//if this looks out of date, go check planetminecraft//
Every stone unturned. Blocks, Items, Mobs, Armors, Models, Blockstates, Language, Audio. Wait? No audio? We removed the audio because of copyright reasons? Okay. everything else though...
This resource pack is trapped in "95% done" limbo hell. Which means FUTURE STONES UNTURNED.
I've been working on this since alpha and well... I guess it's time to go public here for the 1.11 update. 5 years in development?... Time well spent.
So what exactly does this pack do? Glad you asked! I spent hours typing this up just for you.
::FEATURE LIST::
If you don't like reading all the spoilers bellow, you can just thumb through the image gallery. It's Whatevs
::Models::
3D Rails
3D Ladder
3D Iron Bars
3 kinds of fences
3 kinds of crops
4 step Brick Stairs
Alternate Fence Gates for Cobblestone Walls
Cactus flowers
Fuzzy Leaves
Hillside Grass (lol, does anyone still remember that mod from alpha?)
Hoppers actually make contact with chests
Jukebox has a button to release records
Decorative Structure Blocks (For creative building fun)
Some plants look like seeds when in hand
Saplings looks like seeds when in hand
Saplings have 2 growth stages
Torches with stands and wall mounts
//Beacon (double sided textures)
//Brewing Stand (made model more bilaterally symmetrical)
//Cake (reduced size)
//Cauldron (better uv mapping than vanilla)
//Cobblestone Wall Post (uv mapping)
//Cocoa Blocks (Shoot, I don't remember what I did to it.)
//Column Blocks(better uv mapping than vanilla)
//Comperator (uv mapping)
//Detector Rail (depresses like pressure plates)
//Doors (better uv mapping than vanilla)
//Dragon Egg (reduced poly count)
//End Portal Frame (sunk the eye in more)
//Fence Gate In_Wall (removed. you'll see a bunch of errors in your launcher, but its fine. ITS FINE)
//Flower Pot (shade false)
//Flower Pot Cactus (sand)
//Flower Pot Empty (no dirt)
//Frosted Ice (water_still forms inside with age)
//Glass (removed cullface)
//Hopper (better uv mapping than vanilla)
//Item Frame (uses Oak instead of Birch)
//Iron Bars Cap (removed)
//Iron Bars Cap Alt (removed)
//Jukebox (added nubs)
//Lapis Block (changed to cloumn model)
//Lever (on/off light)
//Mob Spawner (double sided textures)
//Mycelium (random rotation homologous with vanilla grass)
//Noteblock (added nubs)
//Planks (changed to column model, but only some)
//Piston Head (uv mapping)
//Piston Head Sticky (uv mapping)
//Pumpkin (bottom texture better than vanilla)
//Red Sandstone Stairs (uv mapping)
//Redstone Block (shade false)
//Redstone Dust (tintindex removed)
//Redstone Up (better model than vanilla)
//Repeater (uv mapping)
//Redstone Torch (uv mapping)
//Sandstone Stairs (uv mapping)
//Silverfish Blocks (alternate textures)
//Stem (tintindex removed)
//Stone Brick (uv mapping)
//Stone Button (smaller than Wooden Button)
//Vine (varient underside)
//Web (square block)
//Wooden Trapdoor (uv mapping)
//Arrow (better 3rd person handheld position than vanilla)
//Blazerod (3rd person handheld position)
//Bone (better 3rd person handheld position than vanilla)
//End Crystal (block model in inventory instead of vanilla icon)
//End Rod (inventory icon like other torches instead of vanilla model)
//Shears (better 3rd person handheld position than vanilla)
//Shulker Shell (block model in inventory instead of vanilla icon)
//Sunflower (inventory icon like other flowers instead of vanilla Sunflower Front model)
Most Ores, Refined Ores, and Ore Blocks shimmer periodically
Magma shifts a bit like Lava
//Beacons (flash)
//Command Blocks (runway lights)
//Furnaces On (flicker)
//Glowstones (flash)
//Glowstone Dusts (sparkle)
//Gold Nuggets (shimmer periodically)
//Gold Swords (shimmer periodically)
//Golden Carrots (shimmer periodically)
//Golden Melons (shimmer periodically)
//Jukebox Sides (shimmer periodically)
//Nether Portals (flash)
//Pumpkin Faces On (flicker)
//Red Stone Dusts (smoke)
//Redstone Lamps On (flash)
//Structure Blocks (flash)
::Entities::
Alex (my old skin from 1.7)
Banners (Wither Skull changed to rune. Enchanted Golden Apple changed to rune.)
