Ok I made an update, Ill trigger the pack to update so you can download it. I think I got it to work, the changes are blocks should spawn but temples will not spawn on world gen. And you should not get them as a chance when breaking a block, I think. It is a very complex config and I have never used it before.
Your welcome. If you wand to add mods later just post here and I will see it or email me. Hmm can you shout out my current pack. I have a lets play of it but really i just think it would be cool for people to hear about the pack.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/12/2015
Posts:
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Ok and we want to add a few mods Mutant creatures (we want it to were they don't spawn randomly), gems plus, tele pad, carpenter blocks, portal guns, enchanting plus, and Aether 2. Thank you so much for helping us.
Ok and we want to add a few mods Mutant creatures (we want it to were they don't spawn randomly), gems plus, tele pad, carpenter blocks, portal guns, enchanting plus, and Aether 2. Thank you so much for helping us.
Gems plus and Portal Guns do not have a update for 1.7.10, Ill see what I can do about the rest.
Boss Craft 2 and the Golem mod do not have a 1.7.10 version, And the tnt mod is throing an error I cant seem to fix, telling me its trying to use an entity id already in us but wont tell me what is already using it, and it's entity range cant be configed. The rest will be updated in a few minutes.
Ok I made an update, Ill trigger the pack to update so you can download it. I think I got it to work, the changes are blocks should spawn but temples will not spawn on world gen. And you should not get them as a chance when breaking a block, I think. It is a very complex config and I have never used it before.
Actually i think the pack is perfect the way it is. Thank you so much what would you like us to shout out your mc fourm account or something else.
Your welcome. If you wand to add mods later just post here and I will see it or email me. Hmm can you shout out my current pack. I have a lets play of it but really i just think it would be cool for people to hear about the pack.
ok we are having a problems with crashes when we go into the nether, space, end and the carbonfinerous portal a.k.a Dinosaur mod.
Let me test it.
While it loads, have you given it more ram?
Check to make sure you have 2 maybe even 4 gigs of ram set. I got to the moon and nether ok. Not sure how to get to the dino place.
Ok and we want to add a few mods Mutant creatures (we want it to were they don't spawn randomly), gems plus, tele pad, carpenter blocks, portal guns, enchanting plus, and Aether 2. Thank you so much for helping us.
Gems plus and Portal Guns do not have a update for 1.7.10, Ill see what I can do about the rest.
The Aether mod is very big, almost as large as the whole pack with out it, so the update will take a while.
Update complete.
Thank you so much man you are really a great help and this modpack would not have been possible without you.
No Prob. xD
We want to add a few mod's (we are getting close to it being finalized) so the mods are more food, more tnt, Golem world, Boss Craft 2, and Blokkit.
Links to more food and more tnt please, there are to many mods with almost the same name to know what one.
More foods: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288375-food-plus-mod-more-food-than-you-can-imagine-v3
More TNT: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282366-too-much-tnt-mod-48-new-tnts
Oh and also shader's.
Boss Craft 2 and the Golem mod do not have a 1.7.10 version, And the tnt mod is throing an error I cant seem to fix, telling me its trying to use an entity id already in us but wont tell me what is already using it, and it's entity range cant be configed. The rest will be updated in a few minutes.
Ok don't worry about the more tnt mod then i don't want to burden you more than i am:).
I can install shaders but I can not test it.
Ok