Beta 0.9.8 R6c is out. It's mostly bugfixes like the last update, but it adds the ability to throw knives. This was originally slated for release while BB was still in MC1.8, but the 1.10.2 port took priority. During the port, I discovered that the formerly rare desync issues had become much more common, and I had to disable the feature. Recently I was able to fix the desync issues, so now they're being released.
Changelog:
Fixed JEI documentation. Some items/block weren't documented, though they should have been.
Some internal cleanup
Fixed harvest tweaks still applying when "Module - Block breaking" is false
Fixed hoppers pulling fuel out
Fixed allowStringAsToolBinding not affecting recipes
Fixed the Obsidian Kiln having the same speed as the standard Kiln. The Obsidian Kiln now smelts one item every 5 seconds rather than every 12.5 seconds.
Implemented throwable knives. Press and release right-mouse to throw knives.
Of what? The update I just released or the mod in general?
If you meant the 1.7.10 version of the update I just released, there isn't one. Only BB for 1.10.2 is under active development, the other versions just get bugfixes. That means only BB for 1.10.2 gets new features, unless I feel like backporting, which is extremely rare. Supporting older versions of MC is very rare, most authors don't do it at all, the differences between MC versions are just too large to backport features.
If you meant the 1.7.10 version of the mod in general, it hasn't moved. The 1.7.10 versions are still on CurseForge.
Hey Leviathan, currently (still lol) working on Tradewinds, and I noticed that spiders are making cobwebs. They just leave them on the ground as they walk around. It's making a huge mess of things, and have searched deep and wide through not only my configs, but the jars themselves to see if I can find out which mod is doing it to no avail.
In an effort to eliminate mods one by one, I must ask. Does BB modify the behavior of spiders as to have them poop out webs everywhere? If so, can this be disabled? If it's not BB, then that's fine. I just need to know which mods are for sure not doing it starting with the ones I can ask directly.
Hey Leviathan, currently (still lol) working on Tradewinds, and I noticed that spiders are making cobwebs. They just leave them on the ground as they walk around. It's making a huge mess of things, and have searched deep and wide through not only my configs, but the jars themselves to see if I can find out which mod is doing it to no avail.
In an effort to eliminate mods one by one, I must ask. Does BB modify the behavior of spiders as to have them poop out webs everywhere? If so, can this be disabled? If it's not BB, then that's fine. I just need to know which mods are for sure not doing it starting with the ones I can ask directly.
A faster solution rather than asking each modder, might be to create a separate MC instance with only one of your mob modifying mods in it, spawn some spiders, and let them do their thing for a bit, and see which one causes them to poop out the webs. That's what I'd do, at least. No need to modify your world or anything, just load one mod at a time, and one mod only, on a fresh world til you find the culprit. If it doesn't happen, then start combining mods with MF2 and see what happens.
I'm also following the MF2 thread, and I saw your question there as well. I've got some strange spawning behavior when I add MF2 into my pack, where witches sometimes spawn.... riding spiders. THAT makes things REALLY interesting. Can't seem to fix it either, so it may well be MF2 interacting strangely with other mods.
Hey Leviathan, currently (still lol) working on Tradewinds, and I noticed that spiders are making cobwebs. They just leave them on the ground as they walk around. It's making a huge mess of things, and have searched deep and wide through not only my configs, but the jars themselves to see if I can find out which mod is doing it to no avail.
In an effort to eliminate mods one by one, I must ask. Does BB modify the behavior of spiders as to have them poop out webs everywhere? If so, can this be disabled? If it's not BB, then that's fine. I just need to know which mods are for sure not doing it starting with the ones I can ask directly.
Nope. BB doesn't do anything of the sort.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
Using 1.7.10 I just noticed with the modded Iron Nuggest from Thaumcraft and Tinkers Construct, the Iron nuggets are not being used up when you use them in a crafting recipe in the advanced crafting table....
I realize it's on 1.7.10 and I realize that it probably won't be fixed and I will have to figure out how to remove those nuggets from being crafted through Craft tweaker. But I am just letting you know encase this is a problem in later versions.
Ran into a bit of an issue with the 1.7.10 version, sir leviathan. It looks like reuse and other transformers haven't been fully added yet to the minetweaker integration. In particular, I'm trying to remove all Pam's Harvestcraft recipes for foods that are normally multi-ingredient shapeless/shaped using cookware, and add them back as BB oven recipes. For example, the grilled cheese item by default is just a 3x3 recipe using a skillet, cheese, bread and butter.
But since it doesn't make sense to make a "cooked" item in a crafting table, and since the BB oven is a 3x3 grid, I want to convert them over to the oven.
