New test: New world, No other mods, just this mod and the latest forge. no optifine or fastcraft either.
I flew around the area I spawned in (within 10 chunk radius). After 5 minutes, this is what I see. (There are 8 of them in the screenshot... a few more off the screen behind me)
They seem to multiply as I get far enough away for them to not render, then reenter the area they're at.
New test: New world, No other mods, just this mod and the latest forge. no optifine or fastcraft either.
I flew around the area I spawned in (within 10 chunk radius). After 5 minutes, this is what I see. (There are 8 of them in the screenshot... a few more off the screen behind me)
They seem to multiply as I get far enough away for them to not render, then reenter the area they're at.
Ok, so it is likely an issue due to how rats spawn, they are treated differently because they are like wolves, in general, I never thought it was a problem, but I have released a new version that I made up real quick that should reduce this problem (as well as fix a few other issues). this should cut down on the number of rats considerably.
Though... I have no idea why they would multiply like that... That just doesn't make sense to me.
That seems to have fixed it so far. Been playing for the past hour and I've barely found any rats. (though I did catch a few).
Edit: I might've spoke too soon. They're all over in newly generated chunks.
However, I'm noticing this happening in pretty much all the other friendly mobs now too. I'm starting to think it's a forge issue.
Hum, that is most odd. I personally don't play on the most recent forge (because I am lazy), so it might actually be that, which would make some sense anyways.
Ok, so, while playing around a bit I found that the rats chest is ender chest style, which is a bug that I intend to fix when I have time, which may or may not be soon. But I thought I would make you all aware
Ok, so, while playing around a bit I found that the rats chest is ender chest style, which is a bug that I intend to fix when I have time, which may or may not be soon. But I thought I would make you all aware
That's good to know. Either way, I intend to download this mod as soon as it is bugfixed.
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I may have missed it but I am playing in a 1.7.10 world. I placed your cannon and it didn't go onto the block I wanted it to. Now normally this isn't a problem but I seem unable to break it or do anything other than mount and dismount it. Any suggestions?
I may have missed it but I am playing in a 1.7.10 world. I placed your cannon and it didn't go onto the block I wanted it to. Now normally this isn't a problem but I seem unable to break it or do anything other than mount and dismount it. Any suggestions?
ok, so the cannon is placed on the block you are standing on, not the block you click... would should be fixed at some point, but... I am busy. In general you need to right click it with a net reclaimer (hold right click) and you will pick it up, otherwise you -can- break blocks all around it, but that is not super effective.
"These spawn all over the oceans of minecraft (a bit too much perhaps) "
is there a way to turn down the generation (or turn somethings completely off) in the configs? this mod seems perfect for our server! i would like for the features to be quite fairly balanced though, as to not distract and make it an overly piratey world.
"These spawn all over the oceans of minecraft (a bit too much perhaps) "
is there a way to turn down the generation (or turn somethings completely off) in the configs? this mod seems perfect for our server! i would like for the features to be quite fairly balanced though, as to not distract and make it an overly piratey world.
thanks
So, regrettably, no, right now they are at a fixed chance. I do realize that I need to change that, and do intend to, however, thus far I have not done it due to is being a somewhat substantial amount of work, and not having tons of time with which to do it. Though, I might make some time this weekend to hopefully deal with this.
Ok guys, So I am on spring break at the moment, so I am working on this mod quite a bit, but I have a few questions to ask you guys, firstly, should I actually work on getting this mod updated to 1.8? Because I personally don't intend to update for a while unless you guys want me to, so please voter here: http://strawpoll.me/3950888
Otherwise, I have several things that I will be working on, over spring break, so I want your imput on what particular things I should work on, I do have config working for world gen at the moment, so that will be released soonish, you can vote here:
I am still loving the mod. Having a good time trying to make it fit with some other mods in my adventure pack. (partly due to lack of time to poke around with it)
One thing that I think would be good is better animations for the windmill and torque stuff. (I voted for more but I think i mean better animated) I have a couple windmills set up according to your instructions and I have no way to see if they are working. colour coded sides or progress meters of some sort. something, even if it is a torque-o-meter
Also on the world generation a way to reduce spawn rate of ships and sunken ships and rats. (I did a test world and had an armada of ships surrounding a small rat infested island on which nothing green could be planted.)
Keep up the mod I look forward to using it again in a future project (probably on 1.8 in another year or so)
I am still loving the mod. Having a good time trying to make it fit with some other mods in my adventure pack. (partly due to lack of time to poke around with it)
One thing that I think would be good is better animations for the windmill and torque stuff. (I voted for more but I think i mean better animated) I have a couple windmills set up according to your instructions and I have no way to see if they are working. colour coded sides or progress meters of some sort. something, even if it is a torque-o-meter
Also on the world generation a way to reduce spawn rate of ships and sunken ships and rats. (I did a test world and had an armada of ships surrounding a small rat infested island on which nothing green could be planted.)
