Other than multiplayer compatibility I noticed the block is called Invisi Zoner tier 1. I don't know if you were planning on adding more tiers and llimiting the size of the area you can make invisible for each tier but I think that'd be a good idea. If you jump on the edge of an invisible block, it'll do that jitter up and down like it does when you break dirt too fast with a shovel and the server can't keep up with the client. I think a simple fix for that would just be to make the texture not display a hitbox. Also have a key or something you can bind to the area and right click to turn the invisibility on and off.
What? It should... Can you tell what is going wrong?
Here's the log from the crash.
[12:28:20] [Server thread/INFO]: Starting minecraft server version 1.7.10
[12:28:20] [Server console handler/ERROR]: Exception handling console input
java.io.IOException: The handle is invalid
at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_45]
at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_45]
at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_45]
at net.minecraft.server.dedicated.DedicatedServer$2.run(DedicatedServer.java:97) [lv.class:?]
[12:28:20] [Server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[12:28:21] [Server thread/INFO]: Loading properties
[12:28:21] [Server thread/INFO]: Default game type: SURVIVAL
[12:28:21] [Server thread/INFO]: Generating keypair
[12:28:21] [Server thread/INFO]: Starting Minecraft server on *:25565
[12:28:22] [Server thread/INFO]: Preparing level "world"
[12:28:22] [Server thread/INFO]: Preparing start region for level 0
[12:28:22] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at code.elix_x.coremods.invisizones.core.InvisiZoneHooks.doGetBlockInsideChunk(InvisiZoneHooks.java:40) ~[1.7.10%20Invisi%20Zones%201.1.jar:?]
at net.minecraft.world.chunk.Chunk.func_150810_a(Chunk.java:507) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:879) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862) ~[apx.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500) ~[aqk.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12) ~[ChunkIOExecutor.class:?]
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126) ~[ms.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) ~[ms.class:?]
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:235) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
... 17 more
[12:28:22] [Server thread/ERROR]: This crash report has been saved to: C:\Users\User\Desktop\Server\.\crash-reports\crash-2015-07-18_12.28.22-server.txt
I'm running version 1.1 of this mod and version 10.13.4.1492 of forge.
[12:28:22] [Server thread/ERROR]: This crash report has been saved to: C:\Users\User\Desktop\Server\.\crash-reports\crash-2015-07-18_12.28.22-server.txt
go there. copy it and put it here. will be helpful.
Rollback Post to RevisionRollBack
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
go there. copy it and put it here. will be helpful.
I was planning posting the crash report but it wasn't saving the crash reports earlier for some reason. It seemed to save that one though.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 7/18/15 12:28 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at code.elix_x.coremods.invisizones.core.InvisiZoneHooks.doGetBlockInsideChunk(InvisiZoneHooks.java:40)
at net.minecraft.world.chunk.Chunk.func_150810_a(Chunk.java:507)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:879)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:235)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 19 more
I was planning posting the crash report but it wasn't saving the crash reports earlier for some reason. It seemed to save that one though.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 7/18/15 12:28 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at code.elix_x.coremods.invisizones.core.InvisiZoneHooks.doGetBlockInsideChunk(InvisiZoneHooks.java:40)
at net.minecraft.world.chunk.Chunk.func_150810_a(Chunk.java:507)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:879)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:235)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 19 more
Ok, that's really strange... Theoretically, this should not happen...
Well googling around for people with the same problem another guy said this.
You are trying to run client-side code on the server.
The server does not contain the class EntityClientPlayerMP because that is a @SideOnly(Side.CLIENT) class.
I know that completely. I think that this part of code should not be initialized on server. Anyways, i know how to fix it and fix will be out in few days...
Thank you. I just ran it on a server and it does work but it has a few problems with the glasses.
The glasses won't load someone else's zone at first so you have to go into the zone and back out to refresh it. It will unload it again if you go too far away.
Entities still won't load in it even if you do the reload though. They will obviously if you go inside the zone.
It will load both the zone and entities inside it if it's your own zone though. It's just with other people's zones. Oh and I was testing zones crossing with each other. I'm sure there's probably going to be a few bugs involving that but I haven't found any yet.
Thank you. I just ran it on a server and it does work but it has a few problems with the glasses.
The glasses won't load someone else's zone at first so you have to go into the zone and back out to refresh it. It will unload it again if you go too far away.
