Hey Parzi, great work on the mod! It's number 1 on my "Best Mods List" right now. But whenever I try to post a suggestion on your forum, there is no "New Thread" button! Do you have to get a membership or something?
P.S., these are my suggestions:
1) Maybe you could make a "Create your own ridable ships section, where you can build a ship out of blocks and then make the ship fly. Currently I am using archimedes ships mod plus to do this, but sometimes it glitches.
2) You could make a block that bounces back proton torpedos, for a death star roleplay thing? so maybe you could spawn INSIDE the ship next to the death star and fly through a trench to the porthole and the porthole could be made out of the "Bouncing-Back Block" so if you missed the torpedo shot, you would have to pull out and try again.
3) When you use a hyperdrive to travel to another planet, is there a way to make you spawn INSIDE the ship?
4) Can you have mobs control ships? like actually have them chase you and shoot at you . . . if this isn't possible though, maybe you could make ships that are from your opposite faction have their own "brain", like other mobs.
5) Can you add laser turrets and such?
6) Can you add ships from the jedi and sith?
Thanks for listening, and I'm sorry if this is too much, I just think that this would make this mod a lot more fun!
Hey Parzi, great work on the mod! It's number 1 on my "Best Mods List" right now. But whenever I try to post a suggestion on your forum, there is no "New Thread" button! Do you have to get a membership or something?
P.S., these are my suggestions:
1) Maybe you could make a "Create your own ridable ships section, where you can build a ship out of blocks and then make the ship fly. Currently I am using archimedes ships mod plus to do this, but sometimes it glitches.
2) You could make a block that bounces back proton torpedos, for a death star roleplay thing? so maybe you could spawn INSIDE the ship next to the death star and fly through a trench to the porthole and the porthole could be made out of the "Bouncing-Back Block" so if you missed the torpedo shot, you would have to pull out and try again.
3) When you use a hyperdrive to travel to another planet, is there a way to make you spawn INSIDE the ship?
4) Can you have mobs control ships? like actually have them chase you and shoot at you . . . if this isn't possible though, maybe you could make ships that are from your opposite faction have their own "brain", like other mobs.
5) Can you add laser turrets and such?
6) Can you add ships from the jedi and sith?
Thanks for listening, and I'm sorry if this is too much, I just think that this would make this mod a lot more fun!
Yes, unfortunately, to combat spam issues we have to require a (free) account to be able to post stuff. We don't send you emails or anything, so hopefully, that doesn't deter people from submitting their ideas, so keep 'em flowin!
1) We'd love to do that, but archimedes ships has been around a long time and has gotten it working way better than we could. It's just a little too out of the scope of PSWM. You might be delighted with what we have coming in 2.0, though.
2) That's definitely something to take into consideration, some sort of "ray-shielded" block
3) The hyperdrive system is being completely reworked for 2.0, with this included.
4) Also something we're hoping to add for 2.0
5) If you mean things like these or these, we're still debating that. Probably in the future, but not at 2.0.
6) Maybe. The Jedi and Sith were both pretty light on faction-specific ships so there wouldn't be much.
Okay, I'm really sorry to keep you busy answering questions or suggestions, but will you be updating the hyperdrive universe thing to keep up with all the planets? And also, will you add Force Lightning in 2.0? Thanks, Parzi!
5) If you mean things like these or these, we're still debating that. Probably in the future, but not at 2.0.
It's pretty safe to assume Ion cannons are pretty much on the same level of priority as other mounted turret systems. Though as it stands there wouldn't be much purpose for ion cannons anyway, at least not so far as the immediate future is concerned.
Can you add please config "___ health" parameter for transport?
So, can you make remove negative effects (like poison) in bacta tank? And... Make this configurable. In config list of effects which will be removed when player in bacta. And configurable delay before removing.
And can you make standing sign + make some objects rotatable (Hanging bucket, Hyperdrive block, Basket, Crate)
It's work for you if you don't know what to do in this mod
P.s.: Sorry for grammar mistakes, I don't know English language very good.
