"Kid does doubles and gets an 7.78, and then the older kid starts clapping and then the younger one shows the time, then the older one accidentally fumbles the cups"
Can you use Animated Texture Packs without any sort of mod like Optifine?
If so, is there a way so?
It depends:
if blocks and items only:
YES, if they are vanilla-format
NO, if they are MCpatcher animation format (such as packs made before vanilla animation was possible)
any other animations (mobs, paintings, GUI etc.)
NO, this requires MCpatcher's animation format. Vanilla will ONLY animated perfectly-square blocks and items
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
"Kid does doubles and gets an 7.78, and then the older kid starts clapping and then the younger one shows the time, then the older one accidentally fumbles the cups"
In the context of resource packs, this means stuff like the inventory texture, furnace texture, anvil texture, the hotbar, the HUD (Heads Up Display, stuff like health/energy/XP), and random icons used in different menus. The indicators you might think are animations are actually hardcoded into the game, usually with a single texture that gets erased in a 'wipe' pattern to reveal the background (see furnace, brewing stand, and attack indicators).
Swords and bows are considered items and thus can be animated in vanilla.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Can you use Animated Texture Packs without any sort of mod like Optifine?
If so, is there a way so?
When you fall, you get back up again.
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"Kid does doubles and gets an 7.78, and then the older kid starts clapping and then the younger one shows the time, then the older one accidentally fumbles the cups"
It depends:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'm more of a PvP guy, so yeah.
Plus, what's GUI?
Is it like swords, bows, etc.?
When you fall, you get back up again.
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"Kid does doubles and gets an 7.78, and then the older kid starts clapping and then the younger one shows the time, then the older one accidentally fumbles the cups"
Graphical User Interface.
In the context of resource packs, this means stuff like the inventory texture, furnace texture, anvil texture, the hotbar, the HUD (Heads Up Display, stuff like health/energy/XP), and random icons used in different menus. The indicators you might think are animations are actually hardcoded into the game, usually with a single texture that gets erased in a 'wipe' pattern to reveal the background (see furnace, brewing stand, and attack indicators).
Swords and bows are considered items and thus can be animated in vanilla.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin