You don't happen to have any other mods or anything that could affect anything installed, do you?
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Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
This mod doesn't work. I configed the far lands out 1000 blocks out > nothing /tp maximum range 12550820 the config allows still nothing. Create world type farlands the world doesn't have any farlands the entire world is suppose to be farlands ???????????????????????????????????????????????????????????????????????????????????????
This mod doesn't work. I configed the far lands out 1000 blocks out > nothing /tp maximum range 12550820 the config allows still nothing. Create world type farlands the world doesn't have any farlands the entire world is suppose to be farlands ???????????????????????????????????????????????????????????????????????????????????????
Weird. Are you saying that you created a world with the Far Lands set at 1000 blocks on the Far Lands world type, and found nothing (even out at 12550820)? Can you reproduce this with only FarLands installed?
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Weird. Are you saying that you created a world with the Far Lands set at 1000 blocks on the Far Lands world type, and found nothing (even out at 12550820)? Can you reproduce this with only FarLands installed?
Ok I guess your mod is misleading on world-type farlands. I thought it would just be farlands in all directions and the distance config was for the default world type. How am I suppose to get farlands into the other world types like alpha world types? I would suggest farlands starts at 0,0 on the farlands world and configurable distance on the default world type
Lag bugs: I disabled all mobs, I killed all mobs, I let all the (gravel/sand fall?) everything isn't lagging when I place block's gamemode updates instantly tries to break block doesn't break after 10 tries even good FPS. I think it's your mod causing this somehow? What is your mod doing with ticking and the world? Didn't move in game for 20 minuets with it loaded active and then re-launched same issues. If at all possible try and stop gravel/sand from gening in the farlands or replace it with same blocks different id with no physics or just remove them all at the starting point of the far lands because, I am unable to function there and although the gravel and sand looks cool on the ground it's not playable without them gone.
Another solution for the lag would be to extend the gravel and sand entities replace them at their indexes and if their x/z coord > then the farlands distance start to kill them. Although more advanced knowledge would have to be known as if you are in the farlands since they can extend out via your config option and checks in multiple directions.
Several Bugs Though:
FarLands Won't Generate anywhere facing South (config distance = 1)
North East and West
South
Farlands doesn't take it's generation from the biome or material Properly always Look at the Mesa Plateau
Weird. Are you saying that you created a world with the Far Lands set at 1000 blocks on the Far Lands world type, and found nothing (even out at 12550820)? Can you reproduce this with only FarLands installed?
Did you see my bug report about the lag and it not generating facing south above? The solution for the lag would be to purposly extend sand and gravel entity replace them at their indexes to create a conflict. This modified entity will be set dead if it's in the far lands generation. That should fix the lag issues but, I think you will have to fix the other one.....
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
I'll look into this. What are your config setting for FarLands?
Please try and kill all gravel and sand entities at the start of the farlands by replacing the default entities with yours and set them dead. This should fix the unfixable world breaking lag.
Also did you see with my config option it wasn't really generating the farlands facing south?
What should I put in "level-type" if I want to use this for a server? I tried level-type=FARLANDS and it doesn't seem to work, but that was just my guess.
Rollback Post to RevisionRollBack
add me on dc if you're a fellow forum boomer discord: ebola#2005
What should I put in "level-type" if I want to use this for a server? I tried level-type=FARLANDS and it doesn't seem to work, but that was just my guess.
You should have displayed the output in the console to grab all world generators. Here is your farlands generator: "FarLands"
Please try and kill all gravel and sand entities at the start of the farlands by replacing the default entities with yours and set them dead. This should fix the unfixable world breaking lag.
Also did you see with my config option it wasn't really generating the farlands facing south?
I'll see if I can do that (i.e. make gravel and sand not fall in far lands).
I didn't see anything wrong with the south-facing Far Lands. The only difference I see is that the Corner Far Lands are slightly lower than in the other directions, but looks more like that just happens normally sometimes (e.g. the Corner Far Lands terrain drops off in your other picture too). If you mean the small "cliff" between the Edge and Corner Far Lands in that direction, that is a result of how I move the Far Lands inwards, and would be quite hard to fix.
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
I'll see if I can do that (i.e. make gravel and sand not fall in far lands).
I didn't see anything wrong with the south-facing Far Lands. The only difference I see is that the Corner Far Lands are slightly lower than in the other directions, but looks more like that just happens normally sometimes (e.g. the Corner Far Lands terrain drops off in your other picture too). If you mean the small "cliff" between the Edge and Corner Far Lands in that direction, that is a result of how I move the Far Lands inwards, and would be quite hard to fix.
