Crafted with 3 Iron Ingots and a Magnet. If you hold right click objects close enough too you will start traveling towards you.
Rifle:
Crafted with some wood and 3 Iron Ingots. Can be set in the config to require Bullets. This weapon shoots yellow bullets by pressing or holding right click.
Red Key:
Can't be crafted. Opens doors on right click.
Crowbar:
Destroys Barricades.
Hammer:
Destroys Barricades.
Rusty Key:
Opens Doors.
Flashlight:
Does Nothing.
Binoculars:
Glitchy.. Will FIX!
Other Items:
Some of this stuff does nothing, but will eventually through updates.
Neighbor:
Health: 20(If Neighbor set to hard core mode(config), then health will be 200)
Attack Damage:
-Easy: 8
-Normal: 12
-Hard: 16
Drops: Red Key(s)
Spawns In Villages
Faster than Player
Will run from player if low on health
Will heal if not at full health
Config:
Can be found in .minecraft/config/cubic_control/hnm/
Current Options:
-hardcoreNeighbor
-rifleRequiresBullets
-DoesRifleDoDamage
Permissions:
You are NOT allowed to post this on any website without my written permission.
You are NOT allowed to claim this mod as your own in any circumstances.
You have to ASK to use this in a modpack AND I have to say "yes".(You also MUST give me credit)
Copyright:
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - cubic_control, original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
-1.7 and 1.8 versions!
-Added Bear Traps!
-Added Graves!(HNA1)
-Added Single Barricades!
-Added A In-game Config!
-Added A Golden Door!(HNA3)
-Added A White Door!
-Added A Better Crowbar/Hammer System!
-Added A Gallon of Milk!(HNA2)
-Added Better Collision Boxes!
-Added The Camera!
-Neighbor Can Now Open Iron + Modded Doors!(except doors from carpenter's blocks)
-Added Blue Key!(HNA3)
-Added Golden Key!(HNA3)
-Added Blue Lock!(HNA3)
-Added Golden Lock!(HNA3)
-Added Working Binoculars!
v1.0.3:
-Changed Functionality of Keys and Lockpicks(now unlock locks)
-Added Locks(Red and Rusty versions)
-Added more sounds to the neighbor
-Neighbor can now open doors
-Config option to set if neighbor is faster than player
-Hardcore Neighbor Config optiom now increases neighbor's health to 2000.
-Config Option for if neighbor carries the red key
-If you shift-right click on the neighbor you will recieve a red key if enabled
-Improved a lot of textures
-Fixed a bug that made the game crash when fighting neighbor
-Neighbor no longer runs away, but will heal if not at full health
v1.0.2:
Added:
-Functionality For Crowbar(Breaks Barricades)
-Functionality For Lockpick(Same as Red Key, but consumes Lockpick)
-Barricades(Only breaks by Crowbar & Hammer)
-Tech Lock(Does nothing right now)
-Flashlight
-Hammer
-Functionality For Hammer(Breaks Barricades)
-Binoculars
-Nail
-Rusty Key
-Functionality For Rusty Key(Opens Doors)
-Config Option For Rifle Damage
-Improved Neighbor AI(Now runs away if low on health; Will heal if not at full health)
v1.0.1:
Changed:
-Red Key's Texture.
Added:
-Custom Model For Red Key.
-Functionality For Red Key(can now open doors).
-Custom Model For Crowbar.
All site besides the ones listed that has this mod are in VIOLATION of copyright and will be taken own.
Download:
1.7:
1.8:
Terms of use(#StopModReposts): I, cubic_control, am the owner of this mod. You are NOT allowed to profit in this mod in any way. You may NOT re-upload this mod. You may NOT have a link that leads to this page or the mods download that allows you to profit. You may record videos with this mod as long as you have a non monetized link in the description.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
not bad but there 'still a lot of work to do kind of put the wooden barricades and improve the quality of textures in general also missing many items and the rifle must only alienate Neighbor does not kill you put that objects can interact with ports or parts of iron as in the game and I assure you that you will have much fame for this mod
Thanks. Wooden barricades are coming in the next update. I will see about changing my textures. I'm looking into adding a lot more items from all of Hello Neighbor's alphas. I will make damage a config option for the rifle(default no damage) .
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
tried version 1.0.2 we made a step forward but lack many things: luchetto for keys the three types, the binoculars will not work, even the torch, the lockpick should open a padlock belonging, the wrench should remove bolts fixed to a terrace scale, type barricade doors and finally you could create a new door, which leads into the underground that would look like with the textures to this .It would be nice to remove the nails of the boards 4 and precisely at that point Drop the plank.
