honestly alot of people dont know how hard it would be to travel in minecraft via web swingjng, lack of buildings, plus minecraft doesn't really have the physics for it and we still dont get an actual spider sense as it is in the comics its the sense that allows him to shoot his web mid swing without looking and have it hit a swing point
honestly alot of people dont know how hard it would be to travel in minecraft via web swingjng, lack of buildings, plus minecraft doesn't really have the physics for it and we still dont get an actual spider sense as it is in the comics its the sense that allows him to shoot his web mid swing without looking and have it hit a swing point
Yeah, would be pretty much useless unless you are in a custom city map like maikura
Oh ok, yeah that would be nice for the hulk's move to be like that.
Dark have you ever thought about doing any other mods? I feel like one that you would probably make very well would be a smash bros mod considering that there is already a move preset that is possible with the suit type of acitons you've made. As for a final smash system I don't know how that would work but it be nice to know that there is a chance of you ever making a smashbros suits mod that would be epic.
Anyway,
~Have a nice day.
I'm honestly not a fan of Smash Bros. so I wouldn't really have any motivation to work on something like that.
Please add step assist to Superman, because when i toggle Supermans superspeed its really anoying to press space bar everytime (English very bad, this is just a suggestion)
I'm working on improving all the characters this update.
I have a question will you add more iron mans or just other skins???
Cause i would love if you would add the laser beam from the newest iron man, mark 7
What laser beam? Also if you're talking about movie armors, which I think you are, then you're going to be disappointed because I'm really not doing movie stuff.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
Would you be willing to add a type of mob sense to speedsters? I have a good reason that I learned in a youtube video that actually makes sense... (My opinion)
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
So I know this update is improving the mod, and next update is villains, but the update after that can it be like non DC-Marvel Heroes (ASTRO CITY!)? Of course you make the mod and choose but there are a lot of comments for non-DC/Marvel people
Would you be willing to add a type of mob sense to speedsters? I have a good reason that I learned in a youtube video that actually makes sense... (My opinion)
Sorry, but that video is someone applying their thinking to a fictional character. And no matter how much science there is to back it up, that isn't something that's canon in the DC universe so I won't add it. I also truthfully don't know where you got mob sense from that unless I'm misunderstanding what you mean by it.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
Sorry, but that video is someone applying their thinking to a fictional character. And no matter how much science there is to back it up, that isn't something that's canon in the DC universe so I won't add it. I also truthfully don't know where you got mob sense from that unless I'm misunderstanding what you mean by it.
Doesn't change your choice however, if his thinking was ramped up by speed as well then it would be somewhat safe to assume his senses would be increased in speed as well, therefore making him aware of things faster. Just a theory, anyway.
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
Doesn't change your choice however, if his thinking was ramped up by speed as well then it would be somewhat safe to assume his senses would be increased in speed as well, therefore making him aware of things faster. Just a theory, anyway.
Increased awareness yes but not a speedster version of spider-sense.
This isn't the whole file so I generally couldn't tell from this but thankfully I can see the problem. You have the development version of Baubles. You need the one that doesn't say "deobf".
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
hey dark do u know how to fix the no more entity indiciencies left
Remove some of the mods that are adding entities. If you are using Ore Spawn, it can be a big problem with that.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
could you please get this to work with custom npc's?
(like with the chance of dropping bag thing?)
and add a item that allows you to finish the suit your wearing
The NPC thing is too exploitative. The fact that you can spawn in an unlimited number of entities with some bread and sticks (I think that's what the wand recipe is) is very cheaty. I don't know what you mean by the second part. The point of being able to purchase suits from the catalog is to provide a way for you to get the last piece you need for a suit without the randomness of the bags.
Rollback Post to RevisionRollBack
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I recently found out your mod and I can say without doubt that it is awesome....
But your textures are awful. I personally believe that the reason of this Is the fact that you are trying too much, if you were using simplier textures (like Tihyo's textures) your mod could get improved a lot. You could use simple steve skins for the superheroes than those idiot skins you got and also please delete those idiot 3d textures like capes, belts and noses, especially noses, who adds noses in minecraft!! (Except rings they are kindly awesome, you can keep them).
About the items' textures, some of them are nice but all the rest... You are egain trying too much try to create on in 16x16 space and they would get improved!!
Also I think that you have messed it up with the superheroes (for example in creative you have added most of the AoU characters in DC characters, why?) and please do flash faster than quick silver!
In conclusion, I want to say that if you add all of this futures I told you about your mod would get improved a lot.
Also if you cant create some nice new textures it would be my pleasure to help you (for free), just send me a mail at [email protected]
I don't think that for me! More difference more Cool !!! Dark do the Things GooD,but if do better whats the problem!
