Black hole (Perfect for modded singleplayer, not exactly multiplayer though)
Question for you, Penguino, regarding this statement. Is the Black Hole a problem in multiplayer because you are usually playing as a team and the Black Hole affects all living entities including your team mates (so it's kind of funny, but not really since it slows everyone down?)
If so, we could easily add a config option so it can skip players. In fact, it probably makes sense to make that the default option, and PVPers can use the config to not skip.
I'll be assuming that pet creation will be done doing json files (that's how the majority of custom items are created in other mods) but if possible, if possible, it would be nice to have an in game creator that auto-creates the pet for you (in other words, a GUI) where you can choose effects from a drop-down box and be able to change the texture in game (there was a mod that allowed you to make custom blocks in game, MinePainter, I think?). That way, it would be more user friendly.
Yes, definitely a GUI, that would be much easier for everyone. Could be JSON, sure, doesn't really matter, it's just a text file with some data. It would require a re-start of the game for the new Pet take affect, probably. We'll look into it more deeply.
Yes, definitely a GUI, that would be much easier for everyone. Could be JSON, sure, doesn't really matter, it's just a text file with some data. It would require a re-start of the game for the new Pet take affect, probably. We'll look into it more deeply.
I'm glad to hear this, and it would be great if you guys could make it happen!
Custom pets would be really neat, but try not to let feature creep keep you from releasing an update, lol. You've said "next week" the last 3-4 weeks in a row now.
Custom pets would be really neat, but try not to let feature creep keep you from releasing an update, lol. You've said "next week" the last 3-4 weeks in a row now.
Lol! So true. No worries, that's for next release. And... check back in about 10 minutes for the new one
10 new awesome pets, including the new Area of Effect (AOE) category, the Pet Namer (just hold your pet and press ‘N’ to name it), compatibilities with other mods, and tons of features, updates and bug fixes.
New Pet Category
We’re pleased to announce the new Area of Effect (AOE) Category. Pets from this category can affect multiple entities and items at one time. Inspired by the Black Hole, of course.
New Pets! Give them a spin! Will add more detail to main forum post shortly.
Mooshroom (peaceful)
Blaze (mob)
Ender Chest (utility)
Banana (special)
Sponge (special)
Loot (special)
Shield (AOE)
Heart (AOE)
Moon (AOE)
Dubstep (AOE)
New Features
Pet Namer! Just hold your Pet and press ‘N’ to name your pet. No anvil needed!
Black Hole no longer affects other players by default for improved multiplayer and server play. Do not fear, PVPers, this can be changed back in the config file – credit Penguino
Black Hole now works as advertised on Forge Servers (as do Moon an Dubstep). It’s magic, people.
Pingot: After receiving a rating of zero from LDShadowLady (he cried for weeks), Pingot has been training hard, and now has some new features. He now only pings when you ask him to, and can auto-extract any found ores with a simple Sneak + Right Click.
Squid and Cloud now no longer penalize your Mining Speed when you used them in their particular environments (air + water)
Vastly improved overall control of Squid, and he can now also sink quickly by sneaking.
Black Hole, Moon, and Dubstep now only affect entities in a roughly 2 chunk radius check… that moves with you – credit Jspy1
New Item/Food: Ender Nuggets (for the Ender Chest, of course). Just throw an Ender Pearl in a chest to get 9 nuggets.
Bed now sleeps properly in custom mod dimensions (e.g., CandyCraft) – credit Bloobeary and DanTDM
All Chests now only eat once per Minecraft day
Ocelot now places fish in your inventory directly instead of you having to search for them
Ocelot night vision and Squid underwater vision no longer use the night vision potion effect to achieve their clarity
If in a Team environment, the new AOE Pets only heal or protect members of the same Team
Compatibility with Waila – credit Pinaz9
Compatibility with OreSpawn – credit Eldar1212
New Languages
German language translation – credit Kokirijunge
Spanish language translation – credit inexist3nce
French language translation – credit Phyapple (forgot to credit Phyapple last version... go Phyapple!)
Bug Fixes/Updates
All pets now eat when hungry if there is food in inventory (no more waiting if you missed a cycle) – credit LittleLizard
Furnace pet now properly handle multiple stacks of smeltable items in hotbar – credit XerainGaming
All pets now handle multiple stacks of food properly when an individual stack is emptied
Jukebox Pause feature replaced with a Stop feature. Also, Jukebox now stops playing when taken out of hotbar (unless thrown). And after being thrown from hotbar, Jukebox can now stop playing its own record on retrieval. Any Jukebox may be used to turn off a runaway record.
Fixed random crash error caused by Cloud Fast Flight in Forge Server
Nether Portal now extinguishes you when you return to Oveworld, and gives you longer fall protection when first traveling to the Nether.