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what should be added and when, that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what should be added and when, that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
Parzivail
well ****. can you give us the source code so we as a community can continue working on the mod?
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work[/i] on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what[/i]should be added and when[/i], that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead[/b]. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if[/b] we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what should be added and when, that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
Parzivail
Parzivail,
You and the dev team had a good, solid run with the mod. With such great features as starships, lightsabers, and never-upset droids, it made and will continue to make legacy Minecraft/Forge versions fun.
I would ask you consider putting the source up on GitHub, so that even though you are not active mod developers, it gives potential ones the ability to patch the existing bugs that may be present even on the current version. But I also understand if you don't (especially with the request coming from a non-dev as well...)
Whatever you decide, thanks for the mod and good luck with whatever you do!
Jmcm16
EDIT: Decided to put message in spoiler. Figured people wouldn't want to read the entire message again. Too Soon.
Hey Parzi, great work on the mod! It's number 1 on my "Best Mods List" right now. But whenever I try to post a suggestion on your forum, there is no "New Thread" button! Do you have to get a membership or something?
P.S., these are my suggestions:
1) Maybe you could make a "Create your own ridable ships section, where you can build a ship out of blocks and then make the ship fly. Currently I am using archimedes ships mod plus to do this, but sometimes it glitches.
2) You could make a block that bounces back proton torpedos, for a death star roleplay thing? so maybe you could spawn INSIDE the ship next to the death star and fly through a trench to the porthole and the porthole could be made out of the "Bouncing-Back Block" so if you missed the torpedo shot, you would have to pull out and try again.
3) When you use a hyperdrive to travel to another planet, is there a way to make you spawn INSIDE the ship?
4) Can you have mobs control ships? like actually have them chase you and shoot at you . . . if this isn't possible though, maybe you could make ships that are from your opposite faction have their own "brain", like other mobs.
5) Can you add laser turrets and such?
6) Can you add ships from the jedi and sith?
Thanks for listening, and I'm sorry if this is too much, I just think that this would make this mod a lot more fun!
Yes, unfortunately, to combat spam issues we have to require a (free) account to be able to post stuff. We don't send you emails or anything, so hopefully, that doesn't deter people from submitting their ideas, so keep 'em flowin!
1) We'd love to do that, but archimedes ships has been around a long time and has gotten it working way better than we could. It's just a little too out of the scope of PSWM. You might be delighted with what we have coming in 2.0, though.
2) That's definitely something to take into consideration, some sort of "ray-shielded" block
3) The hyperdrive system is being completely reworked for 2.0, with this included.
4) Also something we're hoping to add for 2.0
5) If you mean things like these or these, we're still debating that. Probably in the future, but not at 2.0.
6) Maybe. The Jedi and Sith were both pretty light on faction-specific ships so there wouldn't be much.
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
Are ray shields and shields gonna be a thing and ion cannons
Parzi answers that in the post just above yours.
Thanks Parzi! Great work on the mod so far!
Okay, I'm really sorry to keep you busy answering questions or suggestions, but will you be updating the hyperdrive universe thing to keep up with all the planets? And also, will you add Force Lightning in 2.0? Thanks, Parzi!
Maybe the ray shields but not ion cannons.
It's pretty safe to assume Ion cannons are pretty much on the same level of priority as other mounted turret systems. Though as it stands there wouldn't be much purpose for ion cannons anyway, at least not so far as the immediate future is concerned.
The blasters in 1.3 do very little damage.
when do you hope for 2.0 release?
Will the prequels be in 2.0? I want Grievous!
Hunt them to the last. Today we extinguish the Covenant's light forever!
IS this mod dead
Nope. They're just busy working on the next update.
Good
Can you add please config "___ health" parameter for transport?
So, can you make remove negative effects (like poison) in bacta tank? And... Make this configurable. In config list of effects which will be removed when player in bacta. And configurable delay before removing.