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/22/15 11:15 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:250)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ExceptionInInitializerError
at twilightforest.TwilightForestMod.preInit(TwilightForestMod.java:220)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:531)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ArrayIndexOutOfBoundsException: 298
at net.minecraft.world.biome.BiomeGenBase.<init>(BiomeGenBase.java:159)
at net.minecraft.world.biome.BiomeGenBase.<init>(BiomeGenBase.java:136)
at twilightforest.biomes.TFBiomeBase.<init>(TFBiomeBase.java:84)
at twilightforest.biomes.TFBiomeSwamp.<init>(TFBiomeSwamp.java:47)
at twilightforest.biomes.TFBiomeBase.<clinit>(TFBiomeBase.java:58)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I recently found out your mod and I can say without doubt that it is awesome....
But your textures are awful. I personally believe that the reason of this Is the fact that you are trying too much, if you were using simplier textures (like Tihyo's textures) your mod could get improved a lot. You could use simple steve skins for the superheroes than those idiot skins you got and also please delete those idiot 3d textures like capes, belts and noses, especially noses, who adds noses in minecraft!! (Except rings they are kindly awesome, you can keep them).
About the items' textures, some of them are nice but all the rest... You are egain trying too much try to create on in 16x16 space and they would get improved!!
Also I think that you have messed it up with the superheroes (for example in creative you have added most of the AoU characters in DC characters, why?) and please do flash faster than quick silver!
In conclusion, I want to say that if you add all of this futures I told you about your mod would get improved a lot.
Also if you cant create some nice new textures it would be my pleasure to help you (for free), just send me a mail at [email protected]
The textures are already addressed in his FAQ:
Quote from DarKnighT_0_9>>
Q: Why are your textures so horrible?
A: Because I’m not an artist. I’m in contact with someone who may be able to provide better textures but it will take time for them to get to everyone.
But it's great to know that you want to help out! I would like to see this mod to be the best it can possibly so I see no problem if DarKnighT_0_9 is up for it.
honestly alot of people dont know how hard it would be to travel in minecraft via web swingjng, lack of buildings, plus minecraft doesn't really have the physics for it and we still dont get an actual spider sense as it is in the comics its the sense that allows him to shoot his web mid swing without looking and have it hit a swing point
Yeah, would be pretty much useless unless you are in a custom city map like maikura
he also has super speed as his powers... "faster than a speeding bullet" so it would make sense for him to be able to walk up blocks
I'm honestly not a fan of Smash Bros. so I wouldn't really have any motivation to work on something like that.
I'm working on improving all the characters this update.
What laser beam? Also if you're talking about movie armors, which I think you are, then you're going to be disappointed because I'm really not doing movie stuff.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
Would you be willing to add a type of mob sense to speedsters? I have a good reason that I learned in a youtube video that actually makes sense... (My opinion)
So I know this update is improving the mod, and next update is villains, but the update after that can it be like non DC-Marvel Heroes (ASTRO CITY!)? Of course you make the mod and choose but there are a lot of comments for non-DC/Marvel people
Sorry, but that video is someone applying their thinking to a fictional character. And no matter how much science there is to back it up, that isn't something that's canon in the DC universe so I won't add it. I also truthfully don't know where you got mob sense from that unless I'm misunderstanding what you mean by it.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
Doesn't change your choice however, if his thinking was ramped up by speed as well then it would be somewhat safe to assume his senses would be increased in speed as well, therefore making him aware of things faster. Just a theory, anyway.
im having an error problem pls help
Increased awareness yes but not a speedster version of spider-sense.
This isn't the whole file so I generally couldn't tell from this but thankfully I can see the problem. You have the development version of Baubles. You need the one that doesn't say "deobf".
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
hey dark do u know how to fix the no more entity indiciencies left
please click me
and me
me 2
Remove some of the mods that are adding entities. If you are using Ore Spawn, it can be a big problem with that.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
The NPC thing is too exploitative. The fact that you can spawn in an unlimited number of entities with some bread and sticks (I think that's what the wand recipe is) is very cheaty. I don't know what you mean by the second part. The point of being able to purchase suits from the catalog is to provide a way for you to get the last piece you need for a suit without the randomness of the bags.
Matthew 11:28-30 Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you, and learn from me; for I am gentle and humble in heart: and you will find rest for your souls. For my yoke is light, and my burden is easy.
