@ciekma
Would you be able to post a screenshot of the buggy virtual track? It's hard to 'see' what the problem is.
As to multiple bounding boxes, it's possible but would require a re-write of the majority of the code. Naiten never coded the mod to account for multi-box entities, so I would have to re-do many of the cart code bits.
I'll look at the buffer stop in the meantime. I seem to recall an issue with it during testing, but thought I'd fixed it.
Here's another (potentially silly) question: how does one load cargo into the normal freight wagon? I want to ship sand from a desert area back to my city along a rail line. Does it work like an inventory that I could access somehow? Or is that feature not implemented yet? I think it would be pretty cool if we could load freight wagons like a chest (well, a really, really, really big chest, lol). Seeing cargo trains hauling sand, clay, ore, food, and people all over the continent would be pretty epic if I ever get this new server up
Here's another (potentially silly) question: how does one load cargo into the normal freight wagon? I want to ship sand from a desert area back to my city along a rail line. Does it work like an inventory that I could access somehow? Or is that feature not implemented yet? I think it would be pretty cool if we could load freight wagons like a chest (well, a really, really, really big chest, lol). Seeing cargo trains hauling sand, clay, ore, food, and people all over the continent would be pretty epic if I ever get this new server up
I see, thanks for the link! It would be really cool if we could use that car for all-purpose freight though IMO. I loooove being able to move fuel, that'll be insanely handy. This and flight simulator are quickly becoming my favorite mods. Keep up the amazing work Don!
My Game Crashes with rail previews here is error log
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 6/26/16 1:29 PM
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:171)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1334)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:171)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
It's not that hard all you need to due is go pastebin and in the window that says "new paste" you copy and pastte the crash log in. Then you can give it a title andd then hit click "create new paste". Then it will take you to a page with your paste on it, like this one (using the crash report that you posted here): http://pastebin.com/h7QL5yHz , and then you would copy the link to the page and post it here. Oh and since I just did that for you will please edit your post and stick it in?
I seem to rember this happing in December of last year, but I dont remeber anything after this:
"Hey, I tried the crossing blocks but there is a small problem: rotated blocks aren't correctly displayed. Dunno if you can fix this. I tried with vanilla blocks (like logs) and some modded blocks:
The road blocks are from my mod, Road Stuff (link in my signature), I use metadatas to store the orientation and I rotate the texture (I don't have a rotated texture, vanilla logs do the same).
Also when tracks are spaced with only one block (like on my screen), there is no way to complete the crossing. We need a variant with only a flat part, something like a slab but with the little part which goes above the rail (and of course the ability to get the custom texture)." and then this "
@KillerMapper
Implementing crossings that can detect rotation is much harder than it sounds, simply because the crossings aren't square blocks. Normally I'd just rotate the block to avoid changing the texture coordinates, but I can't do that for the crossings. Additionally, I'm assuming your blocks hold four rotations instead of the Vanilla two-rotation system for logs. I'm not sure how you implement rotating textures in your mod, but for me it's a pain that I'm not keen on inflicting to myself.
I can solve your crossing gap issue, however:
As to the making of items, I'm afraid you're out of luck asking me. I don't have access to ROW's source code, so I can't add in recipes for you." followed by this: "
Hey, thanks for the gap fix! As for my rotated blocks, I have 2 orientations for my lines (like logs) and 4 for my corners. I rotate the texture using ISBRH and uvRotateTop, and metadatas to store the rotation. But I have many blocks in the same ID, for example in my line block meta 0 - 7 are storing the different blocks and meta 8 - 15 store the rotated form.
Note: the crossing blocks make some shadows which is weird (I think it's the ambient occlusion), maybe you should disable them? It breaks the continuity of the road." then followed by this: "@KillerMapper
I never really noticed the shadows, but they're gone in the new release. As to rotations, I'm not good at the graphical aspect of Minecraft so I do all my render calls just by passing things to the tessellator. I've got the crossings implemented as ISBRH's, and other mod items using GL11 calls, but I've never figured out how to implement any of the other rendering calls like uvRotateTop and it's family. Hence my trouble implementing rotating textures." then lastly this "uvRotateTop is easy to use in ISBRH, looks at my code: @Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
if(world.getBlockMetadata(x, y, z) >= 8)
renderer.uvRotateTop = 1;
renderer.renderStandardBlock(block, x, y, z);
//Must reset the rotation or it will mess up all rotating blocks around
renderer.uvRotateTop = 0;
return true;
} "
@Mattrock607
You don't have to use ROWAM to enable the cargo functionality for the Cher's Quarry tub, but you do need to have it to haul liquids in the tank carts. I've had some people want me to add cargo functionality to the boxcars, but that's rather low on my mod to-do list.
@trainfan91
As an alternative to pastebin, you could simply post your crash report inside a spoiler. All it takes is one click...
I've just put out version 5.5.1. It fixes the track offset issues and hopefully the crashes.
EDIT:
@nickWtn3
That issue wasn't fixed as the way the road blocks are rendered makes it impossible for the crossing blocks to tell what direction the texture should be rotated. The reason is kinda complicated, but the gist is that the rotation of the texture is done in the rendering routine and can't be figured out by the crossing block prior to it's rendering. I could have changed it so all textures rotated, but that'd break more textures than it would fix.
@Mattrock607
You don't have to use ROWAM to enable the cargo functionality for the Cher's Quarry tub, but you do need to have it to haul liquids in the tank carts. I've had some people want me to add cargo functionality to the boxcars, but that's rather low on my mod to-do list.
