Version v1.1:
-Fixed Bunkers sending players to unloaded chunks
-Improved Bunker decoration
-Added 1.9.4 support
-Added desert biomes
-Added rare oasis generation
-Tree-houses now have 1 leaf block
Version v1.0:
-Initial Release
License:
The mod was originally made by Silver_Weasek, updated by The_Holy_Frenchman(Frog), MrSpring and GiMoe, now by 115kino(Kino) .You are free to use this mod in any modpack that you want. All I require is a link to this post.
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft ("http://www.minecraft...yright.jsp" "www.minecraft.net/copyright.jsp") the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER
5. EXCEPTIONS
If I(or whoever takes care of the mod) have not updated it in a while (min - 7 months) FEEL FREE to update the mod for everyone, although ONLY do this when minimum time has passed.
1st, include the license, I'd reccomend taking the one from GiMoes page, it was a good license
2nd, thanks so much for bringing this mod back to life p up, I'm looking forward to seeing what you do with it, even if its just keeping it alive for future versions.
3rd, I'd reccomend looking into a backport for 1.9/.4, as there are some who are still on that version because 1.10/.2 is still semi-unstable.
4th, freeking fantastic, thanks again for bringing this back to life let me know if there's any way I can help. Textures, structures, Hell I'll dig up Techni to make models XD
If I can suggest something, could you look into making it easier to add items into spawn chests? The old way involved hunting down ID's and entering them in, changing the maximum, the minimum, and how many stacks can spawn, like, an ingame menu? it would make things a lot easier when it comes to getting say... string... or... leather... or even modded things like copper and silver into chests
1st, include the license, I'd reccomend taking the one from GiMoes page, it was a good license
2nd, thanks so much for bringing this mod back to life p up, I'm looking forward to seeing what you do with it, even if its just keeping it alive for future versions.
3rd, I'd reccomend looking into a backport for 1.9/.4, as there are some who are still on that version because 1.10/.2 is still semi-unstable.
4th, freeking fantastic, thanks again for bringing this back to life let me know if there's any way I can help. Textures, structures, Hell I'll dig up Techni to make models XD
If I can suggest something, could you look into making it easier to add items into spawn chests? The old way involved hunting down ID's and entering them in, changing the maximum, the minimum, and how many stacks can spawn, like, an ingame menu? it would make things a lot easier when it comes to getting say... string... or... leather... or even modded things like copper and silver into chests
Do you have a 1.8 Version, the other mod I want to use with this only go up to 1.8
Sorry, currently there is only 1.10.2, and 1.7.10. If Kino has the time and is willing to, they might do other versions, but don't cross your fingers, updating this mod alone was probably an undertaking. What mod do you want to use it with?
Sorry, currently there is only 1.10.2, and 1.7.10. If Kino has the time and is willing to, they might do other versions, but don't cross your fingers, updating this mod alone was probably an undertaking. What mod do you want to use it with?
You were reading my mind I was actually almost done down-porting.
The starting bunker rebuilds itself every time you load the world. This kind of destroys any modifications that you've made to it, and is fairly annoying, prompting me to turn starting bunkers off.
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
Glad to see the mod make a return. I was wondering if you could restore some old features that where in the older builds of the mod that never got ported over? The first is the dark sky that was an optional effect that could be enabled. This effect can be used to help make the day zombies feel more natural and add immersion to the world. Next the return of the wasteland desert biome. This was a feature that also got removed making it a bit too much of a grind to get sand. The only way to get sand in the previous versions was to keep hunting down pools, or add a mod that converted blocks into sand. The last feature is the return of the ultra rare oasis biome. It was a very small area of about 4x4 blocks that had a single block of water with grass blocks around it. This was the only way to get grass, and eventually saplings, seeds, flowers, and sugar cane. The reason it only spawned in wasteland deserts was to keep the grass from naturally spreading on it's own. From what I read in older builds of the mod was that the oasis was coded to be so rare that eventually minecraft would never spawn the biome. I do hope that all features can get restored so that way the mod can finally be played as intended.
