We are still working on that feature, I don't want to promise anything, but I hope we will get the next version with a lot more features out in 1 to 2 weeks.
P.S.
If you have any suggestions regarding vampire lord transformation, tell us, so we can make it as cool as possible
most of it is already said/planned, but things I would Like to see:
-Crafable Coffins that can be opened and closed like Doors and Trapdoors. They would do the same thing as a Bed exept it is onley usable but during the Day and protect the Vampire from the Sun while Sleeping.
-A possibillity to develop the abillity to transform into a Bat and fly. Maybe with a certain Level using an Button like C or R or F. Transform into a normal Vampire to be able to Mine and Build and use Armor and Tools. (In Bat-Form, the Vampire should not be able to use his Inventory or Hotbar, break or place Blocks. So Bat-Form doensnt become too cheaty. However, biting and drinking should ramain possible, but should do less damage and less chance to transform the Mob.)
-Vampire Lords should be able to have Vampire Minions that Work for him. If this is not possible, why calling them "Lords" instead of, for exemple, "Elders". (Like there could be a Ritual the Lord could Summon his Minion. And He could give them Tasks like go Mining, Tree chopping and other stuff. Also, the Lord could have his own Army of Minions. They should not be too overpowered, and there should be a Maximum amount of how many a Lord can control at once. The Player should still be beatable in PvP, but Feel like "I am a powerful Vampire King!") Still, it should take some efford to get there. Like reaching a certain Level and then kill a Boss. IDK
-Vampire Lords should have a third Form. Like those in Skyrim or like Marcus in Underworld Evolution.
-You probably won't anyway but please! Please please please! I beg of you! DONT LET THEM SPARKLE LIKE IN TWILIGHT!!! REALLY! DONT!!!
(Also: Vampire-Hunters with Crossbows, Vampire-Power to Summon Dogs/Wolves (yeah, Im reading Dracula from Bram Stoker), Vampire Power to let it Rain, Vampire Abillity to climb up walls like a Spider (yes, Dracula Again)) Also: Sorry for my bad English. Im German-Speaking... Considering to Download it.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Yea. Tha Bat Form would be for Flying, fitting through 1/2 Block high 1 Block wide gaps that could be created with slabs and feeding on Mobs without instantly turning them. But as Bat the Player would be taking more damage if hit (still be harder to hit because of speed and size) and dealing less damage per bite, would be unable to place or break blocks, would be unable to use any armor or tool nor any other Item in Inventory.
To be able to use a sword or armor again, mine or build, turn back to normal. Careful to not do it too high. Falldamage is still a thing.
And dont get stuck within a Block... So Transforming into a Bat would be an Advantage, but not too OP.
What is a Must-Have for Vampires in my Opinion are Coffins. I think they are the Vampire Version of a Bed.
The Monster Form for Lords and the Minions to come later where Suggestions based on the Underworld Movies (Especially Marcus Corvinus in the second Movie). Why would Marcus Corvinus or Victor or Amelia go Mining for Diamonds or Silver or whatever, when they have minor Vampires (and even Human-Werewolf Hybrids in the Prequel) to do it for them? Im Not telling you to do it now. Im just asking you to consider it. You can save it for later versions, if you want. Its your Mod.
The Sparkling thing was a joke, but still: If Vampires start sparkling like Edward in Twilight, it is reason enough to not even touch it. Even if the Rest ist super Genius. And I know a lot of People who think the same way. So if someone suggests you to make them sparkle, tell them tolook for another mod or make one themselves.
The Rest of the Ideas where Ideas inspired from Dracula (the Book. None of the Movies) and VanHelsing (The Movie with Hugh Jackman as Vampire Hunter Gebriel VanHelsing)
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Not that is underwater, that is on the water. Does not spawn Vampires but maybe has some sort of Vampire Boss on it? It is in almost every Vampire movie...
Rollback Post to RevisionRollBack
Proud member of the Hypixel Build Team!
