The Meaning of Life, the Universe, and Everything.
Join Date:
11/3/2018
Posts:
51
Member Details
Hi!
Im pretty new to this map making thing. I'm working on my second map, which is a "ways to die". The levels are all well separated from each other, but if I place ANY 1) NPCs, 2) mobs (neutral, friendly, or aggressive - even using spawners), or 3) armor stands, *every time* I exit and then come back to work, all of them, from every level, somehow end up in another level, on a beach.
I do not have any /tp triggers anywhere in any level, just the lobby.
They dont move while Im actively in the map, just when I exit and come back in.
I'm using 1.14.4 with just WorldEdit (Forge).
Has anyone had this happen?
Help???
Making NPCs with blocks and player heads looks stupid. Im not doing *anything* fancy, no trades, no dialogue, etc.
everything moves from the levels with a red arrow to the level with the black arrow, on a narrow strip of sand. I know it's ugly. Im working on it.
Hi!
Im pretty new to this map making thing. I'm working on my second map, which is a "ways to die". The levels are all well separated from each other, but if I place ANY 1) NPCs, 2) mobs (neutral, friendly, or aggressive - even using spawners), or 3) armor stands, *every time* I exit and then come back to work, all of them, from every level, somehow end up in another level, on a beach.
I do not have any /tp triggers anywhere in any level, just the lobby.
They dont move while Im actively in the map, just when I exit and come back in.
I'm using 1.14.4 with just WorldEdit (Forge).
Has anyone had this happen?
Help???
Making NPCs with blocks and player heads looks stupid. Im not doing *anything* fancy, no trades, no dialogue, etc.
everything moves from the levels with a red arrow to the level with the black arrow, on a narrow strip of sand. I know it's ugly. Im working on it.