I usually will put a server on the front page after checking it out to make sure this isn't any funny business going on. The only rule I have as far as servers go is that modpacks cannot be used without permission. Which is the same as always. Feel free to advertise here for your server(So long as the topic is not spammed with questions about your server, you will need to take those elsewhere, like our forums maybe).
Hey can some1 try modeling in a smooth way like pixelmon. I believe that people can do it but seriously try using smooth models and it can get better
-JCBking44 the digimon fan (saw all anime seasons)
That is quite cool except it'd probably be hard and take time to remodel all the mobs in this mod besides pixelmon might think this mod is copying them wew
Hey can some1 try modeling in a smooth way like pixelmon. I believe that people can do it but seriously try using smooth models and it can get better
-JCBking44 the digimon fan (saw all anime seasons)
You very clearly don't know our stance on "pixelmon's style" of modelling. Short answer, No.
Long answer, they don't use a block modeller like we do, they use 3D modelling programs. Sure we can get them, that's no trouble, sure we could model the digimobs, however then it wouldn't be in a "Minecraft Style" which we have from the very beginning stated that Digimobs is a Minecraft mod, not a 3D Digimon game set in a blocky world. Pixelmon also has many problems with what they do, it uses up more RAM to get those smooth 3D models in-game and then working than it does for what we do.
There are quite a few models currently in the mod that are "smooth" in my eyes, I refer you to all the ball digimon eg Mamemon's. Omnimon, Alphamon I would say is quite detailed and recently by TasoQ, is the new Patamon model.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
You very clearly don't know our stance on "pixelmon's style" of modelling. Short answer, No.
Long answer, they don't use a block modeller like we do, they use 3D modelling programs. Sure we can get them, that's no trouble, sure we could model the digimobs, however then it wouldn't be in a "Minecraft Style" which we have from the very beginning stated that Digimobs is a Minecraft mod, not a 3D Digimon game set in a blocky world. Pixelmon also has many problems with what they do, it uses up more RAM to get those smooth 3D models in-game and then working than it does for what we do.
There are quite a few models currently in the mod that are "smooth" in my eyes, I refer you to all the ball digimon eg Mamemon's. Omnimon, Alphamon I would say is quite detailed and recently by TasoQ, is the new Patamon model.
I understand but we should at least do that for the weapons they'd look better
Hey everyone, I am very happy with this new update, really Kyubimon is awesome and I love Patamon and Bearmon is so cute, Maybe this picture is a spoiler!! but also Airdramon is amazing.
Only one thing, I really think that there are many people happy with this mod and nobody wants that this is stagnant, I hope more good things from the mod.
The new GUI is so good (Maybe I am exaggerating but is very good)
And also I think that they could improve the HitBox of the mobs, because when I give a hit between the legs of kyubimon, this gets hurt, but if I hit him in the head I do not damage. Thank u!!
Sorry for my english
airdramon is so lit looking <3 <3
i cant wait for 1.11 forage maybe then you can use lama spit code for spiting fire in digimobs
-There will be a follow up update in a week to implement the training equipment models before I get spammed with replies about how they are missing
-Fixed a few localization errors
Entities
-New digimon added:
-Chicchimon and Hyokomon
-The stats page can now be accessed for wild digimon
-Added variations!
-Variations come in two forms: Size and color.
-Digimon have a rare chance to spawn as one of 23 colors and one of 6 different sizes.
-Both sizes and colors are configurable, and can be turned off in the config file
Blocks
-Fixed a bug with the vending machines displaying the wrong items.
-Added training equipment for digimon! Training equipment currently do not have models, and are only placeholders. They are, however, fully functional.
-Training
equipment may be crafted, but beware of over using them, as they will
effect both weight and happiness in addition to giving you exp
Items
-Fixed a bug where digizoid armors other than red were not craftable.
-Added creative only paintbrushes for those that want to experiment with changing their digimon's color.
-Added black gears that will turn wild digimon into corrupted digimon
Known Issues
-Training equipment does not currently have models
is it a new world or an old one? my guess is old as there are reports of this but only with digimon from before this update. Check if newly spawned digimon are also black like this or normal.
