This is my first attempt at a map that would be good enough to release. I'm not sure if this map is good enough for public eyes. Please give suggestions and critisism... Thanks. Planned:
*A route to freedom only accessable via the Nether.
*More dungeons
* Whatever you guys suggest Updated to Version 2
Whats in version 2?
* Removed a torch that was only allowing half of the monsters in one of the big dungeons to spawn, ser it will be effectively TWICE as hard...
* Made it more apparent how to get to alternate ending.
* Map now starts earlier in the day, instead of at dusk.
*added a nice treat at the end
* removed some mob spawners
*Stone sword no longer in starting supplys Der Rulz..
*Render distance MUST be set at "Tiny" This is to account for a not so small Boo-Boo I discovered when testing the map.
*Game must be set at "Hard" or "Normal"
* No inventory editing
* Feel free to use any mods... except ones that allow for flying or teleporting.
This is my first attempt at a map that would be good enough to release. I'm not sure if this map is good enough for public eyes. Please give suggestions and critisism... Thanks. Planned:
*A route to freedom only accessable via the Nether.
*More dungeons
* Whatever you guys suggest Updated to Version 2
Whats in version 2?
* Removed a torch that was only allowing half of the monsters in one of the big dungeons to spawn, ser it will be effectively TWICE as hard...
* Made it more apparent how to get to alternate ending.
* Map now starts earlier in the day, instead of at dusk.
*added a nice treat at the end
* removed some mob spawners
*Stone sword no longer in starting supplys Der Rulz..
* you may not leave the island.
*Render distance MUST be set at "Tiny" This is to account for a not so small Boo-Boo I discovered when testing the map.
*Game must be set at "Hard" or "Normal"
* No inventory editing
* Feel free to use any mods... except ones that allow for flying or teleporting.
Planned:
*A route to freedom only accessable via the Nether.
*More dungeons
* Whatever you guys suggest
Updated to Version 2
Whats in version 2?
* Removed a torch that was only allowing half of the monsters in one of the big dungeons to spawn, ser it will be effectively TWICE as hard...
* Made it more apparent how to get to alternate ending.
* Map now starts earlier in the day, instead of at dusk.
*added a nice treat at the end
* removed some mob spawners
*Stone sword no longer in starting supplys
Der Rulz..
*Render distance MUST be set at "Tiny" This is to account for a not so small Boo-Boo I discovered when testing the map.
*Game must be set at "Hard" or "Normal"
* No inventory editing
* Feel free to use any mods... except ones that allow for flying or teleporting.
Download Links: MediaFire Download
Adf.ly Link
Screenshots
Thats certainly an important part.... post updated. :biggrin.gif:
A reckoning is not to be postponed indefinitely. Lacre cannot bury the law. All shall be well and all manner of things shall be well.
Youtube, linked to the facebook page! - The Crest of Absolution
SlyFoxHound When U=u see a chcken gotta hit it w/ a shovel.
The diamond pick you receive should only have one use left. Did you leave the island?
Thank you to all who played.