater to everyone. BE PATIENT.
I'm sick and tired of people complaining about, "Oh, Minecraft doesn't feel like it used to," or, "Beta was so much better," or, "What has Minecraft has evolved into," (implying a sense of hopelessness) GET OVER IT. You want the game to change? Hoo boy you just happen to be playing the game that is specifically designed to be anything you want it to be. Tired of the game? Challenge yourself. Play without diamonds, play with no enchantments, play with only a wooden sword, build an underwater house, etc.
It boils down to one thing, and that is resilience. The humble beginnings of MC were great because who spends there time looking for the next great thing? Who's scouring the innards of the internet for something new and exciting to play? Those people were pioneers, proactive, quality individuals. Most of the people playing the game today are not novelty-seekers or pioneers. They're average joes looking for some fun.
So my suggestion is this. Want the game to be something great like it is/was? Make it so. Move yourself and you can move the world.
Ugh, now I have a frustration-induced headache.
(Game severely lacks direction? Now that's a laugh xD, that's the point *facedesk*)
1) Minecraft hasn't changed much. It's still a sandbox game, but now with different colors of sand, different kinds of sand, and cool new toys to play with. That's it. Everyone seems to forget that very basic fact. Do what you want with it, PvP, survival, creative, whatever.
2) People are what make the game, not the other way around. Back when MC was new, every experience was fresh, every discovery was awesome. Nobody knew what was possible, so everyone was open-minded. It was a blank slate.
Now look at the player base. It's significantly larger and more diverse. We have mainstream YouTubers, 10 year old kids, 75 year old men, angst-riddled teens, stay-at-home mothers, etc. This could go on and on. People complaining about a bad combat system? Guess what, there's a patch coming out for that and Minecraft originally wasn't designed for nor expecting a large PvP scene. No vertical slabs? Too bad, deal with it. No cubic chunks? Too bad, deal with it. Game/server lags? Too bad, figure something out or deal with it. Mojang can't cater to everyone. BE PATIENT.
I'm sick and tired of people complaining about, "Oh, Minecraft doesn't feel like it used to," or, "Beta was so much better," or, "What has Minecraft has evolved into," (implying a sense of hopelessness) GET OVER IT. You want the game to change? Hoo boy you just happen to be playing the game that is specifically designed to be anything you want it to be. Tired of the game? Challenge yourself. Play without diamonds, play with no enchantments, play with only a wooden sword, build an underwater house, etc.
It boils down to one thing, and that is resilience. The humble beginnings of MC were great because who spends there time looking for the next great thing? Who's scouring the innards of the internet for something new and exciting to play? Those people were pioneers, proactive, quality individuals. Most of the people playing the game today are not novelty-seekers or pioneers. They're average joes looking for some fun.
So my suggestion is this. Want the game to be something great like it is/was? Make it so. Move yourself and you can move the world.
Ugh, now I have a frustration-induced headache.
(Game severely lacks direction? Now that's a laugh xD, that's the point *facedesk*)
But... This wasn't a rant thread saying it was bad...
This was just a simple question about our opinions...
Unfortunately I have no nostalgia for Minecraft. I played it and had fun, sure. Just like with every new multiplayer game I play with my friends. But we held on and hung around under the hope that they would fix what was broken, add what they said they would and generally actually make the game worth playing, and it never happened.
I don't care about what audience they pandered towards, but we're still waiting for that Mod API, all these years later. And I'm still waiting for my damn lantern.
But... This wasn't a rant thread saying it was bad...
This was just a simple question about our opinions...
And this is just a simple response about my opinion.
I understand. It's not "bad," but there's no excuse for laziness. I could care less about the direction Minecraft is going, but I do care about the direction of the feel of the game is going, and it's going down the drain. Some are under an illusion that the game has evolved into something worse, and that opinion is infectious. When the veterans and pioneers say something is bad, the rest of the populous tend to follow or risk losing their sense of direction.
The reason I rant so strongly against the ideal that the game is disappointing, because it's not. It means that people's expectations were unrealistic and they need a reality check. Minecraft is still a fabulous game in the right hands, don't get me wrong. But there are so many more hands in Minecraft, and those hands need guidance in order to follow in the steps of the pioneers.
