Speaking of which, does anyone know how to completely disable the realistic water? It looks good with a mix of realism and Dandelion up until a depth of 8 then it just gets too dark and all the lower depths blend together. Rivers tend to look great, but oceans just turn into blackish blue realistic oceans
Since the forum is this active again, I thought I might as well show off my modelling skillz:
[Image dead, sadly]
Finally getting to finishing the door models I began doing like decades ago. Not quite finished, still some parts and entire doors to do but it's not gonna be long until they are. Please notice the bottom part of the birch door, I've worked hard on this. Not actually, I was just dumb and wasted about 4 hours. Lol.
Also a bed model. Currently without a blanket just yet, but that's getting finished too.
Also, RaphZou: since you posted the download link for the armor textures, am I allowed to include them in my resourcepack? You'll get credited, of course! I've already the few which Spider remade, but, you know, it's the original. Sorry Spider ;D
Question to Steel: how did you fix the fences? Did you just change the texture in /blocks or did you do something with the model or blockstates file?
I've tried messing around with uvlock in the blockstates, and I have to add here: based on how uvlock works in minecraft, this should have fixed it, but it just changed like 5 pixels and otherwise did nothing at all...
Anyway, would like to know what you did (since you told me that you fixed it)
BTW RaphZou, the armors are pretty much the fanciest and prettiest textures included in the pack! : D
I don't really see "I reverted your models and instead just took the exact same model folder which was in Dandelion since the beginning" as a fix, eh?
Just wanted to point that out, you could've just said "I couldn't fix it" or "I won't take them" lol
What are you talking about? The old models didn't map the textures correctly. Or at least, the version I used didn't map the textures correctly. I haven't posted an update in a while, so it's possible that I broke the models and then fixed them again.
I haven't been doing a lot of work on this lately - my artistic soul has been consumed by Minecraft Modding.
How will we ever recover, man? Haha!
Great to know that you're modding, now. Vertical Slabs are really cool!
Will you stop updating your texture packs? Dandelion is my favourite texture pack and I've been using it since 1.7.10 came out.
It's really nice that there are some users working on making addons for it. Thank you, guys.
How will we ever recover, man? Haha!
Great to know that you're modding, now. Vertical Slabs are really cool!
Will you stop updating your texture packs? Dandelion is my favourite texture pack and I've been using it since 1.7.10 came out.
It's really nice that there are some users working on making addons for it. Thank you, guys.
I'm currently elbow-deep in creating a mod to bring many of the elements of Skyrim to MC - new ores/materials, new weapons and armor (including new weapon types), randomly spawning nordic and dwemer dungeons, towns populated with the races of Skyrim (with interesting new trades), MAGIC, possibly new potion and enchantment crafting...and, of course, dragons.
I'm calling it Tales of Skyrim. Here are some preview pics, if anyone is interested:
Example of a nordic dungeon:
Nordic dungeon boss room:
As for Dandelion, I tend to work on it in big chunks when I feel like doing an update. I go on texturing-sprees, so to spreak. I'll certainly post about it when I have another one.
I'm currently elbow-deep in creating a mod to bring many of the elements of Skyrim to MC - new ores/materials, new weapons and armor (including new weapon types), randomly spawning nordic and dwemer dungeons, towns populated with the races of Skyrim (with interesting new trades), MAGIC, possibly new potion and enchantment crafting...and, of course, dragons.
I'm calling it Tales of Skyrim. Here are some preview pics, if anyone is interested:
Example of a nordic dungeon:
Nordic dungeon boss room:
As for Dandelion, I tend to work on it in big chunks when I feel like doing an update. I go on texturing-sprees, so to spreak. I'll certainly post about it when I have another one.
Is there any chance of you doing Skyrim styled textures like the stuff you did for Riverwood (I know this would be a huge amount of work), or are you planning on keeping the default texture style for this project? It looks exciting either way.
Is there any chance of you doing Skyrim styled textures like the stuff you did for Riverwood (I know this would be a huge amount of work), or are you planning on keeping the default texture style for this project? It looks exciting either way.
It's going to be released with default-ish textures. I'm doing my best to make them nicer than default, though.
1) HD textures take way to long to make, 2) it would be a really bad idea to release a mod with HD-only textures.