Blaze (smoke only)
Chicken (fixed vanilla Z fighting)
Endermite (mandibles)
Ender Dragon (it's "ender amphiptere" now)
Evoker Fanges (ender dragon mouth)
Guadian (removed tail)
Illigers (mini iron golemns)
Llama (removed ears)
Magma Cube (no spring)
Mooshrooms (look like mycelium)
Parrot (head feather diversity)
Pig Saddle (Sugoi)
Polar Bear (armored)
Saddle (fixed vanilla Z fighting)
Snowman (floating)
Squids (scary)
Steve (my old skin from alpha)
Stray (ice golemn)
Villigers (mini iron golemns)
Wither (one head)
Witch (mini iron golemn)
Zombie Pigman (nether golemns)
::GUI::
Circuitry Theme
Custom Panorama
Armor (decreases in an inward direction homologous with health)
Crafting (replace knowledge book with brain)
Horse (broken cause mojang)
Donkey (broken cause mojang)
Mule (broken cause mojang)
Llamas (broken cause mojang)
Realms ready (last time I checked at least. can't check anymore, trial version ran out.)
::Item Degradation::
4 stage Carrot On A Stick
5 stage Flint and Steel
4 stage Gold Tools/Weapons
2 stage Iron Tools/Weapons
2 stage Shears
3 stage Stone Tools/Weapons
2 stage Wood Tools/Weapons
::Misc::
Credits (replace legal names with their more familiar internet aliases. ex. Notch instead of Markus)
Credits (added credit to textures made by fans. ex: xyZenTV for the toastrabbit.png)
Credits (added credit to the creator of this reasource pack. HAH)
End Credits Story (now it makes even less sense)
End Sky (got rid of static)
en_av.lang custom English Language (really confusing)
Font (custom)
Paintings (includes pretend mirror. false Oak Wood Planks wall. hyperlight drifter cameo. etalyx cameo. Vladamir Fock was a great man)
Particles (crit shots are xp orbs)
Rain (decreased visibility test???)
Splash Screens (reduced to 24 lines)
::You read description pages, I like you. Have this.::
Chicken audio (available ::HERE::)
Creeper audio (available ::HERE::)
Dragon Music (available ::HERE::)
Whats with the "Notes" folder? (I don't get it? is this some kind of joke?)
::MCPatcher::
-Recommend Better Grass OFF-
-Recommend Natural Textures OFF- (already possible in vanilla)
Biome specific Skies and Fog
Banner and Sheep Colors fit resource pack's color palette
Enchant specific Enchanted Books
Mundane Enchants don't Glitter
Biome and Height specific Randomized Mob Textures
2x Bats
2x Bears
6x Chickens
4x Cows
6x Creepers
8x Iron Golems
2x Parrots
2x Pigs
4x Sheep
6x Skeletons
4x Slimes
9x Snowmen
4x Squids
4x Vindicators
2x Zombies
//Armor Colors (tweaked to match dye colors)
//Banner Colors (tweaked to match dye colors)
//Bat (dusted with glitter when at diamond level)
//Durability Colormap (red to yellow to green)
//End Fog (black)
//End Sky (dark purple)
//Fog0 Colormap (generally light blue)
//Melon Stem Colormap (tweaked to match block color)
//Mycelium Colormap (tweaked to match block color)
//Nether Fog (dark purple)
//Nether Portal (ctm obsidian border)
//Redstone Colormap (irrelevant)
//Sky0 Colormap (generally light green)
//Sheep Colors (tweaked to match dye colors)
//Shulker (unique texture when either a mob or purple box)
//Sign Text Color (dark brown)
//Spawn Egg (tweaked to match entity colors)
//Wolf Collar Colors (tweaked to match dye colors)
//World0 Lightmap (night vision is pink)
//World1 Lightmap (PINK)
//World-1 Lightmap (reds)
::Wishlist::
Snowed effects on some other blocks. Like dirt/gravel (Mojang said never)
Pumpkin and Watermeloon particle texture is the wrong color (currently incapable)
A totem animation thats different than the hand held item (currently incapable)
Custom Redstone wiring textures like in the old days, T- T (currently incapable)
Use the Zombie Pigman Armor Set hidden in the .zip (need Mojang to bring "add-ons" to the Java version)
Cuter baby animals (need Mojang to bring "add-ons" to the Java version)
Sunflowers that make use of the predicate override clock variable so they close at night. (Mojang said never)
3D rails have some Z fighting I'm not sure I'm happy with (currently incapable)
Redstone Wires that actually connect with trapped chests (currently incapable)
Remove the glint on potions and spash potions (currently incapable)
RIP Bunk Beds (Jeb killed it, he said he'll bring it back but it's too late. You hurt me.)
