Screw off, Kashmonkey. The only reason you want every mod is so you can have a monopoly over all the mob-adding mods, isn't it?
Hoho so clever...I think you need reading glasses, because it's spelled kashmoney360 stupid. And omg you caught me! Yeah totes, it's not like we had solid reason behind why we merged the 3 mods that we did so far. One more thing, you wanna keep complaining? Go right on ahead, just know that you have 0 power to reverse the decision or any other decision we make regarding JurassiCraft. If you feel so strongly about the merge, then go ahead and start a mod of your own and bring it to the point where it's as popular as JurassiCraft.
Hoho so clever...I think you need reading glasses, because it's spelled kashmoney360 stupid. And omg you caught me! Yeah totes, it's not like we had solid reason behind why we merged the 3 mods that we did so far. One more thing, you wanna keep complaining? Go right on ahead, just know that you have 0 power to reverse the decision or any other decision we make regarding JurassiCraft. If you feel so strongly about the merge, then go ahead and start a mod of your own and bring it to the point where it's as popular as JurassiCraft.
If it means taking over every god damn mod I see, then no thanks, I don't want to be a greedy little **** like you.
And who said I need to have a mod be far more popular than Jurassicraft for it to be good? Just because something is popular doesn't make it good.
If it means taking over every god damn mod I see, then no thanks, I don't want to be a greedy little **** like you.
And who said I need to have a mod be far more popular than Jurassicraft for it to be good? Just because something is popular doesn't make it good.
You are at 10, and we need you at a 2... there is no reason to insult the guy. I don't understand why so many people are upset with the merger of a mod that was a WIP. It isn't a prey-predator relationship, it is a mutual relationship. We are going to see fantastic progress for both mods, as Kash has demonstrated with Bygone Age. Perhaps before we go to DEFCON 5, we should relax and let Jurassicraft prove itself, as it has done many times before. No doubt both mods will prosper with the merger.
If it means taking over every god damn mod I see, then no thanks, I don't want to be a greedy little **** like you.
And who said I need to have a mod be far more popular than Jurassicraft for it to be good? Just because something is popular doesn't make it good.
Lol you refuse to lift the wool over your eyes don't ya? When a mod is popular, it's popular because it's good, unless it's downright so weird that people just want to try it, sort of like Goat Simulator. And I like how you continue to somehow believe that merging wildcraft and jurassicraft is a bad idea, by repeatedly stating that I'm scum and that it's a bad idea, without 0 legitimate points. Again you have no way of reversing the decision.
Lol you refuse to lift the wool over your eyes don't ya? When a mod is popular, it's popular because it's good, unless it's downright so weird that people just want to try it, sort of like Goat Simulator. And I like how you continue to somehow believe that merging wildcraft and jurassicraft is a bad idea, by repeatedly stating that I'm scum and that it's a bad idea, without 0 legitimate points. Again you have no way of reversing the decision.
I will be neutral until I get the chance to test the new mod or should I say mudpack or mods
Rollback Post to RevisionRollBack
There is no Dark Side, nor a Light Side
There is only the Force
I will do what i must to keep the balance
The balance is what keeps me together
There is no good without evil, but evil must be allowed to flourish
There is passion, Yet emotion
Serenity, Yet peace
Chaos, Yet order
I am the wielder of the flame, the protector of balance
I am the holder of t he torch, lighting the way
I am the keeper of the flame, soldier of balance
I am a guardian of balance
I am a Gray Jedi.
Please remove my Art assets from your dropbox. They are my virtual property, and every morning I wake up and they are re added after I have deleted them.
Please remove my Art assets from your dropbox. They are my virtual property, and every morning I wake up and they are re added after I have deleted them.
I believe Cucho deleted them
What are your specific assets? Wait also how do you know that they're being readded?
We completely merged bygone age and we were behind on model revamps for the mammals so we disabled them in the creative menus and survival world. However we took the concepts introduced by bygone and furthered them, we didn't suck it up and destroy it where do you think the genetic quality came from? Where do you think the genetic code that determines gender, size, and mob stats came from? Or the dinoPad? Or what about the cultivating system that requires nutrients and water buckets? Yeah that was all from bygone age. Speaking of carboniferous, look at what we did? We revived the goddamn mod, the only issue was that the code was so complex that it was breaking things, wondered why there were lepidodendron leaves and logs and why it was called carbon log? We don't either, it's a special thing that the original coder made to make adding in items easier.
There I have corrected you and I hope I removed the wool over your eyes, before bygone was merged jurassicraft had almost 0 uniqueness in terms of content features from F/A. Merging does not mean the mod that was merged remains standalone, keeping the mod standalone would just make it a mod that we happen to own or something. We are trying to get the best content out and we sometimes want to take shortcuts.