I made a thing:
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-tynkyn-v1-3-out-now-elementurtles
Website: https://sites.google.com/site/tynkynwiki/
I don't think that for me! More difference more Cool !!! Dark do the Things GooD,but if do better whats the problem!
who do u think is faster dark jay garrick or quicksilver
please click me
and me
me 2
please help
Put your spoiler here.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/22/15 11:15 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ExceptionInInitializerError
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:250)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ExceptionInInitializerError
at twilightforest.TwilightForestMod.preInit(TwilightForestMod.java:220)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:531)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ArrayIndexOutOfBoundsException: 298
at net.minecraft.world.biome.BiomeGenBase.<init>(BiomeGenBase.java:159)
at net.minecraft.world.biome.BiomeGenBase.<init>(BiomeGenBase.java:136)
at twilightforest.biomes.TFBiomeBase.<init>(TFBiomeBase.java:84)
at twilightforest.biomes.TFBiomeSwamp.<init>(TFBiomeSwamp.java:47)
at twilightforest.biomes.TFBiomeBase.<clinit>(TFBiomeBase.java:58)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 615034912 bytes (586 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.112.1374 Minecraft Forge 10.13.3.1374 39 mods loaded, 39 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.112.1374} [Forge Mod Loader] (forge-1.7.10-10.13.3.1374-1.7.10.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.3.1374} [Minecraft Forge] (forge-1.7.10-10.13.3.1374-1.7.10.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized
RenderPlayerAPI{1.0} [Render Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0 (1).jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.2} [AnimationAPI] (AnimationAPI-1.7.2-1.2.2.jar) Unloaded->Constructed->Pre-initialized
nevermine{2.0.1} [AdventOfAscension] (AoA-2.2.jar) Unloaded->Constructed->Pre-initialized
atum{0.6} [Atum] (Atum-1.7.10-0.6.57.jar) Unloaded->Constructed->Pre-initialized
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.9.2} [BiblioCraft] (BiblioCraft[v1.9.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.3.6} [BuildCraft] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.3.6} [BC Transport] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.3.6} [BC Silicon] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.3.6} [BC Builders] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.3.6} [BC Energy] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.3.6} [BC Factory] (buildcraft-6.3.6.jar) Unloaded->Constructed->Pre-initialized
kegare.caveworld{1.9.7} [Caveworld] (Caveworld_1.7.10-v1.9.7.jar) Unloaded->Constructed->Pre-initialized
chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized
craftingpillars{1.6.0} [Crafting Pillars Mod] (CraftingPillars-1.7.x-1.6.1.jar) Unloaded->Constructed->Pre-initialized
Cyan Warrior Swords Mod{2.0.1} [Cyan Warrior Swords Mod] (Cyan_Warrior_Swords_Mod_2.0.1_for_1.7.10.jar) Unloaded->Constructed->Pre-initialized
eplus{1.7.10-3.0.1} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.1.jar) Unloaded->Constructed->Pre-initialized
godweapons{2.5} [Gods' Weapons] (godweapons - 1.7.10 - 2.6.jar) Unloaded->Constructed->Pre-initialized
headcrumbs{1.2.7} [Headcrumbs] (Headcrumbs-1.2.7.jar) Unloaded->Constructed->Pre-initialized
InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10 (1).jar) Unloaded->Constructed->Pre-initialized
meteors{2.14.2} [Falling Meteors] (meteors-1.7.10-2.14.2.jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.5} [Mutant Creatures] (MutantCreatures-1.7.2-1.4.5.jar) Unloaded->Constructed->Pre-initialized
OreSpawn{1.7.10.20.3} [OreSpawn] (orespawn-1.7.10-20.3.zip) Unloaded->Constructed->Pre-initialized
HeroSuits{1.1} [Project Superhuman] (ProjectSuperhuman - v1.1 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized
Roguelike{1.3.6.3} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.3 (1).jar) Unloaded->Constructed->Pre-initialized
Scenter{1.7.10-3.2.0} [Scenter] (scenter-1.7.10-3.2.0 (2).jar) Unloaded->Constructed->Pre-initialized
elysium{1.0} [The Elysium] (TheElysium-1.7.x-1.0.3.jar) Unloaded->Constructed->Pre-initialized
erebus{0.2pre11c} [Erebus] (TheErebus-0.2pre11c (1).jar) Unloaded->Constructed->Pre-initialized
ether{3.0} [ether] (theEther-1.7.10-0.7.12.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.5} [The Twilight Forest] (twilightforest-1.7.10-2.3.5.jar) Unloaded->Constructed->Errored
voxelmap{1.7.10} [VoxelMap No Radar] (Zans-MinimapNoRadar-Mod-1.7.10(1).jar) Unloaded->Constructed->Pre-initialized
please click me
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The textures are already addressed in his FAQ:
But it's great to know that you want to help out! I would like to see this mod to be the best it can possibly so I see no problem if DarKnighT_0_9 is up for it.
Is there an official server for this? Its a bit boring to play such mod alone
Dark,what is the most important thing that you are working in the mod.
(Steve's Universe Mod Status:Hiatus)
(Steven Universe Mod Is Coming Back In:30 March 2016)
i already fixed it also i wasn't missing baubles it he by the way
please click me
and me
me 2