@trainfan91
As an alternative to pastebin, you could simply post your crash report inside a spoiler. All it takes is one click...
I've just put out version 5.5.1. It fixes the track offset issues and hopefully the crashes.
EDIT:
@nickWtn3
That issue wasn't fixed as the way the road blocks are rendered makes it impossible for the crossing blocks to tell what direction the texture should be rotated. The reason is kinda complicated, but the gist is that the rotation of the texture is done in the rendering routine and can't be figured out by the crossing block prior to it's rendering. I could have changed it so all textures rotated, but that'd break more textures than it would fix.
Alright thanks anyways, do you think he could implement something like a non rotational block? Or something like that?
That's quite possible, though off the top of my head I'm not sure how best to do it. Minecraft rotates textures in the same way his mod does, so I can't fault him for coding his mod that way. It's just one of the many odd inconsistencies that pop up when you try to mod a game.
I've just put out version 5.5.1. It fixes the track offset issues and hopefully the crashes.
Sorry, The Update Didn't Work; But, if it helps, it ONLY happens when switching point of view between 1st/3rd. here is error log
EDIT: it only seems to happen with slopes
EDIT2: It ONLY Happens on a map that once Had Naiten's Version of Rails of War
EDIT3: Ignore Edit 2; As of 8PM Eastern Time, It Happened On Another Map, But It seems to happen when Sloped tracks Clip Through Other Blocks.
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 6/28/16 11:10 AM
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:172)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1334)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:172)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
@KillerMapper
You won't like the compatibility of 1.8+. There's no way to get the icon of a block through the code anymore, as everything has been moved to the JSON files. That means crossing block and the like can't even know what texture your blocks have, much less rotate it correctly.
That being said, I'll see about getting the crossing blocks to rotate textures. It takes a heap of code on my end to switch the texture coords, but I'll see what I can do. Assuming your system rotates using the same metadata system as Minecraft logs, you should be just fine. Fun fact, the new logs are actually seperate items in the code due to the inability of Minecraft to handle more than 4 bits (16) of metadata. Half of that data goes to the rotation of the block, while the other half goes to the type.
@trainfan91
Now THAT'S how troubleshooting's done! I finally got Minecraft to crash on my end and found the source of the issue. Didn't help that Forge had changed the file that was crashing between your version and mine, which caused all the line numbers in the crash log to be off.
Go get 5.5.2. It fixes the crash, lowers the track hologram and gives textures to the slopes.
Wait, are you saying that after the update the track no longer displays with TerrafirmaCraft? If so, I'd be curious to see what the heck they're doing that's causing the feature to bug out, as all I did in the update was change a few spots of code around.
I'm having an issue with this mod whenever I go to drive one of the trains they for some reason do not recognize that there is another section of track
I have a problem, after placing lots of track my memory usage goes form 30% to 89%. My computer actually froze for several minutes because my memory maxed out(this happened a few times). My normal memory usage with Minecraft running(even when heavily modded) is between 30 and 40%. I only have Forge, your branch of ROW(5.5.2-D), and ROWAM(7.2.1) installed, I was on a superflat world. It never crashed, but I did manually kill the game(using a feature from MultiMC, the launcher I use to play Minecraft) before my memory maxed out again. I really like the mod and I hope you can help me.
Alright I've got two questions, one is for Don and the other is for the community.
ok first question, Don I've been wondering lately, how hard would a diagonal crossing (plane wood texture, and the texture matching) to code?
Second question for everyone I'm planning on a four track station (two center tracks, one on the left and right sides respectfully) and I was planning to do a shared loading platform for the two right and left tracks. My question is, well I guess is two really, is which one of the parallel switches should use and when I make the loading platforms due I still need to leave a block of space on either side of the track?
Oh and I'll be basing it off of this picture of Knapford station (with one track moved) form the original modeled version of Thomas and Friends.
Edit: Have another question, is there a way to add a pice of track ro fix this?
Edit 2: Found a bug with the small parallel switches were I can't place it my right, and can do this with the other two.
Would you be able to post a screenshot of the buggy virtual track? It's hard to 'see' what the problem is.
As to multiple bounding boxes, it's possible but would require a re-write of the majority of the code. Naiten never coded the mod to account for multi-box entities, so I would have to re-do many of the cart code bits.
I'll look at the buffer stop in the meantime. I seem to recall an issue with it during testing, but thought I'd fixed it.
Here's another (potentially silly) question: how does one load cargo into the normal freight wagon? I want to ship sand from a desert area back to my city along a rail line. Does it work like an inventory that I could access somehow? Or is that feature not implemented yet? I think it would be pretty cool if we could load freight wagons like a chest (well, a really, really, really big chest, lol). Seeing cargo trains hauling sand, clay, ore, food, and people all over the continent would be pretty epic if I ever get this new server up
Tutorial: How to create a server economy with Forge mods
Well it is, but in another one of Dan's mods calf Rails of War automation module: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2418083-rowam-rails-of-war-automation-module-make-your
I see, thanks for the link! It would be really cool if we could use that car for all-purpose freight though IMO. I loooove being able to move fuel, that'll be insanely handy. This and flight simulator are quickly becoming my favorite mods. Keep up the amazing work Don!
Tutorial: How to create a server economy with Forge mods
My Game Crashes with rail previews here is error log
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 6/26/16 1:29 PM
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:171)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1334)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:171)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
-- Entity being rendered --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 281
Entity Name: Trainfan
Entity's Exact location: 728.46, 69.62, -2067.06
Entity's Block location: World: (728,69,-2068), Chunk: (at 8,4,12 in 45,-130; contains blocks 720,0,-2080 to 735,255,-2065), Region: (1,-5; contains chunks 32,-160 to 63,-129, blocks 512,0,-2560 to 1023,255,-2049)
Entity's Momentum: 0.00, -0.08, -0.11
-- Renderer details --
Details:
Assigned renderer: fiskfille.tf.client.render.entity.player.RenderCustomPlayer@dbeaac5
Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Rotation: 1.5000439
Delta: 0.25587404
Stacktrace:
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Trainfan'/281, l='MpServer', x=728.46, y=69.62, z=-2067.06]]
Chunk stats: MultiplayerChunkCache: 1071, 1080
Level seed: 0
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2869059 game time, 7708 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 63 total; [EntitySheep['Sheep'/513, l='MpServer', x=730.03, y=61.92, z=-2141.03], EntityBat['Bat'/514, l='MpServer', x=729.89, y=38.75, z=-2076.81], EntityBat['Bat'/515, l='MpServer', x=726.47, y=28.10, z=-1991.06], EntityCartChest['entity.MinecartChest.name'/389, l='MpServer', x=621.50, y=23.50, z=-2199.50], EntitySheep['Sheep'/520, l='MpServer', x=745.13, y=63.00, z=-2117.88], EntitySheep['Sheep'/521, l='MpServer', x=747.48, y=73.00, z=-2031.85], EntitySheep['Sheep'/522, l='MpServer', x=750.72, y=69.00, z=-1987.56], EntityCow['Cow'/531, l='MpServer', x=759.31, y=65.00, z=-2137.53], EntityCow['Cow'/532, l='MpServer', x=761.53, y=65.00, z=-2133.53], EntityBat['Bat'/533, l='MpServer', x=765.75, y=44.00, z=-2107.75], EntitySheep['Sheep'/534, l='MpServer', x=760.84, y=69.00, z=-2042.22], EntityCartChest['entity.MinecartChest.name'/535, l='MpServer', x=763.50, y=18.50, z=-2018.50], EntitySheep['Sheep'/536, l='MpServer', x=765.84, y=69.00, z=-2012.84], EntitySheep['Sheep'/282, l='MpServer', x=745.66, y=69.00, z=-2000.56], EntityClientPlayerMP['Trainfan'/281, l='MpServer', x=728.46, y=69.62, z=-2067.06], EntitySheep['Sheep'/547, l='MpServer', x=775.38, y=66.00, z=-2133.91], EntitySheep['Sheep'/548, l='MpServer', x=771.25, y=64.00, z=-2141.88], EntityBat['Bat'/549, l='MpServer', x=774.88, y=19.10, z=-2016.25], EntityCartChest['entity.MinecartChest.name'/550, l='MpServer', x=774.50, y=17.50, z=-1979.50], EntityBat['Bat'/424, l='MpServer', x=653.34, y=45.00, z=-1986.03], EntityBat['Bat'/564, l='MpServer', x=789.75, y=25.00, z=-2013.44], EntityBat['Bat'/565, l='MpServer', x=786.34, y=24.00, z=-2011.50], EntityCartChest['entity.MinecartChest.name'/566, l='MpServer', x=788.50, y=25.50, z=-1957.50], EntityPig['Pig'/440, l='MpServer', x=666.50, y=68.00, z=-2142.94], EntityPig['Pig'/441, l='MpServer', x=663.50, y=64.00, z=-2142.31], EntitySheep['Sheep'/442, l='MpServer', x=668.34, y=64.00, z=-2040.16], EntityBat['Bat'/443, l='MpServer', x=669.88, y=43.00, z=-2002.28], EntityBat['Bat'/444, l='MpServer', x=657.75, y=48.00, z=-2013.56], EntityCow['Cow'/445, l='MpServer', x=661.50, y=68.00, z=-1992.63], EntityCow['Cow'/446, l='MpServer', x=659.31, y=68.00, z=-1997.28], EntityCow['Cow'/447, l='MpServer', x=664.53, y=67.00, z=-1986.50], EntityCartChest['entity.MinecartChest.name'/576, l='MpServer', x=815.50, y=7.50, z=-2067.50], EntityCartChest['entity.MinecartChest.name'/577, l='MpServer', x=808.50, y=7.34, z=-2062.91], EntityCartChest['entity.MinecartChest.name'/579, l='MpServer', x=811.50, y=16.50, z=-1972.50], EntityBat['Bat'/963, l='MpServer', x=703.28, y=35.00, z=-2090.97], EntityBat['Bat'/964, l='MpServer', x=708.38, y=32.92, z=-2085.44], EntityPig['Pig'/465, l='MpServer', x=672.84, y=75.00, z=-2122.97], EntitySheep['Sheep'/466, l='MpServer', x=682.78, y=64.00, z=-2054.25], EntityCartChest['entity.MinecartChest.name'/594, l='MpServer', x=817.50, y=7.34, z=-2070.38], EntitySheep['Sheep'/467, l='MpServer', x=687.94, y=68.00, z=-2040.03], EntityCartChest['entity.MinecartChest.name'/595, l='MpServer', x=820.50, y=17.50, z=-2029.50], EntitySheep['Sheep'/468, l='MpServer', x=680.47, y=62.00, z=-2027.47], EntityCartChest['entity.MinecartChest.name'/596, l='MpServer', x=820.50, y=16.50, z=-1965.50], EntitySheep['Sheep'/469, l='MpServer', x=666.03, y=64.00, z=-2035.03], EntitySheep['Sheep'/470, l='MpServer', x=673.38, y=64.00, z=-2030.91], EntityCartChest['entity.MinecartChest.name'/603, l='MpServer', x=833.50, y=13.50, z=-2037.50], EntitySheep['Sheep'/483, l='MpServer', x=703.09, y=64.00, z=-2094.88], EntitySheep['Sheep'/484, l='MpServer', x=699.78, y=68.00, z=-2082.50], EntitySheep['Sheep'/485, l='MpServer', x=689.47, y=69.00, z=-2090.59], EntitySheep['Sheep'/486, l='MpServer', x=695.66, y=65.00, z=-2067.44], EntitySheep['Sheep'/487, l='MpServer', x=688.16, y=64.00, z=-2