Entities still won't load in it even if you do the reload though. They will obviously if you go inside the zone.
It will load both the zone and entities inside it if it's your own zone though. It's just with other people's zones. Oh and I was testing zones crossing with each other. I'm sure there's probably going to be a few bugs involving that but I haven't found any yet.
A bit of explanations: glasses must not show you contents&borders of other's zones, or otherwise griefers could use it and whole concept goes down.
Also, i wrote the code in the way that it supports zones overlapping.
Ok, that makes sense. It'd be cool to have the ability to set your zone to a certain frequency and then give other players that frequency to put in their glasses so they can see it as well.
Other than multiplayer compatibility I noticed the block is called Invisi Zoner tier 1. I don't know if you were planning on adding more tiers and llimiting the size of the area you can make invisible for each tier but I think that'd be a good idea. If you jump on the edge of an invisible block, it'll do that jitter up and down like it does when you break dirt too fast with a shovel and the server can't keep up with the client. I think a simple fix for that would just be to make the texture not display a hitbox. Also have a key or something you can bind to the area and right click to turn the invisibility on and off.
1) Jittering is still here? I thought i fixed it... Try to update and then tell me again if it si still present...
2) I wanted to add stuff like redstone controlled, invisbility filtered, "security" permissions, but don't know if anybody wants it...
do you know the mod ender storage? well the mod replaces the ender chest with a new one that has color codes, and every chest with the same color code has the same storage. well maybe you can do it here too, add color codes that you can link between glasses and invisible things, so everyone who have the right color combination can see it!
Rollback Post to RevisionRollBack
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
1) Jittering is still here? I thought i fixed it... Try to update and then tell me again if it si still present...
2) I wanted to add stuff like redstone controlled, invisbility filtered, "security" permissions, but don't know if anybody wants it...
Ya, it only does it if the top layer of the invisi zone has any blocks in it (screenshot below if you don't know what I'm talking about) and you try standing on those blocks. I would love redstone controllability and permissions for the zones.
do you know the mod ender storage? well the mod replaces the ender chest with a new one that has color codes, and every chest with the same color code has the same storage. well maybe you can do it here too, add color codes that you can link between glasses and invisible things, so everyone who have the right color combination can see it!
Maybe... But not sure... I still would prefer like AE2 permissions...
Ya, it only does it if the top layer of the invisi zone has any blocks in it (screenshot below if you don't know what I'm talking about) and you try standing on those blocks. I would love redstone controllability and permissions for the zones.
Oh, that one! I don't know how exactly i'm going to fix it, but i know why exactly this is happenning...
Would you love that? Cool! Should i make a poll for next update? Because currently, i have nothing to do with this mod...
Other than multiplayer compatibility I noticed the block is called Invisi Zoner tier 1. I don't know if you were planning on adding more tiers and llimiting the size of the area you can make invisible for each tier but I think that'd be a good idea. If you jump on the edge of an invisible block, it'll do that jitter up and down like it does when you break dirt too fast with a shovel and the server can't keep up with the client. I think a simple fix for that would just be to make the texture not display a hitbox. Also have a key or something you can bind to the area and right click to turn the invisibility on and off.
What? It should... Can you tell what is going wrong?
Check out all my mods here: Link Removed!
Here's the log from the crash.
[12:28:20] [Server thread/INFO]: Starting minecraft server version 1.7.10
[12:28:20] [Server console handler/ERROR]: Exception handling console input
java.io.IOException: The handle is invalid
at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_45]
at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_45]
at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_45]
at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_45]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_45]
at net.minecraft.server.dedicated.DedicatedServer$2.run(DedicatedServer.java:97) [lv.class:?]
[12:28:20] [Server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[12:28:21] [Server thread/INFO]: Loading properties
[12:28:21] [Server thread/INFO]: Default game type: SURVIVAL
[12:28:21] [Server thread/INFO]: Generating keypair
[12:28:21] [Server thread/INFO]: Starting Minecraft server on *:25565
[12:28:22] [Server thread/INFO]: Preparing level "world"
[12:28:22] [Server thread/INFO]: Preparing start region for level 0
[12:28:22] [Server thread/ERROR]: Encountered an unexpected exception
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at code.elix_x.coremods.invisizones.core.InvisiZoneHooks.doGetBlockInsideChunk(InvisiZoneHooks.java:40) ~[1.7.10%20Invisi%20Zones%201.1.jar:?]
at net.minecraft.world.chunk.Chunk.func_150810_a(Chunk.java:507) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:879) ~[apx.class:?]
