A good pack. But to be honest. I had to remove the SAO UI. xD I just couldn't stand it being on the right and the whole inventory thing. Plus on somethings it would go off the screen. So ye. But other than that. I like love you. xD Will probably re-add that once I get that problem fixed though. ^-^
A good pack. But to be honest. I had to remove the SAO UI. xD I just couldn't stand it being on the right and the whole inventory thing. Plus on somethings it would go off the screen. So ye. But other than that. I like love you. xD Will probably re-add that once I get that problem fixed though. ^-^
I totally see where you're coming from, its hard to get used to. But if you need immediate inventory access, you can just press C or M. Also, crafting is somewhere in the menu under skills. The cool thing about the mod is you can turn on sneaking and sprinting forever, create guilds, and it is visually nice.
I would use this over the heart crystal system if I had to choose one, but both would be nice. You can also set what levels you get hearts on, so you don't have to gain a heart every level.
It......it.......it........FINALLY UPDATED!!! Praise the lord!
When the pack was launched, it was still in 1.6.4
Thank you for telling me. I will add it today or next week. Today, only if I can upload it quickly.
Edit: IDK, I should replace infernal mob loot then, right?
Edit2: Golden Apples.
I seem to have stumbled upon a problem with either a mod in this modpack or something wrong with the techniclauncher...
If you look in to the .technic folder and go in to the folder that keep the logs... there are log txt files that are 2~3 gigabytes in size!
I only play around 1~2 each session and don't understand the reason for this.
Any how the contents seem to be mostly consisting of gui stuff and same lines are spammed like hell..
Its just Eating up my poor SSD.
Can you look into the problem??
I'm sure a lot of people are having problems with this..
I will look into this. But I've never utilized the logs file before, so this will be hard. I have almost no idea what I am fixing. But it can probably be fixed in the gui mod config based on your description, so I will try there and update it soon if I figure it out.
Thank you for reporting issues, this will help improve the pack.
The Meaning of Life, the Universe, and Everything.
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Egamer
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if its alright with you i would love to record this mod pack i love the anime and upon searching i found this forum so with your permission can i plz record it
if its alright with you i would love to record this mod pack i love the anime and upon searching i found this forum so with your permission can i plz record it
Record as in youtube? Of course! That would be wonderful!
I seem to have some graphical glitches after the 2.1 update...
The issue is that some items that I place in the world will not show up!
Items I place literally does not show up. It shows in my inventory but when I place it... Just blank blocks...
However, the strange thing is although the item placed is not visible.. it certainly exist where I placed it.
As in it does the function it supposed to and interacts as intended. Just the graphics that are missing...
From what I saw so far the items that are affected in particular are the Natura added fences, some plants planted on the ground, think it was blueberry? maybe its in foodplus and the kwatsi advertisement stuff.
I'm curious if its a problem limited to me or is everyone having the issue. It worked fine in 1.0 so not sure of the sudden problem.
On top of the modpack.
I'm using optifine 1.7.10 HD U A4
Shader core and Sildurs Vibrant Shaders 1.051 high(Beta)
Beta box 1.8 Resource pack
I tried turning my shader off.
Returning to default resource packs.
and clean installing all with no luck...
I also tried adding a furniture mod to test if those show up properly but, same problem for the newly added mods..
I seem to have some graphical glitches after the 2.1 update...
The issue is that some items that I place in the world will not show up!
Items I place literally does not show up. It shows in my inventory but when I place it... Just blank blocks...
However, the strange thing is although the item placed is not visible.. it certainly exist where I placed it.
As in it does the function it supposed to and interacts as intended. Just the graphics that are missing...
From what I saw so far the items that are affected in particular are the Natura added fences, some plants planted on the ground, think it was blueberry? maybe its in foodplus and the kwatsi advertisement stuff.
I'm curious if its a problem limited to me or is everyone having the issue. It worked fine in 1.0 so not sure of the sudden problem.
On top of the modpack.
I'm using optifine 1.7.10 HD U A4
Shader core and Sildurs Vibrant Shaders 1.051 high(Beta)
Beta box 1.8 Resource pack
I tried turning my shader off.
Returning to default resource packs.
and clean installing all with no luck...
I also tried adding a furniture mod to test if those show up properly but, same problem for the newly added mods..
I have the same issue. Natura berry bush textures do not show up.
Well, the modpack does not have any graphical or rendering mods I'm aware of, maybe it is just Natura. I will try updating that. But seeing as you said a furniture mod does not show up either, I will investigate. My guess is the tornado mod. Sorry for any problems that have been occurring, I am releasing an update soon which will hopefully address them.
