The Objective of a CTM (Complete the Monument) Map
The objective of a CTM map is to find all of the necessary pieces of the Shrine. They will be hard to obtain, and usually around 20 are required. Some maps it will be in the form of wool found in chests, other maps will require you to find the block and break it.
Standard Rules of a CTM map (some maps have different rules, so you should still read them in game)
1. Find and complete the Shrine
2. Don't leave the boundary of the map
3. Never use peaceful mode, try to use normal or hard
4. Don't use dyes for wool in the Shrine (if the Shrine requires wool)
5. You may use string to craft wool for non Shrine uses, such as building blocks, beds, etc.
6. No typing commands (/gamemode, /tp, /gamerule, etc.)
If you enjoy adventure maps, you will likely enjoy these as well because most people have told me that they have an adventure map feel to them.
List of maps with difficulties and approx. download amount (if above 100)
1. Dungeon of Doom - Hard - 350+ downloads!
2. Blitzkrieg - Easy - 200+ downloads!
3. Caverns of Acheron - Very Hard/Caverns of Acheron Easy Mode - Hard
4. Dungeon of Doom 2 - Hard
5. Shatter the Sky - Medium
6. Funpath! - Medium
7. The Sectors of Perdition - Medium
The maps are shown below with pictures
Main Maps - Over 12 Shrine Blocks
1. Dungeon of Doom - Personal record: Hard, 35 Deaths
A brutally hard, dungeon style map. You don't lose any items when you die. Upon passing an area you will gain a new spawnpoint at that location when you hit the new spawnpoint button. If you enjoy bulldozing through thousands of monsters, this map is definitely for you.
Note: Command blocks must be enabled to play this map
If you're looking for Dungeon of Doom 2, scroll down to map #4
Beta testing done by QawK and 1stplayer4! Thanks so much!
2. Blitzkrieg - Personal Record: Normal, 11 Deaths (No keep inventory) - 100+ downloads!
This map is easier than Dungeon of Doom, and I personally think it is better as well. The option is given to the player if they would like to play with or without keep inventory on. This map doesn't have a specific theme, it contains a variety of areas from mountains, to forests, and even an underwater village. I introduced a new key system in this map where the player must find certain keys to gain access to different areas. There are storage room keys, Intersection keys, farm keys, and more!
3. Caverns of Acheron/Caverns of Acheron Easy Mode - Personal Record: Hard, 720 Deaths (Regular Caverns of Acheron)
Iron Man once quoted a famous man saying, "We create our own demons". What does this mean? What does this have to do with my map? Well, to be honest I didn't really know exactly what it meant…until I created this map. Caverns of Acheron is an extremely difficult, hellish world. Don't expect any mercy on this map. This map makes Dungeon of Doom look like a stroll through the meadows. I have enclosed an "Easy Mode" of this map which contains less spawners and less difficulty because I understand that not everyone wishes to die 720 times like I did. Enjoy it, and good luck. You'll need it...
Subscribe to my YouTube channel to watch the Developer Commentary!
4. Dungeon of Doom 2 - Personal Record: Hard, 164 Deaths
A brutally hard, dungeon style map. You don't lose any items when you die. Upon passing an area you will gain a new spawnpoint at that location when you hit the new spawnpoint button. If you enjoy bulldozing through thousands of monsters, this map is definitely for you. This map is a sequel to my first map, Dungeon of Doom. It will be much harder though...
Note: This map requires the use of command blocks.
5. The Sectors of Perdition - Personal Record: Hard, 35 Deaths
An open world map filled with nothing but darkness and despair. The player has the ability to choose which order they conquer the various challenges of the map. If you didn't like my other maps, I suggest you still try this one because it is much better than the others.
Note: This map requires the use of command blocks.
1. Shatter The Sky - Personal Record: Hard, 1 Death
A glassy path in utter darkness. The map is always night, and is primarily built of glass. This map will probably take only 15 minutes to complete. There are a total of 3 blocks required in the miniShrine, and keepInventory is enabled. 1stplayer4 aided me in the making of this map.
