how do you mean with "overlay" or better said what?
What I've used was the fix example in "Pull Request"
btw. I took the version with the Update Checker Fix into my modpack. But somehow it disappeared from there. Now I tried it again but idk but eclipse is giving me errors while compiling the github clone. and the .java stay .java and dont "form" to .class
Can't help with eclipse and the files, it isn't on our end. There should be a config option called "Enable Overlay." Try disabling it.
Anyone else had issues crafting netherite armor? I'm trying to craft the boots with 2 netherite chunks and 2 shadow bars but it doesn't seem to work. Running Minecraft 1.7.10, Forge 10.13.4.1448 and Divine RPG 1.4.1.3.
Other than that this mods damn cool, big learning curve and takes a lot longer than I initially thought to get to the new dimensions,but I like the challenge.
Anyone else had issues crafting netherite armor? I'm trying to craft the boots with 2 netherite chunks and 2 shadow bars but it doesn't seem to work. Running Minecraft 1.7.10, Forge 10.13.4.1448 and Divine RPG 1.4.1.3.
Other than that this mods damn cool, big learning curve and takes a lot longer than I initially thought to get to the new dimensions,but I like the challenge.
It's now crafted with netherite blocks instead of chunks.
This and AoA where and are my favorite mods ever, I really hope to see the team/teams come together for a Devine RPG 2 or AoA 3 some day. Thanks for a great mods guys, been playn since XolovA made it and yall picked it up. Thanks for keeping a great mod alive.
This and AoA where and are my favorite mods ever, I really hope to see the team come together for a Devine RPG 2 some day. Thanks for a great mods guys, been playn since XolovA made made it and yall picked it up. Thanks for keeping a great mod alive.
I agree. I think everyone who was in the old team (Even if they left like XolovA) and the new team should work on one mod (Like PCgaming said, maybe a Divine RPG sequel). So both teams can make one epic thing and possibly make some new friends with each other. : D
I agree. I think everyone who was in the old team (Even if they left like XolovA) and the new team should work on one mod (Like PCgaming said, maybe a Divine RPG sequel). So both teams can make one epic thing and possibly make some new friends with each other. : D
Although i agree myself, im not sure if Xolova would like that idea as there were many disagreements and agruments between Xol and the team during Divine RPGs release. idk
Just a tip, if anybody feels bold enough to use this with Terrafirmacraft
the mods are (as of a recent TFC update, traveling to other dimensions no longer kills your world!) compatible, with minor issues that can be overcome easily (by traveling from the overworld to a dimension, logging out, then back in to restore your 3x3 crafting grid)
and with TFC's weapons/armor, mobs are a piece of cake to tank and stomp
OK can someone help me? I have divine rpg and im decent at code and ive done everything i can but theres this issue with 1 annoying mob. The rainbour.. A few facts i would like to disprove.. "they will not attack a player unless provoked" wrong they are extremely hostile to me and i dont know why. "They are rare to find" also wrong becasue the second i turn off peaceful they will spawn within 2-10 seconds! and they are EVERYWHERE. I dont know what to do. Ive disabled them in the config, taken out their code (crashed the game), and even reset my saves and configs multiple times. Im stumped and THEY WONT GO AWAY. even with creative and op weapons (which ruins the game experience) they are extremely hard to hit because their hitbox seems to be impossible to hit. its as if they have the hitbox of an ant. Does anyone know why all this is happening or how i can fix it? i love the divine rpg and dont want to have to get rid of it due to one annoying bugged mob. Yeah i would call this a problem. and this was here as soon as i switched to easy.