QCM Monster now needs 5 seconds to recharge between spawning minions – credit Penguino
Cloud no longer continues to fly fast when removed from inventory in Creative Mode
Pufferfish knockback on attack now working properly
Ghast Pet fireball now no longer affected by Black Hole or Moon Pet (if fired by you, of course)
Improved Enderman clipping in walls (again)
Lowered volume of 'hungry' sounds across the board
Added sounds for Iron Golem shields up
Achievements no longer trigger if you are in Creative Mode
Config File Changes
Any pet can be completely disabled from the game
Achievements can now be disabled completely
Black Hole, Dubstep, and Moon Pets can be changed to affect other players (now, by default, they only affect non-player entities)
Certain Pet abilities can now be removed via the config
woohoo I am famous! I like to thank *blah blah blah* hehe. Joking
BUT anyways, Thank you for the credit, that was quite nice. And LOVE the new updates...getting this right now and popping it right in You are awesome!
Oy spotted one problem right off, the download link sends u to the last version and not this one You can do view all versions and get the new one there but figured I would let you know.
Ok i tested...well at least most of it. That moon one is SOOOO funny! LOL. I did spot a problem tho, the cat doesnt seem to allow nightvision at all anymore. It still catches fish (including from a mod i added, uhm...maraculture or however thats spelt), but it does not seem to use night vision.
Pingot doesn't know copper, tin, etc. ores. Can we have a way to add ores by the config?
Yes. Good idea!
Update: Ok, we can make this work. However, it won't be able to add specific ores, but will use Harvest Levels, as long as they follow OreDictionary naming conventions (which most mods do).
Ok i tested...well at least most of it. That moon one is SOOOO funny! LOL. I did spot a problem tho, the cat doesnt seem to allow nightvision at all anymore. It still catches fish (including from a mod i added, uhm...maraculture or however thats spelt), but it does not seem to use night vision.
Glad you like the Moon
Yeah, it looks like we broke the Ocelot night vision. Thanks for finding. We're going to see if anyone finds any more bugs and we'll send an update.
Update: we found the issue here and fixed a couple of other minor things that have been. Will wait to get any more reports through the weekend before we make a minor update.
Yep, still silly fun. There's one little thing I feel is missing though, and that is burnable coal nuggets. That's the main reason I tend to use Progressive Automation over Inventory Pets (sorry). Consider reducing the output of coal or charcoal to eight nuggets instead of nine, and give them a burn time of 200 ticks. That's one item, just in case you're not familiar with ticks and such; unlikely, given how you're a modder.
Is it overpowered? A little bit, yeah, but no more than many of the pets. It's not really a gamebreaking sort of overpowered, more like a we-do-the-same-thing-but-better sort of overpowered. Like the ocelot and night vision. I could use potions, but using fish saves resources.
Also, Dubstep Pet will forever hold a tiny spot in my heart. Time to try it out. #DubstepPetFoLyfe
Thanks, we'll check it out. There's nothing special about that recipe, so curious what could be causing the conflict.
Update: ok, we tested and didn't find a problem with v1.8.2 of Hardcore Ender Expansion. We were able to create nuggets and ender chests. Still, we switched it to a vanilla recipe (instead of Shaped Ore) in the update, since it won't make a difference. We'll ping you to check the update tomorrow, if you don't mind.
Effect 1: Hunger/poison/wither (depends on production rate)
Effect 2: Recharges (works with RF only) any item in your hand/hotbar/inventory (can be switched by right-clicking)
Effects between effects (depends on production rate, as said): Under 10000 RF/t--->hunger, between 10000 and 1000000 RF/t--->poison, more than 1000000 RF/t--->wither
Texture: Probably a green thing. I have no idea about this.
Rollback Post to RevisionRollBack
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Minor bug fixes and a few small updates to the 1.3.0 release found over the weekend of testing and playing. Thanks, everyone for the testing help
Bug Fixes/Updates
Fixed a bug that was preventing Extra Utilities (Rings) from allowing flight – credit PhoenixSmith
Fixed issue with Night Vision not working for Ocelot – credit ‘Famous’ jasonelderid
Added missing recipe for Shield Pet
Added feature that automatically excludes recipes from pets that have been excluded from Config
Changed Ender Chest recipe to fix conflict with Hardcore Ender Expansion – credit Kehaan
The minimum harvest level of the Pingot is now adjustable in config, so he can now detect and auto-extract lower harvest ores such as Coal and Tin. The ores must be listed in OreDictionary to work. Default is set to Harvest Level 2 (Iron Ore) – credit medsal15
Dubstep Volume adjustable in Config. Default is low (1). If you really want it loud, you can set it to high (3) - credit Purplicious_Cow
The Black Hole, Moon, and Dubstep Pet now also use Team setting from the Scoreboard (so you can use them in group PVP without affecting your own teammates)
Coal Nuggets now can be used as Fuel in Furnaces (and any other machines that can use Coal as Fuel) – credit IANNOVA
Cleaned up the Forum Post a bit, and added more detail to the Pet-O-Pedia, including individual Pet eat timing, new notes on behaviors, and visuals for all recipes.