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862) ~[apx.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500) ~[aqk.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12) ~[ChunkIOExecutor.class:?]
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126) ~[ms.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) ~[ms.class:?]
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:235) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_45]
... 17 more
[12:28:22] [Server thread/ERROR]: This crash report has been saved to: C:\Users\User\Desktop\Server\.\crash-reports\crash-2015-07-18_12.28.22-server.txt
I'm running version 1.1 of this mod and version 10.13.4.1492 of forge.
go there. copy it and put it here. will be helpful.
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
I was planning posting the crash report but it wasn't saving the crash reports earlier for some reason. It seemed to save that one though.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 7/18/15 12:28 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at code.elix_x.coremods.invisizones.core.InvisiZoneHooks.doGetBlockInsideChunk(InvisiZoneHooks.java:40)
at net.minecraft.world.chunk.Chunk.func_150810_a(Chunk.java:507)
at net.minecraft.world.chunk.Chunk.func_150812_a(Chunk.java:879)
at net.minecraft.world.chunk.Chunk.func_150813_a(Chunk.java:862)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:500)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:41)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:235)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:258)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 19 more
Ok, that's really strange... Theoretically, this should not happen...
Check out all my mods here: Link Removed!
Well googling around for people with the same problem another guy said this.
I know that completely. I think that this part of code should not be initialized on server. Anyways, i know how to fix it and fix will be out in few days...
Check out all my mods here: Link Removed!
Ok, i fixed it. I'll post changelog here when update will be downloadable...
Check out all my mods here: Link Removed!
i just realised - you really like compressing things! so far you have compressed tools, armour and keys... what next?
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
I don't really want to spoil anything, but... NEXT MOD IS ABOUT... TOO!!!!!!!!!!
;(
;D
:;(),*PD;'S
---- Elix_x Crash Report ----
// Would you like a cupcake?
Time: 19.07.15 11:09
Description: Exception in emotions tick loop
Elix_x.emotions.excpetions.EmotionsOverflowException:
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
at Elix_x.emotions.EmotionsManager.processEmotion(EmotionsManager.java:10284182)
...
Check out all my mods here: Link Removed!
Pushed server crash fix update.
Check out all my mods here: Link Removed!
Thank you. I just ran it on a server and it does work but it has a few problems with the glasses.
The glasses won't load someone else's zone at first so you have to go into the zone and back out to refresh it. It will unload it again if you go too far away.
Entities still won't load in it even if you do the reload though. They will obviously if you go inside the zone.
It will load both the zone and entities inside it if it's your own zone though. It's just with other people's zones. Oh and I was testing zones crossing with each other. I'm sure there's probably going to be a few bugs involving that but I haven't found any yet.
A bit of explanations: glasses must not show you contents&borders of other's zones, or otherwise griefers could use it and whole concept goes down.
Also, i wrote the code in the way that it supports zones overlapping.
Check out all my mods here: Link Removed!
Ok, that makes sense. It'd be cool to have the ability to set your zone to a certain frequency and then give other players that frequency to put in their glasses so they can see it as well.
1) Jittering is still here? I thought i fixed it... Try to update and then tell me again if it si still present...
2) I wanted to add stuff like redstone controlled, invisbility filtered, "security" permissions, but don't know if anybody wants it...
Check out all my mods here: Link Removed!
do you know the mod ender storage? well the mod replaces the ender chest with a new one that has color codes, and every chest with the same color code has the same storage. well maybe you can do it here too, add color codes that you can link between glasses and invisible things, so everyone who have the right color combination can see it!
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
Ya, it only does it if the top layer of the invisi zone has any blocks in it (screenshot below if you don't know what I'm talking about) and you try standing on those blocks. I would love redstone controllability and permissions for the zones.
Maybe... But not sure... I still would prefer like AE2 permissions...
Check out all my mods here: Link Removed!
Oh, that one! I don't know how exactly i'm going to fix it, but i know why exactly this is happenning...
Would you love that? Cool! Should i make a poll for next update? Because currently, i have nothing to do with this mod...
Check out all my mods here: Link Removed!