Chainmail Armor (rename to anything with "Nether" in the name and enchanged with Thorns)
Diamind Armor (rename to anything with "Bulwark" in the name and enchanted with Binding)
Elytra (rename to anything with "Bat" "Dragon" or "Vex" in the name)
Gold Armor (rename to anything with "Snow" in the name)
Iron Armor (rename to anything with "Heavy" in the name)
//Bow (enchant specific textures for "Power" and "Infinity")
//Diamond Axe (enchant specific texture for "Shapness V")
//Diamond Hoe (enchant specific texture for "Shapness V")
//Diamond Pickaxe (enchant specific texture for "Shapness V")
//Diamond Shovel (enchant specific texture for "Shapness V")
//Diamond Sword (enchant specific texture for "Shapness V")
//Fishing Rod (enchant specific textures for "Lure" and "Luck")
//Gold Helmet (tename to anything with "ceremonial" in the name)
//Leather Boots (rename to anything with "Fur" in the name)
//Leather Chestplate (rename to anything with "Shirt" in the name)
//Leather Helmet (rename to anything with "Antlers" in the name)
//Leather Leggings (enchanted with Projectile Protection)
//Wooden Sword (rename to anything with "retribution" in the name)
Yo Yeh. Totes. I'm willing to adhere to the standards around here as time moves along. "Legacy versions", "Latest Development Versions" for snapshots and such. Currently in 1.11, there's a bug where mob skulls are facing the wrong way in creative inventory. IF they hadn't already said this will be fixed in 1.11.1 I'd have done it myself.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/6/2011
Posts:
245
Member Details
I could give criticism and be a daisy downer, if I had any
I like it
Edit: Though the rain with the semi transparency is a bit annoying(less for what it does and more how when you look up you see how it transitions from block to block which looks bad, mojangs fault but only noticeable with these type of textures)
Though the rain with the semi transparency is a bit annoying(less for what it does and more how when you look up you see how it transitions from block to block which looks bad, mojangs fault but only noticeable with these type of textures)
More annoying than rain already is? lolololol ^ ^
But yo yeh, agreed. It's one of those things in the experimental zones. I didn't really like being able to see for miles when it was raining. I wanted to hide the fact that rain stops rendering like 16 blocks away. But the only true solution is to this issue is to use shaders... BUT most shaders overwrite rain textures anyway. So the side of the fence I'm on right now with this point is... 1. You don't use shaders, so you get a cheap fog effect. 2. You use shaders and you don't even see my cheap fog effect. So I'll just leave it like I got it. Unless you know. Like a second person walks in here and complains about it. I'll play nice, and give the masses what they want.
Minecraft 1.11.1 Ready. As well as Realms 1.10.4 Ready.
Other than making textures for new assets such as the iron nuggets. In other update news, this resource pack has always been a privately evolving process. As such, I can't remember all that I've done accept for that I made some new random textures for ores. With realms though guys, it just comes down to luck that I notices there work to be done on that front, as I am not a realms user myself. But we good as of Dec 2016. Pew Pew. Bang bang bang. BRRRRRRRRRRRT. Daka Daka Daka. Brap Brrrrap. "RELOADING!" Click, Slink, Tchick, Tick, Ratchick, POW POW POW POW, Pchunk. Atataatattatatatatata. Ping. Snip. Whiz. Takka takka takka. "MORTARS! GET YOUR HEADS DOWN!" K-BOOM!!!!!! "Saliterman's Dead" K-POW!!!!! BLAM!!!!!! "1-6 this is Jenkins taking over for 1-1 actual, over?" "1-6, 1-1. We're taking mortar fire, I'm taking the squad west into the tree line grid 012 break 057, we're going to need a medic when we get there, over?" OOOOOOO! upload's done. uh...
