Is it possible to make the Voidmetal Goggles of Revealing infuse-able with fortress helmets? I just thought about the 15% vis discount... I think it would definitely have to be more expensive, though.
BTW, loving the new update!
Thanks! Ill think about it, would be a *bit* over the top on vis discount... seeing as the cost is the loss of protection.
Thanks! Ill think about it, would be a *bit* over the top on vis discount... seeing as the cost is the loss of protection.
Although, the Shadow Fortress Cuirass already has 10 armor points, so when infusing the Voidmetal Goggles, drawbacks may not mean much... Can you just make everything more expensive? (No, please don't.)
That renaming bit to the 7.0 update really hurt.... countless collected shadow metal (ore, ingot, block) down the tubes. Then my script, which made a special MFR soil suitable for Agricraft, got disrupted. 30 or more maxed out crops wiped out. Then fun times renaming my 32x John Smith textures to make them work with the new version.
Can't recall if I've already suggested this...the Mask of Cruelty. Damages entities under the crosshair, originally with a sort of black lightning effect lancing out to them. No current addons have the Mask that I can find, and it would fit well with this mod.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
That renaming bit to the 7.0 update really hurt.... countless collected shadow metal (ore, ingot, block) down the tubes. Then my script, which made a special MFR soil suitable for Agricraft, got disrupted. 30 or more maxed out crops wiped out. Then fun times renaming my 32x John Smith textures to make them work with the new version.
Please don't do that again.
It was for the better. The code is now clean and standardized. There is no reason for it to happen again.
Can't recall if I've already suggested this...the Mask of Cruelty. Damages entities under the crosshair, originally with a sort of black lightning effect lancing out to them. No current addons have the Mask that I can find, and it would fit well with this mod.
Hmm I think thaumic exploration added it. But if they didn't... I can add somehing similar. The edge of the primordials is based off of the elemental cutter from TC2.
Any mask-like item should be a faceplate instead. That said, having a faceplate that invokes deadly gaze when looking at a mob for a vis cost would be nice.
I was actually going to make a faceplate that emitted the "eldritch screech," but I'm currently nowhere near that with my programming skills. I'm not sure what would trigger it, though. Maybe low health, a certain loss of health.
Hmm I think thaumic exploration added it. But if they didn't... I can add somehing similar. The edge of the primordials is based off of the elemental cutter from TC2.
I believe it was Thaumic History (which has since been taken down, long ago). If Thaumic Exploration DOES add it, it's not available in survival.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I believe it was Thaumic History (which has since been taken down, long ago). If Thaumic Exploration DOES add it, it's not available in survival.
Thaumic Exploration does not add the mask of cruelty or anything else similar.
Thaumic Additions does add the mask of cruelty, but since Thaumic Additions is no longer in development for 1.7.10 as well as having several crippling Waila related crashes and very poorly written text, I would say you are definitely in the clear to make your own mask or faceplate of cruelty if you want to.
Hm, since you seem to be an active Thaumcraft mod developer, maybe you could use some ideas I had a long time ago. It was all about "oblivion" as in the concept of forgetting
You can alchemize knowledge shards into oblivion shards. They might or might not have "Oblivion" as a new aspect (if not, just cognitio+perditio). They are crafting ingredients for the rest:
Wand focus: oblivion. When used on mobs, makes them forget what they were about to do, they become passive. When used on players, it drains their XP (with a focus upgrade, the user gains that xp)
Potion of Mind Numbing: "At least for a while, I don't want to think about the Eldrich, I want to push them to the back of my mind and pretend all is right with the world" temporarily removes warp, or prevents warp effects from happening, at the cost of a reduced XP gain. Effect is instantly broken when you open a Thaumonomicon, but not if you gain random warp from other things, like mob attacks. Maybe even reduce the amount of such warp while under the effect.
Potion of Amnesia: "With all the knowledge you gained, all the dark secrets you tore from the Universe, you look back and wonder: 'has it really been worth it? Is the power I wield worth the headaches, the diseases, the attacks? If I were able to go back to the moment where I for the first time picked up the Thaumonomicon, would I take the same path again?' There is only one way to find out..." You infuse a Potion of Mind Numbing with a Nether Star and an Primal Pearl, some oblivion shards, and other stuff. The Potion of Amnesia completely erases anything Thaumcraft-Related from your character. All reasearch, all warp, anything, so that you can start over thaumcrafting.
