I'v seen resource packs were they changed the models of entiies like ItemFrame, and Minecart. How can I change the models of these entities,and can you change the models of ArmorStands, and other Mobs?
and Minecart. How can I change the models of these entities,and can you change the models of ArmorStands, and other Mobs?
You haven't seen packs do this, at least not in vanilla. ITEM models exist for these entities, but the entities themselves will not inherit them.
The closest you will get with models for most entities would be to use the preview version of Optifine which has entity models... although it's still being worked on so not the easiest/most capable when it comes to animations.
Also, forum note: you might want to use better titles in the future so people that can answer will see your topic. I tried coming back to it later and couldn't find it, it didn't turn up with search (with 'minecart model') and then I stumbled back onto it by chance after clicking on all MCF pages in my history.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Actually, I have seen minecart models changed. The Default #d resours pack plus has the item model changed. I thought nothing of that. But when I placed it down, the model for the minecart had changed.
Actually, I have seen minecart models changed. The Default #d resours pack plus has the item model changed. I thought nothing of that. But when I placed it down, the model for the minecart had changed.
I just tried it (both with the newest snapshot AND 1.10 Optifine just in case you mistakenly were using it and not realizing) and both had 3D item models but nothing changed with the minecart itself (see attached screenshot).
So you must be mistaken. There really aren't any models for minecarts and arrows, even though they have no moving parts... item frames only have a model because they have no moving parts AND are still just like a block, therefore they can go in the 'block' model folder. Some projectiles (eggs, snowballs, potions, ender pearls/eyes) will inherit item models, but this is really because they have always been the same in vanilla as the items (whereas minecarts use item icons!)... however this isn't even a guarantee because fire charges are hardcoded to use the default-path texture as a particle rather than using the model.
Stuff like this should be simple to fix, but Mojang really hasn't cared to fix them. Similar to how armor doesn't support models yet, even the helmet like how pumpkins or really and 3D item you command on your head work properly. That's somewhat because they haven't worked out ALL of the armor for being 3D-capable, and some of it that there isn't any setup for entity-like models to be loaded from packs yet.
ATTACHMENTS
2016-10-25_19.21.25
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'v seen resource packs were they changed the models of entiies like ItemFrame, and Minecart. How can I change the models of these entities,and can you change the models of ArmorStands, and other Mobs?
Inside the ~/models/block/ there is item_frame.json
You haven't seen packs do this, at least not in vanilla. ITEM models exist for these entities, but the entities themselves will not inherit them.
The closest you will get with models for most entities would be to use the preview version of Optifine which has entity models... although it's still being worked on so not the easiest/most capable when it comes to animations.
Also, forum note: you might want to use better titles in the future so people that can answer will see your topic. I tried coming back to it later and couldn't find it, it didn't turn up with search (with 'minecart model') and then I stumbled back onto it by chance after clicking on all MCF pages in my history.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Actually, I have seen minecart models changed. The Default #d resours pack plus has the item model changed. I thought nothing of that. But when I placed it down, the model for the minecart had changed.
I just tried it (both with the newest snapshot AND 1.10 Optifine just in case you mistakenly were using it and not realizing) and both had 3D item models but nothing changed with the minecart itself (see attached screenshot).
So you must be mistaken. There really aren't any models for minecarts and arrows, even though they have no moving parts... item frames only have a model because they have no moving parts AND are still just like a block, therefore they can go in the 'block' model folder. Some projectiles (eggs, snowballs, potions, ender pearls/eyes) will inherit item models, but this is really because they have always been the same in vanilla as the items (whereas minecarts use item icons!)... however this isn't even a guarantee because fire charges are hardcoded to use the default-path texture as a particle rather than using the model.
Stuff like this should be simple to fix, but Mojang really hasn't cared to fix them. Similar to how armor doesn't support models yet, even the helmet like how pumpkins or really and 3D item you command on your head work properly. That's somewhat because they haven't worked out ALL of the armor for being 3D-capable, and some of it that there isn't any setup for entity-like models to be loaded from packs yet.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Oh. Your right.