Omg... that glowstone is gorgeous...
Good god, what shaders do you use?
BSL Shaders (v53)
Direct Download
Speaking of which, does anyone know how to completely disable the realistic water? It looks good with a mix of realism and Dandelion up until a depth of 8 then it just gets too dark and all the lower depths blend together. Rivers tend to look great, but oceans just turn into blackish blue realistic oceans
I've created my first mod for Minecraft!
It's called Crystal Caves. Check it out here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2809130-crystal-caves
ayeeee nice job!
Hey guys, remember the armors by RaphZou?
Based on that armors I re-do them and make some edits.
I finish the leather (about a year ago), gold and iron armors (Today). The diamond is in 90% of progress and the chainmail is in 50% of progress.
What do you think? 😛
very nice !!!
They look really cool. I'm sure you don't mind when I include them in my pack?
Since the forum is this active again, I thought I might as well show off my modelling skillz:
[Image dead, sadly]
Finally getting to finishing the door models I began doing like decades ago. Not quite finished, still some parts and entire doors to do but it's not gonna be long until they are. Please notice the bottom part of the birch door, I've worked hard on this. Not actually, I was just dumb and wasted about 4 hours. Lol.
Also a bed model. Currently without a blanket just yet, but that's getting finished too.
Also, RaphZou: since you posted the download link for the armor textures, am I allowed to include them in my resourcepack? You'll get credited, of course! I've already the few which Spider remade, but, you know, it's the original. Sorry Spider ;D
So, it was gonna look like this
Here's a rather neat bed model i made!
Question to Steel: how did you fix the fences? Did you just change the texture in /blocks or did you do something with the model or blockstates file?
I've tried messing around with uvlock in the blockstates, and I have to add here: based on how uvlock works in minecraft, this should have fixed it, but it just changed like 5 pixels and otherwise did nothing at all...
Anyway, would like to know what you did (since you told me that you fixed it)
BTW RaphZou, the armors are pretty much the fanciest and prettiest textures included in the pack! : D
I completely forgot this pack existed!
It all look so amazing. Any chance of a download link?
Hey guys!
Wow, that bed and those doors look great. And I've added the armors to the main pack, since they're so awesome.
I haven't been doing a lot of work on this lately - my artistic soul has been consumed by Minecraft Modding.
But here's a download link for the progress I have made:
https://www.mediafire.com/?avo55v6jkkbe4m7
@Hallo89: I don't remember exactly how I fixed the fences. But you can probably look at the blockstate and model files to find out.
[Removed]
What are you talking about? The old models didn't map the textures correctly. Or at least, the version I used didn't map the textures correctly. I haven't posted an update in a while, so it's possible that I broke the models and then fixed them again.
Then it's based on a misunderstanding, nevermind then. Sorry for my saltyness ;D
How will we ever recover, man? Haha!
Great to know that you're modding, now. Vertical Slabs are really cool!
Will you stop updating your texture packs? Dandelion is my favourite texture pack and I've been using it since 1.7.10 came out.
It's really nice that there are some users working on making addons for it. Thank you, guys.
Eh, Vertical Slabs and Crystal Caves were just warm-ups. Getting my feet wet, so to speak.
I'm currently elbow-deep in creating a mod to bring many of the elements of Skyrim to MC - new ores/materials, new weapons and armor (including new weapon types), randomly spawning nordic and dwemer dungeons, towns populated with the races of Skyrim (with interesting new trades), MAGIC, possibly new potion and enchantment crafting...and, of course, dragons.
I'm calling it Tales of Skyrim. Here are some preview pics, if anyone is interested:
Example of a nordic dungeon:
Nordic dungeon boss room:
As for Dandelion, I tend to work on it in big chunks when I feel like doing an update. I go on texturing-sprees, so to spreak. I'll certainly post about it when I have another one.
Is there any chance of you doing Skyrim styled textures like the stuff you did for Riverwood (I know this would be a huge amount of work), or are you planning on keeping the default texture style for this project? It looks exciting either way.
It's going to be released with default-ish textures. I'm doing my best to make them nicer than default, though.
1) HD textures take way to long to make, 2) it would be a really bad idea to release a mod with HD-only textures.