2. Funpath! - Personal Record: Hard, 8 Deaths (keepInventory enabled)
Ever saw something that looked so terrifying that you decided to avoid it because of its sheer difficulty? Take the fun path. This map is a copy paste of the second to last area in Caverns of Acheron, except with a twist. Instead of loot chests, I have placed fleecy boxes (wool chests) in my labyrinth. Most players probably will decide to evade this area in Caverns of Acheron and not get the amazing loot, so I've made a version of it where the player must traverse through it to complete the miniShrine. This map is short, and shouldn't take much longer than 15-20 minutes.
If you find any problems with my maps or have any questions, feel free to contact me.
Legal Information
Please don't upload my work to other websites, or claim it as your own. Feel free to make any videos of my map, I would love to see them! If you make a video, please notify me so I can watch it and add it to the LP section of my maps. I am not responsible for anything that goes wrong while using my maps, such as crashes, freezing, etc.
Feedback is always greatly appreciated whether good or bad. It helps me know how to make better maps.
One suggestion would be for any screenshots that you put here, use the vanilla texture pack. Most people prefer it, and I can't even tell what blocks are what in that tp
One suggestion would be for any screenshots that you put here, use the vanilla texture pack. Most people prefer it, and I can't even tell what blocks are what in that tp
I am very sorry for any inconvenience. I will be sure to use the default texture pack when taking screenshots of future maps.
Impressions so far of Blitzkrieg: Playing in 1.6. Get ready for a wall of text. Chai, CONSULT THIS POST ONLY, not all the others. I'll update it when I make more progress.
First Impressions:
Use the default texture pack in your pics. Keep the ones that you have taken, but show us what it looks like in the regular style.
See obvious brush strokes in several of the pictures.
1,000,000 ghasts. Hope it's balanced.
Painful Passages
Lots of spawners in first room, died.
Tried to regain my stuff, but zambies pushed me back. Took all my stuff with me xD, I couldn't pass thru the wall of mobs.
Restarted the map, this time it went smoother.
Regeneration potions could not stop me from drowning in maze, probably a change in 1.5/1.6. Make regen potions more powerful. 1 death.
Minecart ride.
Aesthetics are okay, just boxes. Ersh.
Intersection 1
Obvious brush stroke is obvious. Block variation and just better design key.
I can get to I6 without a key, might want to do something about that.
Monument/Base Area
Not really much to say, walls could be fancier though
Probably should give wood, etc just in case
INTUHSUCTON 2!
Another obvious brush stroke is obvious.
Good challenge getting diamond chestplate on bottom.
Forests of Frustration
The design of the area is poor. Very poor. Natural minecraft terrain with regular trees, ungrown saplings. Entire thing is floating, and a leaf wall surrounds the entire thing.
I noticed that mob griefing is off. May want to turn it on. It is a CTM map.
Like the fact that you put a key on a tree: good to reward exploration
Took me 10 minutes to find an unmarked dirt cave due to trees and lack of guidance. What makes the forests frustrating is where the wool is. It's hiding.
Went into dirt cave, fought 1 spider, got wool, walked out.
Dual Islands.
Sandstone flat wall, as usual. Obvious ellipse brush strokes everywhere.
Got key and diamond leggings, so I have 2 diamond pieces of gear. If you give me a hat and boots, this'll become extremely unbalanced, since we are at I2 right now.
Oh, you sneaky bugger with that trap. now I dont have my diamonds xD. 2 deaths. But still.....
Unlike the first area, I feel there should be less spawners, 3 spawners on each side in a lengthy hallways seems like a lot to me.
Now I see why you turned MobGriefing off. I don't like it.
Creepers and Silverfish. Way too many spawners. Best ways to tackle this area is to bridge across.... running on ground level won't work. Because of this, it is a sharp difficulty curve from Forest/Castle, which I reviewed here. vvvvvvvv
Yai wool. Finally I have a farm key.
Farm.
Just wheat. Nothing else. No trees. Guess I'll get wood from FoF.
Castle Cobble
O.M.G. Ersh. The castle is bland, unoriginal, etc. It's pretty just walls of cobble. Bordered with... cobble. Walls of... cobble. It does not have any depth or detail whatsoever inside or outside. Make the castle look prettier, have more block variation, etc. Really. Least favorite area thus far.