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
Your mod is amazing but I have some suggestions: - Vampire clothes but both men and women , increase the basic skills and if you take it on the day you will not damage the sunlight but decreases the durability - A new boss who is dracula and drops his scepter you for invoking bats that follow you / help - coffins
Thanks for reading . Sorry for my English
I think I forgot to answer you:
First of all thanks
Maybe we will add some sort of armor or cloth with effects, but for now we are only working on some potion, which decreases the sundamage for a limited time.
Mistadon is working on an (end-level) boss dracula, which you have to kill to reach the highest level(s), but adding such an scepter sounds cool.
Not that is underwater, that is on the water. Does not spawn Vampires but maybe has some sort of Vampire Boss on it? It is in almost every Vampire movie...
Ok, I have to admit I haven't watched many vampire movies, but I think that is a little strange.
But regardless of that we will probably never add something like that, if it should swim in the water it has to be an entity and entitys of that size don't really work in Minecraft :/
No, no, no. I didn't mean that it should be an entity, I meant that it should be made of blocks but sitting on the water.
Also I really suggest that you add a book somewhat like the Lexica Botania from Botania and the Thaumiton from Thaumcraft. Basically just a book that guides you through the beginning and basics of the mod.
Ok, seems like I completely misunderstood you, we will see about the boat.
The book is a good idea, for the (very) near future we will stay with Github wiki, but I will look for an easy way how to keep such a book up to data and implement something like that.
I'd rather use a seperate "Lycantrophy" mod for Werewolve.
Too bad I dont know how to Mod or even programm at all. Lots of Ideas but no skill or tools to make them reality.
I could think of a Silver ore and a Wolfsbane plant to kill or cure the Werewolf, and I have some Ideas for Packfunktions in a Werewolf-Pack.
Beeing attacked by a werewolf would have a chance of making hin a Werewolf as soon as there is a cure to it for Players that doesnt want this anymore or didnt wanted it at all. As long there is no cure, there is no way to become a Werewolf by accident...
(Well... exchange Werewolf with Vampire, and you have another idea for later versions)
Still. As long as I cannot have any skills or know where to get them in a useful amount of time, im stuck with my ideas. The onley chance they become real is by making suggestions to modders...
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
We won't add werewolves for now and I can't say if they come later.
We currently have to decide how the transformation to a vampire lord works. Currently planned/implemented is that the player is stronger and faster, but has increased sun damage and thirst. He also will probably be able to summon minions which fight for him.
Now there are multiple ideas about the transformation:
1. It could be done via the new skill menu which is also used to activate other skills like weather control. This would mean that the transformation is easy (you only have to be at a required level), but the duration is pretty limited (maybe max. 2mins) and has a cooldown (depending on the duration, maybe 5 min).
2. Everything as above (cooldown/duration/level etc), but it is activated with a cheap potion
3. To transform into a vampire lord you have to perform a special ritual, which is costly and cannot be easily done everywhere (either by using a generated structure in the vampire biome or because you need a expensive multiblock structure). Therefore you stay a vampire lord for 10 minutes or more and there is no cooldown.
4. Of course we could also try to strike a balance between the ideas above or do something completely different
So what do you think and what suggestions do you have to the transformation?
The dying from sunlight should be something where you "slowly" take damage. So a good way to do this would be put it in the config the number of ticks per 1/2 heart you lose. So those that want it instant can set this to 0, those that want it slow can set it to 20 or more
We are still working on that feature, I don't want to promise anything, but I hope we will get the next version with a lot more features out in 1 to 2 weeks.
P.S.
If you have any suggestions regarding vampire lord transformation, tell us, so we can make it as cool as possible
I added it to the main post
most of it is already said/planned, but things I would Like to see:
-Crafable Coffins that can be opened and closed like Doors and Trapdoors. They would do the same thing as a Bed exept it is onley usable but during the Day and protect the Vampire from the Sun while Sleeping.
