If anyone's interested, I'm making a defense map.
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The map is fairly small, with a town surrounded by an inner wall of stone brick and an outer wall of wood. The goal is to defend and protect the town and its inhabitants (villagers) from mobs like and .
The wooden wall is fairly weak, and has three pairs of wooden door and a small overhang to shoot from. The stone wall is much larger and has windows, which can be toggled open or close. ( I might add dispenser turrets if I want.)The round system is manually controlled.
Outside the game area, which is surrounded by bedrock on all sides, is a redstone/piston "machine" that basically retracts a mob-spawning floor which leads to the outside of the first wall. You can try , but the explosion might damage the machine.
There can be a maximum of 4 people defending and one in charge of the waves.
Defenders are given iron armor, an iron sword, a bow, and several stacks of arrows. They are also given a limited supply of wood to patch up wall holes to keep mobs out (if you use creepers. The map is designed for them, but the redstone bits aren't).
The person who is in charge of the waves spawns mobs using mob eggs onto the retractable floor, then pulls a lever, to drop the mobs into the game area.It's entirely up to the wave-controller how hard rounds are and what mobs are in them, so if your mobs break the game, its your fault.
The map is bound to get pretty beat up if you use mobs that can destroy blocks. The entire game area is destructible to a certain extent, so use your wood planks freely.
-------------------------------------------------------------------------------------------------------------------------------------What do you think? Should I post the map for you to try out? The poll ultimately decides whether or not I share it.
You might want to make the controller have a more active roll in the game. Have a way to limit the amount of spawn eggs they get and have the defenders receive a reward for killing mobs that grant better weapons/enchants. Also you could have the controller with an invis potion flying in creative to allow more control so he/she can have more of a role of playing the game and not just overseeing it.
You might want to make the controller have a more active roll in the game. Have a way to limit the amount of spawn eggs they get and have the defenders receive a reward for killing mobs that grant better weapons/enchants. Also you could have the controller with an invis potion flying in creative to allow more control so he/she can have more of a role of playing the game and not just overseeing it.
That's a good idea, with one problem. I'm one of those players who stepped in from the Minecraft PCGamer 1.3 Demo and haven't been fully integrated into modern Minecraft yet, so I have no idea what those newfangled command block and enchantment shenanigans are or how they work.
An invisible controller as a spectator would be a good idea.
This is the type of map that would probably work best in a small MP server or something, so the controller should be someone rational who should know how difficult rounds should be.
They could spawn like, 4 zombies to start with. Then 8 zombies, then add 2 skeletons to the 8 zombies, etc.
Controllers could be in charge of supply drops like every 3 rounds.
Also, is there a way to share a file without using Mediafire or other online services?
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The map is fairly small, with a town surrounded by an inner wall of stone brick and an outer wall of wood. The goal is to defend and protect the town and its inhabitants (villagers) from mobs like and .
The wooden wall is fairly weak, and has three pairs of wooden door and a small overhang to shoot from. The stone wall is much larger and has windows, which can be toggled open or close. ( I might add dispenser turrets if I want.)The round system is manually controlled.
Outside the game area, which is surrounded by bedrock on all sides, is a redstone/piston "machine" that basically retracts a mob-spawning floor which leads to the outside of the first wall. You can try , but the explosion might damage the machine.
There can be a maximum of 4 people defending and one in charge of the waves.
Defenders are given iron armor, an iron sword, a bow, and several stacks of arrows. They are also given a limited supply of wood to patch up wall holes to keep mobs out (if you use creepers. The map is designed for them, but the redstone bits aren't).
The person who is in charge of the waves spawns mobs using mob eggs onto the retractable floor, then pulls a lever, to drop the mobs into the game area.It's entirely up to the wave-controller how hard rounds are and what mobs are in them, so if your mobs break the game, its your fault.
The map is bound to get pretty beat up if you use mobs that can destroy blocks. The entire game area is destructible to a certain extent, so use your wood planks freely.
-------------------------------------------------------------------------------------------------------------------------------------What do you think? Should I post the map for you to try out? The poll ultimately decides whether or not I share it.
That's a good idea, with one problem. I'm one of those players who stepped in from the Minecraft PCGamer 1.3 Demo and haven't been fully integrated into modern Minecraft yet, so I have no idea what those newfangled command block and enchantment shenanigans are or how they work.
An invisible controller as a spectator would be a good idea.
This is the type of map that would probably work best in a small MP server or something, so the controller should be someone rational who should know how difficult rounds should be.
They could spawn like, 4 zombies to start with. Then 8 zombies, then add 2 skeletons to the 8 zombies, etc.
Controllers could be in charge of supply drops like every 3 rounds.
Also, is there a way to share a file without using Mediafire or other online services?