The entire area is 3 blocks: lots of cobble, netherrack, and bedrock.
The gameplay is terrible also. It takes you 10 seconds to get to the wool, spiders start swarming you, and you run out. Easy compared to Dual Islands, and I think you should make the dungeon longer.
INTUHSECTON 3
Looks almost the same as the first and second... obvious circular brush stroke with crossroads, just like the other two.
Area names sound cool though
Went back to base. Got blown up. Restarted map. You know what happened.
Barren Wasteland of Pain and Hallway to Hell.
Regular soul sand borders, and the overall area is nothing special, but this is a lot better of an area than the previous ones. Maybe a bit more stone on the hills and walls.
It's just plain, there are no structures or anything. Just a mob infested soul sand and stone place. Block variation is good compared to other areas.
Are there any wool in the wasteland or do I need to go to the Hell Hallway? Couldn't find any.
You should use custom mobs instead of just packing spawners.... You can customize potion effects, armor, and weapons for a mob. Very cool.
Hallway to Hell: OP. WAY OP. For leather armor and stone sword, WAY OP.
Witches should be removed from the spawners, make the hallway larger. 3x3 long hallway with a ring of spawners around it is stupid. + bedrock. Best strategy: run and hope for the best, and you will die. Doesn't require thinking at all.
Yai wool, without cheating.
Infested Coal Mines.
Aesthetically terrible. The cave doesn't look like a cave. Coal is only in the beginning part of the map. Erode a bit, make it bigger.
Silverfish, the stupidest mob in Minecraft, makes an appearance. YAI!
Lots of spawners: had to bridge over the actual cave to get to the next part.
With MobGriefing false, silverfish can't break blocks. This makes digging through the stone tedious. Went into creative to finish digging. Gameplay is very, very poor this point. Just mindless work.
Fin.
Ruins of Tomar and Ghastly Underside of Tomar
Aesthetically the best area so far. Buildings looked ruined and you used MOAR THAN ONE MATERIAL. YES. FINALLY.
Another thing to note, some of your areas are square and have square borders, like this one. (I'm also talking to you, Castle Cobble.) This doesn't look natural. Maybe put this into a natural looking cave with mossy cobble and stone?
You did it with the buildings. Do block variation with floor and walls, make sure to make the buildings stand out.
Maybe populate the buildings with crafting tables, furnace, enchanted loot? (I haven't seen any of that yet)
Gameplay wise, the second hardest areas so far. Million ghast spawners with leather armor. Serious.
Maybe tone down the spawners a bit.
Sneaky hidden ladder, mark it with glowstone?
REALLY A WALL OF CREEPER SPAWNERS. Slacker.
Yai wool. Fin. Overall I3 is better than I2, but WAY, WAY, WAY below other well-known CTM maps.
INTUHSUCTON 4. I don't want to play any more, but I will.
Obvious brush stroke is obvious, needs eroding and block variation.
I do not like dat creeper place.
Drownville.
Hate the aesthetics. Box like houses with, you guessed it, 1 material! aed;ljdkfjdkas
Inside, same stuff inside every house. Dumb.
Underwater aspect is cool, but where are the mobs? Make them have water breathing potions attached to them or something.
This is my least favorite area, and worst area I have EVER played in a CTM map. I found the wool, but there is no fun searching thru houses that look the same to find it. No fun at all. Just torture.
Impressions so far of Blitzkrieg: Playing in 1.6. Get ready for a wall of text.
First Impressions:
Use the default texture pack in your pics. Keep the ones that you have taken, but show us what it looks like in the regular style.
See obvious brush strokes in several of the pictures.
1,000,000 ghasts. Hope it's balanced.
Painful Passages
Lots of spawners in first room, died.
Tried to regain my stuff, but zambies pushed me back. Took all my stuff with me xD, I couldn't pass thru the wall of mobs.
Restarted the map, this time it went smoother.
Regeneration potions could not stop me from drowning in maze, probably a change in 1.5/1.6. Make regen potions more powerful. 1 death.