071.31], EntitySheep['Sheep'/488, l='MpServer', x=699.06, y=64.00, z=-2071.84], EntitySheep['Sheep'/489, l='MpServer', x=700.50, y=67.00, z=-2055.50], EntityBat['Bat'/875, l='MpServer', x=774.75, y=24.00, z=-1995.41], EntityBat['Bat'/882, l='MpServer', x=698.45, y=26.09, z=-2065.16], EntityChicken['Chicken'/502, l='MpServer', x=707.59, y=62.06, z=-2117.56], EntitySheep['Sheep'/503, l='MpServer', x=709.97, y=63.00, z=-2104.03], EntitySheep['Sheep'/504, l='MpServer', x=707.50, y=64.00, z=-2103.50], EntityCartChest['entity.MinecartChest.name'/376, l='MpServer', x=601.50, y=26.50, z=-2178.50], EntitySheep['Sheep'/505, l='MpServer', x=716.22, y=63.00, z=-2090.38], EntityCartChest['entity.MinecartChest.name'/377, l='MpServer', x=599.50, y=23.50, z=-2152.50], EntitySheep['Sheep'/506, l='MpServer', x=707.38, y=68.00, z=-2051.47], EntityBat['Bat'/507, l='MpServer', x=708.88, y=26.00, z=-2000.25]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1779903064 bytes (1697 MB) / 2799173632 bytes (2669 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xms3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 104
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D4 72 mods loaded, 72 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA voltzenginepreloader{0.0.1} [Voltz Engine Preloader] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA IC2{2.2.727-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.727-experimental.jar)
UCHIJAAAA AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.10-3.5.1.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJAAAA bettervillages{0.3} [Better Villages Mod] (Better-Villages-Mod-1.7.10.jar)
UCHIJAAAA betterrecords{@VERSION@} [Better Records] (BetterRecords-1.7.10-1.2.0.jar)
UCHIJAAAA bettersprinting{1.0} [Better Sprinting] (BetterSprinting.jar)
UCHIJAAAA CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UCHIJAAAA BuildCraft|Core{7.1.10} [BuildCraft] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Builders{7.1.10} [BC Builders] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Transport{7.1.10} [BC Transport] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Energy{7.1.10} [BC Energy] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.10} [BC Silicon] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.10} [BC Robotics] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Factory{7.1.10} [BC Factory] (buildcraft-7.1.10.jar)
UCHIJAAAA Cybernetica{1.1.1} [Cybernetica] (Cybernetica-1.7.10-1.1.1.jar)
UCHIJAAAA DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA IGWMod{1.1.12-34} [In-Game wiki Mod] (IGW-Mod.jar)
UCHIJAAAA malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar)
UCHIJAAAA malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar)
UCHIJAAAA Mekanism{8.1.9} [Mekanism] (Mekanism-1.7.10-8.1.9.265.jar)
UCHIJAAAA MekanismGenerators{8.1.9} [MekanismGenerators] (MekanismGenerators-1.7.10-8.1.9.265.jar)
UCHIJAAAA MekanismTools{8.1.9} [MekanismTools] (MekanismTools-1.7.10-8.1.9.265.jar)
UCHIJAAAA numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar)
UCHIJAAAA MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.33-universal.jar)
UCHIJAAAA ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar)
UCHIJAAAA Railcraft{9.11.0.0} [Railcraft] (Railcraft_1.7.10-9.11.0.0.jar)
UCHIJAAAA powersuits{0.11.0.300} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.300.jar)
UCHIJAAAA movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar)
UCHIJAAAA NBTEdit{1.7.2.2} [In-game NBTEdit] (NBTEdit_1.7.10.jar)
UCHIJAAAA ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
UCHIJAAAA ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
UCHIJAAAA openmodularturrets{2.2.2-217} [Open Modular Turrets] (OpenModularTurrets-1.7.10-2.2.2-217.jar)
UCHIJAAAA PowerConverters3{1.7.10-2.11} [Power Converters 3] (PowerConverters-1.7.10-2.11.jar)
UCHIJAAAA ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
UCHIJAAAA ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar)
UCHIJAAAA ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
UCHIJAAAA ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar)
UCHIJAAAA ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar)
UCHIJAAAA row{1.7.10-5.5.0-D} [Rails of War] (Rails of War-1.7.10-5.5.0-D.jar)
UCHIJAAAA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
UCHIJAAAA rowam{7.2.1} [Rails of War Automation Module] (ROWAM-1.7.10-7.2.1.jar)
UCHIJAAAA StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar)
UCHIJAAAA TooMuchTNT{2.9} [TooMuchTNT] (TooMuchTNT v2.9.jar)
UCHIJAAAA transformers{${version}} [Transformers Mod] (Transformers-1.7.10-0.5.10.jar)
UCHIJAAAA chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.10-2.1.jar)
UCHIJAAAA VoltzEngine{0.9.2.37} [Voltz Engine] (VoltzEngine-1.7.10-0.9.2b37-dev-universal.jar)
UCHIJAAAA WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.39' Renderer: 'GeForce GTX 650/PCIe/SSE2'
CoFHCore: -[1.7.10]3.1.2-325
ThermalFoundation: -[1.7.10]1.2.3-112
ThermalExpansion: -[1.7.10]4.1.2-240