I know this is a bit old but id like to point out it is surprisingly easy to tell what is wrong with Minecraft because it gives the java report and not all games do this. All you have to do is go through a short checklist. First make sure you double check the mod construction (i.e. UCHIJAAAA swampmobs) Those letters before you mods tell you how far they got in the process and if they had an error. If you ever have a crash where one of the letters is an E then that mod is having an issue. Onto finding and fixing the issue. Its simple, all you need to do is look up in the code until you find the java error line. In this case it was (java.lang.OutOfMemoryError: Java heap space) which means your memory ran out for Minecraft. Most of the time your looking for java.lang.your error here but it wont always say lang error. Overtime you will learn where to look for errors. "MOST" of the time you can disregard the net.minecraft lines that is just java's log of exactly whats happening while processing minecraft and the mods. Copy and pasting these errors to google with minecraft defined as the game will often yield forums with people who have had similar issues and likely have solutions. remember if the first or third forums dont have it keep looking! Not every forum has an answer. Some common issues with mods that ive seen are when biome or dimension ids conflict (i.e. Biome ID conflict detected) which often in the same line will tell you the id and the mod which the conflict is from, allowing you to easily find and fix the config! You just need to go into the config for the mod and find and change the biome or dimension id number it had an issue with. Another would be this one where your Minecraft runs out of memory. Now most launchers will give you trouble when trying to allocate even 2G to minecraft because java's settings are normally set against this. To avoid confusion and for those who don't mind an alternate launcher I use Tlauncher due to its easy interface that allows you to allocate as much memory as you'd like! Sometimes though you will get a funky error where you can't find any java.lang error lines and no mods have an issue but it still crashed and pops up the log. At this point you should post it on a forum where someone with more experience can diagnose the issue. (this is assuming you cant find a fix for it in other forums). These are only a few of the many possible errors you may encounter so don't think I covered everything! I only covered some of the more common ones and gave some simple fixes to try. I'm not saying these will work either but normally I have found these methods to work with these errors. I hope I helped everyone and If anyone would like to add to this little mini self help section please do! Add to it and post it elsewhere so that more people can fix the more simple issues and the more experienced users can focus on helping solve complex problems! Again thanks everyone and if you can make sure to add to this!
Return the old bosses, make souls fall out from them as before. Return the fight between the bosses. Add hardcore to the mod. Direct the mod as in 1.4.5. I really want to see the old native DivineRPG
OK can someone help me? I have divine rpg and im decent at code and ive done everything i can but theres this issue with 1 annoying mob. The rainbour.. A few facts i would like to disprove.. "they will not attack a player unless provoked" wrong they are extremely hostile to me and i dont know why. "They are rare to find" also wrong becasue the second i turn off peaceful they will spawn within 2-10 seconds! and they are EVERYWHERE. I dont know what to do. Ive disabled them in the config, taken out their code (crashed the game), and even reset my saves and configs multiple times. Im stumped and THEY WONT GO AWAY. even with creative and op weapons (which ruins the game experience) they are extremely hard to hit because their hitbox seems to be impossible to hit. its as if they have the hitbox of an ant. Does anyone know why all this is happening or how i can fix it? i love the divine rpg and dont want to have to get rid of it due to one annoying bugged mob. Yeah i would call this a problem. and this was here as soon as i switched to easy.
If I'm not mistaken, they only spawn below a certain layer underground, if you were to make a superflat world that has a higher elevation (Overworld preset, for example), they wouldn't be spawning on the surface of it, rather, they would spawn in underground areas with enough space.
Though, I also think this is a really annoying thing, too. I'd like to do a playthrough on superflat whereas to obtain most of the weaponry to defend yourself and all, you'd have to pillage towns and stay in the houses to survive the cave mobs from attacking you at night.
Hey I have your mod installed along with morph and I read somewhere they conflict, causing the problem of morph not being able to fly...is there anyway to fix this problem? thank you
Can't help with eclipse and the files, it isn't on our end. There should be a config option called "Enable Overlay." Try disabling it.
Are you the only one working on this project rn?
Inactive account
Anyone else had issues crafting netherite armor? I'm trying to craft the boots with 2 netherite chunks and 2 shadow bars but it doesn't seem to work. Running Minecraft 1.7.10, Forge 10.13.4.1448 and Divine RPG 1.4.1.3.
Other than that this mods damn cool, big learning curve and takes a lot longer than I initially thought to get to the new dimensions,but I like the challenge.
It's now crafted with netherite blocks instead of chunks.
Bring back the old model of golems twilight dimensions
So is this still being worked on?
It's not actively being developed, but we hope to resume development at some point. IRL obligations took priority.
This and AoA where and are my favorite mods ever, I really hope to see the team/teams come together for a Devine RPG 2 or AoA 3 some day. Thanks for a great mods guys, been playn since XolovA made it and yall picked it up. Thanks for keeping a great mod alive.
Love, there is nothing greater!