Memory Vault: "...on the other hand, forgetting all your thaumaturgical knowledge sounds quite scary. You are not sure if you can take such a permanent step. A failsafe in case something goes wrong is never a bad idea, right?" Crafted from a brain in a jar, the memory vault backups the thaumcraft-related things from your character. If used while you don't have any thaumcraft NBTs, they will just be copied back over. If you do, the known research should me merged, and for each type of warp, the greater value of the two is used. Should only be useable by the player who placed it.
Hm, since you seem to be an active Thaumcraft mod developer, maybe you could use some ideas I had a long time ago. It was all about "oblivion" as in the concept of forgetting
You can alchemize knowledge shards into oblivion shards. They might or might not have "Oblivion" as a new aspect (if not, just cognitio+perditio). They are crafting ingredients for the rest:
Wand focus: oblivion. When used on mobs, makes them forget what they were about to do, they become passive. When used on players, it drains their XP (with a focus upgrade, the user gains that xp)
Potion of Mind Numbing: "At least for a while, I don't want to think about the Eldrich, I want to push them to the back of my mind and pretend all is right with the world" temporarily removes warp, or prevents warp effects from happening, at the cost of a reduced XP gain. Effect is instantly broken when you open a Thaumonomicon, but not if you gain random warp from other things, like mob attacks. Maybe even reduce the amount of such warp while under the effect.
Potion of Amnesia: "With all the knowledge you gained, all the dark secrets you tore from the Universe, you look back and wonder: 'has it really been worth it? Is the power I wield worth the headaches, the diseases, the attacks? If I were able to go back to the moment where I for the first time picked up the Thaumonomicon, would I take the same path again?' There is only one way to find out..." You infuse a Potion of Mind Numbing with a Nether Star and an Primal Pearl, some oblivion shards, and other stuff. The Potion of Amnesia completely erases anything Thaumcraft-Related from your character. All reasearch, all warp, anything, so that you can start over thaumcrafting.
Memory Vault: "...on the other hand, forgetting all your thaumaturgical knowledge sounds quite scary. You are not sure if you can take such a permanent step. A failsafe in case something goes wrong is never a bad idea, right?" Crafted from a brain in a jar, the memory vault backups the thaumcraft-related things from your character. If used while you don't have any thaumcraft NBTs, they will just be copied back over. If you do, the known research should me merged, and for each type of warp, the greater value of the two is used. Should only be useable by the player who placed it.
A better idea for the oblivion shards: the first step is something rather different: you use knowledge fragments in an infusion, then oblivion shards remain. Like the recipe for the brain in the jar, where you put in a filled bucket, and an empty bucket remains.
For example: "You found a way of using the wisdom hidden in knowledge fragments more directly. By infusing them into a water bottle, you can now create a Bottle o' Enchanting". The recipe then takes about 8 fragments around one water bottle and some permutatio and perditio, then yields one Bottle o' Enchanting and the fragments turn into oblivion shards. It isn't mentioned in the Thaumonomicon entry that this will happen, it's supposed to be an unexpected side effect. Then you scan one of these and get the next research.
Or if XP bottles are too overpowered, make it a recipe where you turn wood into bookcases.
More ideas:
Amulet of suppression: "Warp effects, striking at any moment. How... inconvenient" While you have the amulet equipped, each time a warp effect is supposed to happen, the amulet gains a charge instead. You can then willfully discharge it by unequipping it. Depending on the number of charges, it will be way worse than if you would have let it occur naturally. If it gets full, it will also just unleash everything onto you.
Wand Focus: warp management: in it's basic form, it just allows you to activate the warp effects from the amulet of suppresion without having to unequip it. Then you can upgrade it to recharge the wand each time you activate the amulet, and finally you can actually shoot the warp effects onto someone else. You still get most of it yourself, though.
Warped Brain: "Why do you have to suffer for meddling with eldrich forces yourself? Time to put these pickled brains to some even better use. It's not as if they can fight back in this state, anyway." A special version of a brain in a jar, where you can store your permanent warp. This only works as long as the thing is chunkloaded (or it chunkloads itself) and powered by an energized node. Furthermore, it soon starts to turning the area around it eerie, and, with more warp inside, even tainted. It should probably be strong enough to overpower even ethereal blooms and pure nodes, at least in direct vicinity. So basically, you will have to sacricie an area to taint, and then walk through it in order to store your warp. If it is broken, or the vis supply from the node ceases, you instantly get the warp back, together with some especially bad side effects.
