In order to keep everything centralized and maintainable I have decided to only update and put the majority of information on this mod's GitHub repo. You can click here to continue to it.
REALLY should go without saying but if you download the mod and like it please leave a comment below to keep this post on the front page and bring attention to it. If you don't like this mod and there is a reason please leave a comment suggesting something you would like to see done.
Fixes NPE some users were getting when opening the relationship GUI
Tracks language not timezone now
Fixed indenting in config file
Sorry bout the number versioning. still trying to figure out how to support multiple versions of Minecraft at once. If you're confused about what to download please ask
Using it in a private pack is fine i have no problem with that
Thanks for the feedback
Great! Is there any preference on whether I should report with the ingame gui/here? Or does the ingame GUI just link you to here?
One thing I've noticed is that Shift+Click doesn't usually actually append the ID, console doesn't throw errors at me or anything.
Also, if you do /// [userid] without a message it makes the command error (but not crash)
Great! Is there any preference on whether I should report with the ingame gui/here? Or does the ingame GUI just link you to here?
One thing I've noticed is that Shift+Click doesn't usually actually append the ID, console doesn't throw errors at me or anything.
Also, if you do /// [userid] without a message it makes the command error (but not crash)
Edit: Using the 1.7.10 version
The in game GUI link you to github issues. But if you don't know how to use github or don't have an account here is fine.
Some "highlighted" mentions are actually not shift clickable they just have the colouring. If it says shift click to append id and its not appending them i'll have to look into that.
The reason /// [userid] errors without putting a message is because it's expecting there to be at least 2 arguments. That's a perfectly acceptable error. Only occurs if you're not using the command properly
Ah yeah, as long as it doesn't crash that's good, it's just usually things just error command wise like (red)"Usage /// [userid] [message])
It does give me that tooltip and it doesn't append it, I could go test and give a log if there's a debug mode.
Edit: It works in 1.10.2, just not 1.7.10, might be mod conflicts.
Also, if a server has a command for /// it uses that instead of the mod's command.
1.7.10 might not have the code required to do insertions or something might have been changed on how it works :/
And yes if there is a server command that uses /// my mod will supersede it because the command is client side and run first before attempting to even send the command to the server.
Version 1.0.4_1 doesn't seem to work with Forge 10.13.4.1614 and java 1.8.0_91. It just stops initializing at Phase 2 on the minecraft startup screen and causes the window to go "not responding."
1.7.10 might not have the code required to do insertions or something might have been changed on how it works :/
And yes if there is a server command that uses /// my mod will supersede it because the command is client side and run first before attempting to even send the command to the server.
Oh so you're using the vanilla "tellraw" command?
1.7.10 has Tellraw I'm pretty sure, maybe it doesn't have the append part yet.
It'd be cool if you worked around that but not essential (since there's 1.10.2 and stuff)
Rollback Post to RevisionRollBack
This is a very boring signature... Nothing to see here, move along!
Version 1.0.4_1 doesn't seem to work with Forge 10.13.4.1614 and java 1.8.0_91. It just stops initializing at Phase 2 on the minecraft startup screen and causes the window to go "not responding."
There are A LOT of mods in there and i see another one called "DiscordChat" there might be conflicts. If it doesn't run just by itself then there's a problem but from what i can tell it looks like its conflicting.
Oh so you're using the vanilla "tellraw" command?
1.7.10 has Tellraw I'm pretty sure, maybe it doesn't have the append part yet.
It'd be cool if you worked around that but not essential (since there's 1.10.2 and stuff)
Well im using the same code it uses. I'll look into it when i'm not so busy. which is hopefully sometime this month.
REALLY should go without saying but if you download the mod and like it please leave a comment below to keep this post on the front page and bring attention to it. If you don't like this mod and there is a reason please leave a comment suggesting something you would like to see done.
Updated MC 1.10.2 to DiscordCE 1.0.1
- Asks for email when not present in config file (Usually on first start up)
- Saves email to config file if it needed to the requested
- No longer tracks when email is blank
Update
- Backported to 1.8.9
Updated MC v1.10.2 to DiscordCE v1.0.3
Updated MC v1.8.9 to DiscordCE v1.0.3
Updated MC v1.10.2 to DiscordCE v1.0.4
Updated v1.8.9-1.0.3 to v1.8.9-1.0.4
Sorry bout the number versioning. still trying to figure out how to support multiple versions of Minecraft at once. If you're confused about what to download please ask
Update
Would be nice if some people commented so the comment section didn't seem like a dedicated change log
Awesome work Duke! keep it up!
Updated
Thanks
*clears throat* Seriously... If you download... please comment...
This is great! I'm gonna use this in my (private) little pack I got going on with my own Discord group, if you don't mind.
I'll be sure to report if anything unusual occurs with any of us.
This is a very boring signature... Nothing to see here, move along!
Using it in a private pack is fine i have no problem with that
Thanks for the feedback
Great! Is there any preference on whether I should report with the ingame gui/here? Or does the ingame GUI just link you to here?
One thing I've noticed is that Shift+Click doesn't usually actually append the ID, console doesn't throw errors at me or anything.
Also, if you do /// [userid] without a message it makes the command error (but not crash)
Edit: Using the 1.7.10 version
This is a very boring signature... Nothing to see here, move along!
The in game GUI link you to github issues. But if you don't know how to use github or don't have an account here is fine.
Some "highlighted" mentions are actually not shift clickable they just have the colouring. If it says shift click to append id and its not appending them i'll have to look into that.
The reason /// [userid] errors without putting a message is because it's expecting there to be at least 2 arguments. That's a perfectly acceptable error. Only occurs if you're not using the command properly
Ah yeah, as long as it doesn't crash that's good, it's just usually things just error command wise like (red)"Usage /// [userid] [message])
It does give me that tooltip and it doesn't append it, I could go test and give a log if there's a debug mode.
Edit: It works in 1.10.2, just not 1.7.10, might be mod conflicts.
Also, if a server has a command for /// it uses that instead of the mod's command.
This is a very boring signature... Nothing to see here, move along!
1.7.10 might not have the code required to do insertions or something might have been changed on how it works :/
And yes if there is a server command that uses /// my mod will supersede it because the command is client side and run first before attempting to even send the command to the server.
Version 1.0.4_1 doesn't seem to work with Forge 10.13.4.1614 and java 1.8.0_91. It just stops initializing at Phase 2 on the minecraft startup screen and causes the window to go "not responding."
Edit:
Here's a link to the fml-client-latest.log
http://pastebin.com/uwqL1ZJg
Oh so you're using the vanilla "tellraw" command?
1.7.10 has Tellraw I'm pretty sure, maybe it doesn't have the append part yet.
It'd be cool if you worked around that but not essential (since there's 1.10.2 and stuff)
This is a very boring signature... Nothing to see here, move along!
There are A LOT of mods in there and i see another one called "DiscordChat" there might be conflicts. If it doesn't run just by itself then there's a problem but from what i can tell it looks like its conflicting.
Well im using the same code it uses. I'll look into it when i'm not so busy. which is hopefully sometime this month.