I assume the new apples are the ones on top? They look much better than your previous attempt; well done! They do look a tad blurry though and some more defined shapes and colours would be good too.
I assume the new apples are the ones on top? They look much better than your previous attempt; well done! They do look a tad blurry though and some more defined shapes and colours would be good too.
--snip--
Sorry, forgot to point out the new ones were on top, and thank you
I wanted to give it more of a "natural" shape, but still recognizable as an apple.
I also didn't didn't want to make it look look like Polychromata's apples, so some stuff I wanted to do had to be cut.
I second Deonyi's comment. Also, don't restrict yourself just because the apples might look like mine. If you want to add detail that makes them better, then do so -- even if they end up looking a lot like my textures. They're still going to be different, and have their own unique characteristics.
Here's the stair files; there's the three base model files, two texture atlas templates, and my own stonebrick stair texture to use as a reference and example (obviously I'd appreciate if you didn't include it along with your pack. :P)
The model files for stairs using the atlased stair model should be something like
IMPORTANT: Include the stair's blockstate file, and change all the 'uvlock' lines to false (your text editor should have an option to simply replace the word 'true' with the word 'false', which works well for those huge blockstate files).
The stair models have shading set to "false", since I'm removing side shading from my pack. You might want to set it back to true.
Anyone know if fences support on/off transparency? I want to add some complex fence patterns like this without using tons of cubes...
Stone stuff! (again, but I think this particular style is here to stay)
@Shadowforge; very Soartex/Invictus-like! Totally would've passed it off as being soartex had I seen it elsewhere. Would do good in that style-imitation challenge that has yet to happen...
I wanted to give it more of a "natural" shape, but still recognizable as an apple.
I also didn't didn't want to make it look look like Polychromata's apples, so some stuff I wanted to do had to be cut.
Sorry, forgot to point out the new ones were on top, and thank you
I second Deonyi's comment. Also, don't restrict yourself just because the apples might look like mine. If you want to add detail that makes them better, then do so -- even if they end up looking a lot like my textures. They're still going to be different, and have their own unique characteristics.
Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
The model files for stairs using the atlased stair model should be something like
{
"parent": "block/stairs_atlased",
"textures": {
"particle": "texturehere",
"atlas0": "your atlas0 texture here",
"atlas1": "your atlas1 texture here"
}
}
IMPORTANT: Include the stair's blockstate file, and change all the 'uvlock' lines to false (your text editor should have an option to simply replace the word 'true' with the word 'false', which works well for those huge blockstate files).
The stair models have shading set to "false", since I'm removing side shading from my pack. You might want to set it back to true.
Anyone know if fences support on/off transparency? I want to add some complex fence patterns like this without using tons of cubes...
No, they do not.
Putting the CENDENT back in transcendent!
(Left is the new one and right is the old one)
The new lit one looks a little dim. Considering the amount of light redstone lamps emit, I would expect the lit texture to look brighter.
Please make a pack
They remind me of Soartex, one of my favourite packs.
Red sandstone looks like pink sandstone, though.
Radiant Pixels - Vibrant, Colorful and Eye-Pleasing Resource Pack
*sigh* I worded that wrong again <.<
I meant that the left lamps are the new and the right are the old.
I have a bad habit of mixing up my left and rights when showcasing old and new textures like that
@Shadowforge; very Soartex/Invictus-like! Totally would've passed it off as being soartex had I seen it elsewhere. Would do good in that style-imitation challenge that has yet to happen...
The lack of automatic face shading on the blocks really makes it look nice! Keep up the good work.
It's 32x.
The idea is simple, really. Just work at making them for a few years, and you'd be surprised at how easy it is to create something that looks decent.
"Practice makes perfect"