Hello to anyone who might be reading this, and thanks if you respond.
With my main server being shut down soon, I've decided that I should just spend the rest of my time with this game creating content for people who might enjoy it. I've always had an interest in creating texture packs, but now I've decided that I want to finally complete a project that I'm satisfied with.
However, I have a problem with consistency. For example, I could make a grass texture that I'm satisfied with, but a cobblestone texture that I'm also okay with but looks completely out of place.
I might just need a proper color palette to work with, but I'm not experienced on how to make my own. I've seen some from the pack challenges, but I need one just a tiny bit more complete.
I've tried to make color palettes, but I've run into a few problems in terms of redundant colors. As such, here is my suggestion - come up with a few color ramps for common blocks (I use 6 colors per material, but you can use more):
• Stone (for stone, cobblestone, stone bricks, stone slab and derivatives)
• Grass (for grass, and pretty much all vegetation and crops)
• Dirt (for dirt, coarse dirt, farmland - even wood and planks)
• Oak wood planks (planks, logs, doors, levers, workbench, torches)
• Sand (sand, sandstone)
Once you've come up with color ramps for each material, try to match hues and brightnesses together in a plus/square formation. After you've got basic greens, grays, browns and yellows from those materials, expand:
• Blues - running from diamond hue through lapis down to obsidian.
• 255 thru to 0 - going from quartz and snow white down to bedrock black
• Oranges into reds - going from rusted iron into redstone
• Expanding browns and beiges - for birch planks and dark oak planks
Having expanded your palette, you could look for similar colors and eliminate them, either by removing one and substituting it with the other, or choosing a compromise color that is between both. Do this to minimize the number of colors.
Try to look for highlights (brighter yellows) and shadows (darker blues) in your ramps. It's not always necessary to have a yellow-blue contrast, but it tends to enhance the light source.
A hypothetical way to come up with a colour palette is to make 10 or 12 color ramps for each wool/clay color: You would end up with around 160 colors to work with, and could then whittle it down from there.
Sorry I can't be of more help - I've been making textures for years, and color palettes are quite difficult to formulate without an expert grasp of color theory (complementary colors, opposite hues). I think adobe has a color palette creator website: https://color.adobe.com
I've tried to make color palettes, but I've run into a few problems in terms of redundant colors. As such, here is my suggestion - come up with a few color ramps for common blocks (I use 6 colors per material, but you can use more)
Thanks, this is the kind of advice I needed. I feel like I could make half-decent textures, but the colors would be way off. I've limited myself to 8 colors per block, but I'm thinking that's still a bit too much for a 16x texture. I'll try 4 or 6.
Hello to anyone who might be reading this, and thanks if you respond.
With my main server being shut down soon, I've decided that I should just spend the rest of my time with this game creating content for people who might enjoy it. I've always had an interest in creating texture packs, but now I've decided that I want to finally complete a project that I'm satisfied with.
However, I have a problem with consistency. For example, I could make a grass texture that I'm satisfied with, but a cobblestone texture that I'm also okay with but looks completely out of place.
I might just need a proper color palette to work with, but I'm not experienced on how to make my own. I've seen some from the pack challenges, but I need one just a tiny bit more complete.
I've tried to make color palettes, but I've run into a few problems in terms of redundant colors. As such, here is my suggestion - come up with a few color ramps for common blocks (I use 6 colors per material, but you can use more):
• Stone (for stone, cobblestone, stone bricks, stone slab and derivatives)
• Grass (for grass, and pretty much all vegetation and crops)
• Dirt (for dirt, coarse dirt, farmland - even wood and planks)
• Oak wood planks (planks, logs, doors, levers, workbench, torches)
• Sand (sand, sandstone)
Once you've come up with color ramps for each material, try to match hues and brightnesses together in a plus/square formation. After you've got basic greens, grays, browns and yellows from those materials, expand:
• Blues - running from diamond hue through lapis down to obsidian.
• 255 thru to 0 - going from quartz and snow white down to bedrock black
• Oranges into reds - going from rusted iron into redstone
• Expanding browns and beiges - for birch planks and dark oak planks
Having expanded your palette, you could look for similar colors and eliminate them, either by removing one and substituting it with the other, or choosing a compromise color that is between both. Do this to minimize the number of colors.
Try to look for highlights (brighter yellows) and shadows (darker blues) in your ramps. It's not always necessary to have a yellow-blue contrast, but it tends to enhance the light source.
A hypothetical way to come up with a colour palette is to make 10 or 12 color ramps for each wool/clay color: You would end up with around 160 colors to work with, and could then whittle it down from there.
Sorry I can't be of more help - I've been making textures for years, and color palettes are quite difficult to formulate without an expert grasp of color theory (complementary colors, opposite hues). I think adobe has a color palette creator website: https://color.adobe.com
Thanks, this is the kind of advice I needed. I feel like I could make half-decent textures, but the colors would be way off. I've limited myself to 8 colors per block, but I'm thinking that's still a bit too much for a 16x texture. I'll try 4 or 6.
This is actually helping out a lot better than any of the other sites i've used. Quick, easy, and consistent.