-A possibillity to develop the abillity to transform into a Bat and fly. Maybe with a certain Level using an Button like C or R or F. Transform into a normal Vampire to be able to Mine and Build and use Armor and Tools. (In Bat-Form, the Vampire should not be able to use his Inventory or Hotbar, break or place Blocks. So Bat-Form doensnt become too cheaty. However, biting and drinking should ramain possible, but should do less damage and less chance to transform the Mob.)
-Vampire Lords should be able to have Vampire Minions that Work for him. If this is not possible, why calling them "Lords" instead of, for exemple, "Elders". (Like there could be a Ritual the Lord could Summon his Minion. And He could give them Tasks like go Mining, Tree chopping and other stuff. Also, the Lord could have his own Army of Minions. They should not be too overpowered, and there should be a Maximum amount of how many a Lord can control at once. The Player should still be beatable in PvP, but Feel like "I am a powerful Vampire King!") Still, it should take some efford to get there. Like reaching a certain Level and then kill a Boss. IDK
-Vampire Lords should have a third Form. Like those in Skyrim or like Marcus in Underworld Evolution.
-You probably won't anyway but please! Please please please! I beg of you! DONT LET THEM SPARKLE LIKE IN TWILIGHT!!! REALLY! DONT!!!
(Also: Vampire-Hunters with Crossbows, Vampire-Power to Summon Dogs/Wolves (yeah, Im reading Dracula from Bram Stoker), Vampire Power to let it Rain, Vampire Abillity to climb up walls like a Spider (yes, Dracula Again)) Also: Sorry for my bad English. Im German-Speaking... Considering to Download it.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
@TheBeastCH
Your idea of the bat transformation sounds interesting, we will consider that.
Minions or slaves or so are planned for later.
The other stuff also sounds good, but we will see.
Yea. Tha Bat Form would be for Flying, fitting through 1/2 Block high 1 Block wide gaps that could be created with slabs and feeding on Mobs without instantly turning them. But as Bat the Player would be taking more damage if hit (still be harder to hit because of speed and size) and dealing less damage per bite, would be unable to place or break blocks, would be unable to use any armor or tool nor any other Item in Inventory.
To be able to use a sword or armor again, mine or build, turn back to normal. Careful to not do it too high. Falldamage is still a thing.
And dont get stuck within a Block... So Transforming into a Bat would be an Advantage, but not too OP.
What is a Must-Have for Vampires in my Opinion are Coffins. I think they are the Vampire Version of a Bed.
The Monster Form for Lords and the Minions to come later where Suggestions based on the Underworld Movies (Especially Marcus Corvinus in the second Movie). Why would Marcus Corvinus or Victor or Amelia go Mining for Diamonds or Silver or whatever, when they have minor Vampires (and even Human-Werewolf Hybrids in the Prequel) to do it for them? Im Not telling you to do it now. Im just asking you to consider it. You can save it for later versions, if you want. Its your Mod.
The Sparkling thing was a joke, but still: If Vampires start sparkling like Edward in Twilight, it is reason enough to not even touch it. Even if the Rest ist super Genius. And I know a lot of People who think the same way. So if someone suggests you to make them sparkle, tell them tolook for another mod or make one themselves.
The Rest of the Ideas where Ideas inspired from Dracula (the Book. None of the Movies) and VanHelsing (The Movie with Hugh Jackman as Vampire Hunter Gebriel VanHelsing)
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
I already came up with the coffins like a month ago.
How about a naturally generating boat that spawns vampires nearby it and has MANY coffins in it? Maybe also some loot too.
How about a naturally generating boat that spawns vampires nearby it and has MANY coffins in it? Maybe also some loot too.
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
Sorry that my comment went twice there was an "error."
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
A huge boat that swims in the water and spawns vampires? That seems pretty strange.
Or did I misunderstand you?