Minecraft 1.11.2 Ready. As well as Realms 1.10.10 Ready.
Wew Lads. 6 whole versions of Realms passed under my radar. What a Joke. I can't pay attention to that nonsense. BUT the delayed 1.11.2 update to my pack is up. Adds those "hype-train-iron-chip" textures. ITS GOING TO UPSET THE PVP META FOREVER I TELL YOU!!!! But yo, seriously, the elytra rocket stuff is nice. It's just a shame that the java version can't load chunks fast enough to keep up with your speed. *Looks at windows 10 tied up in the corner.* "Nope, not today, Bill Gatey boy". Can't wait for the windows 10 monthly $20 subscription service to launch. HEheheheheheh. You don't think it's true, but Adobe did it with photoshop! HAHAHAHAHAHAHAH. OS as a service. What a joke.
In other news, Planetminecraft let me upload my pack after two months of begging. WE DID IT FAM! Check that out.
Minecraft 1.12.0 Ready. As well as Realms 1.10.10 Ready.
Big thing is I'm MCPatcher ready on 1.11. Just check out the dlc packs at the bottom of the post. But yo yeh, I haven't done a follow along for a minecaft update in a while, so nothings fresh on my mind other than... *Sniff sniff* You smell that? Thats... oh no... OH NOE... Muh 3D beds are gone. Jeb Why? WHY JEB? why'd you make the beds into entitites. Noe, jeb, new. me beds. QQ. Anyway, I know I should probably do a check up on Realms version, but I'm too excited about 1.12 to wait. It'll come along as a secret update, and is honestly unimportant. Check my low priority get.
I know some people file host on Deviant Art. But generally, there are plenty of small places, forums and such else to go, however the more popular websites are a curated service by the owners and admins. So like say me, if I was interested in showing myself elsewhere, I could write theses guys http://resourcepack.net/contact-us/ and ask if they'd like to host my pack. Other than that, you can join facebook groups, deviant art groups, and be social there.
Credit Avery? Hahahah, yeh. I figured someone might ask me about that. But all it is, is that I made this pack as a gift for her years ago, and the "Avery.zip" file just kept the same name over time as the minecraft versions ticked ever upward. When I went public with it, I never considered coming up with a new title for it because, in my eyes it will always be hers. She's my muse, so having her name in the title I think gives her credit for being my inspiration.
Oh shoot, I was on minecraftsix? Crazy, thanks for letting me know. And yeh, I'd be up for a gander at your texture pack. How done is it? Also, rode your coaster. You weren't kidding about the lag. My poor machine can't handle the juice. Had to turn off all my other programs, and give minecraft 14 gigs of RAM. Golly.
The some parts are a slow, but things get more fun when I couldn't see what was around the next corner. The cobweb line was a 2001 space odyssey trip. Gave me time to sit and wonder, is there a block in existance he hasn't used? Oh and then the flashing glowstone eyeball, that was great! Oh I spoke too soon bout the space odyssey, the beacon tunnel was that part. Really just, the whole thing uses tons of ideas. I'm not a coaster connoisseur, so it all feels new to me. Like the floating tracks. The amount of time put into shows with it's length and volume of stuff. Extensive.
//if this looks out of date, go check planetminecraft//
Every stone unturned. Blocks, Items, Mobs, Armors, Models, Blockstates, Language, Audio. Wait? No audio? We removed the audio because of copyright reasons? Okay. everything else though...
This resource pack is trapped in "95% done" limbo hell. Which means FUTURE STONES UNTURNED.
I've been working on this since alpha and well... I guess it's time to go public here for the 1.11 update. 5 years in development?... Time well spent.
So what exactly does this pack do? Glad you asked! I spent hours typing this up just for you.
::Downloads::
::Google Drive:: 1.12.0
::Google Drive:: 1.11.2 Legacy
::Images::
::FEATURE LIST::
If you don't like reading all the spoilers bellow, you can just thumb through the image gallery. It's Whatevs
::Models::
3D Rails
3D Ladder
3D Iron Bars
3 kinds of fences
3 kinds of crops
4 step Brick Stairs
Alternate Fence Gates for Cobblestone Walls
Cactus flowers
Fuzzy Leaves
Hillside Grass (lol, does anyone still remember that mod from alpha?)