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Sphax_Railcraft_128x.zip, MalisisDoors-MC1.7.10_V1.10-128x.zip, Sphax_ThermalExpansion_128x.zip, Sphax_128x_IC2_Ver2.2.804.zip, Sphax128x_Adv_Solars_Ver3.5.1.zip, Sphax_OpenModularTurrets_128x.zip, Sphax 128x Balkons Weapons Mod v1.14.2.zip, VanillaBDcraft 128x MC17.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (16)
OptiFine Version: OptiFine_1.7.10_HD_U_D4
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 16
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 368.39
OpenGlRenderer: GeForce GTX 650/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
please, don't post the crash report into the thread. put it into a pastebin. you're filling the pages
at least you got a free hug
sorry, IDK how to use pastebin
It's not that hard all you need to due is go pastebin and in the window that says "new paste" you copy and pastte the crash log in. Then you can give it a title andd then hit click "create new paste". Then it will take you to a page with your paste on it, like this one (using the crash report that you posted here): http://pastebin.com/h7QL5yHz , and then you would copy the link to the page and post it here. Oh and since I just did that for you will please edit your post and stick it in?
ok was this ever fixed?
I seem to rember this happing in December of last year, but I dont remeber anything after this:
"Hey, I tried the crossing blocks but there is a small problem: rotated blocks aren't correctly displayed. Dunno if you can fix this. I tried with vanilla blocks (like logs) and some modded blocks:
The road blocks are from my mod, Road Stuff (link in my signature), I use metadatas to store the orientation and I rotate the texture (I don't have a rotated texture, vanilla logs do the same).
Also when tracks are spaced with only one block (like on my screen), there is no way to complete the crossing. We need a variant with only a flat part, something like a slab but with the little part which goes above the rail (and of course the ability to get the custom texture)." and then this "
@KillerMapper
Implementing crossings that can detect rotation is much harder than it sounds, simply because the crossings aren't square blocks. Normally I'd just rotate the block to avoid changing the texture coordinates, but I can't do that for the crossings. Additionally, I'm assuming your blocks hold four rotations instead of the Vanilla two-rotation system for logs. I'm not sure how you implement rotating textures in your mod, but for me it's a pain that I'm not keen on inflicting to myself.
I can solve your crossing gap issue, however:
As to the making of items, I'm afraid you're out of luck asking me. I don't have access to ROW's source code, so I can't add in recipes for you." followed by this: "
Hey, thanks for the gap fix! As for my rotated blocks, I have 2 orientations for my lines (like logs) and 4 for my corners. I rotate the texture using ISBRH and uvRotateTop, and metadatas to store the rotation. But I have many blocks in the same ID, for example in my line block meta 0 - 7 are storing the different blocks and meta 8 - 15 store the rotated form.
Note: the crossing blocks make some shadows which is weird (I think it's the ambient occlusion), maybe you should disable them? It breaks the continuity of the road." then followed by this: "@KillerMapper
I never really noticed the shadows, but they're gone in the new release. As to rotations, I'm not good at the graphical aspect of Minecraft so I do all my render calls just by passing things to the tessellator. I've got the crossings implemented as ISBRH's, and other mod items using GL11 calls, but I've never figured out how to implement any of the other rendering calls like uvRotateTop and it's family. Hence my trouble implementing rotating textures." then lastly this "uvRotateTop is easy to use in ISBRH, looks at my code: @Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
{
renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
if(world.getBlockMetadata(x, y, z) >= 8)
renderer.uvRotateTop = 1;
renderer.renderStandardBlock(block, x, y, z);
//Must reset the rotation or it will mess up all rotating blocks around
renderer.uvRotateTop = 0;
return true;
} "
@Mattrock607
You don't have to use ROWAM to enable the cargo functionality for the Cher's Quarry tub, but you do need to have it to haul liquids in the tank carts. I've had some people want me to add cargo functionality to the boxcars, but that's rather low on my mod to-do list.
@trainfan91
As an alternative to pastebin, you could simply post your crash report inside a spoiler. All it takes is one click...
I've just put out version 5.5.1. It fixes the track offset issues and hopefully the crashes.
EDIT:
@nickWtn3
That issue wasn't fixed as the way the road blocks are rendered makes it impossible for the crossing blocks to tell what direction the texture should be rotated. The reason is kinda complicated, but the gist is that the rotation of the texture is done in the rendering routine and can't be figured out by the crossing block prior to it's rendering. I could have changed it so all textures rotated, but that'd break more textures than it would fix.
Alright thanks anyways, do you think he could implement something like a non rotational block? Or something like that?
That's quite possible, though off the top of my head I'm not sure how best to do it. Minecraft rotates textures in the same way his mod does, so I can't fault him for coding his mod that way. It's just one of the many odd inconsistencies that pop up when you try to mod a game.
i cant put any trains down now
EDIT i cant put them on tracks that arnt single strait ones
Sorry, The Update Didn't Work; But, if it helps, it ONLY happens when switching point of view between 1st/3rd. here is error log
EDIT: it only seems to happen with slopes
EDIT2: It ONLY Happens on a map that once Had Naiten's Version of Rails of War
EDIT3: Ignore Edit 2; As of 8PM Eastern Time, It Happened On Another Map, But It seems to happen when Sloped tracks Clip Through Other Blocks.
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 6/28/16 11:10 AM
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:172)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1334)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.func_147499_a(SourceFile:15)
at net.row.renderer.tileentity.RendererTrackNormal.renderStatic(RendererTrackNormal.java:172)
at net.row.handlers.HandlerTrackOverlay.onRenderEvent(HandlerTrackOverlay.java:47)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_324_HandlerTrackOverlay_onRenderEvent_Pre.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:131)
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521)
-- Entity being rendered --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 281
Entity Name: Trainfan
Entity's Exact location: 730.09, 71.73, -2079.13
Entity's Block location: World: (730,71,-2080), Chunk: (at 10,4,0 in 45,-130; contains blocks 720,0,-2080 to 735,255,-2065), Region: (1,-5; contains chunks 32,-160 to 63,-129, blocks 512,0,-2560 to 1023,255,-2049)
Entity's Momentum: -0.03, 0.00, -0.27
-- Renderer details --
Details:
Assigned renderer: fiskfille.tf.client.render.entity.player.RenderCustomPlayer@5ce9fb3d
Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Rotation: 7.6500444
Delta: 0.12824738
Stacktrace:
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293)
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271)
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244)
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:716)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1596)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Trainfan'/281, l='MpServer', x=730.09, y=71.73, z=-2079.13]]
Chunk stats: MultiplayerChunkCache: 1069, 1078
Level seed: 0
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2869538 game time, 8187 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 64 total; [EntityCow['Cow'/520, l='MpServer', x=757.88, y=64.00, z=-2129.16], EntityCow['Cow'/521, l='MpServer', x=762.06, y=66.00, z=-2133.50], EntitySheep['Sheep'/522, l='MpServer', x=766.22, y=64.00, z=-2141.63], EntityBat['Bat'/523, l='MpServer', x=775.63, y=46.79, z=-2088.38], EntitySheep['Sheep'/524, l='MpServer', x=760.84, y=69.00, z=-2042.22], EntityCartChest['entity.MinecartChest.name'/525, l='MpServer', x=763.50, y=18.50, z=-2018.50], EntitySheep['Sheep'/526, l='MpServer', x=765.84, y=69.00, z=-2012.84], EntitySheep['Sheep'/535, l='MpServer', x=768.53, y=64.00, z=-2148.47], EntityCow['Cow'/536, l='MpServer', x=780.66, y=65.00, z=-2148.75], EntitySheep['Sheep'/537, l='MpServer', x=771.53, y=64.00, z=-2146.34], EntityClientPlayerMP['Trainfan'/281, l='MpServer', x=730.09, y=71.73, z=-2079.13], EntitySheep['Sheep'/538, l='MpServer', x=771.47, y=64.00, z=-2147.53], EntityBat['Bat'/283, l='MpServer', x=726.91, y=37.00, z=-2080.78], EntitySheep['Sheep'/539, l='MpServer', x=775.38, y=66.00, z=-2133.91], EntityBat['Bat'/540, l='MpServer', x=774.88, y=19.10, z=-2016.25], EntityCartChest['entity.MinecartChest.name'/542, l='MpServer', x=774.50, y=17.50, z=-1979.50], EntityBat['Bat'/555, l='MpServer', x=786.88, y=25.00, z=-2011.59], EntityBat['Bat'/556, l='MpServer', x=786.75, y=24.31, z=-2012.31], EntityCartChest['entity.MinecartChest.name'/557, l='MpServer', x=788.50, y=25.50, z=-1957.50], EntityPig['Pig'/432, l='MpServer', x=666.50, y=68.00, z=-2142.94], EntityPig['Pig'/433, l='MpServer', x=663.50, y=64.00, z=-2142.31], EntitySheep['Sheep'/434, l='MpServer', x=673.78, y=64.00, z=-2048.50], EntitySheep['Sheep'/435, l='MpServer', x=666.03, y=64.00, z=-2035.03], EntityBat['Bat'/436, l='MpServer', x=671.41, y=43.00, z=-2000.84], EntityBat['Bat'/437, l='MpServer', x=662.03, y=48.84, z=-2010.00], EntityCartChest['entity.MinecartChest.name'/566, l='MpServer', x=815.50, y=7.50, z=-2067.50], EntityCartChest['entity.MinecartChest.name'/567, l='MpServer', x=808.50, y=7.34, z=-2062.91], EntityCow['Cow'/439, l='MpServer', x=659.31, y=68.00, z=-1997.28], EntityCartChest['entity.MinecartChest.name'/569, l='MpServer', x=811.50, y=16.50, z=-1972.50], EntityCartChest['entity.MinecartChest.name'/579, l='MpServer', x=817.50, y=7.34, z=-2070.38], EntityCartChest['entity.MinecartChest.name'/581, l='MpServer', x=820.50, y=17.50, z=-2029.50], EntityCartChest['entity.MinecartChest.name'/582, l='MpServer', x=820.50, y=16.50, z=-1965.50], EntityPig['Pig'/455, l='MpServer', x=677.31, y=