Hello, people of the minecraft forums. I'd like to welcome you all to a little project of mine. After two years since the accidental loss of my semi-popular resource pack DreadNight, I present to you its spiritual successor, DreadNight HD!
ABOUT THE PACK
DreadNight HD aims for exactly what the name says: it is an HD version of DreadNight. The pack is 32x32, and at this point in time, I really have only touched the blocks. After I finish them, I'll begin to work on the items, mobs, gui, and other wonderful features of the game called minecraft.
Here is a single screenshot (more coming soon) showing a few early textures from the pack:
ABOUT MYSELF
Now, I have actually gained a bit of a reputation in my early days on the forums. I made some of the worst texture packs that these forums had ever seen. I also was a but-hurt little brat. Things have changed, trust me. After DreadNight was lost to the void, I had little experience on texturing. That is until I started working on the very popular pack, GeruDoku Faithful. I actually learned how to texture while doing that!
However, I think you need to find the right balance between using harsh and soft colors.
For example, the lines on your pumpkin and melon are a bit too harsh and stand out. I think it would look better if it were softened up, but only slightly. Give it a whirl and see how it looks. Same thing with you prismarine, the outlines of the pebbles are too harsh compared to the other colors. I really like your glowstone, but the lines are still harsh. I would either slightly soften it up just slightly. I think all these harsh lines would look better if lightened up slightly.
And where your lines are too soft is the spruce door, for example. I would recommend adding more contrast to the spruce door. Also, I would not recommend copy and pasting the planks on the door, since the pattern is repetitive and doesn't look natural. (And the planks look especially soft when behind those cool looking stripes on the spruce door). Also, your sand could use some dark lines.
However, I really like your stone bricks and prismarine bricks, and how it pops out. I even used it as a reference to do the same effect with my stone bricks I'm a bit iffy with your cracked stone bricks, since the cracks are oddly placed. Like, the cracks looks like it's on a flat surface when the bricks itself are popping out. Also, the mossy stone bricks look like slime oozing out of the seams. I don't know if that's the effect you were going for, but it doesn't really look like vegetation. If it IS slime, I would recommend adding highlights to it
You ores are fine, except that your gold looks like a gemstone than metal. And you gemstones (diamond, emerald, lapis) are really not that shiny enough to be a gem. But then again, it's an ore and raw gemstones aren't that shiny to begin with, but I'd still recommend adding more lighter colors to it
This is just my opinion. Overall, I think your pack looks really good, and I'm glad to see it return. Also, you only have to take my advice into consideration. I honestly don't like giving recommendations or advice unless I see the outcome, so just play around with the contrast of some of your blocks to see how it'll turn out. I wish you best of luck on your pack
EDIT:
Also, your stone has a weird tiling error with those two big pebbles on the top of the block.
However, I think you need to find the right balance between using harsh and soft colors.
For example, the lines on your pumpkin and melon are a bit too harsh and stand out. I think it would look better if it were softened up, but only slightly. Give it a whirl and see how it looks. Same thing with you prismarine, the outlines of the pebbles are too harsh compared to the other colors. I really like your glowstone, but the lines are still harsh. I would either slightly soften it up just slightly. I think all these harsh lines would look better if lightened up slightly.
And where your lines are too soft is the spruce door, for example. I would recommend adding more contrast to the spruce door. Also, I would not recommend copy and pasting the planks on the door, since the pattern is repetitive and doesn't look natural. (And the planks look especially soft when behind those cool looking stripes on the spruce door). Also, your sand could use some dark lines.
However, I really like your stone bricks and prismarine bricks, and how it pops out. I even used it as a reference to do the same effect with my stone bricks I'm a bit iffy with your cracked stone bricks, since the cracks are oddly placed. Like, the cracks looks like it's on a flat surface when the bricks itself are popping out. Also, the mossy stone bricks look like slime oozing out of the seams. I don't know if that's the effect you were going for, but it doesn't really look like vegetation. If it IS slime, I would recommend adding highlights to it
You ores are fine, except that your gold looks like a gemstone than metal. And you gemstones (diamond, emerald, lapis) are really not that shiny enough to be a gem. But then again, it's an ore and raw gemstones aren't that shiny to begin with, but I'd still recommend adding more lighter colors to it
This is just my opinion. Overall, I think your pack looks really good, and I'm glad to see it return. Also, you only have to take my advice into consideration. I honestly don't like giving recommendations or advice unless I see the outcome, so just play around with the contrast of some of your blocks to see how it'll turn out. I wish you best of luck on your pack
EDIT:
Also, your stone has a weird tiling error with those two big pebbles on the top of the block.
Thanks for the advice. I'll play around with the contrast a bit. Certain textures, like the cracked stone, are place holders until I learn how to properly do cracks. Ores like diamond and gold and iron ect. look bland now because I'm working on a shine animation.