Minecart ride.
Aesthetics are okay, just boxes. Ersh.
Intersection 1
Obvious brush stroke is obvious. Block variation and just better design key.
I can get to I6 without a key, might want to do something about that.
Monument/Base Area
Not really much to say, walls could be fancier though
Probably should give wood, etc just in case
INTUHSUCTON 2!
Another obvious brush stroke is obvious.
Good challenge getting diamond chestplate on bottom.
Forests of Frustration
The design of the area is poor. Very poor. Natural minecraft terrain with regular trees, ungrown saplings. Entire thing is floating, and a leaf wall surrounds the entire thing.
I noticed that mob griefing is off. May want to turn it on. It is a CTM map.
Like the fact that you put a key on a tree: good to reward exploration
Took me 10 minutes to find an unmarked dirt cave due to trees and lack of guidance. Make entrance to cave clearer.
Went into dirt cave, fought 1 spider, got wool, walked out.
What if I lose the crucial key fragment?
So, the Forests of Frustration are not frustrating at all. Add more spawners, challenge, make wool harder to get. End of Day 1.
Thank you for giving me feedback on the map! If you lose the key fragment, you can go back and get another, just as you can with the wool since they're in the same place. The forest isn't too hard, I agree, but keep in mind that it is the first area in the game. Don't worry, it will get harder I hope you enjoy it and have fun.
Looking back, I was dumb for writing that key fragment post. There are multiples. I modified my Day 1 post a little bit after I reflected on the Forests a bit more. So, here's Day 2: Will update as time passes.
Dual Islands.
Sandstone flat wall, as usual. Obvious ellipse brush strokes everywhere.
Got key and diamond leggings, so I have 2 diamond pieces of gear. If you give me a hat and boots, this'll become extremely unbalanced, since we are at I2 right now.
Oh, you sneaky bugger with that trap. now I dont have my diamonds xD. 2 deaths. But still.....
Unlike the first area, I feel there should be less spawners, 3 spawners on each side in a lengthy hallways seems like a lot to me.
Now I see why you turned MobGriefing off. I don't like it.
Creepers and Silverfish. Way too many spawners. Best ways to tackle this area is to bridge across.... running on ground level won't work. Because of this, it is a sharp difficulty curve from Forest/Castle, which I reviewed here. vvvvvvvv
Yai wool. Finally I have a farm key.
Farm.
Just wheat. Nothing else. No trees. Guess I'll get wood from FoF.
Castle Cobble
O.M.G. Ersh. The castle is bland, unoriginal, etc. It's pretty just walls of cobble. Bordered with... cobble. Walls of... cobble. It does not have any depth or detail whatsoever inside or outside. Make the castle look prettier, have more block variation, etc. Really. Least favorite area thus far.
The entire area is 3 blocks: lots of cobble, netherrack, and bedrock.
The gameplay is terrible also. It takes you 10 seconds to get to the wool, spiders start swarming you, and you run out. Easy compared to Dual Islands, and I think you should make the dungeon longer.
I2 and Beginning Areas:
Aesthetics: 2/10
Gameplay: 4/10
Creativity: 3/10
Overall: 9/30
I am not attacking you as a mapmaker, just giving you suggestions to improve it. Who knows, maybe the next intersection will be spectacular!
INTUHSECTON 3
Looks almost the same as the first and second... obvious circular brush stroke with crossroads, just like the other two.
Area names sound cool though
Went back to base.
You wanted me to review your map? Huh? huh? Guess what happened. I crafted some sticks with the wood, and made a button also. I placed the button inbetween the two beds, and pushed it for fun. afsdjkl;afsdkl;fdsah;
I am afraid I won't be able to review any more of your map. You placed TNT near the base. That is total stupidness right there. http://imgur.com/MikWlL9
Total score: 2/10.
I will not review any more of your map. You have ruined my progress for eternity. No leather armor, no nothing.
I am sorry that you had an unfortunate encounter with my little present there. If you want to keep playing the map, you could use creative mode to get back to where you were, even though its technically cheating. I appreciate your feedback and the map gameplay does get better once you progress further.