Question for you, Penguino, regarding this statement. Is the Black Hole a problem in multiplayer because you are usually playing as a team and the Black Hole affects all living entities including your team mates (so it's kind of funny, but not really since it slows everyone down?)
If so, we could easily add a config option so it can skip players. In fact, it probably makes sense to make that the default option, and PVPers can use the config to not skip.
Yes? I think so...
We like this idea.
Yes, definitely a GUI, that would be much easier for everyone. Could be JSON, sure, doesn't really matter, it's just a text file with some data. It would require a re-start of the game for the new Pet take affect, probably. We'll look into it more deeply.
I'm glad to hear this, and it would be great if you guys could make it happen!
Custom pets would be really neat, but try not to let feature creep keep you from releasing an update, lol. You've said "next week" the last 3-4 weeks in a row now.
Lol! So true. No worries, that's for next release. And... check back in about 10 minutes for the new one
Release Notes 1.3.0
Major update
10 new awesome pets, including the new Area of Effect (AOE) category, the Pet Namer (just hold your pet and press ‘N’ to name it), compatibilities with other mods, and tons of features, updates and bug fixes.
New Pet Category
New Pets! Give them a spin! Will add more detail to main forum post shortly.
New Features
New Languages
Bug Fixes/Updates
Config File Changes
We’ve added a new Issues Tab on GitHub if you’d like to report a bug. You can find it here: https://github.com/capnkirok/Inventory-Pets/issues
woohoo I am famous! I like to thank *blah blah blah* hehe. Joking
BUT anyways, Thank you for the credit, that was quite nice. And LOVE the new updates...getting this right now and popping it right in You are awesome!
Oy spotted one problem right off, the download link sends u to the last version and not this one You can do view all versions and get the new one there but figured I would let you know.
Ok i tested...well at least most of it. That moon one is SOOOO funny! LOL. I did spot a problem tho, the cat doesnt seem to allow nightvision at all anymore. It still catches fish (including from a mod i added, uhm...maraculture or however thats spelt), but it does not seem to use night vision.
Pingot doesn't know copper, tin, etc. ores. Can we have a way to add ores by the config?
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Yes. Good idea!
Update: Ok, we can make this work. However, it won't be able to add specific ores, but will use Harvest Levels, as long as they follow OreDictionary naming conventions (which most mods do).
Glad you like the Moon
Yeah, it looks like we broke the Ocelot night vision. Thanks for finding. We're going to see if anyone finds any more bugs and we'll send an update.
Update: we found the issue here and fixed a couple of other minor things that have been. Will wait to get any more reports through the weekend before we make a minor update.
Alright no problem. Not game breaking or nothing so Im not worried
Ok, everyone, found a handful of smaller issues with the 1.3 build:
- Flying compatibility with Extra Utilities
- Ocelot night vision not working
- Recipe for Shield Pet missing
- Pets which have been disabled in config should also have their recipes removed
- Pingot tooltip
- Ender Chest recipe causes crash with Hardcode Ender Expansion
- Coal Nuggets as Fuel
Let us know if you find anything else by end of day before we push an update.
Yep, still silly fun. There's one little thing I feel is missing though, and that is burnable coal nuggets. That's the main reason I tend to use Progressive Automation over Inventory Pets (sorry). Consider reducing the output of coal or charcoal to eight nuggets instead of nine, and give them a burn time of 200 ticks. That's one item, just in case you're not familiar with ticks and such; unlikely, given how you're a modder.
Is it overpowered? A little bit, yeah, but no more than many of the pets. It's not really a gamebreaking sort of overpowered, more like a we-do-the-same-thing-but-better sort of overpowered. Like the ocelot and night vision. I could use potions, but using fish saves resources.
Also, Dubstep Pet will forever hold a tiny spot in my heart. Time to try it out. #DubstepPetFoLyfe
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Thanks!. Yes, we'll check out making coal nuggets into fuel.
Update: Coal nuggets are now fuel (200 ticks aka 1/8 of a piece of coal).
Thanks, we'll check it out. There's nothing special about that recipe, so curious what could be causing the conflict.
Update: ok, we tested and didn't find a problem with v1.8.2 of Hardcore Ender Expansion. We were able to create nuggets and ender chests. Still, we switched it to a vanilla recipe (instead of Shaped Ore) in the update, since it won't make a difference. We'll ping you to check the update tomorrow, if you don't mind.
HUZZAH! Thank you!
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I had an idea for a pet:
Nuclear pet (no name yet):
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Release Notes 1.3.1
Minor bug fixes and a few small updates to the 1.3.0 release found over the weekend of testing and playing. Thanks, everyone for the testing help
Bug Fixes/Updates
Cleaned up the Forum Post a bit, and added more detail to the Pet-O-Pedia, including individual Pet eat timing, new notes on behaviors, and visuals for all recipes.
PC
Yes, you are! Ok, fixed that bug too