Unfortunately I have no nostalgia for Minecraft. I played it and had fun, sure. Just like with every new multiplayer game I play with my friends. But we held on and hung around under the hope that they would fix what was broken, add what they said they would and generally actually make the game worth playing, and it never happened.
I don't care about what audience they pandered towards, but we're still waiting for that Mod API, all these years later. And I'm still waiting for my damn lantern.
I'm sorry you were disappointed, but I have to ask, is a game defined by its' new content? You can still do plenty of things without new content.
Someone please make a "Blast from the Past" server lol.
And this is just a simple response about my opinion.
I understand. It's not "bad," but there's no excuse for laziness. I could care less about the direction Minecraft is going, but I do care about the direction of the feel of the game is going, and it's going down the drain. Some are under an illusion that the game has evolved into something worse, and that opinion is infectious. When the veterans and pioneers say something is bad, the rest of the populous tend to follow or risk losing their sense of direction.
The reason I rant so strongly against the ideal that the game is disappointing, because it's not. It means that people's expectations were unrealistic and they need a reality check. Minecraft is still a fabulous game in the right hands, don't get me wrong. But there are so many more hands in Minecraft, and those hands need guidance in order to follow in the steps of the pioneers.
I wouldn't consider expecting a modding API they promised 3 years ago unrealistic.... Minecraft needs the ability for clients to auto download mods as they join a server, and that need isn't being met.
And this is just a simple response about my opinion.
I understand. It's not "bad," but there's no excuse for laziness. I could care less about the direction Minecraft is going, but I do care about the direction of the feel of the game is going, and it's going down the drain. Some are under an illusion that the game has evolved into something worse, and that opinion is infectious. When the veterans and pioneers say something is bad, the rest of the populous tend to follow or risk losing their sense of direction.
The reason I rant so strongly against the ideal that the game is disappointing, because it's not. It means that people's expectations were unrealistic and they need a reality check. Minecraft is still a fabulous game in the right hands, don't get me wrong. But there are so many more hands in Minecraft, and those hands need guidance in order to follow in the steps of the pioneers.
I'm sorry you were disappointed, but I have to ask, is a game defined by its' new content? You can still do plenty of things without new content.
Someone please make a "Blast from the Past" server lol.
Oh, I thought you were mad at the thread creator because you thought they were complaining about Minecraft becoming bad.
I wouldn't consider expecting a modding API they promised 3 years ago unrealistic.... Minecraft needs the ability for clients to auto download mods as they join a server, and that need isn't being met.
I guess I didn't catch the posts about modding API. No, that's perfectly realistic. But is that your only complaint? I'm unfamiliar with the term modding API since that's not really my area of expertise, but it sounds like a game changer.
Oh, I thought you were mad at the thread creator because you thought they were complaining about Minecraft becoming bad.
Sorry.
No, that's fine for defending him. I do share some of his sentiments, like his examples regarding new blocks. But it irks me when people say, "It just doesn't feel the same," and walk away in disappointment. People should be saying, "I just doesn't feel the same, how can I make the game fun again?"
But now that john55223 has mentioned a significant, promised, change like modding API, I'm inclined to agree with you.
That isn't my only complaint. My main complaint is something that I highly doubt can be fixed at this point. The veterans started playing Minecraft when the direction of the game was a sandbox, survival, building game. As the game progressed, it suddenly lost the survival/building game core of the game (around the enchantments update) and there were small RPG aspects added. Now it was something more of a grinding, adventure, RPG game. (or something along the sorts).
Minecraft no longer has an appeal to one "playstyle" if you will (survival/building). It has become a "game-engine" of sorts for tons of minigames, a "MMO" game, an "RPG" game. Now that so many players with such diverse play styles are playing, the game is no longer favoring any of the playstyles, and tossing little bits and pieces at each one. Whenever one side gets a tiny piece, the rest of the sides whine and complain, and so forth. Minecraft is no longer appealing to veterans because of how it has shifted so far away from a survival/building game, and become more of an adventure, rpg hybrid.
However, there's no reason to take the thread so seriously that you get a "frustration-induced headache". It's not like it matters, we're just discussing a video game.