Sorry for ragequitting.... What I am going to do to save posting is just write everything on my first post. I will restart the map and since you didn't give anything special that I can get in hub, I'll continue from where I left off....
I
Sorry for ragequitting.... What I am going to do to save posting is just write everything on my first post. I will restart the map and since you didn't give anything special that I can get in hub, I'll continue from where I left off....
It's fine if you'd like to keep posting, whatever is easiest for you. I thank you for being patient with the map and I hope you enjoy it
Map #5 has been released! I hope you all enjoy!
All of my maps will be posted in this thread.
The Objective of a CTM (Complete the Monument) Map
The objective of a CTM map is to find all of the necessary pieces of the Shrine. They will be hard to obtain, and usually around 20 are required. Some maps it will be in the form of wool found in chests, other maps will require you to find the block and break it.
Standard Rules of a CTM map (some maps have different rules, so you should still read them in game)
1. Find and complete the Shrine
2. Don't leave the boundary of the map
3. Never use peaceful mode, try to use normal or hard
4. Don't use dyes for wool in the Shrine (if the Shrine requires wool)
5. You may use string to craft wool for non Shrine uses, such as building blocks, beds, etc.
6. No typing commands (/gamemode, /tp, /gamerule, etc.)
If you enjoy adventure maps, you will likely enjoy these as well because most people have told me that they have an adventure map feel to them.
List of maps with difficulties and approx. download amount (if above 100)
1. Dungeon of Doom - Hard - 350+ downloads!
2. Blitzkrieg - Easy - 200+ downloads!
3. Caverns of Acheron - Very Hard/Caverns of Acheron Easy Mode - Hard
4. Dungeon of Doom 2 - Hard
5. Shatter the Sky - Medium
6. Funpath! - Medium
7. The Sectors of Perdition - Medium
The maps are shown below with pictures
Main Maps - Over 12 Shrine Blocks
1. Dungeon of Doom - Personal record: Hard, 35 Deaths
A brutally hard, dungeon style map. You don't lose any items when you die. Upon passing an area you will gain a new spawnpoint at that location when you hit the new spawnpoint button. If you enjoy bulldozing through thousands of monsters, this map is definitely for you.
Note: Command blocks must be enabled to play this map
If you're looking for Dungeon of Doom 2, scroll down to map #4
Download the map for free here http://adf.ly/QWV1t
Pictures of Dungeon of Doom
LP's (Lets Plays) of Dungeon of Doom
sixeIamhungry's channel: http://www.youtube.c...y?feature=watch
Beta testing done by QawK and 1stplayer4! Thanks so much!
2. Blitzkrieg - Personal Record: Normal, 11 Deaths (No keep inventory) - 100+ downloads!
This map is easier than Dungeon of Doom, and I personally think it is better as well. The option is given to the player if they would like to play with or without keep inventory on. This map doesn't have a specific theme, it contains a variety of areas from mountains, to forests, and even an underwater village. I introduced a new key system in this map where the player must find certain keys to gain access to different areas. There are storage room keys, Intersection keys, farm keys, and more!
Download the map for free here http://adf.ly/R6pYj
Pictures of Blitzkrieg
LP's (Let's Plays) of Blitzkrieg
TheCrackerCracker's Channel: http://www.youtube.c...r?feature=watch
Beta testing done by QawK! Thanks so much!
3. Caverns of Acheron/Caverns of Acheron Easy Mode - Personal Record: Hard, 720 Deaths (Regular Caverns of Acheron)
Iron Man once quoted a famous man saying, "We create our own demons". What does this mean? What does this have to do with my map? Well, to be honest I didn't really know exactly what it meant…until I created this map. Caverns of Acheron is an extremely difficult, hellish world. Don't expect any mercy on this map. This map makes Dungeon of Doom look like a stroll through the meadows. I have enclosed an "Easy Mode" of this map which contains less spawners and less difficulty because I understand that not everyone wishes to die 720 times like I did. Enjoy it, and good luck. You'll need it...
