No, as I have been sick & barely can play Minecraft. Sorry, I will get on it as soon as I start feeling better. If you want, you can ask the people in the Texture Artist Union. It's a group of artist that talk about textures they are doing & other stuff. (The actual Texture Artist Union is gone, now it's just a group of random artist).
This me using the 128 version on 1.8.3 (tried both MCPatcher & Vanilla). I tired everything. Looked up the RGB on the pictures & even that checks out. I can't tell what is wrong. Only thing that I can think of is that it's MAYBE a bug?
This me using the 128 version on 1.8.3 (tried both MCPatcher & Vanilla). I tired everything. Looked up the RGB on the pictures & even that checks out. I can't tell what is wrong. Only thing that I can think of is that it's MAYBE a bug?
It was the 256x that was not working, not the 128x.
starts to be pretty interesting side by side with hillarious
spreading the insanity
Let me know if you got some news on that matter
Meanwhile, I will try my luck at the JIRA site with mc bug reporting... but I guess Mojang devs give a !@#$ about resource pack creators, hope dies the last it's said
Insanity spreads like an extreme disease!
I will let you know if anything comes up. Also Mojang is something that works weirdly.
I believe all banners will work as long as all the applicable files are the same square resolution, and are all .pngs in RGB color mode. (NOT indexed!!) Note that the files don't have to have transparency in them.
It was discovered since that 256x simply does not work for banners, for some unknown reason Mojang does not want to address. You'll just have to settle for 128x.
It is not a valid variant, they actually will still stack under certain circumstances, see MC-64754. Since it is not a valid variant, there is no model you can change for it.
If you want to change other block and item models, try this tutorial.
Looks normal, right?
Now empty your inventory of all cobblestone and try this:
/give @p minecraft:cobblestone 1 1
Odd, huh?
I know how to change/edit block/item models I wonder if this model is edit-able...
This version of the cobblestone appears because you gave yourself a block of Cobblestone that has a BlockState of 1. That isn't a valid blockstate for Cobblestone. Cobblestone doesn't even have a BlockState (well it has one Blockstate called "normal", but that's the one that is used by default).
When a player give themselves a block with an invalid BlockState, it gives you a block with the Pink & Black texture on it. You can't add blockstates to a block. You can give yourself a block with an invalid BlockState, BUT it's not able to have a custom texture nor block model.
Trust me, when the new block model system came out, I tried REALLy hard to see if I can add new Blockstates in a resource pack & give them textures & models, but it didn't work, no matter what I tried.
This version of the cobblestone appears because you gave yourself a block of Cobblestone that has a BlockState of 1. That isn't a valid blockstate for Cobblestone. Cobblestone doesn't even have a BlockState (well it has one Blockstate called "normal", but that's the one that is used by default).
When a player give themselves a block with an invalid BlockState, it gives you a block with the Pink & Black texture on it. You can't add blockstates to a block. You can give yourself a block with an invalid BlockState, BUT it's not able to have a custom texture nor block model.
Trust me, when the new block model system came out, I tried REALLy hard to see if I can add new Blockstates in a resource pack & give them textures & models, but it didn't work, no matter what I tried.
That would be fish's item states, anything past 3, in this case, would not appear in inventory and would not be naturally occuring, think command blocks.
This would make endless variety and endless possabilities.
We have "itemstates". Each valid variant of any item has its own item model file, so there is no need to add an additional system when one already exists.
Endless possibilities are the problem with that plan, the game will then have to reference each of those endless variants and load them on the assumption someone will use it (as the game loads all models before running to prevent needing to load them later). Otherwise it will have to detect which additional items are defined by resource packs before hand to determine which models to load, which would be against the goal of making visual a separate process from the actual mechanics of the game.
Though, if you still think the idea might be added, take the suggestion to the suggestions forum or the suggestions subreddit, as this thread is about actual mechanics.
We have "itemstates". Each valid variant of any item has its own item model file, so there is no need to add an additional system when one already exists.
Endless possibilities are the problem with that plan, the game will then have to reference each of those endless variants and load them on the assumption someone will use it (as the game loads all models before running to prevent needing to load them later). Otherwise it will have to detect which additional items are defined by resource packs before hand to determine which models to load, which would be against the goal of making visual a separate process from the actual mechanics of the game.
Though, if you still think the idea might be added, take the suggestion to the suggestions forum or the suggestions subreddit, as this thread is about actual mechanics.