Rollback Post to RevisionRollBack
Working on several mods, some are Bleach, Jojo's Bizarre Adventure, Medacraft, Legacy of Kain, Jak and Daxter.
They are. It seems one of the side effects of making variations is that any old Digimon that were spawned in lose their coloration. New spawns do not have this issue. As for older tamed Digimon, you can just go into creative and use the white paintbrush on them to restore their natural color.
I usually will put a server on the front page after checking it out to make sure this isn't any funny business going on. The only rule I have as far as servers go is that modpacks cannot be used without permission. Which is the same as always. Feel free to advertise here for your server(So long as the topic is not spammed with questions about your server, you will need to take those elsewhere, like our forums maybe).
What do you have planned for the next update?
Hey can some1 try modeling in a smooth way like pixelmon. I believe that people can do it but seriously try using smooth models and it can get better
-JCBking44 the digimon fan (saw all anime seasons)
That is quite cool except it'd probably be hard and take time to remodel all the mobs in this mod besides pixelmon might think this mod is copying them wew
You very clearly don't know our stance on "pixelmon's style" of modelling. Short answer, No.
Long answer, they don't use a block modeller like we do, they use 3D modelling programs. Sure we can get them, that's no trouble, sure we could model the digimobs, however then it wouldn't be in a "Minecraft Style" which we have from the very beginning stated that Digimobs is a Minecraft mod, not a 3D Digimon game set in a blocky world. Pixelmon also has many problems with what they do, it uses up more RAM to get those smooth 3D models in-game and then working than it does for what we do.
There are quite a few models currently in the mod that are "smooth" in my eyes, I refer you to all the ball digimon eg Mamemon's. Omnimon, Alphamon I would say is quite detailed and recently by TasoQ, is the new Patamon model.
I understand but we should at least do that for the weapons they'd look better
Well they can make it 3D but as far as smooth thats as far as it goes
Since you ask so much why dont you try and make them?
-McAnimator
-Tabula
-Techne
Good luck
dude niceanime profile btw i always liked Tai he rocked!
Thanks but still Digimobs will and shall stay Minecraft friendly having 3d models its rly like playing in Unity Engine Minecraft+DigimonModels xD
I love Gatomon! X3
XD that came out of no where well atleast we have a steady support for this mod :3
airdramon is so lit looking <3 <3
i cant wait for 1.11 forage maybe then you can use lama spit code for spiting fire in digimobs
Digimobs(0.9.7g)-Variations update
General
-There will be a follow up update in a week to implement the training equipment models before I get spammed with replies about how they are missing
-Fixed a few localization errors
Entities
-New digimon added:
-Chicchimon and Hyokomon
-The stats page can now be accessed for wild digimon
-Added variations!
-Variations come in two forms: Size and color.
-Digimon have a rare chance to spawn as one of 23 colors and one of 6 different sizes.
-Both sizes and colors are configurable, and can be turned off in the config file
Blocks
-Fixed a bug with the vending machines displaying the wrong items.
-Added training equipment for digimon! Training equipment currently do not have models, and are only placeholders. They are, however, fully functional.
-Training
equipment may be crafted, but beware of over using them, as they will
effect both weight and happiness in addition to giving you exp
Items
-Fixed a bug where digizoid armors other than red were not craftable.
-Added creative only paintbrushes for those that want to experiment with changing their digimon's color.
-Added black gears that will turn wild digimon into corrupted digimon
Known Issues
-Training equipment does not currently have models
-Texture errors on the paintbrushes
I think the most recent update is cool. Haven't tried it yet, but looking forwards to the variations. Especially considering there's 23 color variant.
all the digimons are black with the latest update
is it a new world or an old one? my guess is old as there are reports of this but only with digimon from before this update. Check if newly spawned digimon are also black like this or normal.
yes its an old world and i will check if the new are normal
They are. It seems one of the side effects of making variations is that any old Digimon that were spawned in lose their coloration. New spawns do not have this issue. As for older tamed Digimon, you can just go into creative and use the white paintbrush on them to restore their natural color.
i see, thank you i will put my digimons in thier v-pets and then kill all entities
also i thought maybe i should update the digimobs sign to the new digimons meshes
so here it is
edit: may i ask what happend to this gomamon he looked better