70.00, z=-2149.53], EntityPig['Pig'/457, l='MpServer', x=672.84, y=75.00, z=-2122.97], EntitySheep['Sheep'/458, l='MpServer', x=682.69, y=69.00, z=-2088.84], EntitySheep['Sheep'/459, l='MpServer', x=674.16, y=63.00, z=-2060.31], EntitySheep['Sheep'/460, l='MpServer', x=684.22, y=68.00, z=-2036.50], EntitySheep['Sheep'/461, l='MpServer', x=680.47, y=62.00, z=-2027.47], EntitySheep['Sheep'/462, l='MpServer', x=673.38, y=64.00, z=-2030.91], EntityCartChest['entity.MinecartChest.name'/592, l='MpServer', x=833.50, y=13.50, z=-2037.50], EntitySheep['Sheep'/476, l='MpServer', x=699.78, y=68.00, z=-2082.50], EntitySheep['Sheep'/477, l='MpServer', x=689.47, y=69.00, z=-2090.59], EntitySheep['Sheep'/478, l='MpServer', x=695.66, y=65.00, z=-2067.44], EntitySheep['Sheep'/479, l='MpServer', x=693.94, y=64.00, z=-2076.50], EntityBat['Bat'/480, l='MpServer', x=701.56, y=34.64, z=-2051.00], EntitySheep['Sheep'/481, l='MpServer', x=700.50, y=67.00, z=-2055.50], EntityChicken['Chicken'/490, l='MpServer', x=707.59, y=62.42, z=-2117.56], EntitySheep['Sheep'/491, l='MpServer', x=709.97, y=63.00, z=-2104.03], EntitySheep['Sheep'/492, l='MpServer', x=707.50, y=64.00, z=-2103.50], EntitySheep['Sheep'/493, l='MpServer', x=707.94, y=64.00, z=-2100.53], EntityBat['Bat'/494, l='MpServer', x=710.97, y=26.07, z=-2087.38], EntityBat['Bat'/495, l='MpServer', x=702.34, y=30.18, z=-2074.00], EntitySheep['Sheep'/496, l='MpServer', x=711.03, y=64.00, z=-2095.03], EntityCartChest['entity.MinecartChest.name'/368, l='MpServer', x=601.50, y=26.50, z=-2178.50], EntitySheep['Sheep'/497, l='MpServer', x=707.38, y=68.00, z=-2051.47], EntityCartChest['entity.MinecartChest.name'/369, l='MpServer', x=599.50, y=23.50, z=-2152.50], EntityBat['Bat'/498, l='MpServer', x=708.28, y=25.00, z=-2002.94], EntitySheep['Sheep'/501, l='MpServer', x=724.94, y=71.00, z=-2155.84], EntitySheep['Sheep'/502, l='MpServer', x=736.88, y=62.22, z=-2138.69], EntityCow['Cow'/506, l='MpServer', x=738.63, y=64.00, z=-2146.59], EntityCartChest['entity.MinecartChest.name'/378, l='MpServer', x=621.50, y=23.50, z=-2199.50], EntitySheep['Sheep'/507, l='MpServer', x=745.13, y=63.00, z=-2117.88], EntitySheep['Sheep'/508, l='MpServer', x=745.50, y=72.00, z=-2032.50], EntitySheep['Sheep'/509, l='MpServer', x=745.66, y=69.00, z=-2000.56]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1530268584 bytes (1459 MB) / 2980577280 bytes (2842 MB) up to 2980577280 bytes (2842 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -Xms3G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 10, tcache: 0, allocated: 15, tallocated: 103
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D4 72 mods loaded, 72 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA PlayerAPI{1.4} [Player API] (minecraft.jar)
UCHIJAAAA voltzenginepreloader{0.0.1} [Voltz Engine Preloader] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA IC2{2.2.727-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.727-experimental.jar)
UCHIJAAAA AdvancedSolarPanel{1.7.10-3.5.1} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.10-3.5.1.jar)
UCHIJAAAA weaponmod{v1.14.3} [Balkon's WeaponMod] (Balkons-Weapon-Mod-1.7.10.jar)
UCHIJAAAA bettervillages{0.3} [Better Villages Mod] (Better-Villages-Mod-1.7.10.jar)
UCHIJAAAA betterrecords{@VERSION@} [Better Records] (BetterRecords-1.7.10-1.2.0.jar)
UCHIJAAAA bettersprinting{1.0} [Better Sprinting] (BetterSprinting.jar)
UCHIJAAAA CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UCHIJAAAA BuildCraft|Core{7.1.10} [BuildCraft] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Builders{7.1.10} [BC Builders] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Transport{7.1.10} [BC Transport] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Energy{7.1.10} [BC Energy] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.10} [BC Silicon] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.10} [BC Robotics] (buildcraft-7.1.10.jar)
UCHIJAAAA BuildCraft|Factory{7.1.10} [BC Factory] (buildcraft-7.1.10.jar)
UCHIJAAAA Cybernetica{1.1.1} [Cybernetica] (Cybernetica-1.7.10-1.1.1.jar)
UCHIJAAAA DynamicLights{1.3.9} [Dynamic Lights] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_onFire{1.0.5} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UCHIJAAAA IGWMod{1.1.12-34} [In-Game wiki Mod] (IGW-Mod.jar)
UCHIJAAAA malisiscore{1.7.10-0.12.9} [MalisisCore] (malisiscore-1.7.10-0.12.9.jar)
UCHIJAAAA malisisdoors{1.7.10-1.10} [Malisis' Doors] (malisisdoors-1.7.10-1.10.jar)
UCHIJAAAA Mekanism{8.1.9} [Mekanism] (Mekanism-1.7.10-8.1.9.265.jar)
UCHIJAAAA MekanismGenerators{8.1.9} [MekanismGenerators] (MekanismGenerators-1.7.10-8.1.9.265.jar)
UCHIJAAAA MekanismTools{8.1.9} [MekanismTools] (MekanismTools-1.7.10-8.1.9.265.jar)
UCHIJAAAA numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar)
UCHIJAAAA MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.33-universal.jar)
UCHIJAAAA ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar)
UCHIJAAAA Railcraft{9.11.0.0} [Railcraft] (Railcraft_1.7.10-9.11.0.0.jar)
UCHIJAAAA powersuits{0.11.0.300} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.300.jar)
UCHIJAAAA movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar)