I want to offer my help on the side texture
Also I was wondering if the textures of objects could be 254x254 as these items hello neighbor
the blockade of the fence should be tilted as in the real game has to have collisions otherwise it is like a picture
I noticed that if you hit the neighbor too many times after some crashes the game
Hello, first: I am currently making the models for the locks so expect them in the next update. Second: The binoculars are a WIP and I plan to fix them after I add the locks. Third: The flashlight will be given functionality later in the mod when I figure out how to make this work in forge. Fourth: The lockpick will open all locks(like the game). Fifth: The wrench will remove bolts. Sixth: Could you explain what you mean by type barricade doors? Seventh: I will make the basement door. Eighth: Thanks for the textures in the zip, I implemented then straight away.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
I'm going to make this the best mod ever so someone textures serve you tell me you and the step we speak of the original texture of the game will also step also the original sounds of the game you see how and where to place them.I can give you any sound and texture you serve so do not hesitate to ask. Sound for items and block http://www.mediafire.com/file/r6um11gj1uvjb81/sound&music.rar.to barricade the doors you would enter the hammer or crowbar remove 4 nails before you delete the block, also they lack the collisions, in practice if I open the door from behind the block of the fence can not pass through, it should correct the texture of the crowbar which is not very realistic and wrench see video. to understand what I mean by barricades doors watch videos minute 4:32. Also add texture traps for bears in the rar folder.I almost forgot I put you sound when you take the nails from the fence and the sound of the bear trap when you add it to interact with a block with the right mouse button to the barricade while the bear trap when you put your foot on vabbe obvious things, but I tell her too.if you do not understand well what I wrote blame google translator PS http://www.mediafire.com/file/394ovpv23du2qb1/door_locked.ogg
Thanks for the textures and sounds! I will put you in the credits section when I make it.
If you can get the following textures/sounds that would be great:
Textures:
-Binoculars
-Flashlight
-Rusty Key
-Hammer
Sounds:
-Neighbor hurt
I completely forgot about the bear trap I will begin work on it right now. I will add collisions to the barricades. I do blame google translate for a lot of miscommunication. Barricades will be changed around a lot, I plan to make it so doors can not be opened if barricaded, and I plan to make the barricade take 4 hits to fall off each time giving up a nail until it gives the plank.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Will do, but with the release of alpha 3 I could use some new textures because they have changed a lot of them in alpha 3.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Also anyway I can help? I'm a terrible coder. I can do lots to help you with the mod. Either answering questions or even just spreading the word!
1.8.9 is coming, I'm just getting used to the new json files. If you can spread the word about this mod that would be great!
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Download the version 1.0.4 I do not see it.for 1.7.10
1.0.4 isn't released yet, and it will be for 1.7 and 1.8
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Oh wow.. how did we overlook that.. I'll begin developing it. I'll add it to the list for 1.0.4, also do you think you can get some textures for me? I currently need some for:
-The Grave(From Hello Neighbor Alpha 1)
-The Camera(Thanks for the Reminder)
-Golden Door(Basement Door in Hello Neighbor Alpha 3)
-White Door(Normal House Door in Hello Neighbor Alpha 2)
-The Gallon of Milk(From Hello Neighbor Alpha 2)
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Is this the mod Atlanticraft was useing? The textures like the boards and how it works doesnt look like it does in the video with the 3d wood and the nails and all...is this it? If it is how did they make the texture look 3d? I'd also like to report a bug. The keycard lock wont work. I put it on a block next to a iron door right clicked with the keycard and wouldnt it woulddnt open
Is this the mod Atlanticraft was useing? The textures like the boards and how it works doesnt look like it does in the video with the 3d wood and the nails and all...is this it? If it is how did they make the texture look 3d? I'd also like to report a bug. The keycard lock wont work. I put it on a block next to a iron door right clicked with the keycard and wouldnt it woulddnt open
nope, AtlanticCraft isn't using this. The Keycard lock or K.A.L. in 1.0.4 does nothing in the current version(1.0.3) but will in 1.0.4 the next update.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Nope definitely not dead, Maybe a little slow in development because i'm reworking the models for 1.8 but that shouldn't take too long.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Probably in the next 1 or 2 weeks(or Days depending on my schedule)
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
cubic I think it's best to keep them so crowbar etc. look this video of course if you can not make a decent 3d model
I will make it configurable. I will do work on the models probably in 1.0.5 or 1.0.6 depending on how long it will take to remake the models.