That isn't my only complaint. My main complaint is something that I highly doubt can be fixed at this point. The veterans started playing Minecraft when the direction of the game was a sandbox, survival, building game. As the game progressed, it suddenly lost the survival/building game core of the game (around the enchantments update) and there were small RPG aspects added. Now it was something more of a grinding, adventure, RPG game. (or something along the sorts).
Minecraft no longer has an appeal to one "playstyle" if you will (survival/building). It has become a "game-engine" of sorts for tons of minigames, a "MMO" game, an "RPG" game. Now that so many players with such diverse play styles are playing, the game is no longer favoring any of the playstyles, and tossing little bits and pieces at each one. Whenever one side gets a tiny piece, the rest of the sides whine and complain, and so forth. Minecraft is no longer appealing to veterans because of how it has shifted so far away from a survival/building game, and become more of an adventure, rpg hybrid.
Hmmm... It's like the game is splintering apart. The best way I can understand it is it's becoming less of a game and more of a tool for variations of the game.
This is finally the first time someone has explained this dissonance to me. I've always played multi-player and in certain genres (hardcore survival/building) have always been appealing to me. I never really saw the changes because the servers I played on implemented to new features to fit within the theme of their servers.
I agree with you, the game probably can't be fixed. All the more reason to form a veteran's community of some sort and make an old-fashioned server, right?
Thank you for the reply. I can agree with you on much of what you said. It truly irks me that the community is so into "OP factions" "OP Prison". I miss finding unique servers with a sense of progression. Servers that didn't have 1,000 players on at once and were a
Makes me wish I could go back in time.
Those servers would not exist if they were not popular, just don't play on them, and use and older version. Oh wait then you cant you all the new features. Get over your nostalgia.
Well, maybe it's because Minecraft hasn't really finished "evolving" yet. There have been various updates adding a couple things here and there, but not really much to qualify as anything significant in the way of evolution. I enjoy Minecraft early on in the game, when you have to try to find a staple food source, get yourself some stone tools, and fight mobs that are kinda challenging.
However, the difficulty is the first thing to be thrown out the window, as diamond armor, enchants, potions, etc. remove any potential challenge that may have existed. The game is nice, and the beginning is fun, but the mid/endgame isn't really developed enough to still be fun. Many people often complained that certain suggestions made the game too easy, or that certain weapons (such as muskets/crossbows) would be overpowered, yet the game isn't really hard in the first place.
The problem for me is that once you have diamonds...Scratch that, once you have a dirt hut and a food source, you can't die. Mobs never try to break in, and aren't even that tough either, not like there are even that many of them anyway. The last time I played Minecraft I had diamonds within an hour, with a solid farm and a simple shelter set up as well, instantly lost interest already.Quite a ways back, I used to check the forums frequently just to see if there was an update, and the potentially amazing things it brought. I was disappointed far more than I wish I had been. The combat is ridiculously boring, there are only two weapon types that appear the exact same (aside from colors), armor looks the exact same, etc. Sure you can still build, but I just don't even feel motivated at that point, it isn't necessary, and I don't feel like putting huge amounts of time into a structure that I don't even need to build.
On the outside, the game seems like a huge, never ending world with adventure and fun around every corner. What it turns out to be is absurdly boring mining, simple combat mechanics, and structures that appear the exact same as the last one you found. I definitely got my money's worth though, but just wish it had grown more than it has.
(To think I didn't even feel like commenting at first, but made all this. To clarify any potential issues, I do still think the game is good. However, it has the potential to be so much better than just good, but I won't be checking back too often if that ends up happening soon. MP is still decent if I actually feel like getting on Minecraft [(not PvP, just like hanging with friends and building a small town]).
I'm sorry, John have you ever coded anything? Do you know java well and do you have a mod to back it up?
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I think the game severely lacks direction. I may catch some flak from this but I've always believed bukkit has had too large of an influence on the games update. Plugin developers pick up the slack and give players what they want. Mojang should have long since added in a viable economy, anti-griefing tools ect. Instead, we rely on a 3rd party website to provide our servers with the tools we need.