I remember those oasis' things, though I thought they could spawn in the normal biomes, because Holy_Frog had effectively disabled the ability for grass to spread, and made saplings drop so rarely that you would get one and pretty much hoard it. As well he changed the default dungeons into "bunkers" that would have saplings inside them as well, with two beds, rather than a spawner
So! I finally got around to playing with this mod again, and it works amazing my only issues are:
1) OH DEAR GOD WHY DO THEY SPAWN AS BABIES
2) holy crap there were a LOT of mobs...
3) the bunker only had a chest, no bed, no light (I miss my safety light p np)
4) DEAR GOD THERE ARE BABY DAY ZOMBIES NOW!
5) Baby Day Zombies will destroy you, they're fast, you can BARELY outrun them at full sprint, may god have mercy on your soul if you miss a jump with a pack of 4 following you (I made the mistake of running into a dead end alley sort of thing with 8 or so chasing me... I don't know how, but I made it out alive)
6) maybe find a way to give rotten flesh a few more uses default in the mod. Because aside from the Survivalism mod (which allows you to dry the flesh into jerky, but the mod is already really hard because you need clay just to make cobblestone), rotten flesh is useless, and only good for tossing into fire.
7) mmmaaaaaaayyyybbbeee make is so that the mountain structures have a chance of spawning with like... 2 or 4 leaves, so that way players have a slim chance of getting a sapling, or maybe even add your own leaf/tree that spawns really tall, but with very few leaves to avoid people "farming" them to much, making going out to find trees a better source of wood still.
Alright, all that said, freeking love the mod, I found like, 5 Mountain structure things within like 100 blocks of eachother and got a few good things, then set up home ontop of one. Found out that zombies don't like walking through fire anymore so I have netherack infront of the entrance that I need to jump over when running for my life from a swarm of baby zombies, but yea, otherwise everything is awesome
Also, I want to say, I read the license, and I like "minimum away before your allowed to update" time. Its much much more forgiving than what GiMoe had, though I would still suggest adding the "Or 3-5 versions", because if what Mojang has said is true, we'll be getting a few updates pretty quickly (much faster than the 1 year gap between 1.8 and 1.9, more along the lines of the shorter span between 1.9 and 1.10). I say 3-5 versions because you might get overwhelmed with the sudden updates, or if you do end up going away for less than 7 months and its been like 6 versions, someone can update it.
Alright, enough talking from me, I've already made a wall of text for you to have to comb through... I'll let others spam ideas at you before I come back with more, for now, I'm going to go edit some configs and add some stuff to chests, wish me luck :3
The starting bunker rebuilds itself every time you load the world. This kind of destroys any modifications that you've made to it, and is fairly annoying, prompting me to turn starting bunkers off.
Glad to see the mod make a return. I was wondering if you could restore some old features that where in the older builds of the mod that never got ported over? The first is the dark sky that was an optional effect that could be enabled. This effect can be used to help make the day zombies feel more natural and add immersion to the world. Next the return of the wasteland desert biome. This was a feature that also got removed making it a bit too much of a grind to get sand. The only way to get sand in the previous versions was to keep hunting down pools, or add a mod that converted blocks into sand. The last feature is the return of the ultra rare oasis biome. It was a very small area of about 4x4 blocks that had a single block of water with grass blocks around it. This was the only way to get grass, and eventually saplings, seeds, flowers, and sugar cane. The reason it only spawned in wasteland deserts was to keep the grass from naturally spreading on it's own. From what I read in older builds of the mod was that the oasis was coded to be so rare that eventually minecraft would never spawn the biome. I do hope that all features can get restored so that way the mod can finally be played as intended.
The oasis and the desert will be added back, I released the mod at such an early build to get more player information on what they want to see in the following builds.
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.
Sure thing, just make sure you link them to this forum post so they can get the download link
So! I finally got around to playing with this mod again, and it works amazing my only issues are:
1) OH DEAR GOD WHY DO THEY SPAWN AS BABIES
2) holy crap there were a LOT of mobs...
3) the bunker only had a chest, no bed, no light (I miss my safety light p np)
4) DEAR GOD THERE ARE BABY DAY ZOMBIES NOW!