Problem is that if I try to transform the cookware, such as skillet.reuse() I get thrown an error, and from the wiki, it looks like transformers haven't been fully added yet.
Could I kindly request to have to part of the Mt support added in? Thanks
Ran into a bit of an issue with the 1.7.10 version, sir leviathan. It looks like reuse and other transformers haven't been fully added yet to the minetweaker integration. In particular, I'm trying to remove all Pam's Harvestcraft recipes for foods that are normally multi-ingredient shapeless/shaped using cookware, and add them back as BB oven recipes. For example, the grilled cheese item by default is just a 3x3 recipe using a skillet, cheese, bread and butter.
But since it doesn't make sense to make a "cooked" item in a crafting table, and since the BB oven is a 3x3 grid, I want to convert them over to the oven.
Problem is that if I try to transform the cookware, such as skillet.reuse() I get thrown an error, and from the wiki, it looks like transformers haven't been fully added yet.
Could I kindly request to have to part of the Mt support added in? Thanks
I have yet to figure out a way to do this. That part of the MT API was not built in a way that makes it easy to integrate it without a hard dependency. In this case you do not need transforms however. All PHC cookware items are container items, and all BB crafting methods will not consume container items.
Using 1.7.10 I just noticed with the modded Iron Nuggest from Thaumcraft and Tinkers Construct, the Iron nuggets are not being used up when you use them in a crafting recipe in the advanced crafting table....
I realize it's on 1.7.10 and I realize that it probably won't be fixed and I will have to figure out how to remove those nuggets from being crafted through Craft tweaker. But I am just letting you know encase this is a problem in later versions.
Awesome mod, keep up the awesome work!
1.7.10 BB is not completely unsupported. It is in bugfix only mode. Since this is a bug, open an issue on the github repo and I'll make sure it gets fixed.
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
I have yet to figure out a way to do this. That part of the MT API was not built in a way that makes it easy to integrate it without a hard dependency. In this case you do not need transforms however. All PHC cookware items are container items, and all BB crafting methods will not consume container items.
Oh, dang, didn't know this! I'll give it a whirl, thanks.
Awesome thank you. That is great news to hear! I have no idea how I would've even changed the recipes or gotten rid of them as they are in other devices like furances and I would have had to have dug through and pulled my hair our trying to figure those out!
Again thank you!
Also is there anyway to prevent breaking any blocks with hand and require a tool...my nephew broke wooden steps by hand and was like ..."that's not right" to which I said go right ahead and you fix it in the mod b/c there is nothing I can do w/ that! lol
Also modded stone blocks can be broken by hand...I have no idea if you are able to make that change as well....I know I am on 1.7.10 but for future updates?
Again thank you and awesome job! I really appreciate all your hard work! My nephew wants me to update my mod to include something and I'm just like....eehhh maybe
Awesome thank you. That is great news to hear! I have no idea how I would've even changed the recipes or gotten rid of them as they are in other devices like furances and I would have had to have dug through and pulled my hair our trying to figure those out!
Again thank you!
BetterBeginnings provides two ways to modify recipes. There are JSON recipes(Separate thing to the 1.12/1.13 json recipes) which are part of BB itself, and the mod also supports MineTweaker.
Also is there anyway to prevent breaking any blocks with hand and require a tool...my nephew broke wooden steps by hand and was like ..."that's not right" to which I said go right ahead and you fix it in the mod b/c there is nothing I can do w/ that! lol
Also modded stone blocks can be broken by hand...I have no idea if you are able to make that change as well....I know I am on 1.7.10 but for future updates?
Create an issue listing the blocks you think should have harvest tools, I'll forward the issue to the appropriate authors for the modded blocks(For the latest supported version though) and fix the vanilla blocks in BB.
Again thank you and awesome job! I really appreciate all your hard work! My nephew wants me to update my mod to include something and I'm just like....eehhh maybe
Rollback Post to RevisionRollBack
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
Thanks! I was wondering about that, never looked at it, doesn't help me as I am on 1.7.10! Thank you though...all though there is no way to encompas all stones, woods, etc, that are in the ore dict and data?
Beta 0.9.8 R6c is out. It's mostly bugfixes like the last update, but it adds the ability to throw knives. This was originally slated for release while BB was still in MC1.8, but the 1.10.2 port took priority. During the port, I discovered that the formerly rare desync issues had become much more common, and I had to disable the feature. Recently I was able to fix the desync issues, so now they're being released.
Changelog:
Download
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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where is the 1.7.10 version?
Of what? The update I just released or the mod in general?
