This would be reeeeeaaaally embarrassing if someone thought of this before me...
This trick I realised just now and should work. If forever reason your map was copied by someone else before you uploaded it or for whatever reason you cannot prove that a map is yours by saying the fact that your map was uploaded first you can do what I like to call tagging.
Tagging is where a map creator picks any random co-ordinate in their map and places a random block in that place. When the fraud happens, you can ask them where your tag is and they would not know but you would. The moderator can then check the validity of the tag and then delete the frauded thread.
Of course if everyone knew about this then the fraud could fraud tags and yes, I just realised this now too. If you can resolve this in the reply section- thank you
Worlds contain the NBT data of every player who has entered the world. So if they just copy the map file, it would have your player data still attached. They would have to remove the data with an NBT editor or copy all of the blocks into a new world to get rid of the data, which most people won't do.
Rollback Post to RevisionRollBack
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
Worlds contain the NBT data of every player who has entered the world. So if they just copy the map file, it would have your player data still attached. They would have to remove the data with an NBT editor or copy all of the blocks into a new world to get rid of the data, which most people won't do.
All they need to do is delete the files within the "player" folder within the save - player names (or UUIDs) are not saved anywhere else in the world unless you tamed an animal (level.dat also stores player data, which overrides the individual player.dat files in singleplayer but it is simply listed under "Player", not your name or UUID).
There shouldn't be an issue here. Every upload on the internet has a "date". If you can link to your original post where you first made a map build available and show it has a date before the person who stole it, then that is all the proof you need right?
I am always very careful about my first release of a map build. Either I give it to friends I absolutely trust, or I make a link available online in a big forum but in an innocuous place like WIP maps, looking for testers. minecraftforums is well-trusted and can guarantee the date of your post so it should be proof enough. You own blog or something might not be, as you could edit the dates after the fact.
Rollback Post to RevisionRollBack
Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
This would be reeeeeaaaally embarrassing if someone thought of this before me...
This trick I realised just now and should work. If forever reason your map was copied by someone else before you uploaded it or for whatever reason you cannot prove that a map is yours by saying the fact that your map was uploaded first you can do what I like to call tagging.
Tagging is where a map creator picks any random co-ordinate in their map and places a random block in that place. When the fraud happens, you can ask them where your tag is and they would not know but you would. The moderator can then check the validity of the tag and then delete the frauded thread.
Of course if everyone knew about this then the fraud could fraud tags and yes, I just realised this now too. If you can resolve this in the reply section- thank you
Worlds contain the NBT data of every player who has entered the world. So if they just copy the map file, it would have your player data still attached. They would have to remove the data with an NBT editor or copy all of the blocks into a new world to get rid of the data, which most people won't do.
My Github ด้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้дด็็็็็้้้้้็็็็้้้้้็็็็็้้้้้็็็็็้้้้้็็็็็้้้้้
All they need to do is delete the files within the "player" folder within the save - player names (or UUIDs) are not saved anywhere else in the world unless you tamed an animal (level.dat also stores player data, which overrides the individual player.dat files in singleplayer but it is simply listed under "Player", not your name or UUID).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
There shouldn't be an issue here. Every upload on the internet has a "date". If you can link to your original post where you first made a map build available and show it has a date before the person who stole it, then that is all the proof you need right?
I am always very careful about my first release of a map build. Either I give it to friends I absolutely trust, or I make a link available online in a big forum but in an innocuous place like WIP maps, looking for testers. minecraftforums is well-trusted and can guarantee the date of your post so it should be proof enough. You own blog or something might not be, as you could edit the dates after the fact.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!