5) Baby Day Zombies will destroy you, they're fast, you can BARELY outrun them at full sprint, may god have mercy on your soul if you miss a jump with a pack of 4 following you (I made the mistake of running into a dead end alley sort of thing with 8 or so chasing me... I don't know how, but I made it out alive)
6) maybe find a way to give rotten flesh a few more uses default in the mod. Because aside from the Survivalism mod (which allows you to dry the flesh into jerky, but the mod is already really hard because you need clay just to make cobblestone), rotten flesh is useless, and only good for tossing into fire.
7) mmmaaaaaaayyyybbbeee make is so that the mountain structures have a chance of spawning with like... 2 or 4 leaves, so that way players have a slim chance of getting a sapling, or maybe even add your own leaf/tree that spawns really tall, but with very few leaves to avoid people "farming" them to much, making going out to find trees a better source of wood still.
Alright, all that said, freeking love the mod, I found like, 5 Mountain structure things within like 100 blocks of eachother and got a few good things, then set up home ontop of one. Found out that zombies don't like walking through fire anymore so I have netherack infront of the entrance that I need to jump over when running for my life from a swarm of baby zombies, but yea, otherwise everything is awesome
Also, I want to say, I read the license, and I like "minimum away before your allowed to update" time. Its much much more forgiving than what GiMoe had, though I would still suggest adding the "Or 3-5 versions", because if what Mojang has said is true, we'll be getting a few updates pretty quickly (much faster than the 1 year gap between 1.8 and 1.9, more along the lines of the shorter span between 1.9 and 1.10). I say 3-5 versions because you might get overwhelmed with the sudden updates, or if you do end up going away for less than 7 months and its been like 6 versions, someone can update it.
Alright, enough talking from me, I've already made a wall of text for you to have to comb through... I'll let others spam ideas at you before I come back with more, for now, I'm going to go edit some configs and add some stuff to chests, wish me luck :3
The Zombie Babies were intentional however, i'll want to look into making the zombies much slower then they already are. The mountain biome generation is going to be spiked up instead of being solid flat to give more variety to the land and also the idea of adding a desert biome will be added. There will be modern improvements to the bunker once it is fixed. (Zombie flesh, i'll experiment and see what would work best without it being game-breaking)
Well, I loved this mod when it was around, and well, I'm still working on a wasteland styled pack, so here's a little screenshot of how the pack looks with the mod (I'm planning on a dding modsupport into this since I want to run an updated 1.10 wasteland mod pack)
Rollback Post to RevisionRollBack
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
do i need an jnbt file to make this version of the mod work?
JNBT is no-longer needed, as Cities no-longer generate. Kino does not have permissions to update JNBT, or include cities, so they were discarded. Sorry for the lack of them, but I honestly didn't like them, as they were a major source of lag and chaos in my worlds.
JNBT is no-longer needed, as Cities no-longer generate. Kino does not have permissions to update JNBT, or include cities, so they were discarded. Sorry for the lack of them, but I honestly didn't like them, as they were a major source of lag and chaos in my worlds.
I actually liked cities, even though they tended to kill me haha XD They added a nice challenge, but as far as I saw weren't super frequent. Kinda like a dungeon. Even if cities don't make a reappearance, it would be kinda cool to see something similar to cities added, or maybe a smaller varient of cities or something. Some kind of difficult challenge as an "end-game" goal or something.
Though, I would suggest adding safeguards to make sure the player doesn't spawn right next to them... haha XD
Agreed, Cities were fun (despite being a source of death, chaos, and frame death), I think adding them back in some way would be mine. Maybe a larger "town" or sorts (rather than giant cities that are impossible to climb without getting mutilated a billion times) with a few buildings that spawn zombies, and some sort of underground "bunker" blocked off with obsidian so its hard to get into, but would have villagers inside, "survivors".
