I was thinking about putting together a more difficult version of SkyBlock for 1.15. The player(s) would start on a small Bedrock island in the overworld and would be given the following resources:
The overworld:
1 dirt block
1 grass block
1 mycelium block
1 sapling
1 bee nest
The Nether:
1 Nether wart
The End:
1 chorus flower
1 shulker spawner
This should allow them to obtain everything in any quantity, except for the following blocks: the various ore blocks, non-polished andesite/diorite/granite, sponges, diamond blocks, soul sand, gravel, cobwebs, Netherrack, conduits, beacons, and dragon heads. They would also not be able to obtain the following items: elytras, horse armor, enchanted golden apples, diamonds, flint, and quartz.
While quartz blocks are obtainable, not being able to obtain actual quartz seems like a no-no since it's so important for redstone recipes. This could be worked around by changing recipes or making quartz available via trading, I suppose. I'm on the fence about making elytras available.
I was thinking about putting together a more difficult version of SkyBlock for 1.15. The player(s) would start on a small Bedrock island in the overworld and would be given the following resources:
The overworld:
The Nether:
The End:
This should allow them to obtain everything in any quantity, except for the following blocks: the various ore blocks, non-polished andesite/diorite/granite, sponges, diamond blocks, soul sand, gravel, cobwebs, Netherrack, conduits, beacons, and dragon heads. They would also not be able to obtain the following items: elytras, horse armor, enchanted golden apples, diamonds, flint, and quartz.
While quartz blocks are obtainable, not being able to obtain actual quartz seems like a no-no since it's so important for redstone recipes. This could be worked around by changing recipes or making quartz available via trading, I suppose. I'm on the fence about making elytras available.
Would you play this? Any feedback is appreciated.