And can you make standing sign + make some objects rotatable (Hanging bucket, Hyperdrive block, Basket, Crate)
It's work for you if you don't know what to do in this mod
P.s.: Sorry for grammar mistakes, I don't know English language very good.
And where I can find list of vehicle ids? I need vehicle ids because one mod kills them in special dimension.
Hey all,
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what should be added and when, that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
Parzivail
Explore the galaxy with Galaxies: Parzi's Star Wars Mod!
well ****. can you give us the source code so we as a community can continue working on the mod?
Hey all,
It’s been almost 3 years since we began working on this mod. The initial release took us just about a year to bring to you, with the “incredible” weapons and scenery that was 1.0.0. We took a while to regroup, releasing 1.2 and all the subversions bringing ships and speeders and a whole bunch of new content. Even longer was the development time for 1.3, with the unbelievable amount of work being put into quests, ships, structures, weapons, new features, Forge hacks, and continuity.
Unfortunately, we’re in a rough place right now. The longer we work in the mod, the quicker our free time to work[/i] on the mod diminishes. Between work, family, and other projects, our time to work on the mod has dwindled to a point that any work we do in the mod is negligible. We’ve gotten a lot done, but moving content over is tedious.
That said, there are two main factors at play here: time, as I’ve said, and Forge itself. Players don’t realize it, but every update Forge has (following each Minecraft update) requires us to completely re-write the mod to fit the new framework. It’s been fine until now, but the new changes to 1.11+ are so dramatic that it would be essentially impossible to convert all our current features to anything 1.11 or beyond. Blame Mojang and Microsoft for pushing so many updates that it’s killing the modding community, and blame the Forge authors for not taking input as to how the platform should be changed, but most of all, this is on us. There’s just so much content to be added, and so many people with their unique ideas of what[/i]should be added and when[/i], that it’s impossible to balance function with content between updates.
It is with that, that I announce with a heavy heart that Parzi’s Star Wars Mod is dead[/b]. It’s been an incredible number of years with y’all, working with the community to build this mod, and it’s been a huge learning experience for us in almost every way possible. We hope to work on something else in the community here someday, but it’s unlikely, seeing the direction in which Forge is going.
Lastly, you’re probably wondering if we’ll be passing the torch to some other spry developer to continue our legacy, or be releasing our source code for the community to tinker with. In short, we won’t be. The long answer it that, if you want to make a Star Wars mod, start from scratch. You can build it the way you want it, and cater to your community. This was built with a specific set of goals in mind, and your goals might be different. We’ve improved on the mods that came before us, so you shouldn’t work with ours, but write your own that improves on ours. We might release what progress we have right now on 2.0, but we’re still talking about how we’d do that, if[/b] we did. We’ll still get notifications for stuff that’s happening here on this forum, so we’d like to hear your comments. Our forum over at http://forum.parzivail.com will soon be taken offline, but the downloads page on the mod site will still be intact if you’re looking to download 1.X versions. As I’ve gotten many requests, I’ll take this time to publicly announce that I’m not currently available for hire as a programmer for a Mod. If this changes, you’ll know via my Twitter feed, which is also where you can follow any future projects I’m working on.
Again, thank you. We could not have done this without you as a community.
Parzival
Oh NO
Parzivail,
You and the dev team had a good, solid run with the mod. With such great features as starships, lightsabers, and never-upset droids, it made and will continue to make legacy Minecraft/Forge versions fun.
I would ask you consider putting the source up on GitHub, so that even though you are not active mod developers, it gives potential ones the ability to patch the existing bugs that may be present even on the current version. But I also understand if you don't (especially with the request coming from a non-dev as well...)
Whatever you decide, thanks for the mod and good luck with whatever you do!
Jmcm16
EDIT: Decided to put message in spoiler. Figured people wouldn't want to read the entire message again. Too Soon.
"There's always more in store when I can press the red recording button once more!" - Check out my YouTube Channel!