Another important thing to note is the sword skills which you sometimes have to hold down and others just press the shift key are now fixed to pressing it once, that will be released next update also.
I am seeing blueberries a lot. And actually seeing them texturewise. So are they invisible to you completely? Is this when you place them down, or natural blueberries?
I am going to release the update very soon, but I don't know what would be causing that. What version is your java?
Lastly, NEI has an option to toggle item tooltips, which shows up in the upper-middle corner of the screen. If you look at the invisible blocks with those, maybe they can be identified. If not I will manually test all berry bushes in creative mode.
I totally see where you're coming from, its hard to get used to. But if you need immediate inventory access, you can just press C or M. Also, crafting is somewhere in the menu under skills. The cool thing about the mod is you can turn on sneaking and sprinting forever, create guilds, and it is visually nice.
It......it.......it........FINALLY UPDATED!!! Praise the lord!
When the pack was launched, it was still in 1.6.4
Thank you for telling me. I will add it today or next week. Today, only if I can upload it quickly.
Edit: IDK, I should replace infernal mob loot then, right?
Edit2: Golden Apples.
http://swordartonline.wikia.com/wiki/Thread:26154
Read this. XD
If you look in to the .technic folder and go in to the folder that keep the logs... there are log txt files that are 2~3 gigabytes in size!
I only play around 1~2 each session and don't understand the reason for this.
Any how the contents seem to be mostly consisting of gui stuff and same lines are spammed like hell..
Its just Eating up my poor SSD.
Can you look into the problem??
I'm sure a lot of people are having problems with this..
I will look into this. But I've never utilized the logs file before, so this will be hard. I have almost no idea what I am fixing. But it can probably be fixed in the gui mod config based on your description, so I will try there and update it soon if I figure it out.
Thank you for reporting issues, this will help improve the pack.
I will consider it, but doesn't the attack stat in that mod reach some insane amount of damage?
GokiStats is configurable, I set the ramp. Do you think it's a bit too high? I may be able to have both if I lower it.
Oh, ok. I will see when I have the chance. The next update will finally prevent guns from being crafted.
Record as in youtube? Of course! That would be wonderful!
Awesome thank you
As a matter of fact, you may post the video in this thread when your finished if you want, so I can add it to the main page.
that would be awesome thank you
definitely going to download
NOT A DOCTOR
Thank you! I did not expect so much positive feedback, thank you to everyone who at least gave it a try.
Sorry for bringing you all these problems.
I seem to have some graphical glitches after the 2.1 update...
The issue is that some items that I place in the world will not show up!
Items I place literally does not show up. It shows in my inventory but when I place it... Just blank blocks...
However, the strange thing is although the item placed is not visible.. it certainly exist where I placed it.
As in it does the function it supposed to and interacts as intended. Just the graphics that are missing...
From what I saw so far the items that are affected in particular are the Natura added fences, some plants planted on the ground, think it was blueberry? maybe its in foodplus and the kwatsi advertisement stuff.
I'm curious if its a problem limited to me or is everyone having the issue. It worked fine in 1.0 so not sure of the sudden problem.
On top of the modpack.
I'm using optifine 1.7.10 HD U A4
Shader core and Sildurs Vibrant Shaders 1.051 high(Beta)
Beta box 1.8 Resource pack
I tried turning my shader off.
Returning to default resource packs.
and clean installing all with no luck...
I also tried adding a furniture mod to test if those show up properly but, same problem for the newly added mods..
Maybe its just my graphics driver
Well, the modpack does not have any graphical or rendering mods I'm aware of, maybe it is just Natura. I will try updating that. But seeing as you said a furniture mod does not show up either, I will investigate. My guess is the tornado mod. Sorry for any problems that have been occurring, I am releasing an update soon which will hopefully address them.
Another important thing to note is the sword skills which you sometimes have to hold down and others just press the shift key are now fixed to pressing it once, that will be released next update also.
Question, I have the same version of the modpack running as everyone else, and berries have been appearing. Is there any specific problemed bush?
I am seeing blueberries a lot. And actually seeing them texturewise. So are they invisible to you completely? Is this when you place them down, or natural blueberries?
I am going to release the update very soon, but I don't know what would be causing that. What version is your java?
Lastly, NEI has an option to toggle item tooltips, which shows up in the upper-middle corner of the screen. If you look at the invisible blocks with those, maybe they can be identified. If not I will manually test all berry bushes in creative mode.