I'm very supportive of modding communities, don't take this post the wrong way, but I have a feeling Minecraft would have run its course by now if it wasn't for Bukkit. Mojang needs to focus on the survival aspect of the game and providing in-house tools for us to use for multiplayer.
I'm sorry, do you not understand the concept of I payed you so do your job?
I think I said "I'm talking about my country, I don't know things in the U.S.A but here there are only 2 server types; (they aren't unique in themselves too. They're all the same)"
*sigh* another fool who refers to programming as "coding."
Yes, I have. In fact, I was even kind enough to release a Spigot plugin to the public, but you are too daft to actually spot it in my signature. I have taken (and done very well in) two Java programming courses, and I have written over 70 projects for those classes, not to mention 20-30 others for servers who paid me to do so.
Why do you find it necessary to attack me for pointing out that programming isn't "hard." It is an unacceptable excuse if the majority of your career is programming! Programming is rather easy, and the only people who claim it is hard do so because they don't know what they are doing. I am simply pointing out facts... During my first programming course I considered recursion a difficult concept because I was lost and didn't know what I was doing. Granted it is arguably the most difficult concept in Java, after getting my head wrapped around it I had no reason to claim that programming was hard.
Please do me the favor of not only supporting your "coding is hard" ideology, but also explain to my why it is an acceptable excuse for someone who is getting paid to do something, with years of experience, to say "I won't do it, it is too hard." That is the equivalent of a cashier refusing to give you change because "counting is too hard."
I started to agree with the beginning of your post, but then that feeling--went away. Mojang shouldn't have added anything to Minecraft other than a viable Modding API (promised what, 3 years ago?). If they simply gave us developers a way to make mods that players could download with a press of a button in-game, and automatically as they joined servers, Mojang would simply need to ensure that Minecraft was running smoothly and securely.
I could agree with "I think the game severely lacks direction." Mojang has attempted to give every play style a little of something. This makes the community so divided on many different play styles, that each groups wants something different. Minecraft turned from a survival/building game to a "game engine" of sorts for minigames and "OP <Insert phrase here>" servers.
I agree with you. It used to be survive/build.
Another one of these threads. Great.
Two things:
1) Minecraft hasn't changed much. It's still a sandbox game, but now with different colors of sand, different kinds of sand, and cool new toys to play with. That's it. Everyone seems to forget that very basic fact. Do what you want with it, PvP, survival, creative, whatever.
2) People are what make the game, not the other way around. Back when MC was new, every experience was fresh, every discovery was awesome. Nobody knew what was possible, so everyone was open-minded. It was a blank slate.
Now look at the player base. It's significantly larger and more diverse. We have mainstream YouTubers, 10 year old kids, 75 year old men, angst-riddled teens, stay-at-home mothers, etc. This could go on and on. People complaining about a bad combat system? Guess what, there's a patch coming out for that and Minecraft originally wasn't designed for nor expecting a large PvP scene. No vertical slabs? Too bad, deal with it. No cubic chunks? Too bad, deal with it. Game/server lags? Too bad, figure something out or deal with it. Mojang can't cater to everyone. BE PATIENT.
I'm sick and tired of people complaining about, "Oh, Minecraft doesn't feel like it used to," or, "Beta was so much better," or, "What has Minecraft has evolved into," (implying a sense of hopelessness) GET OVER IT. You want the game to change? Hoo boy you just happen to be playing the game that is specifically designed to be anything you want it to be. Tired of the game? Challenge yourself. Play without diamonds, play with no enchantments, play with only a wooden sword, build an underwater house, etc.
It boils down to one thing, and that is resilience. The humble beginnings of MC were great because who spends there time looking for the next great thing? Who's scouring the innards of the internet for something new and exciting to play? Those people were pioneers, proactive, quality individuals. Most of the people playing the game today are not novelty-seekers or pioneers. They're average joes looking for some fun.
So my suggestion is this. Want the game to be something great like it is/was? Make it so. Move yourself and you can move the world.
Ugh, now I have a frustration-induced headache.
(Game severely lacks direction? Now that's a laugh xD, that's the point *facedesk*)
IP: mc.deadmandungeons.com
[Mod] Ex2c ~ Deadman Dungeons
But... This wasn't a rant thread saying it was bad...