I'd be more than happy to build it as well for you Kino, to give you an idea what to add (I have no idea how this "magic" you call "code" works when it comes to adding structures, I'm just going to stick with "Numbers = awesome ****") XD
Cities were sadly removed since I haven't gotten confirmation on if they were added with permission or not. Also about the not breaking blocks issue was actually my bad, it's fixed in the next update, apology's.
it seems to be an issue with starting a new world. I also ran into an issue where I died, teleported to where I did, was able to pick up items but mobs were immobile, couldn't break blocks, and upon leaving and re-entering the world (multiple times, teleporting to the last death), the starting chest was re-set, mobs didn't move, and so finally I closed and re-entered the world from within the bunker, and things were "normal" once again. Luckily the Mountain ruin I'd decided to live in wasn't to far away (about 300 or so meters, so a brisk run through mob territory).
Question: Will you add back the ability to change what and how many mobs can spawn? I'd like if I could toggle down (or even up) certain mobs, specifically zombies. In the old mod, I had day zombies set to about... 60-70 % their normal spawn (so walking around wasn't a nightmare with zombies freeking everywhere, which is kinda annoying), and then had regular zombies at maybe... 120% I think, or atleast had them normal. I also disabled all other mob spawns, just so I could live in a "zombie" wasteland. But I also had the Zombie Awareness mod by.... corus? I think.. they guy who made the weather mod, so things were already hard with having to high light sources and not getting hurt unless I wanted ever zombie in a spawnable area to be on me within seconds.
anyway. Thanks again for keeping this mod up to date, please let me know if there is any way I can help make things easier for you (aside from coding because I can't do that, I'll look into some tutorials on wednesday, MrCrayfish had a good tutorial for 1.9.4, and then an "addon" video on how to port it to 1.10.2)
This mod makes me wish that you could use a bucket to collect water when it's raining, since the only way I can find to grow crops is to spam Bone Meal and kill zombies til' they drop the crop I need.
Speaking of rain, what if there was a chance for 'Acid Rain' that would rot wooden planks and force you to stay in cover? I think that would be pretty interesting... The only possible way to combat it would be to wear a helmet that is made of Iron or above, which would decay the helmet (similar to vanilla Zombies having a headpiece during day) but would keep you safe from the rain damage for a while.
This mod is an updated version of the original mod created by The_Holy_Frog and updated by Mr.Spring and GiMoe.
Info:
This mod is a difficulty enhancer which simulates an apocalypse.
This ruins and other options such as bunkers can be disabled in the mod config file.
WARNING: This mod has been only slightly tested, please comment any bugs found in this mod.
Downloads:
Minecraft 1.10.2:
Wasteland v1.2 (Latest)
Wasteland v1.1
Wasteland v1.0
Minecraft 1.9.4:
Wasteland v1.2 (Latest)
Wasteland v1.1
Screenshots:
Change log:
Version v1.2:
-Improved height variation for mountain biome
-added toggle for oasis generation
-increased rarity of oasis
-fixed server-side file creation issue
Version v1.1:
-Fixed Bunkers sending players to unloaded chunks
-Improved Bunker decoration
-Added 1.9.4 support
-Added desert biomes
-Added rare oasis generation
-Tree-houses now have 1 leaf block
Version v1.0:
-Initial Release
License:
The mod was originally made by Silver_Weasek, updated by The_Holy_Frenchman(Frog), MrSpring and GiMoe, now by 115kino(Kino) .You are free to use this mod in any modpack that you want. All I require is a link to this post.
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft ("http://www.minecraft...yright.jsp" "www.minecraft.net/copyright.jsp") the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER
5. EXCEPTIONS
If I(or whoever takes care of the mod) have not updated it in a while (min - 7 months) FEEL FREE to update the mod for everyone, although ONLY do this when minimum time has passed.
1st, include the license, I'd reccomend taking the one from GiMoes page, it was a good license
2nd, thanks so much for bringing this mod back to life p up, I'm looking forward to seeing what you do with it, even if its just keeping it alive for future versions.
3rd, I'd reccomend looking into a backport for 1.9/.4, as there are some who are still on that version because 1.10/.2 is still semi-unstable.
4th, freeking fantastic, thanks again for bringing this back to life let me know if there's any way I can help. Textures, structures, Hell I'll dig up Techni to make models XD
If I can suggest something, could you look into making it easier to add items into spawn chests? The old way involved hunting down ID's and entering them in, changing the maximum, the minimum, and how many stacks can spawn, like, an ingame menu? it would make things a lot easier when it comes to getting say... string... or... leather... or even modded things like copper and silver into chests
Oooh, nice! Looks like season 2 of Don't Die! is gonna be a thing!