Rollback Post to RevisionRollBack
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Hello and welcome to NeighborCraft! This mod adds in things from the game Hello Neighbor!
HIGHLY RECOMMENDED: Use the "Stop Mod Repost" addon for Firefox, Chrome, and Opera so you don't download from a harmful site.
This mod is © 2017 by cubic_control.
If you use this mod in a project(video, minecraft build, etc.) make sure to give me credit.
The 1.7 version requires CubicCore.
Current Features:
Magnet Gun:
Crafted with 3 Iron Ingots and a Magnet. If you hold right click objects close enough too you will start traveling towards you.
Rifle:
Crafted with some wood and 3 Iron Ingots. Can be set in the config to require Bullets. This weapon shoots yellow bullets by pressing or holding right click.
Red Key:
Can't be crafted. Opens doors on right click.
Crowbar:
Destroys Barricades.
Hammer:
Destroys Barricades.
Rusty Key:
Opens Doors.
Flashlight:
Does Nothing.
Binoculars:
Glitchy.. Will FIX!
Other Items:
Some of this stuff does nothing, but will eventually through updates.
Neighbor:
Health: 20(If Neighbor set to hard core mode(config), then health will be 200)
Attack Damage:
-Easy: 8
-Normal: 12
-Hard: 16
Drops: Red Key(s)
Spawns In Villages
Faster than Player
Will run from player if low on health
Will heal if not at full health
Config:
Can be found in .minecraft/config/cubic_control/hnm/
Current Options:
-hardcoreNeighbor
-rifleRequiresBullets
-DoesRifleDoDamage
Permissions:
You are NOT allowed to post this on any website without my written permission.
You are NOT allowed to claim this mod as your own in any circumstances.
You have to ASK to use this in a modpack AND I have to say "yes".(You also MUST give me credit)
Copyright:
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - cubic_control, original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Credits:
cubic_control - owner/creator
MasterPro92 - the resource guy!
Changelog:
v1.0.4B:
-fixed error with binoculars in 1.7!
v1.0.4:
-1.7 and 1.8 versions!
-Added Bear Traps!
-Added Graves!(HNA1)
-Added Single Barricades!
-Added A In-game Config!
-Added A Golden Door!(HNA3)
-Added A White Door!
-Added A Better Crowbar/Hammer System!
-Added A Gallon of Milk!(HNA2)
-Added Better Collision Boxes!
-Added The Camera!
-Neighbor Can Now Open Iron + Modded Doors!(except doors from carpenter's blocks)
-Added Blue Key!(HNA3)
-Added Golden Key!(HNA3)
-Added Blue Lock!(HNA3)
-Added Golden Lock!(HNA3)
-Added Working Binoculars!
v1.0.3:
-Changed Functionality of Keys and Lockpicks(now unlock locks)
-Added Locks(Red and Rusty versions)
-Added more sounds to the neighbor
-Neighbor can now open doors
-Config option to set if neighbor is faster than player
-Hardcore Neighbor Config optiom now increases neighbor's health to 2000.
-Config Option for if neighbor carries the red key
-If you shift-right click on the neighbor you will recieve a red key if enabled
-Improved a lot of textures
-Fixed a bug that made the game crash when fighting neighbor
-Neighbor no longer runs away, but will heal if not at full health
v1.0.2:
Added:
-Functionality For Crowbar(Breaks Barricades)
-Functionality For Lockpick(Same as Red Key, but consumes Lockpick)
-Barricades(Only breaks by Crowbar & Hammer)
-Tech Lock(Does nothing right now)
-Flashlight
-Hammer
-Functionality For Hammer(Breaks Barricades)
-Binoculars
-Nail
-Rusty Key
-Functionality For Rusty Key(Opens Doors)
-Config Option For Rifle Damage
-Improved Neighbor AI(Now runs away if low on health; Will heal if not at full health)
v1.0.1:
Changed:
-Red Key's Texture.
Added:
-Custom Model For Red Key.
-Functionality For Red Key(can now open doors).
-Custom Model For Crowbar.
Reviews:
Awsome Review by кяуρтσиιтєqg:
Official Mirrors:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2769011-neighborcraft-the-hello-neighbor-mod
http://www.planetminecraft.com/mod/neighborcraft/
https://minecraft.curseforge.com/projects/neighborcraft-the-hello-neighbor-mod
https://mods.curse.com/mc-mods/minecraft/257520-neighborcraft-the-hello-neighbor-mod
https://www.minecraft-italia.it/mods/mod-hello-neighbor-v-104
All site besides the ones listed that has this mod are in VIOLATION of copyright and will be taken own.