Stop saying "wool" okay? You sound like a goddamn child. You think the only reason your mod is becoming popular is because you're taking other people's mods? Wrong. Your mod is popular because of the complex models, ai, and animations. You don't need to merge with anyone else, and you don't need to take shortcuts. All that shows is that you're lazy and somewhat incompetent, and have to rely on coding that other people have made to further your own mod. You think Fossils and Archaeology got popular like this, because if you do then you need to get your priorities straight.
Stop saying "wool" okay? You sound like a goddamn child. You think the only reason your mod is becoming popular is because you're taking other people's mods? Wrong. Your mod is popular because of the complex models, ai, and animations. You don't need to merge with anyone else, and you don't need to take shortcuts. All that shows is that you're lazy and somewhat incompetent, and have to rely on coding that other people have made to further your own mod. You think Fossils and Archaeology got popular like this, because if you do then you need to get your priorities straight.
1. I have yet to hear a child say "wool over your eyes"
2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.
3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done
4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.
5. I know exactly how f/a got popular, heck I'll even tell you
When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.
6. Go ahead keep arguing, it won't change a thing.
1. I have yet to hear a child say "wool over your eyes"
2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.
3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done
4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.
5. I know exactly how f/a got popular, heck I'll even tell you
When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.
6. Go ahead keep arguing, it won't change a thing.
Yes,Fossil Archeology Revival Is A Popular Because There Were Many Struggles,Effort Of Team,And Support Of Team!
1. I have yet to hear a child say "wool over your eyes"
2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.
3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done
4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.
5. I know exactly how f/a got popular, heck I'll even tell you
When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.
6. Go ahead keep arguing, it won't change a thing.
I'm not trying to argue, and I know it will not change anything whatsoever, but I'm trying to set a principle that the merging you do just to gain popularity, is actually turning off quite a few fans from your mod. If merging with other mods is how you gain a large amount popularity, then that shows that you would have never had a solid core mod in the first place, and are depending on new projects to come up just so you can steal their code, and call it "improving the mod." One more thing, I suggest not being so snarky in the first place as that does not help your image and reputation at all, and shows how you treat your "loving fans." I believe that is checkmate.
I'm not trying to argue, and I know it will not change anything whatsoever, but I'm trying to set a principle that the merging you do just to gain popularity, is actually turning off quite a few fans from your mod. If merging with other mods is how you gain a large amount popularity, then that shows that you would have never had a solid core mod in the first place, and are depending on new projects to come up just so you can steal their code, and call it "improving the mod." One more thing, I suggest not being so snarky in the first place as that does not help your image and reputation at all, and shows how you treat your "loving fans." I believe that is checkmate.
1. I have yet to hear a child say "wool over your eyes"
2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.
3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done
4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.
5. I know exactly how f/a got popular, heck I'll even tell you
When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.
6. Go ahead keep arguing, it won't change a thing.
there actually was alot of code, I just removed the github.
Hoho so clever...I think you need reading glasses, because it's spelled kashmoney360 stupid. And omg you caught me! Yeah totes, it's not like we had solid reason behind why we merged the 3 mods that we did so far. One more thing, you wanna keep complaining? Go right on ahead, just know that you have 0 power to reverse the decision or any other decision we make regarding JurassiCraft. If you feel so strongly about the merge, then go ahead and start a mod of your own and bring it to the point where it's as popular as JurassiCraft.
JurassiCraft Dev- Manager/texturer
If it means taking over every god damn mod I see, then no thanks, I don't want to be a greedy little **** like you.
And who said I need to have a mod be far more popular than Jurassicraft for it to be good? Just because something is popular doesn't make it good.
Is True
̄\_(ツ)_/ ̄ [/header]You are at 10, and we need you at a 2... there is no reason to insult the guy. I don't understand why so many people are upset with the merger of a mod that was a WIP. It isn't a prey-predator relationship, it is a mutual relationship. We are going to see fantastic progress for both mods, as Kash has demonstrated with Bygone Age. Perhaps before we go to DEFCON 5, we should relax and let Jurassicraft prove itself, as it has done many times before. No doubt both mods will prosper with the merger.
Lol you refuse to lift the wool over your eyes don't ya? When a mod is popular, it's popular because it's good, unless it's downright so weird that people just want to try it, sort of like Goat Simulator. And I like how you continue to somehow believe that merging wildcraft and jurassicraft is a bad idea, by repeatedly stating that I'm scum and that it's a bad idea, without 0 legitimate points. Again you have no way of reversing the decision.