Download Caverns of Acheron for free here http://adf.ly/SrIln
Download Caverns of Acheron Easy Mode for free here http://adf.ly/SrIfS
Pictures of Caverns of Acheron
Subscribe to my YouTube channel to watch the Developer Commentary!
4. Dungeon of Doom 2 - Personal Record: Hard, 164 Deaths
A brutally hard, dungeon style map. You don't lose any items when you die. Upon passing an area you will gain a new spawnpoint at that location when you hit the new spawnpoint button. If you enjoy bulldozing through thousands of monsters, this map is definitely for you. This map is a sequel to my first map, Dungeon of Doom. It will be much harder though...
Note: This map requires the use of command blocks.
Download the map for free here http://adf.ly/THOTY
Pictures of Dungeon of Doom 2
5. The Sectors of Perdition - Personal Record: Hard, 35 Deaths
An open world map filled with nothing but darkness and despair. The player has the ability to choose which order they conquer the various challenges of the map. If you didn't like my other maps, I suggest you still try this one because it is much better than the others.
Note: This map requires the use of command blocks.
Download the map for free here http://adf.ly/YKsAR
Pictures of The Sectors of Perdition
LP's (Lets Plays) of The Sectors of Perdition
sixeIamhungry and myself have are planning on doing a LP together! You can find his channel here: http://www.youtube.c...y?feature=watch
Mini CTM Maps - Around 3 miniShrine Blocks
1. Shatter The Sky - Personal Record: Hard, 1 Death
A glassy path in utter darkness. The map is always night, and is primarily built of glass. This map will probably take only 15 minutes to complete. There are a total of 3 blocks required in the miniShrine, and keepInventory is enabled. 1stplayer4 aided me in the making of this map.
Download the map for free here http://adf.ly/RaGkG
Pictures of Shatter The Sky
LP's (Lets Plays) of Shatter The Sky
sixeIamhungry's channel: http://www.youtube.c...y?feature=watch
2. Funpath! - Personal Record: Hard, 8 Deaths (keepInventory enabled)
Ever saw something that looked so terrifying that you decided to avoid it because of its sheer difficulty? Take the fun path. This map is a copy paste of the second to last area in Caverns of Acheron, except with a twist. Instead of loot chests, I have placed fleecy boxes (wool chests) in my labyrinth. Most players probably will decide to evade this area in Caverns of Acheron and not get the amazing loot, so I've made a version of it where the player must traverse through it to complete the miniShrine. This map is short, and shouldn't take much longer than 15-20 minutes.
Download the map for free here http://adf.ly/SrHd6
Pictures of Funpath!
Enjoy the maps
If you find any problems with my maps or have any questions, feel free to contact me.
Legal Information
Please don't upload my work to other websites, or claim it as your own. Feel free to make any videos of my map, I would love to see them! If you make a video, please notify me so I can watch it and add it to the LP section of my maps. I am not responsible for anything that goes wrong while using my maps, such as crashes, freezing, etc.
Feedback is always greatly appreciated whether good or bad. It helps me know how to make better maps.
I am very sorry for any inconvenience. I will be sure to use the default texture pack when taking screenshots of future maps.
Will do
Do you like my anti-cheese tactics, bob?
Congratulations Turtuls! If I may, how many times did you die in each? Also, which map did you think was more fun?
Thank you for giving me feedback on the map! If you lose the key fragment, you can go back and get another, just as you can with the wool since they're in the same place. The forest isn't too hard, I agree, but keep in mind that it is the first area in the game. Don't worry, it will get harder I hope you enjoy it and have fun.
I am sorry that you had an unfortunate encounter with my little present there. If you want to keep playing the map, you could use creative mode to get back to where you were, even though its technically cheating. I appreciate your feedback and the map gameplay does get better once you progress further.
Sorry for ragequitting.... What I am going to do to save posting is just write everything on my first post. I will restart the map and since you didn't give anything special that I can get in hub, I'll continue from where I left off....
It's fine if you'd like to keep posting, whatever is easiest for you. I thank you for being patient with the map and I hope you enjoy it
The wool is in the Hell Hall, but a storage room key is in the barren wastelands.
Yeah, I agree. It does look a lot nicer and castle cobble probably is the worst area.