If you have a pc and want shaders to run, there are some MINIMUM requirements.
-minimum OS is Win7/Linux (a distro with proper display drivers - e.g. Debian)
-any CPU as long as it meets the OS's requirement (at least 1Ghz for Win7)
-any GPU that has at least OpenGL3.0 and let's say 512Mb VRAM
[maybe a GT 640 (1GB) or HD 5770 (1GB)
[Although the 5770 should be notably better especially since AMD has better
driver support and thus performance scaling over time
Notice that these are minimum requirements, not optimal/best.
BIG BIG thanx goes to Robobo1221 for letting me use his shaders as a base, and for helping me out! Your GREAT
His site is here so please visit him: http://robobo1221.net/shaders/
MOST important thanx and respect goes to Chocapic13!
The base of the shader i got from Robobo1221 is again derived from Chocapic13s shaders.
Thank you for letting me modify it and change it into my own version!
Visit his page here:
If you find any bugs with my shaders, or have any suggestions, please let me know.
I hope you will enjoy my shaders. (Screenshots can be found below)
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My shaders derive from Chocapic13`s shaders. Please read if you want to start on your own shader.
Agreement :
- You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
- You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
- You cannot use any monetizing links
- The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post), you cannot make your own rules
- I have to be clearly credited
- Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
- Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
Special level of permission; with written permission from Chocapic13, if you think your shaderpack is an huge modification from the original (code wise, the look/performance is not taken in account):
- Allows to use monetizing links
- Allows to create your own sharing rules
- Shaderpack name can be chosen
- Listed on Chocapic13' shaders official thread - Chocapic13 still have to be clearl
This is a very interesting shader. I think I could really love it but for a few things. The torch lighting is hellish red, bit creepy, I think if it was warmer yellow/orange it would work better.
I would love a version without motion blur and DOF but I am sure I can disable those my self.
What I really love is the sun, its just amazing and the daytime lighting is very nice, maybe a bit bright but still good.
Another thing I really like is how well it seems to be playing with other mods. For example thaumcraft nodes look like they should, not the overly bright balls of doom you get with most shaders.
You do have the chest bug I have seen in a few other shader packs like Sildur's, I wish I knew how to fix that as it drives me nuts.
Performance hit is a bit high, getting about 19fps, using SEUS Ultra, my normal go to shader I get about 30-38
Thank you I will fix the torch light in my next version, im allready on it. Also i will have a no blur and no Dof version too. The chest bug is something im still looking into. I would very much like to have volumetric clouds in it. I dont know how to do that yet. Its not so easy to make a singel coded line, it will take me some time to figure out. The shader does however support resourcepack clouds.
the pictures under V3 are from V3 so the water there is different because of the biome. Im useing MC biome water colours, so the water in swamps look more greener.
the pictures under V3 are from V3 so the water there is different because of the biome. Im useing MC biome water colours, so the water in swamps look more greener.
What I Meant By That Is The Screen Space Reflection Isn't Accurate On Calculating The Reflection Itself As You Can See I Meant This Photo
.
And If You Look Closely The Water Reflection Isn't Correct
Hello everyone. (updated 23.06.2017)
I have permanently moved to my site:
http://johanfossum.wixsite.com/trilitons-shaders
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If you want to talk to us shader developers directly, you can now
join us on Discord. Heres the link: https://discord.gg/F4BtNAc
Accept the invite and your ready to chat with us.
See you there?
Supports:
My shaders support Minecraft from 1.6.4 with the shadersmodcore.
For later versions you need Optifine preferably. I havent tested all versions with
the shadersmodcore. You dont need the shadersmodcore to run shaders anymore only Optifine.
My shaders support Nvidia, Amd, and some Intel cards. (Confirmed for Intel 5500)
My shaders are intended to give Minecraft a warm, colorful vintage look.
Requirements:
-------------------------------------------------------------------------------------------------------------------------------------------------------
If you have a pc and want shaders to run, there are some MINIMUM requirements.
-minimum OS is Win7/Linux (a distro with proper display drivers - e.g. Debian)
-any CPU as long as it meets the OS's requirement (at least 1Ghz for Win7)
-any GPU that has at least OpenGL3.0 and let's say 512Mb VRAM
[maybe a GT 640 (1GB) or HD 5770 (1GB)
[Although the 5770 should be notably better especially since AMD has better
driver support and thus performance scaling over time
Notice that these are minimum requirements, not optimal/best.
==============================================================================================
Triliton`s shaders (Chocapic13`s Shaders edit)
==============================================================================================
Here you may download my shaders.
Triliton`s shaders (Chocapic13`s Shaders edit)
------------------------------------------------------------
Also you can visit my shader web site here.
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BIG BIG thanx goes to Robobo1221 for letting me use his shaders as a base, and for helping me out! Your GREAT
His site is here so please visit him:
http://robobo1221.net/shaders/
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BIG BIG thanx to Life Nexus shaders for helping me out! Your great!
His site is here, please visit him:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
Also BIG BIG thanks goes to Airloocke42 for helping me out with many of the codes!
Hes a genius in developing shaders and please visit him here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2397517-1-8-1-6-airloocke42-shader-1-8-1-6-6720-downloads
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Another BIG thanks goes to Werrus, for also helping me out with some of the codes.
