How would I add a .json to my pack, that would give multiple bookshelves? I've looked for packs that I can copy parts of into my personal use pack, and can't find this anywhere that I can get to work once I move it to my pack.
I followed every single step to make more variants of on_redstone_lamp but actualy it not works... So there are 16 diferent kind, one id 3D and the others colorful. I pt on Models this:
I followed every single step to make more variants of on_redstone_lamp but actualy it not works... So there are 16 diferent kind, one id 3D and the others colorful. I pt on Models this:
And it appears like a Bugged block, can someone help me?
You did it wrong. Emphasis mine on the curly brackets because the random models need to be enclosed within square brackets. Also, you don't need the "normal" part on all of them. So it should look like this:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Do you know how to create double high block textures (e.g. Rose Bush, Double Tall Grass)
For 2 high blocks, they each have top and bottom models, each model have their own textures, look for them carefully. Unless you are asking how to actually make/draw the texture, use photoshop or gimp
Actually I have an idea on how to randomize them... You could make the top block invisible and extend the bottom block upwards for 2 blocks. Since the only texture is on the first block, you could randomize them that way. In theory it should work, I'll try it out soon!
Yeah, I've see a couple people doing it that way. It usually works fine as long as the block is transparent, though note the breaking animation will not work right on blocks like beds and doors.
For 2 high blocks, they each have top and bottom models, each model have their own textures, look for them carefully. Unless you are asking how to actually make/draw the texture, use photoshop or gimp
I have drawn the Textures, I am also aware of the top and bottom models
Actually I have an idea on how to randomize them... You could make the top block invisible and extend the bottom block upwards for 2 blocks. Since the only texture is on the first block, you could randomize them that way. In theory it should work, I'll try it out soon!
Okay, I will try this, I will get back to you when I have tested it
I have recently tested it, but I am needing to get the top texture to be be random as well, I am going to test a few ways to accomplish this
Top texture as in the second block? If it's invisible and the texture is all handled by the bottom block, why do you need the top to randomize as well?
I'm guessing from your vague post that you want the grass block you're holding to look like the ones on the ground, right? Just make sure your item model is child to one of the grass models you're using for the blocks and you're set.
I've tried it with 1.8 and 1.8.3 on multiple computers.
The melons should have four colors of masks (it's an in-joke, don't ask).
The grass should have the numerals 1, 2, & 3.
I tried again on grass following the tutorial exactly, and it didn't work. I see nothing out of the ordinary in the launcher log.
Will each alternate block have a different data value?
Like grass:2 gives me the block with the alternate texture, etc.
No.
These alternates have nothing to do with that system. You can't control where an alternate will appear-- only how common it is.
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How would I add a .json to my pack, that would give multiple bookshelves? I've looked for packs that I can copy parts of into my personal use pack, and can't find this anywhere that I can get to work once I move it to my pack.
I followed every single step to make more variants of on_redstone_lamp but actualy it not works... So there are 16 diferent kind, one id 3D and the others colorful. I pt on Models this:
{
"parent": "block/cube_all",
"textures": {
"all": "blocks/redstone_lamp_on1"
}
}
Of course i chnged the "1" on top for 3 4 5 ...
And on blockstates i put this:
{
"variants": {
"normal": { "model": "lit_redstone_lamp", "weight": 3 },
"normal": { "model": "lit_redstone_lamp1", "weight": 1 },
"normal": { "model": "lit_redstone_lamp2", "weight": 1 },
"normal": { "model": "lit_redstone_lamp3", "weight": 1 },
"normal": { "model": "lit_redstone_lamp4", "weight": 1 },
"normal": { "model": "lit_redstone_lamp5", "weight": 1 },
"normal": { "model": "lit_redstone_lamp6", "weight": 1 },
"normal": { "model": "lit_redstone_lamp7", "weight": 1 },
"normal": { "model": "lit_redstone_lamp8", "weight": 1 },
"normal": { "model": "lit_redstone_lamp9", "weight": 1 },
"normal": { "model": "lit_redstone_lamp10", "weight": 1 },
"normal": { "model": "lit_redstone_lamp11", "weight": 1 },
"normal": { "model": "lit_redstone_lamp12", "weight": 1 },
"normal": { "model": "lit_redstone_lamp13", "weight": 1 },
"normal": { "model": "lit_redstone_lamp14", "weight": 1 },
"normal": { "model": "lit_redstone_lamp15", "weight": 1 }
}
}
And it appears like a Bugged block, can someone help me?
You did it wrong. Emphasis mine on the curly brackets because the random models need to be enclosed within square brackets. Also, you don't need the "normal" part on all of them. So it should look like this:
{
"variants":
{"normal": [
{ "model": "lit_redstone_lamp", "weight": 3 },
{ "model": "lit_redstone_lamp1", "weight": 1 },
{ "model": "lit_redstone_lamp2", "weight": 1 },
{ "model": "lit_redstone_lamp3", "weight": 1 },
{ "model": "lit_redstone_lamp4", "weight": 1 },
{ "model": "lit_redstone_lamp5", "weight": 1 },
{ "model": "lit_redstone_lamp6", "weight": 1 },
{ "model": "lit_redstone_lamp7", "weight": 1 },
{ "model": "lit_redstone_lamp8", "weight": 1 },
{ "model": "lit_redstone_lamp9", "weight": 1 },
{ "model": "lit_redstone_lamp10", "weight": 1 },
{ "model": "lit_redstone_lamp11", "weight": 1 },
{ "model": "lit_redstone_lamp12", "weight": 1 },
{ "model": "lit_redstone_lamp13", "weight": 1 },
{ "model": "lit_redstone_lamp14", "weight": 1 },
{ "model": "lit_redstone_lamp15", "weight": 1 }
]
}
}
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I need a little help. I made 2 models using the default texture. but they ended up loading black and white. can you guys help me?
This tutorial is very easy to grasp for me as a non native English speaker! Well done..
I don't speak English
Do you know how to create double high block textures (e.g. Rose Bush, Double Tall Grass)
Never tried it before, I might give it a go soonish though, could be interesting!
For 2 high blocks, they each have top and bottom models, each model have their own textures, look for them carefully. Unless you are asking how to actually make/draw the texture, use photoshop or gimp
I don't speak English
Actually I have an idea on how to randomize them... You could make the top block invisible and extend the bottom block upwards for 2 blocks. Since the only texture is on the first block, you could randomize them that way. In theory it should work, I'll try it out soon!
Yeah, I've see a couple people doing it that way. It usually works fine as long as the block is transparent, though note the breaking animation will not work right on blocks like beds and doors.
I have drawn the Textures, I am also aware of the top and bottom models
Okay, I will try this, I will get back to you when I have tested it
You could get creative and instead of that make the center part where the top and bottom meat always match up and make the rest alternate.
I need help with this FPS killer
I don't speak English
I have recently tested it, but I am needing to get the top texture to be be random as well, I am going to test a few ways to accomplish this
What kind of help do you need?
Top texture as in the second block? If it's invisible and the texture is all handled by the bottom block, why do you need the top to randomize as well?
I'm guessing from your vague post that you want the grass block you're holding to look like the ones on the ground, right? Just make sure your item model is child to one of the grass models you're using for the blocks and you're set.