Can't wait to play this :3 Gonna finish season 1 first before I give this a test run though lol
Yup! I'll get to working on that update now
Awesome! Great job updating this mod!!
Sorry, currently there is only 1.10.2, and 1.7.10. If Kino has the time and is willing to, they might do other versions, but don't cross your fingers, updating this mod alone was probably an undertaking. What mod do you want to use it with?
You were reading my mind I was actually almost done down-porting.
The starting bunker rebuilds itself every time you load the world. This kind of destroys any modifications that you've made to it, and is fairly annoying, prompting me to turn starting bunkers off.
Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
P.S: My English is not good.
Glad to see the mod make a return. I was wondering if you could restore some old features that where in the older builds of the mod that never got ported over? The first is the dark sky that was an optional effect that could be enabled. This effect can be used to help make the day zombies feel more natural and add immersion to the world. Next the return of the wasteland desert biome. This was a feature that also got removed making it a bit too much of a grind to get sand. The only way to get sand in the previous versions was to keep hunting down pools, or add a mod that converted blocks into sand. The last feature is the return of the ultra rare oasis biome. It was a very small area of about 4x4 blocks that had a single block of water with grass blocks around it. This was the only way to get grass, and eventually saplings, seeds, flowers, and sugar cane. The reason it only spawned in wasteland deserts was to keep the grass from naturally spreading on it's own. From what I read in older builds of the mod was that the oasis was coded to be so rare that eventually minecraft would never spawn the biome. I do hope that all features can get restored so that way the mod can finally be played as intended.
I remember those oasis' things, though I thought they could spawn in the normal biomes, because Holy_Frog had effectively disabled the ability for grass to spread, and made saplings drop so rarely that you would get one and pretty much hoard it. As well he changed the default dungeons into "bunkers" that would have saplings inside them as well, with two beds, rather than a spawner
So! I finally got around to playing with this mod again, and it works amazing my only issues are:
1) OH DEAR GOD WHY DO THEY SPAWN AS BABIES
2) holy crap there were a LOT of mobs...
3) the bunker only had a chest, no bed, no light (I miss my safety light p np)
4) DEAR GOD THERE ARE BABY DAY ZOMBIES NOW!
5) Baby Day Zombies will destroy you, they're fast, you can BARELY outrun them at full sprint, may god have mercy on your soul if you miss a jump with a pack of 4 following you (I made the mistake of running into a dead end alley sort of thing with 8 or so chasing me... I don't know how, but I made it out alive)
6) maybe find a way to give rotten flesh a few more uses default in the mod. Because aside from the Survivalism mod (which allows you to dry the flesh into jerky, but the mod is already really hard because you need clay just to make cobblestone), rotten flesh is useless, and only good for tossing into fire.
7) mmmaaaaaaayyyybbbeee make is so that the mountain structures have a chance of spawning with like... 2 or 4 leaves, so that way players have a slim chance of getting a sapling, or maybe even add your own leaf/tree that spawns really tall, but with very few leaves to avoid people "farming" them to much, making going out to find trees a better source of wood still.
Alright, all that said, freeking love the mod, I found like, 5 Mountain structure things within like 100 blocks of eachother and got a few good things, then set up home ontop of one. Found out that zombies don't like walking through fire anymore so I have netherack infront of the entrance that I need to jump over when running for my life from a swarm of baby zombies, but yea, otherwise everything is awesome
Also, I want to say, I read the license, and I like "minimum away before your allowed to update" time. Its much much more forgiving than what GiMoe had, though I would still suggest adding the "Or 3-5 versions", because if what Mojang has said is true, we'll be getting a few updates pretty quickly (much faster than the 1 year gap between 1.8 and 1.9, more along the lines of the shorter span between 1.9 and 1.10). I say 3-5 versions because you might get overwhelmed with the sudden updates, or if you do end up going away for less than 7 months and its been like 6 versions, someone can update it.