If you meant the 1.7.10 version of the update I just released, there isn't one. Only BB for 1.10.2 is under active development, the other versions just get bugfixes. That means only BB for 1.10.2 gets new features, unless I feel like backporting, which is extremely rare. Supporting older versions of MC is very rare, most authors don't do it at all, the differences between MC versions are just too large to backport features.
If you meant the 1.7.10 version of the mod in general, it hasn't moved. The 1.7.10 versions are still on CurseForge.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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WHY CANT I PUT IT ON CURSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
?
Better Beginnings is on Curse.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Can we please get a config to disable knife throwing?
Why?
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Consistency with another mod I'm using that add knives that can't be thrown. Also I want to be able to use a shield with knives.
Hey Leviathan, currently (still lol) working on Tradewinds, and I noticed that spiders are making cobwebs. They just leave them on the ground as they walk around. It's making a huge mess of things, and have searched deep and wide through not only my configs, but the jars themselves to see if I can find out which mod is doing it to no avail.
In an effort to eliminate mods one by one, I must ask. Does BB modify the behavior of spiders as to have them poop out webs everywhere? If so, can this be disabled? If it's not BB, then that's fine. I just need to know which mods are for sure not doing it starting with the ones I can ask directly.
A faster solution rather than asking each modder, might be to create a separate MC instance with only one of your mob modifying mods in it, spawn some spiders, and let them do their thing for a bit, and see which one causes them to poop out the webs. That's what I'd do, at least. No need to modify your world or anything, just load one mod at a time, and one mod only, on a fresh world til you find the culprit. If it doesn't happen, then start combining mods with MF2 and see what happens.
I'm also following the MF2 thread, and I saw your question there as well. I've got some strange spawning behavior when I add MF2 into my pack, where witches sometimes spawn.... riding spiders. THAT makes things REALLY interesting. Can't seem to fix it either, so it may well be MF2 interacting strangely with other mods.
Nope. BB doesn't do anything of the sort.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Banners and such things
Thanks, I ended up finding it though. Turns out it's it was subsistence.
Using 1.7.10 I just noticed with the modded Iron Nuggest from Thaumcraft and Tinkers Construct, the Iron nuggets are not being used up when you use them in a crafting recipe in the advanced crafting table....
I realize it's on 1.7.10 and I realize that it probably won't be fixed and I will have to figure out how to remove those nuggets from being crafted through Craft tweaker. But I am just letting you know encase this is a problem in later versions.
Awesome mod, keep up the awesome work!
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players
Ran into a bit of an issue with the 1.7.10 version, sir leviathan. It looks like reuse and other transformers haven't been fully added yet to the minetweaker integration. In particular, I'm trying to remove all Pam's Harvestcraft recipes for foods that are normally multi-ingredient shapeless/shaped using cookware, and add them back as BB oven recipes. For example, the grilled cheese item by default is just a 3x3 recipe using a skillet, cheese, bread and butter.
But since it doesn't make sense to make a "cooked" item in a crafting table, and since the BB oven is a 3x3 grid, I want to convert them over to the oven.
Problem is that if I try to transform the cookware, such as skillet.reuse() I get thrown an error, and from the wiki, it looks like transformers haven't been fully added yet.
Could I kindly request to have to part of the Mt support added in? Thanks
I have yet to figure out a way to do this. That part of the MT API was not built in a way that makes it easy to integrate it without a hard dependency. In this case you do not need transforms however. All PHC cookware items are container items, and all BB crafting methods will not consume container items.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
1.7.10 BB is not completely unsupported. It is in bugfix only mode. Since this is a bug, open an issue on the github repo and I'll make sure it gets fixed.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Oh, dang, didn't know this! I'll give it a whirl, thanks.
Awesome thank you. That is great news to hear! I have no idea how I would've even changed the recipes or gotten rid of them as they are in other devices like furances and I would have had to have dug through and pulled my hair our trying to figure those out!
Again thank you!
Also is there anyway to prevent breaking any blocks with hand and require a tool...my nephew broke wooden steps by hand and was like ..."that's not right" to which I said go right ahead and you fix it in the mod b/c there is nothing I can do w/ that! lol
Also modded stone blocks can be broken by hand...I have no idea if you are able to make that change as well....I know I am on 1.7.10 but for future updates?
Again thank you and awesome job! I really appreciate all your hard work! My nephew wants me to update my mod to include something and I'm just like....eehhh maybe
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Thanks! I was wondering about that, never looked at it, doesn't help me as I am on 1.7.10! Thank you though...all though there is no way to encompas all stones, woods, etc, that are in the ore dict and data?
Come over and check out Wulf Hollow Server!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2723091-wulf-hollow-v1-0-1-custom-recipes-friendly-players