I agree. I think everyone who was in the old team (Even if they left like XolovA) and the new team should work on one mod (Like PCgaming said, maybe a Divine RPG sequel). So both teams can make one epic thing and possibly make some new friends with each other. : D
To take the test, check out
https://minecraftnoobtest.com/test.php
Can I use this with newer version of forge?
works fine with the latest version for 1.7.10 Forge 10.13.4.1614
Although i agree myself, im not sure if Xolova would like that idea as there were many disagreements and agruments between Xol and the team during Divine RPGs release. idk
Just a tip, if anybody feels bold enough to use this with Terrafirmacraft
the mods are (as of a recent TFC update, traveling to other dimensions no longer kills your world!) compatible, with minor issues that can be overcome easily (by traveling from the overworld to a dimension, logging out, then back in to restore your 3x3 crafting grid)
and with TFC's weapons/armor, mobs are a piece of cake to tank and stomp
OK can someone help me? I have divine rpg and im decent at code and ive done everything i can but theres this issue with 1 annoying mob. The rainbour.. A few facts i would like to disprove.. "they will not attack a player unless provoked" wrong they are extremely hostile to me and i dont know why. "They are rare to find" also wrong becasue the second i turn off peaceful they will spawn within 2-10 seconds! and they are EVERYWHERE. I dont know what to do. Ive disabled them in the config, taken out their code (crashed the game), and even reset my saves and configs multiple times. Im stumped and THEY WONT GO AWAY. even with creative and op weapons (which ruins the game experience) they are extremely hard to hit because their hitbox seems to be impossible to hit. its as if they have the hitbox of an ant. Does anyone know why all this is happening or how i can fix it? i love the divine rpg and dont want to have to get rid of it due to one annoying bugged mob. Yeah i would call this a problem. and this was here as soon as i switched to easy.
I know this is a bit old but id like to point out it is surprisingly easy to tell what is wrong with Minecraft because it gives the java report and not all games do this. All you have to do is go through a short checklist. First make sure you double check the mod construction (i.e. UCHIJAAAA swampmobs) Those letters before you mods tell you how far they got in the process and if they had an error. If you ever have a crash where one of the letters is an E then that mod is having an issue. Onto finding and fixing the issue. Its simple, all you need to do is look up in the code until you find the java error line. In this case it was (java.lang.OutOfMemoryError: Java heap space) which means your memory ran out for Minecraft. Most of the time your looking for java.lang.your error here but it wont always say lang error. Overtime you will learn where to look for errors. "MOST" of the time you can disregard the net.minecraft lines that is just java's log of exactly whats happening while processing minecraft and the mods. Copy and pasting these errors to google with minecraft defined as the game will often yield forums with people who have had similar issues and likely have solutions. remember if the first or third forums dont have it keep looking! Not every forum has an answer. Some common issues with mods that ive seen are when biome or dimension ids conflict (i.e. Biome ID conflict detected) which often in the same line will tell you the id and the mod which the conflict is from, allowing you to easily find and fix the config! You just need to go into the config for the mod and find and change the biome or dimension id number it had an issue with. Another would be this one where your Minecraft runs out of memory. Now most launchers will give you trouble when trying to allocate even 2G to minecraft because java's settings are normally set against this. To avoid confusion and for those who don't mind an alternate launcher I use Tlauncher due to its easy interface that allows you to allocate as much memory as you'd like! Sometimes though you will get a funky error where you can't find any java.lang error lines and no mods have an issue but it still crashed and pops up the log. At this point you should post it on a forum where someone with more experience can diagnose the issue. (this is assuming you cant find a fix for it in other forums). These are only a few of the many possible errors you may encounter so don't think I covered everything! I only covered some of the more common ones and gave some simple fixes to try. I'm not saying these will work either but normally I have found these methods to work with these errors. I hope I helped everyone and If anyone would like to add to this little mini self help section please do! Add to it and post it elsewhere so that more people can fix the more simple issues and the more experienced users can focus on helping solve complex problems! Again thanks everyone and if you can make sure to add to this!
Can I use this in my modpack. I will of course give you credit.
-by me, duh!
Sure!
Return the old bosses, make souls fall out from them as before. Return the fight between the bosses. Add hardcore to the mod. Direct the mod as in 1.4.5. I really want to see the old native DivineRPG
If I'm not mistaken, they only spawn below a certain layer underground, if you were to make a superflat world that has a higher elevation (Overworld preset, for example), they wouldn't be spawning on the surface of it, rather, they would spawn in underground areas with enough space.
Though, I also think this is a really annoying thing, too. I'd like to do a playthrough on superflat whereas to obtain most of the weaponry to defend yourself and all, you'd have to pillage towns and stay in the houses to survive the cave mobs from attacking you at night.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Hey I have your mod installed along with morph and I read somewhere they conflict, causing the problem of morph not being able to fly...is there anyway to fix this problem? thank you