The Meaning of Life, the Universe, and Everything.
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So, after a semi-long break from modding attempts, I'm back. This time I'm trying to figure out how to make custom entities, namely, a dragon. I've been finding a surprising lack of info about how to make mobs, how to texture them, and so on.
I've been using Blender to create my models because I both already had installed and I knew how to use it. If anyone of you have a suggestion on a different program to model in, I'd be happy to hear it
So, I've got my model complete but I'm uncertain what to export my model as, how to properly texture it, and how to actually render/code it into minecraft.
Texturing should be done in a photo editing software. I recommend GIMP, as it is simple to use. Export your model's file as a .java.
I've been using GIMP to texture my items, so I've got that installed.
Blender (the 3D modeler I've been using) doesn't support exporting to .java, so I can't do that. I can export to .obj, which I've seen mentioned when googling things about making models.
As for texturing the model, I'm not sure where I would actually put the pixels so I haven't done that part yet.
The Meaning of Life, the Universe, and Everything.
Location:
The Void
Join Date:
5/5/2015
Posts:
118
Member Details
Gotcha. I heard Tabula was no longer hosted anywhere? Or was that Techne? As for MrCrayfish's I think I tried it once but I'll do so again. Do either Tabula or MrCrayfish's support some file type I could export my already created models to? Blender supports export to .dae, .abc, .3ds, .fbx, .ply, .obj, .x3d, and .stl
Edit: Do you think that this tutorial is still applicable to blender/minecraft?
Edit No. 2: I should probably create a separate post for this, but my recipes aren't working. I'm using the .JSON format. For example, here is a recipe I tried to get to work. Nothing happens when I put the items into the crafting table. Nevermind. A friend fixed it for me.
I believe that was Techne. Tabula is a mod for Minecraft which allows you to create models from the menu. I don't think they can, although Crayfishs' might be able to do obj? What does your model look like right now?
Ok, that's good that it's not some complex polygonal model. If none of the software I provided you with have the ability to import .obj, I think you could easily recreate it in one them, as you already know the dimensions and locations of each piece; you wouldn't be starting anew. I've had to recreate complex objects before, and they get loads easier since you have the blueprint and aren't experimenting with part size and location. Also, if you haven't childed everything yet, you can do that easily in Tabula. The texture mapping there gives you lots of control and is very simple to use as well.
So, after a semi-long break from modding attempts, I'm back. This time I'm trying to figure out how to make custom entities, namely, a dragon. I've been finding a surprising lack of info about how to make mobs, how to texture them, and so on.
I've been using Blender to create my models because I both already had installed and I knew how to use it. If anyone of you have a suggestion on a different program to model in, I'd be happy to hear it
So, I've got my model complete but I'm uncertain what to export my model as, how to properly texture it, and how to actually render/code it into minecraft.
I have a tutorial on custom mobs. I wrote it for 1.8 but I think most of it still applies as most of the big changes have been with things like block registries, recipe JSONs and such. http://jabelarminecraft.blogspot.com/p/creating-custom-entities.html
Alright! Thank you, I'll take a look at your tutorial.
I skimmed through it, and I saw the code, but I didn't see anything on how to texture my entity, or what to export my model's file as.
Texturing should be done in a photo editing software. I recommend GIMP, as it is simple to use. Export your model's file as a .java.
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I've been using GIMP to texture my items, so I've got that installed.
Blender (the 3D modeler I've been using) doesn't support exporting to .java, so I can't do that. I can export to .obj, which I've seen mentioned when googling things about making models.
As for texturing the model, I'm not sure where I would actually put the pixels so I haven't done that part yet.
Oh no, don't use Blender unless you want to go through a lot of hassle. I highly recommend Tabula, although MrCrayfish's model maker is good as well.
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Gotcha. I heard Tabula was no longer hosted anywhere? Or was that Techne? As for MrCrayfish's I think I tried it once but I'll do so again. Do either Tabula or MrCrayfish's support some file type I could export my already created models to? Blender supports export to .dae, .abc, .3ds, .fbx, .ply, .obj, .x3d, and .stl
Edit: Do you think that this tutorial is still applicable to blender/minecraft?
Edit No. 2: I should probably create a separate post for this, but my recipes aren't working. I'm using the .JSON format. For example, here is a recipe I tried to get to work. Nothing happens when I put the items into the crafting table.Nevermind. A friend fixed it for me.I believe that was Techne. Tabula is a mod for Minecraft which allows you to create models from the menu. I don't think they can, although Crayfishs' might be able to do obj? What does your model look like right now?
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Here's what my model looks like. I'd rather not recreate it, as it currently consists of 62 different parts.
Ok, that's good that it's not some complex polygonal model. If none of the software I provided you with have the ability to import .obj, I think you could easily recreate it in one them, as you already know the dimensions and locations of each piece; you wouldn't be starting anew. I've had to recreate complex objects before, and they get loads easier since you have the blueprint and aren't experimenting with part size and location. Also, if you haven't childed everything yet, you can do that easily in Tabula. The texture mapping there gives you lots of control and is very simple to use as well.
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alright. I've started recreating my model. Thanks for telling about Blender before I created half a dozen models and then had to port them all.
Back to my original question, does anyone have any good tutorial/examples for entity code that I can work on while my model is still in progress?
The best thing you could do is probably take some vanilla code and make changes to it there, so you learn how it works.
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Got it. I can access the vanilla entities right from Eclipse, correct?
Yep!
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