Hoppers actually make contact with chests
Jukebox has a button to release records
Decorative Structure Blocks (For creative building fun)
Some plants look like seeds when in hand
Saplings looks like seeds when in hand
Saplings have 2 growth stages
Torches with stands and wall mounts
//Beacon (double sided textures)
//Brewing Stand (made model more bilaterally symmetrical)
//Cake (reduced size)
//Cauldron (better uv mapping than vanilla)
//Cobblestone Wall Post (uv mapping)
//Cocoa Blocks (Shoot, I don't remember what I did to it.)
//Column Blocks(better uv mapping than vanilla)
//Comperator (uv mapping)
//Detector Rail (depresses like pressure plates)
//Doors (better uv mapping than vanilla)
//Dragon Egg (reduced poly count)
//End Portal Frame (sunk the eye in more)
//Fence Gate In_Wall (removed. you'll see a bunch of errors in your launcher, but its fine. ITS FINE)
//Flower Pot (shade false)
//Flower Pot Cactus (sand)
//Flower Pot Empty (no dirt)
//Frosted Ice (water_still forms inside with age)
//Glass (removed cullface)
//Hopper (better uv mapping than vanilla)
//Item Frame (uses Oak instead of Birch)
//Iron Bars Cap (removed)
//Iron Bars Cap Alt (removed)
//Jukebox (added nubs)
//Lapis Block (changed to cloumn model)
//Lever (on/off light)
//Mob Spawner (double sided textures)
//Mycelium (random rotation homologous with vanilla grass)
//Noteblock (added nubs)
//Planks (changed to column model, but only some)
//Piston Head (uv mapping)
//Piston Head Sticky (uv mapping)
//Pumpkin (bottom texture better than vanilla)
//Red Sandstone Stairs (uv mapping)
//Redstone Block (shade false)
//Redstone Dust (tintindex removed)
//Redstone Up (better model than vanilla)
//Repeater (uv mapping)
//Redstone Torch (uv mapping)
//Sandstone Stairs (uv mapping)
//Silverfish Blocks (alternate textures)
//Stem (tintindex removed)
//Stone Brick (uv mapping)
//Stone Button (smaller than Wooden Button)
//Vine (varient underside)
//Web (square block)
//Wooden Trapdoor (uv mapping)
//Arrow (better 3rd person handheld position than vanilla)
//Blazerod (3rd person handheld position)
//Bone (better 3rd person handheld position than vanilla)
//End Crystal (block model in inventory instead of vanilla icon)
//End Rod (inventory icon like other torches instead of vanilla model)
//Shears (better 3rd person handheld position than vanilla)
//Shulker Shell (block model in inventory instead of vanilla icon)
//Sunflower (inventory icon like other flowers instead of vanilla Sunflower Front model)
::Randomized Textures::
2x Bedrock
3x Birch Planks
5x Bookshelves
3x Cactus
5x Cobblestone
3x Cobblestone Mossy
2x Dandelion Flowers
3x Dead Bush
2x Emerald Ore
3x Houstonia Flowers
4x Iron Ore
3x Jungle Planks
2x Ladder
3x Lapis Ore
2x Oak Log
2x Poppy Flowers
3x Quartz Ore
5x Red Sandstone Chiseled
3x Reeds
5x Sandstone Chiseled
2x Stonebrick Cracked
3x Stonebrick Mossy
3x Tall Grass
3x Waterlily
::Animated::
Most Ores, Refined Ores, and Ore Blocks shimmer periodically
Magma shifts a bit like Lava
//Beacons (flash)
//Command Blocks (runway lights)
//Furnaces On (flicker)
//Glowstones (flash)
//Glowstone Dusts (sparkle)
//Gold Nuggets (shimmer periodically)
//Gold Swords (shimmer periodically)
//Golden Carrots (shimmer periodically)
//Golden Melons (shimmer periodically)
//Jukebox Sides (shimmer periodically)
//Nether Portals (flash)
//Pumpkin Faces On (flicker)
//Red Stone Dusts (smoke)
//Redstone Lamps On (flash)
//Structure Blocks (flash)
::Entities::
Alex (my old skin from 1.7)
Banners (Wither Skull changed to rune. Enchanted Golden Apple changed to rune.)