Keep up the mod I look forward to using it again in a future project (probably on 1.8 in another year or so)
That is always good to hear
I may do something to better improve this in the future, but I might note that you can use gears (right click on things other than torque shafts) and it will tell you some relevant data.
Yeah, I have actually wrote the config for world gen, but I will probably add something for rats as well before I release it.
If I have read the post properly there should be a config file, but I can't seem to find it (using the latest version: 0.7.4). It's supposed to be in the config folder right?
Btw, loving the mod so far :). It's an interesting take on how to make weapons (if only the cutlass did some more damage, it's the same as an iron sword but an iron sword is easier to make).
http://norwescraft.org/index.php?option=com_zoo&view=frontpage&layout=frontpage&Itemid=238
I flew around the area I spawned in (within 10 chunk radius). After 5 minutes, this is what I see. (There are 8 of them in the screenshot... a few more off the screen behind me)
They seem to multiply as I get far enough away for them to not render, then reenter the area they're at.
Ok, so it is likely an issue due to how rats spawn, they are treated differently because they are like wolves, in general, I never thought it was a problem, but I have released a new version that I made up real quick that should reduce this problem (as well as fix a few other issues). this should cut down on the number of rats considerably.
Though... I have no idea why they would multiply like that... That just doesn't make sense to me.
Edit: I might've spoke too soon. They're all over in newly generated chunks.
However, I'm noticing this happening in pretty much all the other friendly mobs now too. I'm starting to think it's a forge issue.
Hum, that is most odd. I personally don't play on the most recent forge (because I am lazy), so it might actually be that, which would make some sense anyways.
That's good to know. Either way, I intend to download this mod as soon as it is bugfixed.
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ok, so the cannon is placed on the block you are standing on, not the block you click... would should be fixed at some point, but... I am busy. In general you need to right click it with a net reclaimer (hold right click) and you will pick it up, otherwise you -can- break blocks all around it, but that is not super effective.
is there a way to turn down the generation (or turn somethings completely off) in the configs? this mod seems perfect for our server! i would like for the features to be quite fairly balanced though, as to not distract and make it an overly piratey world.
thanks
So, regrettably, no, right now they are at a fixed chance. I do realize that I need to change that, and do intend to, however, thus far I have not done it due to is being a somewhat substantial amount of work, and not having tons of time with which to do it. Though, I might make some time this weekend to hopefully deal with this.
Ok guys, So I am on spring break at the moment, so I am working on this mod quite a bit, but I have a few questions to ask you guys, firstly, should I actually work on getting this mod updated to 1.8? Because I personally don't intend to update for a while unless you guys want me to, so please voter here:
http://strawpoll.me/3950888
Otherwise, I have several things that I will be working on, over spring break, so I want your imput on what particular things I should work on, I do have config working for world gen at the moment, so that will be released soonish, you can vote here:
http://strawpoll.me/3950929
I am still loving the mod. Having a good time trying to make it fit with some other mods in my adventure pack. (partly due to lack of time to poke around with it)
One thing that I think would be good is better animations for the windmill and torque stuff. (I voted for more but I think i mean better animated) I have a couple windmills set up according to your instructions and I have no way to see if they are working. colour coded sides or progress meters of some sort. something, even if it is a torque-o-meter
Also on the world generation a way to reduce spawn rate of ships and sunken ships and rats. (I did a test world and had an armada of ships surrounding a small rat infested island on which nothing green could be planted.)
Keep up the mod I look forward to using it again in a future project (probably on 1.8 in another year or so)
That is always good to hear
I may do something to better improve this in the future, but I might note that you can use gears (right click on things other than torque shafts) and it will tell you some relevant data.
Yeah, I have actually wrote the config for world gen, but I will probably add something for rats as well before I release it.
indeed
Whenever i play this mod with friends in a LAN and whenever we find a ghost pirate the LAN crashes
We are using the mods:
Archimedes ships
Not Enough items
Rei's minimap
Ships mod
Shipwrecks mod
Trasure mod
uh... I am not sure why tat would happen, as I play this mod on LAN myself and it seems to work fine.
Otherwise, what version are you using (or this mod)?
and can you post the crash report?
Hey,
If I have read the post properly there should be a config file, but I can't seem to find it (using the latest version: 0.7.4). It's supposed to be in the config folder right?
Btw, loving the mod so far :). It's an interesting take on how to make weapons (if only the cutlass did some more damage, it's the same as an iron sword but an iron sword is easier to make).