This was just a simple question about our opinions...
Unfortunately I have no nostalgia for Minecraft. I played it and had fun, sure. Just like with every new multiplayer game I play with my friends. But we held on and hung around under the hope that they would fix what was broken, add what they said they would and generally actually make the game worth playing, and it never happened.
I don't care about what audience they pandered towards, but we're still waiting for that Mod API, all these years later. And I'm still waiting for my damn lantern.
And this is just a simple response about my opinion.
I understand. It's not "bad," but there's no excuse for laziness. I could care less about the direction Minecraft is going, but I do care about the direction of the feel of the game is going, and it's going down the drain. Some are under an illusion that the game has evolved into something worse, and that opinion is infectious. When the veterans and pioneers say something is bad, the rest of the populous tend to follow or risk losing their sense of direction.
The reason I rant so strongly against the ideal that the game is disappointing, because it's not. It means that people's expectations were unrealistic and they need a reality check. Minecraft is still a fabulous game in the right hands, don't get me wrong. But there are so many more hands in Minecraft, and those hands need guidance in order to follow in the steps of the pioneers.
I'm sorry you were disappointed, but I have to ask, is a game defined by its' new content? You can still do plenty of things without new content.
Someone please make a "Blast from the Past" server lol.
IP: mc.deadmandungeons.com
[Mod] Ex2c ~ Deadman Dungeons
I wouldn't consider expecting a modding API they promised 3 years ago unrealistic.... Minecraft needs the ability for clients to auto download mods as they join a server, and that need isn't being met.
Oh, I thought you were mad at the thread creator because you thought they were complaining about Minecraft becoming bad.
Sorry.
I guess I didn't catch the posts about modding API. No, that's perfectly realistic. But is that your only complaint? I'm unfamiliar with the term modding API since that's not really my area of expertise, but it sounds like a game changer.
IP: mc.deadmandungeons.com
[Mod] Ex2c ~ Deadman Dungeons
No, that's fine for defending him. I do share some of his sentiments, like his examples regarding new blocks. But it irks me when people say, "It just doesn't feel the same," and walk away in disappointment. People should be saying, "I just doesn't feel the same, how can I make the game fun again?"
But now that john55223 has mentioned a significant, promised, change like modding API, I'm inclined to agree with you.
IP: mc.deadmandungeons.com
[Mod] Ex2c ~ Deadman Dungeons
That isn't my only complaint. My main complaint is something that I highly doubt can be fixed at this point. The veterans started playing Minecraft when the direction of the game was a sandbox, survival, building game. As the game progressed, it suddenly lost the survival/building game core of the game (around the enchantments update) and there were small RPG aspects added. Now it was something more of a grinding, adventure, RPG game. (or something along the sorts).
Minecraft no longer has an appeal to one "playstyle" if you will (survival/building). It has become a "game-engine" of sorts for tons of minigames, a "MMO" game, an "RPG" game. Now that so many players with such diverse play styles are playing, the game is no longer favoring any of the playstyles, and tossing little bits and pieces at each one. Whenever one side gets a tiny piece, the rest of the sides whine and complain, and so forth. Minecraft is no longer appealing to veterans because of how it has shifted so far away from a survival/building game, and become more of an adventure, rpg hybrid.
This is very wise.
However, there's no reason to take the thread so seriously that you get a "frustration-induced headache". It's not like it matters, we're just discussing a video game.
So many mods, so little time.
Hmmm... It's like the game is splintering apart. The best way I can understand it is it's becoming less of a game and more of a tool for variations of the game.
This is finally the first time someone has explained this dissonance to me. I've always played multi-player and in certain genres (hardcore survival/building) have always been appealing to me. I never really saw the changes because the servers I played on implemented to new features to fit within the theme of their servers.
I agree with you, the game probably can't be fixed. All the more reason to form a veteran's community of some sort and make an old-fashioned server, right?
IP: mc.deadmandungeons.com
[Mod] Ex2c ~ Deadman Dungeons
Those servers would not exist if they were not popular, just don't play on them, and use and older version. Oh wait then you cant you all the new features. Get over your nostalgia.
Baseball, then Minecraft.