Hi everyone! I've been working on this resource pack showcase map for awhile, and I thought it was finally at a point where I can share it! If there are any blocks missing that haven't been mentioned in the WIP, please let me know!
- Get the normal ice blocks to stop melting (they've currently been removed)
- Armor displays
- Item displays
- Block photo spot
- Examples of all naturally spawning structures (village, temples, ocean monument)
- Player build examples
- Set spawn point to be inside of the main block room
It's very nice, or "swish" as some might say, but i think that you could do with moving away from default colors a little more. Also having the edited default glass is a big no-no, as it's Mojang's property.
Edit: when this post was made, Halite only had the word "map" once in their post, then edited it before replying to me.
It's very nice, or "swish" as some might say, but i think that you could do with moving away from default colors a little more. Also having the edited deault glass is a big no-no, as it's Mojang's property.
Hi! I'm not sure if you actually read this post or not, but just so you know, as it says in the title and the post, this post isn't about the partially-made texture pack I was using, it was about the actual showcase map So comments about the map itself are helpful to its development, but comments about the texture pack are sort of pointless as that's not what this post is for. Thanks!
It would be nice to have the jungle and desert temple too, as well as the new ocean monument. And don't forget about the banners.
Also can you set the spawn point to the main room instead of the roof?
Oops, I didn't realize the spawn point was on the roof, that's my bad!! Heh.
So many ideas! I'm loving them! I think I might just have to add another long biome-box-style hallway with all these naturally spawning structures and a few example builds.
I'm a little worried about how I'd do the banners though. I have a white banner as a sort of general example, but I wasn't sure how many different banners I wanted to put up in the end. After all, the number of unique banner styles is something like 809 quadrillion... and I think I'd waste away into nothingness before I got that many banners up on display, haha. Do you think I should stick with the 16 base colors?
I'm a little worried about how I'd do the banners though. I have a white banner as a sort of general example, but I wasn't sure how many different banners I wanted to put up in the end. After all, the number of unique banner styles is something like 809 quadrillion... and I think I'd waste away into nothingness before I got that many banners up on display, haha. Do you think I should stick with the 16 base colors?
Yeah, you can't show all the combinations, but you could show each of the patterns by itself on an otherwise blank banner. That would give the user the idea of what if anything the texture artist changed.
You know with 1.8 you can spawn mobs with their AI off, so they just sit there instead. No need to have them behuind glass rooms that make it harder to see their textures. Let them be in an open room so you can freely move around them.
Download here: Halite Resource Pack Showcase 1.8
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Current features:
- All blocks up to 1.8
- Mobs (Including wither skeletons, Wither, Enderdragon, and non-spawning mobs)
- Biomes
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WIPs:
- Get the normal ice blocks to stop melting (they've currently been removed)
- Armor displays
- Item displays
- Block photo spot
- Examples of all naturally spawning structures (village, temples, ocean monument)
- Player build examples
- Set spawn point to be inside of the main block room
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Screenshots:
Biomes
Blocks
Edit: when this post was made, Halite only had the word "map" once in their post, then edited it before replying to me.
Hi! I'm not sure if you actually read this post or not, but just so you know, as it says in the title and the post, this post isn't about the partially-made texture pack I was using, it was about the actual showcase map So comments about the map itself are helpful to its development, but comments about the texture pack are sort of pointless as that's not what this post is for. Thanks!
Best,
Halite
Perhaps having some example builds put together on the map would be nice
Good idea! I'm also thinking of adding a section with a naturally-spawned village, so maybe I'll but them together somewhere.
It would be nice to have the jungle and desert temple too, as well as the new ocean monument. And don't forget about the banners.
Also can you set the spawn point to the main room instead of the roof?
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* Join the Lithos Discord for previews and to help
Oops, I didn't realize the spawn point was on the roof, that's my bad!! Heh.
So many ideas! I'm loving them! I think I might just have to add another long biome-box-style hallway with all these naturally spawning structures and a few example builds.
I'm a little worried about how I'd do the banners though. I have a white banner as a sort of general example, but I wasn't sure how many different banners I wanted to put up in the end. After all, the number of unique banner styles is something like 809 quadrillion... and I think I'd waste away into nothingness before I got that many banners up on display, haha. Do you think I should stick with the 16 base colors?
Yeah, you can't show all the combinations, but you could show each of the patterns by itself on an otherwise blank banner. That would give the user the idea of what if anything the texture artist changed.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
I noticed you forgot the sunflower, and the flowers in pots.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help