Well not falling it one thing but, that would be patching the block ids rather then the entity id if You know how to do that then go ahead otherwise try and patch the entities. Thank you
So are you going to consider having the feature suggestion like I said? Gravel/Sand if at coords on tick setdead? Are you going to make the farlands world all farlands and the default world type is the type where you need to go to get to them at a distance?
There are forge events: entity join world, biome events as well you can modify the generation in the same way you had done before just convert the code to events.
You don't happen to have any other mods or anything that could affect anything installed, do you?
Now look, buddy. I'm an Engineer. That means I solve problems. Not problems like 'what is beauty', because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Like, how am I going to stop some big, mean mother-hubbard from tearing me a structurally superfluous new behind? The answer: Use a gun. And if that don't work: Use more gun. Like this heavy-caliber, tripod-mounted little ol' number designed by me. Built by me. And you'd best hope, not pointed at you.
Nope, Its the only mod I have installed. Hopefully the creator will come through and figure this out.
This mod doesn't work. I configed the far lands out 1000 blocks out > nothing /tp maximum range 12550820 the config allows still nothing. Create world type farlands the world doesn't have any farlands the entire world is suppose to be farlands ???????????????????????????????????????????????????????????????????????????????????????
Weird. Are you saying that you created a world with the Far Lands set at 1000 blocks on the Far Lands world type, and found nothing (even out at 12550820)? Can you reproduce this with only FarLands installed?
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Hold up I am re-testing.
Ok I guess your mod is misleading on world-type farlands. I thought it would just be farlands in all directions and the distance config was for the default world type. How am I suppose to get farlands into the other world types like alpha world types? I would suggest farlands starts at 0,0 on the farlands world and configurable distance on the default world type
Lag bugs: I disabled all mobs, I killed all mobs, I let all the (gravel/sand fall?) everything isn't lagging when I place block's gamemode updates instantly tries to break block doesn't break after 10 tries even good FPS. I think it's your mod causing this somehow? What is your mod doing with ticking and the world? Didn't move in game for 20 minuets with it loaded active and then re-launched same issues. If at all possible try and stop gravel/sand from gening in the farlands or replace it with same blocks different id with no physics or just remove them all at the starting point of the far lands because, I am unable to function there and although the gravel and sand looks cool on the ground it's not playable without them gone.
Another solution for the lag would be to extend the gravel and sand entities replace them at their indexes and if their x/z coord > then the farlands distance start to kill them. Although more advanced knowledge would have to be known as if you are in the farlands since they can extend out via your config option and checks in multiple directions.
Several Bugs Though:
South
Did you see my bug report about the lag and it not generating facing south above? The solution for the lag would be to purposly extend sand and gravel entity replace them at their indexes to create a conflict. This modified entity will be set dead if it's in the far lands generation. That should fix the lag issues but, I think you will have to fix the other one.....
guys, the far lands only work for about 800 blocks then they stop. any help?
I'll look into this. What are your config setting for FarLands?
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Please try and kill all gravel and sand entities at the start of the farlands by replacing the default entities with yours and set them dead. This should fix the unfixable world breaking lag.
Also did you see with my config option it wasn't really generating the farlands facing south?
What should I put in "level-type" if I want to use this for a server? I tried level-type=FARLANDS and it doesn't seem to work, but that was just my guess.
add me on dc if you're a fellow forum boomer
discord: ebola#2005
You should have displayed the output in the console to grab all world generators. Here is your farlands generator: "FarLands"
I'll see if I can do that (i.e. make gravel and sand not fall in far lands).
I didn't see anything wrong with the south-facing Far Lands. The only difference I see is that the Corner Far Lands are slightly lower than in the other directions, but looks more like that just happens normally sometimes (e.g. the Corner Far Lands terrain drops off in your other picture too). If you mean the small "cliff" between the Edge and Corner Far Lands in that direction, that is a result of how I move the Far Lands inwards, and would be quite hard to fix.
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Well not falling it one thing but, that would be patching the block ids rather then the entity id if You know how to do that then go ahead otherwise try and patch the entities. Thank you
Where do the far lands spawn I can't find them
configure the amount set world type farlands
So are you going to consider having the feature suggestion like I said? Gravel/Sand if at coords on tick setdead? Are you going to make the farlands world all farlands and the default world type is the type where you need to go to get to them at a distance?
There are forge events: entity join world, biome events as well you can modify the generation in the same way you had done before just convert the code to events.
It doesn't seems to work for 1.12 at all (I was hoping for some miracle, since sometimes old mods keeps working even ages past "their" version)
Would you consider updating it? I would have loved to get the far lands in recent minecraft...
I appear to be unable to get the mod from the link
I got 502 now