Great job Razmem. the new skill tree look awesom and far better than the previous systeme in every point. i think it would be better if the perdator vision skill was behind the night vision( just a detail).
Away from this i find the beast modele a little weird, i suggest to remove the neck cube, make arms a litlte bit longer, reduce the chest cube and make the leg less staigh and more "wolf like"
all major bug i found:
- on death, your skin and your form return to white werewolf.
- the beast form make correctly 3 block height, but the wolf form make 2 block instead 1
- xp stop at the level 50 even if you change the config file, but you can go higher by cmd
Thank you for finding the bugs with death and xp. As for the wolf form it's because of the way Minecraft handles pushing players out of blocks in a function inside the EntityPlayerSP class. It forces players to occupy 2 blocks high in order to determine if a player is inside a block. The only current solution I see to get around it is to either use the Player API mod or create a core mod (which will cause incompatibility issues). I prefer for this mod to not rely on another to work, but I'll try to make it work.
Also Ailuranthropy is werecats.
Hey, this mod seems awesome! I was just wondering if you were planning on adding Ailuranthropy?
This mod will only focus on Lycanthropy. However after HMR's 1.0 release there will be a API that will allow add-on creations of other -thropys. But I have no plans to create them myself.
I would like to ask that we can have the ability to have flat faces again cause Im trying to add my own skin and it has a flat face and it wont work and the texture is all messed up
The Meaning of Life, the Universe, and Everything.
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ArthaDemon
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I have noticed transformations effect how shaders appear/render. Is there a way to stop this? Or some sort of config that doesn't change how you see things unless you have night vision on?
Both with night vision off. First is Untransformed, second is transformed. See how the water seems to glow and shadows go away?
The Meaning of Life, the Universe, and Everything.
Join Date:
2/4/2014
Posts:
253
Location:
Tampa, FL
Minecraft:
ArthaDemon
Member Details
Night vision was actually turned off or both screenshots, when you transform nothing changes in how you see unless there's a shader. It seems to be attached to any sort of transformation, because it afflicts Morph transformations as well.
i would like to suggest a new class, Werewolf hunter!
a werewolf hunter has his own stats, skill tree, and gear
you can become a werewolf hunter by crafting a "injection chair" and a "syringe"
craft a Syringe together with a bottle of Wolfsbane and you now have the key to becoming a werewolf hunter
right click the Injection chair while holding a Wolfsbane Syringe and you become a werewolf hunter
werewolf hunters can use silver swords and silver armor.
low-level wild non-player werewolves will run from a high level werewolf hunter.
werewolf hunters can have skills such as "duck" "Dodge" and "roll" to avoid the werewolves powerful attacks.
to level up as a werewolf hunter and acquire new skills you have to kill more werewolves, for every werewolf you kill. you get a single point which can later be spent in the skill tree to acquire new skills.
are you still here Razmen, your last post was 3 mounth ago, but your last connection to the forum was only 3 days ago. can you just make a little post, even if the mod haven't progresse from the last time, but to show us that you are still here.
I agree with Altimos64, it doesn't really matter if the mod hasn't progressed, just a little "hey guys" will be fine. Like Altimos64 said, just to show us you're still here <3
Thanks a ton Razmen! It is awesome!
Hey, this mod seems awesome! I was just wondering if you were planning on adding Ailuranthropy?
Thank you for finding the bugs with death and xp. As for the wolf form it's because of the way Minecraft handles pushing players out of blocks in a function inside the EntityPlayerSP class. It forces players to occupy 2 blocks high in order to determine if a player is inside a block. The only current solution I see to get around it is to either use the Player API mod or create a core mod (which will cause incompatibility issues). I prefer for this mod to not rely on another to work, but I'll try to make it work.
Also Ailuranthropy is werecats.
This mod will only focus on Lycanthropy. However after HMR's 1.0 release there will be a API that will allow add-on creations of other -thropys. But I have no plans to create them myself.
Razmen, do you plan to release more alpha versions before the full release?
There will be one more alpha/beta before release.
Thanks
I would like to ask that we can have the ability to have flat faces again cause Im trying to add my own skin and it has a flat face and it wont work and the texture is all messed up
i have a problem on 1.10.2 i transformed and it took down my hunger and dropped everything i was holding please fix
Razmen, if you do not mind me asking, do you have any planned release date for the next alpha version?
What do you use to edit the 1.10.2 skins????
I have noticed transformations effect how shaders appear/render. Is there a way to stop this? Or some sort of config that doesn't change how you see things unless you have night vision on?
Both with night vision off. First is Untransformed, second is transformed. See how the water seems to glow and shadows go away?
Night vision was actually turned off or both screenshots, when you transform nothing changes in how you see unless there's a shader. It seems to be attached to any sort of transformation, because it afflicts Morph transformations as well.
i would like to suggest a new class, Werewolf hunter!
a werewolf hunter has his own stats, skill tree, and gear
you can become a werewolf hunter by crafting a "injection chair" and a "syringe"
craft a Syringe together with a bottle of Wolfsbane and you now have the key to becoming a werewolf hunter
right click the Injection chair while holding a Wolfsbane Syringe and you become a werewolf hunter
werewolf hunters can use silver swords and silver armor.
low-level wild non-player werewolves will run from a high level werewolf hunter.
werewolf hunters can have skills such as "duck" "Dodge" and "roll" to avoid the werewolves powerful attacks.
to level up as a werewolf hunter and acquire new skills you have to kill more werewolves, for every werewolf you kill. you get a single point which can later be spent in the skill tree to acquire new skills.
Is there going to be a Halloween update?
Absolutely love this mod! Please continue to update it!!!
It can be months from now, I don't really care when it gets updated. Just please don't completely stop working on it.
Will the guide book be put back in?
This is ****ing awesome we love this mod!!!!!
Any news or update ? (Not trying to be rude ^^")
I agree with Altimos64, it doesn't really matter if the mod hasn't progressed, just a little "hey guys" will be fine. Like Altimos64 said, just to show us you're still here <3
Razmen, if you do not mind me asking, did you decide to go straight to the full release, or is there still going to be one more alpha release?