UCHIJAAAA NBTEdit{1.7.2.2} [In-game NBTEdit] (NBTEdit_1.7.10.jar)
UCHIJAAAA ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
UCHIJAAAA ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
UCHIJAAAA openmodularturrets{2.2.2-217} [Open Modular Turrets] (OpenModularTurrets-1.7.10-2.2.2-217.jar)
UCHIJAAAA PowerConverters3{1.7.10-2.11} [Power Converters 3] (PowerConverters-1.7.10-2.11.jar)
UCHIJAAAA ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
UCHIJAAAA ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar)
UCHIJAAAA ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
UCHIJAAAA ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar)
UCHIJAAAA ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar)
UCHIJAAAA row{1.7.10-5.5.1-D} [Rails of War] (Rails of War-1.7.10-5.5.1-D.jar)
UCHIJAAAA ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
UCHIJAAAA rowam{7.2.1} [Rails of War Automation Module] (ROWAM-1.7.10-7.2.1.jar)
UCHIJAAAA StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar)
UCHIJAAAA TooMuchTNT{2.9} [TooMuchTNT] (TooMuchTNT v2.9.jar)
UCHIJAAAA transformers{${version}} [Transformers Mod] (Transformers-1.7.10-0.5.10.jar)
UCHIJAAAA chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.10-2.1.jar)
UCHIJAAAA VoltzEngine{0.9.2.37} [Voltz Engine] (VoltzEngine-1.7.10-0.9.2b37-dev-universal.jar)
UCHIJAAAA WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.39' Renderer: 'GeForce GTX 650/PCIe/SSE2'
CoFHCore: -[1.7.10]3.1.2-325
ThermalFoundation: -[1.7.10]1.2.3-112
ThermalExpansion: -[1.7.10]4.1.2-240
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Sphax_Railcraft_128x.zip, MalisisDoors-MC1.7.10_V1.10-128x.zip, Sphax_ThermalExpansion_128x.zip, Sphax_128x_IC2_Ver2.2.804.zip, Sphax128x_Adv_Solars_Ver3.5.1.zip, Sphax_OpenModularTurrets_128x.zip, Sphax 128x Balkons Weapons Mod v1.14.2.zip, VanillaBDcraft 128x MC17.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (16)
OptiFine Version: OptiFine_1.7.10_HD_U_D4
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 16
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.5.0 NVIDIA 368.39
OpenGlRenderer: GeForce GTX 650/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
You won't like the compatibility of 1.8+. There's no way to get the icon of a block through the code anymore, as everything has been moved to the JSON files. That means crossing block and the like can't even know what texture your blocks have, much less rotate it correctly.
That being said, I'll see about getting the crossing blocks to rotate textures. It takes a heap of code on my end to switch the texture coords, but I'll see what I can do. Assuming your system rotates using the same metadata system as Minecraft logs, you should be just fine. Fun fact, the new logs are actually seperate items in the code due to the inability of Minecraft to handle more than 4 bits (16) of metadata. Half of that data goes to the rotation of the block, while the other half goes to the type.
@trainfan91
Now THAT'S how troubleshooting's done! I finally got Minecraft to crash on my end and found the source of the issue. Didn't help that Forge had changed the file that was crashing between your version and mine, which caused all the line numbers in the crash log to be off.
Go get 5.5.2. It fixes the crash, lowers the track hologram and gives textures to the slopes.
Howitzer ammo issues I can fix, however.
I'm having an issue with this mod whenever I go to drive one of the trains they for some reason do not recognize that there is another section of track
I have a problem, after placing lots of track my memory usage goes form 30% to 89%. My computer actually froze for several minutes because my memory maxed out(this happened a few times). My normal memory usage with Minecraft running(even when heavily modded) is between 30 and 40%. I only have Forge, your branch of ROW(5.5.2-D), and ROWAM(7.2.1) installed, I was on a superflat world. It never crashed, but I did manually kill the game(using a feature from MultiMC, the launcher I use to play Minecraft) before my memory maxed out again. I really like the mod and I hope you can help me.
Alright I've got two questions, one is for Don and the other is for the community.
ok first question, Don I've been wondering lately, how hard would a diagonal crossing (plane wood texture, and the texture matching) to code?
Second question for everyone I'm planning on a four track station (two center tracks, one on the left and right sides respectfully) and I was planning to do a shared loading platform for the two right and left tracks. My question is, well I guess is two really, is which one of the parallel switches should use and when I make the loading platforms due I still need to leave a block of space on either side of the track?
Oh and I'll be basing it off of this picture of Knapford station (with one track moved) form the original modeled version of Thomas and Friends.
Edit: Have another question, is there a way to add a pice of track ro fix this?
Edit 2: Found a bug with the small parallel switches were I can't place it my right, and can do this with the other two.