You might want to consider a retrogen flag in the config for shadow ore, but make it a lot rarer and deeper than previously. My current quarry dimensions likely lost all of their ore.
You might want to consider a retrogen flag in the config for shadow ore, but make it a lot rarer and deeper than previously. My current quarry dimensions likely lost all of their ore.
Shadow ore no longer generates at all. It's purely created in the crucible.
Thanks! Ill think about it, would be a *bit* over the top on vis discount... seeing as the cost is the loss of protection.
Although, the Shadow Fortress Cuirass already has 10 armor points, so when infusing the Voidmetal Goggles, drawbacks may not mean much... Can you just make everything more expensive? (No, please don't.)
Now since you're back in business perhaps you could take a few things from this idea?: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2476771-idea-for-thaumcraft-addon-thaumic-necromancy
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
That renaming bit to the 7.0 update really hurt.... countless collected shadow metal (ore, ingot, block) down the tubes. Then my script, which made a special MFR soil suitable for Agricraft, got disrupted. 30 or more maxed out crops wiped out. Then fun times renaming my 32x John Smith textures to make them work with the new version.
Please don't do that again.
Can't recall if I've already suggested this...the Mask of Cruelty. Damages entities under the crosshair, originally with a sort of black lightning effect lancing out to them. No current addons have the Mask that I can find, and it would fit well with this mod.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
It was for the better. The code is now clean and standardized. There is no reason for it to happen again.
Hmm I think thaumic exploration added it. But if they didn't... I can add somehing similar. The edge of the primordials is based off of the elemental cutter from TC2.
Any mask-like item should be a faceplate instead. That said, having a faceplate that invokes deadly gaze when looking at a mob for a vis cost would be nice.
I was actually going to make a faceplate that emitted the "eldritch screech," but I'm currently nowhere near that with my programming skills. I'm not sure what would trigger it, though. Maybe low health, a certain loss of health.
I believe it was Thaumic History (which has since been taken down, long ago). If Thaumic Exploration DOES add it, it's not available in survival.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Thaumic Exploration does not add the mask of cruelty or anything else similar.
Thaumic Additions does add the mask of cruelty, but since Thaumic Additions is no longer in development for 1.7.10 as well as having several crippling Waila related crashes and very poorly written text, I would say you are definitely in the clear to make your own mask or faceplate of cruelty if you want to.
Hm, since you seem to be an active Thaumcraft mod developer, maybe you could use some ideas I had a long time ago. It was all about "oblivion" as in the concept of forgetting
I have been considering what new aspects would be useful for Thaumcraft and came up with these...
Orbis (Vitreous + Ignis) Describes things that are round... snowball, slimeball, egg, ender pearl, etc.
Fluctus (Permutatio + Aqua) Describes a wave or similar oscillating motion.
Plures (Terra + Perditio) Numerous smaller particles like in sand, dirt, or gravel. Replaces perditio in some cases.
Valde (Bestia + Praecantatio) Physical might or strength as a horse would have.
Metus (Cognito + Mortuus) Describes fear or disgust. Skulls, soul sand, or bones would have this.
Umbra (Tenebrae + Permutatio) Describes shadow or illusion. Invisibility potions would have this, for example.
A better idea for the oblivion shards: the first step is something rather different: you use knowledge fragments in an infusion, then oblivion shards remain. Like the recipe for the brain in the jar, where you put in a filled bucket, and an empty bucket remains.
For example: "You found a way of using the wisdom hidden in knowledge fragments more directly. By infusing them into a water bottle, you can now create a Bottle o' Enchanting". The recipe then takes about 8 fragments around one water bottle and some permutatio and perditio, then yields one Bottle o' Enchanting and the fragments turn into oblivion shards. It isn't mentioned in the Thaumonomicon entry that this will happen, it's supposed to be an unexpected side effect. Then you scan one of these and get the next research.
Or if XP bottles are too overpowered, make it a recipe where you turn wood into bookcases.
More ideas:
You might want to consider a retrogen flag in the config for shadow ore, but make it a lot rarer and deeper than previously. My current quarry dimensions likely lost all of their ore.
A retrogen flag which fills the previous shadow ore veins with cobble would be enough, imho. Not sure if that's even possible, though.
Shadow ore no longer generates at all. It's purely created in the crucible.
I like this one.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Just a suggestion here that you do oreDict registration in preInit. (Because I want to use AOBD with the Shadow Ore)
It no longer generates in the world...filling the holes with cobblestone would be tedious code to write, and rather pointless.
I can do that