Alright, enough talking from me, I've already made a wall of text for you to have to comb through... I'll let others spam ideas at you before I come back with more, for now, I'm going to go edit some configs and add some stuff to chests, wish me luck :3
Fixing the issue right away!
The oasis and the desert will be added back, I released the mod at such an early build to get more player information on what they want to see in the following builds.
Sure thing, just make sure you link them to this forum post so they can get the download link
The Zombie Babies were intentional however, i'll want to look into making the zombies much slower then they already are. The mountain biome generation is going to be spiked up instead of being solid flat to give more variety to the land and also the idea of adding a desert biome will be added. There will be modern improvements to the bunker once it is fixed. (Zombie flesh, i'll experiment and see what would work best without it being game-breaking)
Well, I loved this mod when it was around, and well, I'm still working on a wasteland styled pack, so here's a little screenshot of how the pack looks with the mod (I'm planning on a dding modsupport into this since I want to run an updated 1.10 wasteland mod pack)
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
JNBT is no-longer needed, as Cities no-longer generate. Kino does not have permissions to update JNBT, or include cities, so they were discarded. Sorry for the lack of them, but I honestly didn't like them, as they were a major source of lag and chaos in my worlds.
I actually liked cities, even though they tended to kill me haha XD They added a nice challenge, but as far as I saw weren't super frequent. Kinda like a dungeon. Even if cities don't make a reappearance, it would be kinda cool to see something similar to cities added, or maybe a smaller varient of cities or something. Some kind of difficult challenge as an "end-game" goal or something.
Though, I would suggest adding safeguards to make sure the player doesn't spawn right next to them... haha XD
Agreed, Cities were fun (despite being a source of death, chaos, and frame death), I think adding them back in some way would be mine. Maybe a larger "town" or sorts (rather than giant cities that are impossible to climb without getting mutilated a billion times) with a few buildings that spawn zombies, and some sort of underground "bunker" blocked off with obsidian so its hard to get into, but would have villagers inside, "survivors".
I'd be more than happy to build it as well for you Kino, to give you an idea what to add (I have no idea how this "magic" you call "code" works when it comes to adding structures, I'm just going to stick with "Numbers = awesome ****") XD
Cities were sadly removed since I haven't gotten confirmation on if they were added with permission or not. Also about the not breaking blocks issue was actually my bad, it's fixed in the next update, apology's.
it seems to be an issue with starting a new world. I also ran into an issue where I died, teleported to where I did, was able to pick up items but mobs were immobile, couldn't break blocks, and upon leaving and re-entering the world (multiple times, teleporting to the last death), the starting chest was re-set, mobs didn't move, and so finally I closed and re-entered the world from within the bunker, and things were "normal" once again. Luckily the Mountain ruin I'd decided to live in wasn't to far away (about 300 or so meters, so a brisk run through mob territory).
Question: Will you add back the ability to change what and how many mobs can spawn? I'd like if I could toggle down (or even up) certain mobs, specifically zombies. In the old mod, I had day zombies set to about... 60-70 % their normal spawn (so walking around wasn't a nightmare with zombies freeking everywhere, which is kinda annoying), and then had regular zombies at maybe... 120% I think, or atleast had them normal. I also disabled all other mob spawns, just so I could live in a "zombie" wasteland. But I also had the Zombie Awareness mod by.... corus? I think.. they guy who made the weather mod, so things were already hard with having to high light sources and not getting hurt unless I wanted ever zombie in a spawnable area to be on me within seconds.
anyway. Thanks again for keeping this mod up to date, please let me know if there is any way I can help make things easier for you (aside from coding because I can't do that, I'll look into some tutorials on wednesday, MrCrayfish had a good tutorial for 1.9.4, and then an "addon" video on how to port it to 1.10.2)
This mod makes me wish that you could use a bucket to collect water when it's raining, since the only way I can find to grow crops is to spam Bone Meal and kill zombies til' they drop the crop I need.
Speaking of rain, what if there was a chance for 'Acid Rain' that would rot wooden planks and force you to stay in cover? I think that would be pretty interesting... The only possible way to combat it would be to wear a helmet that is made of Iron or above, which would decay the helmet (similar to vanilla Zombies having a headpiece during day) but would keep you safe from the rain damage for a while.