Hes also a genius in developing shaders and plase also visit him here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2356702-werrus-shaders-chocapic13-shaders-edit-original-v4
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BIG THANKS goes also to BSL shaders. Hes a very good shader developer so visit him here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2396689-capttatsus-bsl-shaders-chocapic13-shaders-edit
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RESPECT goes to the rest of the shader developers i know.
- Werrus
- Cybox
- Tme
- Life nexus
- Edizockt
- Sildur
- Kuda
- Cpt Tsasu
- Joey (Continuum)
- Brad (Continuum)
- Nico
- Sildur
- Kuda
- DatWeirdPerson
- Strum355
- Dethraid
- BruceKnowsHow
- Nemesishaders
Lets thank to Karyonix for his work, without him we wouldnt have the shadersmodcore.
Visit his pages here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix
Also thanks to Past Life Pro. He keeps the shader comunity alive with his awesome cinematics!
Visit him here:https://www.youtube.com/user/TheCman5015
MOST important thanx and respect goes to Chocapic13!
The base of the shader i got from Robobo1221 is again derived from Chocapic13s shaders.
Thank you for letting me modify it and change it into my own version!
Visit his page here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898-chocapic13s-shaders
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Conquest Resource pack by Monsterfish_
Mcforum page. Link is here.
Planetminecraft link is here.
His resourcepack has ALOT of extra blocks called metadatablocks.
These can be used with Worldedit or a mod called Metacycler.
It takes Minecraft medieval to a new level. I highly recommend that you try his pack out!
-------------------------------------------------------------------------------------------------------------------------------------------------------
If you find any bugs with my shaders, or have any suggestions, please let me know.
I hope you will enjoy my shaders. (Screenshots can be found below)
-------------------------------------------------------------------------------------------------------------------------------------------------------
My shaders derive from Chocapic13`s shaders. Please read if you want to start on your own shader.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898-chocapic13s-shader
Agreement :
- You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
- You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
- You cannot use any monetizing links
- The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post), you cannot make your own rules
- I have to be clearly credited
- Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
- Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
Special level of permission; with written permission from Chocapic13, if you think your shaderpack is an huge modification from the original (code wise, the look/performance is not taken in account):
- Allows to use monetizing links
- Allows to create your own sharing rules
- Shaderpack name can be chosen
- Listed on Chocapic13' shaders official thread
- Chocapic13 still have to be clearl
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Screenshots:
This is a very interesting shader. I think I could really love it but for a few things. The torch lighting is hellish red, bit creepy, I think if it was warmer yellow/orange it would work better.
I would love a version without motion blur and DOF but I am sure I can disable those my self.
What I really love is the sun, its just amazing and the daytime lighting is very nice, maybe a bit bright but still good.
Another thing I really like is how well it seems to be playing with other mods. For example thaumcraft nodes look like they should, not the overly bright balls of doom you get with most shaders.
You do have the chest bug I have seen in a few other shader packs like Sildur's, I wish I knew how to fix that as it drives me nuts.
Performance hit is a bit high, getting about 19fps, using SEUS Ultra, my normal go to shader I get about 30-38
Also any chance for some shader clouds?
Will be keeping an eye on this one for sure.
This is a very nice shader. I like how clean and smooth it looks. Unfortunately, there is some lag, but, on the bright side, it is bearable.
Thank you I will make 1 version without DOF, 1 version without Motion blur. Which should reduce lag.
Thank you I will fix the torch light in my next version, im allready on it. Also i will have a no blur and no Dof version too. The chest bug is something im still looking into. I would very much like to have volumetric clouds in it. I dont know how to do that yet. Its not so easy to make a singel coded line, it will take me some time to figure out. The shader does however support resourcepack clouds.
Thank you for your suggestions
nice! i love the lensflare 0_o looks amazing
I recommend adding this to your thread: its how i got here
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Hey
Thank you. Good to see a fellow shader coder
if you need any help with your shader just PM me
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Thank you, i will. Im gonna look at your latest shaders now
Ooh, its nice! I really want clouds in mine, and the rain drop lenses. I just dont know how to code it in..
Oooo A New Pack
Mucho gracias amigo Have a look at my V2 as well.
Should Have Lighten The motion Blur...
Will do
DROPBOX CURSE DROPBOX Y NEED A ACCOUNT TO DOWNLOAD SOMEDING THAT IS DUM AS A ROCK!!!
Hi. You're looking at the signature of a user that has pretty much quit Minecraft, but I might still be lurking. You can take a look if you want.
Note: If you are sensitive to flashing images, do not click the link.
http://www.omfgdogs.com/
SHINE HAS GOT!
Someone get me out of this god-forbidden place. I hate it.Just make an account. takes 10 seconds.
Triliton I suggest using mediafire instead of drop box
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
I notice that the first photo did not match with the water reflection
the pictures under V3 are from V3 so the water there is different because of the biome. Im useing MC biome water colours, so the water in swamps look more greener.
What I Meant By That Is The Screen Space Reflection Isn't Accurate On Calculating The Reflection Itself As You Can See I Meant This Photo
.
And If You Look Closely The Water Reflection Isn't Correct
.
.
.
Ah yes that is true, im working on it