Blaze (smoke only)
Chicken (fixed vanilla Z fighting)
Endermite (mandibles)
Ender Dragon (it's "ender amphiptere" now)
Evoker Fanges (ender dragon mouth)
Guadian (removed tail)
Illigers (mini iron golemns)
Llama (removed ears)
Magma Cube (no spring)
Mooshrooms (look like mycelium)
Parrot (head feather diversity)
Pig Saddle (Sugoi)
Polar Bear (armored)
Saddle (fixed vanilla Z fighting)
Snowman (floating)
Squids (scary)
Steve (my old skin from alpha)
Stray (ice golemn)
Villigers (mini iron golemns)
Wither (one head)
Witch (mini iron golemn)
Zombie Pigman (nether golemns)
::GUI::
Circuitry Theme
Custom Panorama
Armor (decreases in an inward direction homologous with health)
Crafting (replace knowledge book with brain)
Horse (broken cause mojang)
Donkey (broken cause mojang)
Mule (broken cause mojang)
Llamas (broken cause mojang)
Realms ready (last time I checked at least. can't check anymore, trial version ran out.)
::Item Degradation::
4 stage Carrot On A Stick
5 stage Flint and Steel
4 stage Gold Tools/Weapons
2 stage Iron Tools/Weapons
2 stage Shears
3 stage Stone Tools/Weapons
2 stage Wood Tools/Weapons
::Misc::
Credits (replace legal names with their more familiar internet aliases. ex. Notch instead of Markus)
Credits (added credit to textures made by fans. ex: xyZenTV for the toastrabbit.png)
Credits (added credit to the creator of this reasource pack. HAH)
End Credits Story (now it makes even less sense)
End Sky (got rid of static)
en_av.lang custom English Language (really confusing)
Font (custom)
Paintings (includes pretend mirror. false Oak Wood Planks wall. hyperlight drifter cameo. etalyx cameo. Vladamir Fock was a great man)
Particles (crit shots are xp orbs)
Rain (decreased visibility test???)
Splash Screens (reduced to 24 lines)
::You read description pages, I like you. Have this.::
Chicken audio (available ::HERE::)
Creeper audio (available ::HERE::)
Dragon Music (available ::HERE::)
Whats with the "Notes" folder? (I don't get it? is this some kind of joke?)
::MCPatcher::
-Recommend Better Grass OFF-
-Recommend Natural Textures OFF- (already possible in vanilla)
Biome specific Skies and Fog
Banner and Sheep Colors fit resource pack's color palette
Enchant specific Enchanted Books
Mundane Enchants don't Glitter
Biome and Height specific Randomized Mob Textures
2x Bats
2x Bears
6x Chickens
4x Cows
6x Creepers
8x Iron Golems
2x Parrots
2x Pigs
4x Sheep
6x Skeletons
4x Slimes
9x Snowmen
4x Squids
4x Vindicators
2x Zombies
//Armor Colors (tweaked to match dye colors)
//Banner Colors (tweaked to match dye colors)
//Bat (dusted with glitter when at diamond level)
//Durability Colormap (red to yellow to green)
//End Fog (black)
//End Sky (dark purple)
//Fog0 Colormap (generally light blue)
//Melon Stem Colormap (tweaked to match block color)
//Mycelium Colormap (tweaked to match block color)
//Nether Fog (dark purple)
//Nether Portal (ctm obsidian border)
//Redstone Colormap (irrelevant)
//Sky0 Colormap (generally light green)
//Sheep Colors (tweaked to match dye colors)
//Shulker (unique texture when either a mob or purple box)
//Sign Text Color (dark brown)
//Spawn Egg (tweaked to match entity colors)
//Wolf Collar Colors (tweaked to match dye colors)
//World0 Lightmap (night vision is pink)
//World1 Lightmap (PINK)
//World-1 Lightmap (reds)
::Wishlist::
Snowed effects on some other blocks. Like dirt/gravel (Mojang said never)
Pumpkin and Watermeloon particle texture is the wrong color (currently incapable)
A totem animation thats different than the hand held item (currently incapable)
Custom Redstone wiring textures like in the old days, T- T (currently incapable)
Use the Zombie Pigman Armor Set hidden in the .zip (need Mojang to bring "add-ons" to the Java version)
Cuter baby animals (need Mojang to bring "add-ons" to the Java version)
Sunflowers that make use of the predicate override clock variable so they close at night. (Mojang said never)
3D rails have some Z fighting I'm not sure I'm happy with (currently incapable)
Redstone Wires that actually connect with trapped chests (currently incapable)
Remove the glint on potions and spash potions (currently incapable)
RIP Bunk Beds (Jeb killed it, he said he'll bring it back but it's too late. You hurt me.)