Download:
1.7:
1.8:
Terms of use(#StopModReposts):
I, cubic_control, am the owner of this mod. You are NOT allowed to profit in this mod in any way. You may NOT re-upload this mod. You may NOT have a link that leads to this page or the mods download that allows you to profit. You may record videos with this mod as long as you have a non monetized link in the description.
Found a bug?
-report it here:
https://github.com/cubic-control/NeighborCraft/issues
What to expect in 1.0.6:
-A LOT OF UNLISTED STUFF
-Living Mannequins -Done
-Mannequins -Done
-Clown Neighbor -Done
-Devil Neighbor -Done
-Second Neighbor -Done
-AI Improvements
-More fixed models
-Food(throwable and edible)
-Pills -Done
-Poisoned Milk -Done
-More Blocks
-Valentine Neighbor + Valentine Player will be separate mobs -Done
-Valentine Neighbor + Valentine Player will now randomly spawn hearts around them -Done
-Moved Emergency Remover to CubicCore -Done
-Now requires CubicCore v1.0.2 -Done
Don't forget to hit that like button!
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Thanks. Wooden barricades are coming in the next update. I will see about changing my textures. I'm looking into adding a lot more items from all of Hello Neighbor's alphas. I will make damage a config option for the rifle(default no damage) .
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Hello, first: I am currently making the models for the locks so expect them in the next update. Second: The binoculars are a WIP and I plan to fix them after I add the locks. Third: The flashlight will be given functionality later in the mod when I figure out how to make this work in forge. Fourth: The lockpick will open all locks(like the game). Fifth: The wrench will remove bolts. Sixth: Could you explain what you mean by type barricade doors? Seventh: I will make the basement door. Eighth: Thanks for the textures in the zip, I implemented then straight away.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Thanks for the textures and sounds! I will put you in the credits section when I make it.
If you can get the following textures/sounds that would be great:
Textures:
-Binoculars
-Flashlight
-Rusty Key
-Hammer
Sounds:
-Neighbor hurt
I completely forgot about the bear trap I will begin work on it right now. I will add collisions to the barricades. I do blame google translate for a lot of miscommunication. Barricades will be changed around a lot, I plan to make it so doors can not be opened if barricaded, and I plan to make the barricade take 4 hits to fall off each time giving up a nail until it gives the plank.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Thanks!
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Will do, but with the release of alpha 3 I could use some new textures because they have changed a lot of them in alpha 3.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Will you ever update this to 1.8.9?
Also anyway I can help? I'm a terrible coder. I can do lots to help you with the mod. Either answering questions or even just spreading the word!
1.8.9 is coming, I'm just getting used to the new json files. If you can spread the word about this mod that would be great!
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
?
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Yeah what?! It's for 1.7.10 already..
1.0.4 isn't released yet, and it will be for 1.7 and 1.8
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Oh wow.. how did we overlook that.. I'll begin developing it. I'll add it to the list for 1.0.4, also do you think you can get some textures for me? I currently need some for:
-The Grave(From Hello Neighbor Alpha 1)
-The Camera(Thanks for the Reminder)
-Golden Door(Basement Door in Hello Neighbor Alpha 3)
-White Door(Normal House Door in Hello Neighbor Alpha 2)
-The Gallon of Milk(From Hello Neighbor Alpha 2)
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
That's okay. Thanks for the textures!
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
When is v1.04 going to be released?!!
Is this the mod Atlanticraft was useing? The textures like the boards and how it works doesnt look like it does in the video with the 3d wood and the nails and all...is this it? If it is how did they make the texture look 3d? I'd also like to report a bug. The keycard lock wont work. I put it on a block next to a iron door right clicked with the keycard and wouldnt it woulddnt open
Please tell me this mod isnt dead
nope, AtlanticCraft isn't using this. The Keycard lock or K.A.L. in 1.0.4 does nothing in the current version(1.0.3) but will in 1.0.4 the next update.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Nope definitely not dead, Maybe a little slow in development because i'm reworking the models for 1.8 but that shouldn't take too long.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
Probably in the next 1 or 2 weeks(or Days depending on my schedule)
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
I will make it configurable. I will do work on the models probably in 1.0.5 or 1.0.6 depending on how long it will take to remake the models.
"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown