Hello! This is Mod very good! Iwant to reprint this Mod on a Chanese forum called MCBBS (mcbbs.net) to let more people enjoy this Mod.I really hope you can agree. Thanks.
I hate open blocks mod so I personally would like to see vanilla trophies!
Hehe, I like OpenBlocks! It's one of those utility mods that always makes it way into my mod packs. I don't use everything, but hang gliders, vanilla trophies, vacuum hoppers, fans, sleeping bags are all invaluable!
So I won't be adding Vanilla trophies in the 1.7.10 version. If I update to 1.9 before Open Blocks then maybe (and only maybe) I'll consider adding them. But I haven't even thought about updating yet. One day though!
Et Futurum doesn't add any mobs though does it? Even if it did I wouldn't do it - I'm not a fan of back-porting vanilla features.
Hehe, I like OpenBlocks! It's one of those utility mods that always makes it way into my mod packs. I don't use everything, but hang gliders, vanilla trophies, vacuum hoppers, fans, sleeping bags are all invaluable!
So I won't be adding Vanilla trophies in the 1.7.10 version. If I update to 1.9 before Open Blocks then maybe (and only maybe) I'll consider adding them. But I haven't even thought about updating yet. One day though!
Et Futurum doesn't add any mobs though does it? Even if it did I wouldn't do it - I'm not a fan of back-porting vanilla features.
Hehe, I like OpenBlocks! It's one of those utility mods that always makes it way into my mod packs. I don't use everything, but hang gliders, vanilla trophies, vacuum hoppers, fans, sleeping bags are all invaluable!
So I won't be adding Vanilla trophies in the 1.7.10 version. If I update to 1.9 before Open Blocks then maybe (and only maybe) I'll consider adding them. But I haven't even thought about updating yet. One day though!
Et Futurum doesn't add any mobs though does it? Even if it did I wouldn't do it - I'm not a fan of back-porting vanilla features.
whens the fosill and archaelogy update coming also project zulu support
Fossils and Archaeology has been put on hold for now due to technical issues. Project Zulu does look pretty cool - I'll add it to the to-do list.
In general news, I haven't done much on ObsTrophies lately. I haven't abandoned it or anything, I've just got side-tracked with other mods - I've been working on ObsGeology, ObsGreenery, ObsArmor and ObsAoA. The first two are older mods of mine that I'm working on getting into a state where I can release them, and the second two are new mods.
For Advent of Ascension fans here's some previews of ObsAoA.
Fossils and Archaeology has been put on hold for now due to technical issues. Project Zulu does look pretty cool - I'll add it to the to-do list.
In general news, I haven't done much on ObsTrophies lately. I haven't abandoned it or anything, I've just got side-tracked with other mods - I've been working on ObsGeology, ObsGreenery, ObsArmor and ObsAoA. The first two are older mods of mine that I'm working on getting into a state where I can release them, and the second two are new mods.
For Advent of Ascension fans here's some previews of ObsAoA.
And here's some pics for ObsGeology
I know what ObsAoA will be about, but what are the other mods about. They look really cool and interesting.
Also I have a list of suggestions if you want to use them:
I know what ObsAoA will be about, but what are the other mods about. They look really cool and interesting.
Also I have a list of suggestions if you want to use them:
1. Wildycraft
2. Lord of the Rings
3. Pun Mod
ObsGeology is my oldest mod - I started working on it in Minecraft 1.2.5 and have been updating it ever since (it's still at 1.7.10 at the moment - I haven't made the leap beyond that yet!). It adds about 1000 blocks. Lots of decorative ones, redstone interaction, lots of lights, fluids, ores, integrates with other mods etc. It needs World Gen for it to be useful though, and I never got around to putting that in - I always used a third party mod for that (Custom Ore Gen). So I've been working on the World Gen. Those pictures show some of the visible gen but most will be underground. It's getting closer to a release, but not quite there yet.
ObsGreenery is a couple of years old and adds a few trees. It has multiple plank textures for each wood, chisel and fmp support etc. It's almost ready for release (1.7.10 as well).
ObsArmor adds Armor (funnily enough). It's in the early stages at the moment. How you get the armor will vary - craft, mob drops, loot etc. Inspired by AoA - it turns out I love collecting stuff in Minecraft!. It will be for both 1.7.10 and 1.10.2 (I hope). I will be asking for community help with Armor textures once I get the infrastructure in place. Still a while off.
And yes ObsAoA is an AoA plugin. It will just add a few things, like the records and achievements in the videos, plus also FMP support, Ore Dictionary integration (for planks etc) and maybe something else.
Plus I have other mods that I will have to resurrect at some point too.
Fossils and Archaeology has been put on hold for now due to technical issues. Project Zulu does look pretty cool - I'll add it to the to-do list.
In general news, I haven't done much on ObsTrophies lately. I haven't abandoned it or anything, I've just got side-tracked with other mods - I've been working on ObsGeology, ObsGreenery, ObsArmor and ObsAoA. The first two are older mods of mine that I'm working on getting into a state where I can release them, and the second two are new mods.
For Advent of Ascension fans here's some previews of ObsAoA.
And here's some pics for ObsGeology
Wow,thanks for creating the AoA records,now i can finally listen to the cool music in AoA,and BTW {in case you can't find the old suggestion} it was I who suggested the records.
If you need other ideas for the mod,you can always ask me.
PLEASE PLEASE PLEASE 1.10.2!!!!! or any 1.9+ version!! I REALLY want to use this mod but I can't seem to make NEI work in any versions prior to 1.9!! If anyone can help with this bug please tell me!! But still make a newer version PLEASE!!!!!
I need serious help. I have a huge problem with keep Inventory. For some weird reason even if I enable cheats, type in the code and even open up a lan world with cheats on it still doesn't let me keep my stuff when I die. Does anyone have any suggestions to how to fix this issue? If you help me I will subscribe to your youtube channel.
I need serious help. I have a huge problem with keep Inventory. For some weird reason even if I enable cheats, type in the code and even open up a lan world with cheats on it still doesn't let me keep my stuff when I die. Does anyone have any suggestions to how to fix this issue? If you help me I will subscribe to your youtube channel.
If you're not using Advent of Ascension then you need to type in to chat (with Cheats enabled on SSP, or be an op on SMP):
/gamerule keepinventory true
If you're using Advent of Ascension then that doesn't work, so you need to use a different command:
/gamerule keepAllInventory true
And only subscribe to my youtube channel if you like my videos - you don't have to if you don't want to!
I had advent of accession I typed gamerulekeepAllInventory true then /kill and I still kept all my items thank you so much and when are you going to update this mod?
Yes, but
- Downloads must only be from the CurseForge downloads:
https://minecraft.curseforge.com/projects/obstrophies
- There is a link to this forum post:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2642863-obstrophies-trophies-for-your-favourite-mod-mobs
Enjoy!
He's not doing Vanilla. Mods like Open Blocks (I think that's the mod) has those.
To take the test, check out
https://minecraftnoobtest.com/test.php
Hehe, I like OpenBlocks! It's one of those utility mods that always makes it way into my mod packs. I don't use everything, but hang gliders, vanilla trophies, vacuum hoppers, fans, sleeping bags are all invaluable!
So I won't be adding Vanilla trophies in the 1.7.10 version. If I update to 1.9 before Open Blocks then maybe (and only maybe) I'll consider adding them. But I haven't even thought about updating yet. One day though!
Et Futurum doesn't add any mobs though does it? Even if it did I wouldn't do it - I'm not a fan of back-porting vanilla features.
Et Futurum has Rabbits.
Guess you can say Open Blocks OPENS up new ideas.
To take the test, check out
https://minecraftnoobtest.com/test.php
Like to see Ore Spawn trophies. Most of the Ore Spawn are bosses and mini bosses, so their trophies will be epic.
That would be interesting.
To take the test, check out
https://minecraftnoobtest.com/test.php
This is the final boss of Caveworld 2. Can't wait to see it as a trophy!
whens the fosill and archaelogy update coming also project zulu support
That does look pretty cool.
Fossils and Archaeology has been put on hold for now due to technical issues. Project Zulu does look pretty cool - I'll add it to the to-do list.
In general news, I haven't done much on ObsTrophies lately. I haven't abandoned it or anything, I've just got side-tracked with other mods - I've been working on ObsGeology, ObsGreenery, ObsArmor and ObsAoA. The first two are older mods of mine that I'm working on getting into a state where I can release them, and the second two are new mods.
For Advent of Ascension fans here's some previews of ObsAoA.
And here's some pics for ObsGeology
I know what ObsAoA will be about, but what are the other mods about. They look really cool and interesting.
Also I have a list of suggestions if you want to use them:
1. Wildycraft
2. Lord of the Rings
3. Pun Mod
To take the test, check out
https://minecraftnoobtest.com/test.php
ObsGeology is my oldest mod - I started working on it in Minecraft 1.2.5 and have been updating it ever since (it's still at 1.7.10 at the moment - I haven't made the leap beyond that yet!). It adds about 1000 blocks. Lots of decorative ones, redstone interaction, lots of lights, fluids, ores, integrates with other mods etc. It needs World Gen for it to be useful though, and I never got around to putting that in - I always used a third party mod for that (Custom Ore Gen). So I've been working on the World Gen. Those pictures show some of the visible gen but most will be underground. It's getting closer to a release, but not quite there yet.
ObsGreenery is a couple of years old and adds a few trees. It has multiple plank textures for each wood, chisel and fmp support etc. It's almost ready for release (1.7.10 as well).
ObsArmor adds Armor (funnily enough). It's in the early stages at the moment. How you get the armor will vary - craft, mob drops, loot etc. Inspired by AoA - it turns out I love collecting stuff in Minecraft!. It will be for both 1.7.10 and 1.10.2 (I hope). I will be asking for community help with Armor textures once I get the infrastructure in place. Still a while off.
And yes ObsAoA is an AoA plugin. It will just add a few things, like the records and achievements in the videos, plus also FMP support, Ore Dictionary integration (for planks etc) and maybe something else.
Plus I have other mods that I will have to resurrect at some point too.
.
Wow,thanks for creating the AoA records,now i can finally listen to the cool music in AoA,and BTW {in case you can't find the old suggestion} it was I who suggested the records.
If you need other ideas for the mod,you can always ask me.
One Day,I May Put Something Useful Here.
PLEASE PLEASE PLEASE 1.10.2!!!!! or any 1.9+ version!! I REALLY want to use this mod but I can't seem to make NEI work in any versions prior to 1.9!! If anyone can help with this bug please tell me!! But still make a newer version PLEASE!!!!!
Here are some mod suggestions you can made trophies for if you want:
1. Tinkerers Construct
2. Welcome to the Jungle
3. Runic Dungeon
4. Pirates
5. Zelda Sword Skilla
To take the test, check out
https://minecraftnoobtest.com/test.php
I've just released ObsAoA, an add-on for Advent of Ascension. See here for more details. Now I can get back to work on ObsTrophies!
I need serious help. I have a huge problem with keep Inventory. For some weird reason even if I enable cheats, type in the code and even open up a lan world with cheats on it still doesn't let me keep my stuff when I die. Does anyone have any suggestions to how to fix this issue? If you help me I will subscribe to your youtube channel.
If you're not using Advent of Ascension then you need to type in to chat (with Cheats enabled on SSP, or be an op on SMP):
/gamerule keepinventory true
If you're using Advent of Ascension then that doesn't work, so you need to use a different command:
/gamerule keepAllInventory true
And only subscribe to my youtube channel if you like my videos - you don't have to if you don't want to!
I had advent of accession I typed gamerulekeepAllInventory true then /kill and I still kept all my items thank you so much and when are you going to update this mod?