::AddonPack01::
-It's a Mystery-
::SFX DLC::
::Google Drive:: AddonPack02
//Enderman (teleport Sound)
//Shulker (silent)
//Wolf (silent)
//Zombie Pigman (feline and fox vocals)
::MCPatcher CIT DLC::
::Google Drive:: AddonPack03
Chainmail Armor (rename to anything with "Nether" in the name and enchanged with Thorns)
Diamind Armor (rename to anything with "Bulwark" in the name and enchanted with Binding)
Elytra (rename to anything with "Bat" "Dragon" or "Vex" in the name)
Gold Armor (rename to anything with "Snow" in the name)
Iron Armor (rename to anything with "Heavy" in the name)
//Bow (enchant specific textures for "Power" and "Infinity")
//Diamond Axe (enchant specific texture for "Shapness V")
//Diamond Hoe (enchant specific texture for "Shapness V")
//Diamond Pickaxe (enchant specific texture for "Shapness V")
//Diamond Shovel (enchant specific texture for "Shapness V")
//Diamond Sword (enchant specific texture for "Shapness V")
//Fishing Rod (enchant specific textures for "Lure" and "Luck")
//Gold Helmet (tename to anything with "ceremonial" in the name)
//Leather Boots (rename to anything with "Fur" in the name)
//Leather Chestplate (rename to anything with "Shirt" in the name)
//Leather Helmet (rename to anything with "Antlers" in the name)
//Leather Leggings (enchanted with Projectile Protection)
//Wooden Sword (rename to anything with "retribution" in the name)
This is really cute! This might sound weird, but it kind of reminds me of those aesthetic blogs on tumblr. I really hope you keep it updated.
Cool! I like it!
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Yo Yeh. Totes. I'm willing to adhere to the standards around here as time moves along. "Legacy versions", "Latest Development Versions" for snapshots and such. Currently in 1.11, there's a bug where mob skulls are facing the wrong way in creative inventory. IF they hadn't already said this will be fixed in 1.11.1 I'd have done it myself.
It is amazing that you spent time before releasing this.
I like it.
Don't let bad comments get over you. Because this forums always has them.
XD heheheheh yeh. I missed out on all that kickstarter money I coulda gotten from posting in the WIP section all these years.
This pack is beautifully different, and gives the game a completely different mood. I love it!
Pants your buckle
I could give criticism and be a daisy downer, if I had any
I like it
Edit: Though the rain with the semi transparency is a bit annoying(less for what it does and more how when you look up you see how it transitions from block to block which looks bad, mojangs fault but only noticeable with these type of textures)
More annoying than rain already is? lolololol ^ ^
But yo yeh, agreed. It's one of those things in the experimental zones. I didn't really like being able to see for miles when it was raining. I wanted to hide the fact that rain stops rendering like 16 blocks away. But the only true solution is to this issue is to use shaders... BUT most shaders overwrite rain textures anyway. So the side of the fence I'm on right now with this point is... 1. You don't use shaders, so you get a cheap fog effect. 2. You use shaders and you don't even see my cheap fog effect. So I'll just leave it like I got it. Unless you know. Like a second person walks in here and complains about it. I'll play nice, and give the masses what they want.
Minecraft 1.11.1 Ready. As well as Realms 1.10.4 Ready.