As for the stone, the tilling error was intentional. Its a throw back to my texture from the original DreadNight, which had the same error. Once again, just a place holder.
Sorry for my hiatus.....WHAT? It's only been two days? I could have sworn it has been longer....
Anyway, v 0.3
The flowers. Not a huge fan of how some of these turned out, but what can you do?
Some food
In all honestly, this might just come out sooner than v 1.0. As you'd expect, I want to put this up for download asap, but I want it to feel like a full pack before then. But I'm making good progress.
Not really an update, I'd just like to say that first of all, I'm about 75% complete when it comes to blocks. Second, I'd like to ask if anyone knows how to animate fire, lava, and water? Are there any tutorials?
DreadNight HD aims for exactly what the name says: it is an HD version of DreadNight. The pack is 32x32, and at this point in time, I really have only touched the blocks. After I finish them, I'll begin to work on the items, mobs, gui, and other wonderful features of the game called minecraft.
Here is a single screenshot (more coming soon) showing a few early textures from the pack:
I listen to Gorillaz while making textures.
Commission Info
This looks great so far, can't wait to see more.
Thanks. Here, have some more!
V .2
Here are some various themed blocks.
Some blocks that I especially like the look of
Doors and a log
Grass and Glass!
Finally, we have a slightly older picture of my house to show off the pack so far.
I listen to Gorillaz while making textures.
Commission Info
This is a good improvement from last time
However, I think you need to find the right balance between using harsh and soft colors.
For example, the lines on your pumpkin and melon are a bit too harsh and stand out. I think it would look better if it were softened up, but only slightly. Give it a whirl and see how it looks. Same thing with you prismarine, the outlines of the pebbles are too harsh compared to the other colors. I really like your glowstone, but the lines are still harsh. I would either slightly soften it up just slightly. I think all these harsh lines would look better if lightened up slightly.
And where your lines are too soft is the spruce door, for example. I would recommend adding more contrast to the spruce door. Also, I would not recommend copy and pasting the planks on the door, since the pattern is repetitive and doesn't look natural. (And the planks look especially soft when behind those cool looking stripes on the spruce door). Also, your sand could use some dark lines.
However, I really like your stone bricks and prismarine bricks, and how it pops out. I even used it as a reference to do the same effect with my stone bricks I'm a bit iffy with your cracked stone bricks, since the cracks are oddly placed. Like, the cracks looks like it's on a flat surface when the bricks itself are popping out. Also, the mossy stone bricks look like slime oozing out of the seams. I don't know if that's the effect you were going for, but it doesn't really look like vegetation. If it IS slime, I would recommend adding highlights to it
You ores are fine, except that your gold looks like a gemstone than metal. And you gemstones (diamond, emerald, lapis) are really not that shiny enough to be a gem. But then again, it's an ore and raw gemstones aren't that shiny to begin with, but I'd still recommend adding more lighter colors to it
This is just my opinion. Overall, I think your pack looks really good, and I'm glad to see it return. Also, you only have to take my advice into consideration. I honestly don't like giving recommendations or advice unless I see the outcome, so just play around with the contrast of some of your blocks to see how it'll turn out. I wish you best of luck on your pack
EDIT:
Also, your stone has a weird tiling error with those two big pebbles on the top of the block.
Thanks for the advice. I'll play around with the contrast a bit. Certain textures, like the cracked stone, are place holders until I learn how to properly do cracks. Ores like diamond and gold and iron ect. look bland now because I'm working on a shine animation.
As for the stone, the tilling error was intentional. Its a throw back to my texture from the original DreadNight, which had the same error. Once again, just a place holder.
I listen to Gorillaz while making textures.
Commission Info
Sorry for my hiatus.....WHAT? It's only been two days? I could have sworn it has been longer....
Anyway, v 0.3
The flowers. Not a huge fan of how some of these turned out, but what can you do?
Some food
In all honestly, this might just come out sooner than v 1.0. As you'd expect, I want to put this up for download asap, but I want it to feel like a full pack before then. But I'm making good progress.
I listen to Gorillaz while making textures.
Commission Info
v 0.5 (skipped 0.4)
Ladders, torches, redstone torches
Ore Blocks, Purpur, Endstone Bricks
Repeaters, Comparators, Dispenser, Dropper, Pistons
Chest, Daylight Sensor
I listen to Gorillaz while making textures.
Commission Info
Not really an update, I'd just like to say that first of all, I'm about 75% complete when it comes to blocks. Second, I'd like to ask if anyone knows how to animate fire, lava, and water? Are there any tutorials?
I listen to Gorillaz while making textures.
Commission Info
I think the material blocks should be more shiny, looking good so far!
I'll work on it
I listen to Gorillaz while making textures.
Commission Info
Ok....so I'm taking a break. I'll explain why later
I listen to Gorillaz while making textures.
Commission Info