JurassiCraft Dev- Manager/texturer
I will be neutral until I get the chance to test the new mod or should I say mudpack or mods
There is no Dark Side, nor a Light Side
There is only the Force
I will do what i must to keep the balance
The balance is what keeps me together
There is no good without evil, but evil must be allowed to flourish
There is passion, Yet emotion
Serenity, Yet peace
Chaos, Yet order
I am the wielder of the flame, the protector of balance
I am the holder of t he torch, lighting the way
I am the keeper of the flame, soldier of balance
I am a guardian of balance
I am a Gray Jedi.
-The code of the Gray Jedi
Mod
JurassiCraft Dev- Manager/texturer
Dear Wildcraft(or Jurrasicraft) Devs:
Please remove my Art assets from your dropbox. They are my virtual property, and every morning I wake up and they are re added after I have deleted them.
I believe Cucho deleted them
What are your specific assets? Wait also how do you know that they're being readded?
JurassiCraft Dev- Manager/texturer
I deleted them twice.
My assets are:
-all wolf assets
-all human assets
-all bear trap assets
-all tannery assets
-pestle.png
-motar.png
-bottle_tannin.png
-pelt_wolf.png
-pelt_pig.png
-pork_rind.png
Yeah they were deleted in the JurassiCraft dropbox
JurassiCraft Dev- Manager/texturer
no more animals to make minecraft look good just ones to beg gulped by barbaric dinosaurs and modders.
Stop saying "wool" okay? You sound like a goddamn child. You think the only reason your mod is becoming popular is because you're taking other people's mods? Wrong. Your mod is popular because of the complex models, ai, and animations. You don't need to merge with anyone else, and you don't need to take shortcuts. All that shows is that you're lazy and somewhat incompetent, and have to rely on coding that other people have made to further your own mod. You think Fossils and Archaeology got popular like this, because if you do then you need to get your priorities straight.
1. I have yet to hear a child say "wool over your eyes"
2. I know the mod isn't becoming popular because of mergings, but that's actually a large reason.
3. Wildcraft has next to nothing in terms of coding, you seem to think there was a lot of coding that was done
4.Yeah we are a bit lazy, what's it to ya? You get to see how good the end result is, be worried about that, not be driven to use your imagine "moral high ground" when it doesn't concern you in the slightest.
5. I know exactly how f/a got popular, heck I'll even tell you
When Flam started his mod, which was slightly after the very first dino mod, JurassiCraft, was abandoned by hardcorebadger, and during that time period there were 2 other mods Carboniferous(called Pre-prehistoric at the time) and Jurassic Times, and slowly both mods went dead, despite offering a relatively good and different experience from F/A. And for a time until 1.2.5 F/A was the only dino mod that fans could use, and at the time it was further able to capitalize on the fact that it had dinosaurs that were 80% based on Jurassic Park, it had to share some of it's space with another mod called Prehistoric Mod, (which I enjoyed very much). And then the Prehistoric mod went caput and once again F/A reigned supreme and it was interrupted from 1.3.x to 1.4.2 by another mod also called Prehistoric Mod, which incorporated a lot of Dragonith's model and had a super nice dimension, that mod fell under a rather large scandal for ripping off of Extrabiomesxl. After 1.4.2 F/A died but remained alive due to 4f3f6b's efforts and remained popular as the only dinosaur mod once again, despite Paleocraft's emergence in 1.4.7, but it was a niche mod and inaccessible to survival players. One of the main reasons that F/A has remained so popular is because it is a staple dinosaur mod that has been around for so long despite all the challenges it encountered. We all remember it from before 1.2.5 and partly use it to bring back a sense of nostalgia that we all had when we first used it and awe of seeing the dinos.
6. Go ahead keep arguing, it won't change a thing.
JurassiCraft Dev- Manager/texturer
Yes,Fossil Archeology Revival Is A Popular Because There Were Many Struggles,Effort Of Team,And Support Of Team!
I'm not trying to argue, and I know it will not change anything whatsoever, but I'm trying to set a principle that the merging you do just to gain popularity, is actually turning off quite a few fans from your mod. If merging with other mods is how you gain a large amount popularity, then that shows that you would have never had a solid core mod in the first place, and are depending on new projects to come up just so you can steal their code, and call it "improving the mod." One more thing, I suggest not being so snarky in the first place as that does not help your image and reputation at all, and shows how you treat your "loving fans." I believe that is checkmate.
would you guys shut up and stop arguing.
there actually was alot of code, I just removed the github.
THANK YOU!
Check out my maps (Currently on hold): http://www.minecraftforum.net/forums/mapping-and-modding/maps/2317554-frogamanias-maps
Frog's Fantastic Fantasy Mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2412083-its-completely-new-frogs-fantastic-fantasy-mod
Yeah. We shouldn't have any arguments here.
You both don't want arguments, right?