Other than making textures for new assets such as the iron nuggets. In other update news, this resource pack has always been a privately evolving process. As such, I can't remember all that I've done accept for that I made some new random textures for ores. With realms though guys, it just comes down to luck that I notices there work to be done on that front, as I am not a realms user myself. But we good as of Dec 2016. Pew Pew. Bang bang bang. BRRRRRRRRRRRT. Daka Daka Daka. Brap Brrrrap. "RELOADING!" Click, Slink, Tchick, Tick, Ratchick, POW POW POW POW, Pchunk. Atataatattatatatatata. Ping. Snip. Whiz. Takka takka takka. "MORTARS! GET YOUR HEADS DOWN!" K-BOOM!!!!!! "Saliterman's Dead" K-POW!!!!! BLAM!!!!!! "1-6 this is Jenkins taking over for 1-1 actual, over?" "1-6, 1-1. We're taking mortar fire, I'm taking the squad west into the tree line grid 012 break 057, we're going to need a medic when we get there, over?" OOOOOOO! upload's done. uh...
Avery's Textures 1.11.1 Now Live.
Minecraft 1.11.2 Ready. As well as Realms 1.10.10 Ready.
Wew Lads. 6 whole versions of Realms passed under my radar. What a Joke. I can't pay attention to that nonsense. BUT the delayed 1.11.2 update to my pack is up. Adds those "hype-train-iron-chip" textures. ITS GOING TO UPSET THE PVP META FOREVER I TELL YOU!!!! But yo, seriously, the elytra rocket stuff is nice. It's just a shame that the java version can't load chunks fast enough to keep up with your speed. *Looks at windows 10 tied up in the corner.* "Nope, not today, Bill Gatey boy". Can't wait for the windows 10 monthly $20 subscription service to launch. HEheheheheheh. You don't think it's true, but Adobe did it with photoshop! HAHAHAHAHAHAHAH. OS as a service. What a joke.
In other news, Planetminecraft let me upload my pack after two months of begging. WE DID IT FAM! Check that out.
http://www.planetminecraft.com/texture_pack/averys-textures/
Looks like I'll have to delete the small text in the first post. I'll copy paste it here for archives sake.
"Planet Minecraft" chose not to host my resource pack. They didn't tell me why. Hats off to you "Minecraft Forum" I appreciate it." -Jan 2017
Minecraft 1.12.0 Ready. As well as Realms 1.10.10 Ready.
Big thing is I'm MCPatcher ready on 1.11. Just check out the dlc packs at the bottom of the post. But yo yeh, I haven't done a follow along for a minecaft update in a while, so nothings fresh on my mind other than... *Sniff sniff* You smell that? Thats... oh no... OH NOE... Muh 3D beds are gone. Jeb Why? WHY JEB? why'd you make the beds into entitites. Noe, jeb, new. me beds. QQ. Anyway, I know I should probably do a check up on Realms version, but I'm too excited about 1.12 to wait. It'll come along as a secret update, and is honestly unimportant. Check my low priority get.
I know some people file host on Deviant Art. But generally, there are plenty of small places, forums and such else to go, however the more popular websites are a curated service by the owners and admins. So like say me, if I was interested in showing myself elsewhere, I could write theses guys http://resourcepack.net/contact-us/ and ask if they'd like to host my pack. Other than that, you can join facebook groups, deviant art groups, and be social there.
Credit Avery? Hahahah, yeh. I figured someone might ask me about that. But all it is, is that I made this pack as a gift for her years ago, and the "Avery.zip" file just kept the same name over time as the minecraft versions ticked ever upward. When I went public with it, I never considered coming up with a new title for it because, in my eyes it will always be hers. She's my muse, so having her name in the title I think gives her credit for being my inspiration.
Oh shoot, I was on minecraftsix? Crazy, thanks for letting me know. And yeh, I'd be up for a gander at your texture pack. How done is it? Also, rode your coaster. You weren't kidding about the lag. My poor machine can't handle the juice. Had to turn off all my other programs, and give minecraft 14 gigs of RAM. Golly.
The some parts are a slow, but things get more fun when I couldn't see what was around the next corner. The cobweb line was a 2001 space odyssey trip. Gave me time to sit and wonder, is there a block in existance he hasn't used? Oh and then the flashing glowstone eyeball, that was great! Oh I spoke too soon bout the space odyssey, the beacon tunnel was that part. Really just, the whole thing uses tons of ideas. I'm not a coaster connoisseur, so it all feels new to me. Like the floating tracks. The amount of time put into shows with it's length and volume of stuff. Extensive.
Oh and, that's my one and only resource pack.