Not that is underwater, that is on the water. Does not spawn Vampires but maybe has some sort of Vampire Boss on it? It is in almost every Vampire movie...
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
I think I forgot to answer you:
First of all thanks
Maybe we will add some sort of armor or cloth with effects, but for now we are only working on some potion, which decreases the sundamage for a limited time.
Mistadon is working on an (end-level) boss dracula, which you have to kill to reach the highest level(s), but adding such an scepter sounds cool.
Ok, I have to admit I haven't watched many vampire movies, but I think that is a little strange.
But regardless of that we will probably never add something like that, if it should swim in the water it has to be an entity and entitys of that size don't really work in Minecraft :/
No, no, no. I didn't mean that it should be an entity, I meant that it should be made of blocks but sitting on the water.
Also I really suggest that you add a book somewhat like the Lexica Botania from Botania and the Thaumiton from Thaumcraft. Basically just a book that guides you through the beginning and basics of the mod.
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
Ok, seems like I completely misunderstood you, we will see about the boat.
The book is a good idea, for the (very) near future we will stay with Github wiki, but I will look for an easy way how to keep such a book up to data and implement something like that.
You want to know what comes with the next version? Than take a look here Link Removed
I can tell you it's a lot. Hope we get it all finished up by end of next week.
Nice!
Still waiting for werevolves ! maybe in 0.5.
I'd rather use a seperate "Lycantrophy" mod for Werewolve.
Too bad I dont know how to Mod or even programm at all. Lots of Ideas but no skill or tools to make them reality.
I could think of a Silver ore and a Wolfsbane plant to kill or cure the Werewolf, and I have some Ideas for Packfunktions in a Werewolf-Pack.
Beeing attacked by a werewolf would have a chance of making hin a Werewolf as soon as there is a cure to it for Players that doesnt want this anymore or didnt wanted it at all. As long there is no cure, there is no way to become a Werewolf by accident...
(Well... exchange Werewolf with Vampire, and you have another idea for later versions)
Still. As long as I cannot have any skills or know where to get them in a useful amount of time, im stuck with my ideas. The onley chance they become real is by making suggestions to modders...
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
We won't add werewolves for now and I can't say if they come later.
We currently have to decide how the transformation to a vampire lord works. Currently planned/implemented is that the player is stronger and faster, but has increased sun damage and thirst. He also will probably be able to summon minions which fight for him.
Now there are multiple ideas about the transformation:
1. It could be done via the new skill menu which is also used to activate other skills like weather control. This would mean that the transformation is easy (you only have to be at a required level), but the duration is pretty limited (maybe max. 2mins) and has a cooldown (depending on the duration, maybe 5 min).
2. Everything as above (cooldown/duration/level etc), but it is activated with a cheap potion
3. To transform into a vampire lord you have to perform a special ritual, which is costly and cannot be easily done everywhere (either by using a generated structure in the vampire biome or because you need a expensive multiblock structure). Therefore you stay a vampire lord for 10 minutes or more and there is no cooldown.
4. Of course we could also try to strike a balance between the ideas above or do something completely different
So what do you think and what suggestions do you have to the transformation?
The dying from sunlight should be something where you "slowly" take damage. So a good way to do this would be put it in the config the number of ticks per 1/2 heart you lose. So those that want it instant can set this to 0, those that want it slow can set it to 20 or more
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]
I think it would be cool that a vampire lord had control over undead like skeletons and zombies (and level 1-2 vampires) (or spawn them as minions)
Low sun damage , fast regeneration , lot of powers like alucard from hellsing ultimate.
But it should be hard to be a vampire lord.
But he would be serious weak to sacred wepons (church stuff)
you can make the vampire hunter and father (priests).
vampire hunters using garlic and that stuff while father using god's weapons xD
.
You could make another mobs like more kinds of skeletons , ghosts , mummies lol <- not so serious becouse it is a vampire mod xD
Well, you might run into some ghosts in the Vampire biome
I just threw those in for fun.
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]