If he is wrong about what you explained, then tell me more. I do know why & how almost (98%) of the Resource Pack System work. If you can explain it, i can tell you why it doesn't work, hasn't been added(yet or never will be), or for some other why we don't have the feature that you're explaining.
No, as I have been sick & barely can play Minecraft. Sorry, I will get on it as soon as I start feeling better. If you want, you can ask the people in the Texture Artist Union. It's a group of artist that talk about textures they are doing & other stuff. (The actual Texture Artist Union is gone, now it's just a group of random artist).
The link to the thread is here: Click Here
I am currently looking at it now. I'm feeling better
I think that I'm MORE insane than you.
This me using the 128 version on 1.8.3 (tried both MCPatcher & Vanilla). I tired everything. Looked up the RGB on the pictures & even that checks out. I can't tell what is wrong. Only thing that I can think of is that it's MAYBE a bug?
It was the 256x that was not working, not the 128x.
Putting the CENDENT back in transcendent!
This I know. I was seeing what could be different between the texture (besides size) & the 128x pack didn't work for me.
Insanity spreads like an extreme disease!
I will let you know if anything comes up. Also Mojang is something that works weirdly.
Well then here we are. With an unsupported problem :/ ;D
I believe all banners will work as long as all the applicable files are the same square resolution, and are all .pngs in RGB color mode. (NOT indexed!!) Note that the files don't have to have transparency in them.
Putting the CENDENT back in transcendent!
It was discovered since that 256x simply does not work for banners, for some unknown reason Mojang does not want to address. You'll just have to settle for 128x.
Putting the CENDENT back in transcendent!
Thx for this
Welcome, I made this for Texture Pack authors who are wanting to learn how to start their experience in creating Texture Pack.
I got a very complicated issue:
do:
/give @p minecraft:cobblestone 1Looks normal, right?
Now empty your inventory of all cobblestone and try this:
/give @p minecraft:cobblestone 1 1
Odd, huh?
I know how to change/edit block/item models I wonder if this model is edit-able...
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
It is not a valid variant, they actually will still stack under certain circumstances, see MC-64754. Since it is not a valid variant, there is no model you can change for it.
If you want to change other block and item models, try this tutorial.
This version of the cobblestone appears because you gave yourself a block of Cobblestone that has a BlockState of 1. That isn't a valid blockstate for Cobblestone. Cobblestone doesn't even have a BlockState (well it has one Blockstate called "normal", but that's the one that is used by default).
When a player give themselves a block with an invalid BlockState, it gives you a block with the Pink & Black texture on it. You can't add blockstates to a block. You can give yourself a block with an invalid BlockState, BUT it's not able to have a custom texture nor block model.
Trust me, when the new block model system came out, I tried REALLy hard to see if I can add new Blockstates in a resource pack & give them textures & models, but it didn't work, no matter what I tried.
Thats stupid
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
How so?
We have blockstates, we will have entitystates/watever-they-wanna-call-it, but we need itemstates, here is an example I typed up:
{
"variants": {
"normal": { "model": "cod"}
"damage:1": { "model": "salmon"}
"damage:2": { "model": "clownfish"}
"damage:3": { "model": "pufferfish"}
"damage:4": { "model": "goldfish"}
}
}
That would be fish's item states, anything past 3, in this case, would not appear in inventory and would not be naturally occuring, think command blocks.
This would make endless variety and endless possabilities.
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
We have "itemstates". Each valid variant of any item has its own item model file, so there is no need to add an additional system when one already exists.
Endless possibilities are the problem with that plan, the game will then have to reference each of those endless variants and load them on the assumption someone will use it (as the game loads all models before running to prevent needing to load them later). Otherwise it will have to detect which additional items are defined by resource packs before hand to determine which models to load, which would be against the goal of making visual a separate process from the actual mechanics of the game.
Though, if you still think the idea might be added, take the suggestion to the suggestions forum or the suggestions subreddit, as this thread is about actual mechanics.
You just don't get it.
I need help!
Want new mobs in vanilla minecraft? Can't be bothered with mods? To long a wait for the next update?
click here to get more stuff in vanilla
Link RemovedImage RemovedLink RemovedImage Removed
If he is wrong about what you explained, then tell me more. I do know why & how almost (98%) of the Resource Pack System work. If you can explain it, i can tell you why it doesn't work, hasn't been added(yet or never will be), or for some other why we don't have the feature that you're explaining.